Documentation
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Index ¶
- Constants
- Variables
- func LoadArmorSetDefinitions(strings map[uint32]string) (map[stingray.Hash]ArmorSet, error)
- func ParseVisibilityMasks() (map[stingray.Hash]VisibilityMaskComponent, error)
- type ArmorSet
- type Body
- type ComponentIndexData
- type CustomizationKitBodyType
- type CustomizationKitPassive
- type CustomizationKitPieceType
- type CustomizationKitRarity
- type CustomizationKitSlot
- type CustomizationKitType
- type CustomizationKitWeight
- type DLBitfieldOrArrayLen
- type DLEnumDesc
- type DLEnumValueDesc
- type DLHash
- type DLInstance
- type DLInstanceHeader
- type DLMemberDesc
- type DLSubdata
- type DLSubdataHeader
- type DLType
- type DLTypeAtom
- type DLTypeDesc
- type DLTypeFlags
- type DLTypeLib
- type DLTypeLibHeader
- type DLTypeStorage
- type DLWidthDependentUInt32
- type GetResourceFunc
- type HelldiverCustomizationKit
- type Piece
- type UnitCustomizationCollectionCategoryType
- type UnitCustomizationCollectionType
- type UnitCustomizationMaterialOverrides
- type UnitCustomizationSetting
- type UnitCustomizationSettings
- type UnitData
- type VisibilityMaskComponent
- type VisibilityMaskInfo
- type VisibilityRandomization
Constants ¶
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const BitsPerWord = 32 << (^uint(0) >> 63)
Variables ¶
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var DLHashesToStrings map[DLHash]string
Functions ¶
func LoadArmorSetDefinitions ¶
Map of archive hash to armor set
func ParseVisibilityMasks ¶
func ParseVisibilityMasks() (map[stingray.Hash]VisibilityMaskComponent, error)
Types ¶
type ArmorSet ¶
type ArmorSet struct {
Name string
SetId uint32
Passive CustomizationKitPassive
Type CustomizationKitType
UnitMetadata map[stingray.Hash]UnitData
}
type Body ¶
type Body struct {
Type CustomizationKitBodyType
Unk00 uint32
PiecesAddress int64
PiecesCount int64
}
type ComponentIndexData ¶
type CustomizationKitBodyType ¶
type CustomizationKitBodyType uint32
const ( BodyTypeStocky CustomizationKitBodyType = 0 BodyTypeSlim CustomizationKitBodyType = 1 BodyTypeUnk CustomizationKitBodyType = 2 BodyTypeAny CustomizationKitBodyType = 3 )
func (CustomizationKitBodyType) String ¶
func (b CustomizationKitBodyType) String() string
type CustomizationKitPassive ¶
type CustomizationKitPassive uint32
const ( PassiveNone CustomizationKitPassive = 0 PassivePadding CustomizationKitPassive = 1 PassiveTactician CustomizationKitPassive = 2 PassiveFireSupport CustomizationKitPassive = 3 PassiveUnk01 CustomizationKitPassive = 4 PassiveExperimental CustomizationKitPassive = 5 PassiveCombatEngineer CustomizationKitPassive = 6 PassiveCombatMedic CustomizationKitPassive = 7 PassiveBattleHardened CustomizationKitPassive = 8 PassiveHero CustomizationKitPassive = 9 PassiveReinforcedEpaulettes CustomizationKitPassive = 10 PassiveFireResistant CustomizationKitPassive = 11 PassivePeakPhysique CustomizationKitPassive = 12 PassiveGasResistant CustomizationKitPassive = 13 PassiveUnflinching CustomizationKitPassive = 14 PassiveAcclimated CustomizationKitPassive = 15 PassiveSiegeReady CustomizationKitPassive = 16 PassiveIntegratedExplosives CustomizationKitPassive = 17 PassiveGunslinger CustomizationKitPassive = 18 PassiveAdrenoDefibrillator CustomizationKitPassive = 19 PassiveBallisticPadding CustomizationKitPassive = 20 PassiveFeetFirst CustomizationKitPassive = 30 )
func (CustomizationKitPassive) String ¶
func (v CustomizationKitPassive) String() string
type CustomizationKitPieceType ¶
type CustomizationKitPieceType uint32
const ( TypeArmor CustomizationKitPieceType = 0 TypeUndergarment CustomizationKitPieceType = 1 TypeAccessory CustomizationKitPieceType = 2 )
func (CustomizationKitPieceType) String ¶
func (b CustomizationKitPieceType) String() string
type CustomizationKitRarity ¶
