Documentation
¶
Index ¶
- type AbilityId
- type ArcType
- type BeamType
- type ChargeState
- type CrosshairWeaponType
- type DamageMultiplier
- type DeathDecayMode
- type DeathPropagation
- type DestructionTemplateType
- type ElementType
- type ExplosionType
- type ExplosionVerificationMode
- type FireMode
- type HitEffectReceiverType
- type MagazineType
- type NoiseTemplate
- type ProjectileType
- type ProjectileZeroingQuality
- type RaceType
- type StatusEffectType
- type SurfaceImpactType
- type UnitEffectOrphanStrategy
- type UnitSize
- type WeaponCustomizationIKAttach
- type WeaponCustomizationSlot
- type WeaponCustomizationSortGroups
- type WeaponCustomizationUnknownEnum
- type WeaponFunctionType
- type WeaponReloadEventType
- type WeaponStatModifierType
- type WindEffectTemplate
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AbilityId ¶
type AbilityId uint32
const ( AbilityId_Invalid AbilityId = iota AbilityId_Value_1_Len_25 AbilityId_Value_2_Len_25 AbilityId_Value_3_Len_25 AbilityId_Value_4_Len_25 AbilityId_Value_5_Len_31 AbilityId_Value_6_Len_31 AbilityId_Value_7_Len_22 AbilityId_Value_8_Len_22 AbilityId_Value_9_Len_22 AbilityId_Value_10_Len_22 AbilityId_Value_11_Len_28 AbilityId_Value_12_Len_28 AbilityId_Value_13_Len_14 AbilityId_Value_14_Len_20 AbilityId_Value_15_Len_16 AbilityId_Value_16_Len_18 AbilityId_Value_17_Len_16 AbilityId_Value_18_Len_16 AbilityId_Value_19_Len_22 AbilityId_Value_20_Len_22 AbilityId_Value_21_Len_16 AbilityId_Value_22_Len_16 AbilityId_Value_23_Len_16 AbilityId_Value_24_Len_16 AbilityId_Value_25_Len_22 AbilityId_Value_26_Len_22 AbilityId_Value_27_Len_20 AbilityId_Value_28_Len_20 AbilityId_Value_29_Len_20 AbilityId_Value_30_Len_20 AbilityId_Value_31_Len_26 AbilityId_Value_32_Len_26 AbilityId_Value_33_Len_15 AbilityId_Value_34_Len_21 AbilityId_Value_35_Len_23 AbilityId_Value_36_Len_23 AbilityId_Value_37_Len_29 AbilityId_Value_38_Len_29 AbilityId_Value_39_Len_22 AbilityId_Value_40_Len_20 AbilityId_Value_41_Len_18 AbilityId_Value_42_Len_20 AbilityId_Value_43_Len_20 AbilityId_Value_44_Len_29 AbilityId_Value_45_Len_20 AbilityId_Value_46_Len_14 AbilityId_Value_47_Len_14 AbilityId_Value_48_Len_34 AbilityId_Value_49_Len_33 AbilityId_Value_50_Len_32 AbilityId_Value_51_Len_31 AbilityId_Value_52_Len_35 AbilityId_Value_53_Len_34 AbilityId_Value_54_Len_39 AbilityId_Value_55_Len_38 AbilityId_Value_56_Len_42 AbilityId_Value_57_Len_41 AbilityId_Value_58_Len_50 AbilityId_Value_59_Len_49 AbilityId_Value_60_Len_26 AbilityId_avatar_melee_punch AbilityId_avatar_melee_punch_prone AbilityId_Value_63_Len_30 AbilityId_avatar_melee_carryable_punch_prone AbilityId_Value_65_Len_24 AbilityId_Value_66_Len_30 AbilityId_Value_67_Len_23 AbilityId_Value_68_Len_29 AbilityId_avatar_melee_weapon_one_hand AbilityId_avatar_melee_weapon_two_hand AbilityId_avatar_melee_weapon_shouldermounted AbilityId_avatar_melee_weapon_LAT AbilityId_avatar_melee_carriable_two_hand AbilityId_avatar_melee_weapon_bayonet AbilityId_avatar_melee_booster_muscle_enhancement AbilityId_avatar_melee_carry AbilityId_avatar_melee_shield AbilityId_avatar_melee_recoil AbilityId_avatar_melee_recoil_carry AbilityId_Value_80_Len_20 AbilityId_Value_81_Len_24 AbilityId_Value_82_Len_24 AbilityId_Value_83_Len_22 AbilityId_Value_84_Len_29 AbilityId_Value_85_Len_28 AbilityId_Value_86_Len_20 AbilityId_Value_87_Len_21 AbilityId_Value_88_Len_24 AbilityId_Value_89_Len_28 AbilityId_Value_90_Len_27 AbilityId_Value_91_Len_42 AbilityId_Value_92_Len_14 AbilityId_Value_93_Len_23 AbilityId_Value_94_Len_26 AbilityId_Value_95_Len_15 AbilityId_Value_96_Len_18 AbilityId_Value_97_Len_16 AbilityId_Value_98_Len_16 AbilityId_Value_99_Len_15 AbilityId_Value_100_Len_18 AbilityId_Value_101_Len_18 AbilityId_Value_102_Len_16 AbilityId_Value_103_Len_16 AbilityId_Value_104_Len_20 AbilityId_Value_105_Len_19 AbilityId_Value_106_Len_22 AbilityId_Value_107_Len_22 AbilityId_Value_108_Len_20 AbilityId_Value_109_Len_20 AbilityId_Value_110_Len_20 AbilityId_Value_111_Len_23 AbilityId_Value_112_Len_23 AbilityId_Value_113_Len_21 AbilityId_Value_114_Len_21 AbilityId_Value_115_Len_19 AbilityId_Value_116_Len_22 AbilityId_Value_117_Len_22 AbilityId_Value_118_Len_20 AbilityId_Value_119_Len_20 AbilityId_Value_120