type CustomizationKitRarity uint32
const ( RarityCommon CustomizationKitRarity = 0 // Not really sure if this is the name, but w/e RarityUncommon CustomizationKitRarity = 1 RarityHeroic CustomizationKitRarity = 2 )
func (CustomizationKitRarity) String ¶
func (v CustomizationKitRarity) String() string
type CustomizationKitSlot ¶
type CustomizationKitSlot uint32
const ( SlotHelmet CustomizationKitSlot = 0 SlotCape CustomizationKitSlot = 1 SlotTorso CustomizationKitSlot = 2 SlotHips CustomizationKitSlot = 3 SlotLeftLeg CustomizationKitSlot = 4 SlotRightLeg CustomizationKitSlot = 5 SlotLeftArm CustomizationKitSlot = 6 SlotRightArm CustomizationKitSlot = 7 SlotLeftShoulder CustomizationKitSlot = 8 SlotRightShoulder CustomizationKitSlot = 9 )
func (CustomizationKitSlot) String ¶
func (b CustomizationKitSlot) String() string
type CustomizationKitType ¶
type CustomizationKitType uint32
const ( KitArmor CustomizationKitType = 0 KitHelmet CustomizationKitType = 1 KitCape CustomizationKitType = 2 )
func (CustomizationKitType) String ¶
func (v CustomizationKitType) String() string
type CustomizationKitWeight ¶
type CustomizationKitWeight uint32
const ( WeightLight CustomizationKitWeight = 0 WeightMedium CustomizationKitWeight = 1 WeightHeavy CustomizationKitWeight = 2 )
func (CustomizationKitWeight) String ¶
func (b CustomizationKitWeight) String() string
type DLBitfieldOrArrayLen ¶
type DLBitfieldOrArrayLen uint16
func (DLBitfieldOrArrayLen) GetArrayLen ¶
func (b DLBitfieldOrArrayLen) GetArrayLen() uint16
func (DLBitfieldOrArrayLen) GetBits ¶
func (b DLBitfieldOrArrayLen) GetBits() uint8
func (DLBitfieldOrArrayLen) GetOffset ¶
func (b DLBitfieldOrArrayLen) GetOffset() uint8
func (DLBitfieldOrArrayLen) MarshalJSON ¶
func (b DLBitfieldOrArrayLen) MarshalJSON() ([]byte, error)
type DLEnumDesc ¶
type DLEnumDesc struct {
Name string `json:"name"`
Flags DLTypeFlags `json:"flags"`
Storage DLTypeStorage `json:"storage"`
Values []DLEnumValueDesc `json:"values"`
}
type DLEnumValueDesc ¶
type DLInstance ¶
type DLInstance struct {
DLInstanceHeader
Data []byte
}
type DLInstanceHeader ¶
type DLMemberDesc ¶
type DLMemberDesc struct {
Name string `json:"name"`
Comment string `json:"comment,omitempty"`
Type DLType `json:"type_flags"`
TypeID DLHash `json:"type"`
Size uint32 `json:"size"`
Alignment uint32 `json:"alignment"`
Offset uint32 `json:"offset"`
DefaultValue []uint8 `json:"-"`
Flags DLTypeFlags `json:"flags"`
}
type DLSubdata ¶
type DLSubdata struct {
DLSubdataHeader
Data []byte
}
type DLSubdataHeader ¶
type DLType ¶
type DLType struct {
Atom DLTypeAtom `json:"atom"`
Storage DLTypeStorage `json:"storage"`
BitfieldInfoOrArrayLen DLBitfieldOrArrayLen `json:"union_arrayinfo_bfinfo"`
}
type DLTypeAtom ¶
type DLTypeAtom uint8
const ( POD DLTypeAtom = iota ARRAY INLINE_ARRAY BITFIELD ATOM_CNT )
func (DLTypeAtom) MarshalText ¶
func (atom DLTypeAtom) MarshalText() ([]byte, error)
func (DLTypeAtom) String ¶
func (i DLTypeAtom) String() string
type DLTypeDesc ¶
type DLTypeDesc struct {
Name string `json:"name"`
Flags DLTypeFlags `json:"flags"`
Size uint32 `json:"size"`
Alignment uint32 `json:"alignment"`
Members []DLMemberDesc `json:"members,omitempty"`
Comment string `json:"comment,omitempty"`
}
type DLTypeFlags ¶
type DLTypeFlags uint32
4 bytes for alignment purposes
func (DLTypeFlags) HasSubdata ¶
func (f DLTypeFlags) HasSubdata() bool
func (DLTypeFlags) IsExternal ¶
func (f DLTypeFlags) IsExternal() bool
func (DLTypeFlags) IsUnion ¶
func (f DLTypeFlags) IsUnion() bool
func (DLTypeFlags) MarshalJSON ¶
func (f DLTypeFlags) MarshalJSON() ([]byte, error)
func (DLTypeFlags) VerifyExternalSizeAlign ¶
func (f DLTypeFlags) VerifyExternalSizeAlign() bool
type DLTypeLib ¶
type DLTypeLib struct {
DLTypeLibHeader `json:"header"`
Types map[DLHash]DLTypeDesc `json:"types,omitempty"`
Enums map[DLHash]DLEnumDesc `json:"enums,omitempty"`
}
func ParseTypeLib ¶
type DLTypeLibHeader ¶
type DLTypeLibHeader struct {
ID [4]uint8 `json:"-"`
Version uint32 `json:"version"`
TypeCount uint32 `json:"type_count"`
EnumCount uint32 `json:"enum_count"`
MemberCount uint32 `json:"member_count"`
EnumValueCount uint32 `json:"enum_value_count"`
EnumAliasCount uint32 `json:"enum_alias_count"`
DefaultValueSize uint32 `json:"default_value_size"`
TypeInfoStringsSize uint32 `json:"typeinfo_strings_size"`
}
type DLTypeStorage ¶
type DLTypeStorage uint8
const ( INT8 DLTypeStorage = iota INT16 INT32 INT64 UINT8 UINT16 UINT32 UINT64 FP32 FP64 ENUM_INT8 ENUM_INT16 ENUM_INT32 ENUM_INT64 ENUM_UINT8 ENUM_UINT16 ENUM_UINT32 ENUM_UINT64 STR PTR STRUCT STORAGE_CNT )
func (DLTypeStorage) MarshalText ¶
func (storage DLTypeStorage) MarshalText() ([]byte, error)
func (DLTypeStorage) String ¶
func (i DLTypeStorage) String() string
type DLWidthDependentUInt32 ¶
type DLWidthDependentUInt32 [2]uint32
func (DLWidthDependentUInt32) Get32 ¶
func (u DLWidthDependentUInt32) Get32() uint32
func (DLWidthDependentUInt32) Get64 ¶
func (u DLWidthDependentUInt32) Get64() uint32
func (DLWidthDependentUInt32) GetNative ¶
func (u DLWidthDependentUInt32) GetNative() uint32
type GetResourceFunc ¶
type HelldiverCustomizationKit ¶
type HelldiverCustomizationKit struct {
Id uint32
DlcId uint32
SetId uint32
NameUpper uint32
NameCased uint32
Description uint32
Rarity CustomizationKitRarity
Passive CustomizationKitPassive
Archive stingray.Hash
Type CustomizationKitType
Unk00 uint32
BodyArrayAddress int64
BodyCount int64
}
type Piece ¶
type Piece struct {
Path stingray.Hash
Slot CustomizationKitSlot
Type CustomizationKitPieceType
Weight CustomizationKitWeight
Unk00 uint32
MaterialLut stingray.Hash
PatternLut stingray.Hash
CapeLut stingray.Hash
CapeGradient stingray.Hash
CapeNac stingray.Hash
DecalScalarFields stingray.Hash
BaseData stingray.Hash
DecalSheet stingray.Hash
ToneVariations stingray.Hash
}
type UnitCustomizationCollectionCategoryType ¶
type UnitCustomizationCollectionCategoryType uint32
const ( CategoryHangar UnitCustomizationCollectionCategoryType = iota CategoryDeliverySystem CategoryVehicleBay CategoryCount )
func (UnitCustomizationCollectionCategoryType) String ¶
func (i UnitCustomizationCollectionCategoryType) String() string
type UnitCustomizationCollectionType ¶
type UnitCustomizationCollectionType uint32
const ( CollectionShuttle UnitCustomizationCollectionType = iota CollectionHellpod CollectionHellpodRack CollectionCombatWalker CollectionCombatWalkerEmancipator CollectionFRV CollectionCount )
func (UnitCustomizationCollectionType) String ¶
func (i UnitCustomizationCollectionType) String() string
type UnitCustomizationSettings ¶
type UnitCustomizationSettings struct {
ParentCollectionType UnitCustomizationCollectionType
CollectionType UnitCustomizationCollectionType
ObjectName string
SkinName string
CategoryType UnitCustomizationCollectionCategoryType
Skins []UnitCustomizationSetting
ShowroomOffset mgl32.Vec3
ShowroomRotation mgl32.Vec3
}
func ParseUnitCustomizationSettings ¶
func ParseUnitCustomizationSettings(getResource GetResourceFunc) ([]UnitCustomizationSettings, error)
type UnitData ¶
type UnitData struct {
Slot CustomizationKitSlot
Type CustomizationKitPieceType
Weight CustomizationKitWeight
BodyType CustomizationKitBodyType
MaterialLut stingray.Hash
PatternLut stingray.Hash
CapeLut stingray.Hash
CapeGradient stingray.Hash
CapeNac stingray.Hash
DecalScalarFields stingray.Hash
BaseData stingray.Hash
DecalSheet stingray.Hash
ToneVariations stingray.Hash
}
type VisibilityMaskComponent ¶
type VisibilityMaskComponent struct {
MaskInfos [64]VisibilityMaskInfo
Randomizations [4]VisibilityRandomization
}
func (*VisibilityMaskComponent) Length ¶
func (v *VisibilityMaskComponent) Length() int
type VisibilityMaskInfo ¶
Source Files
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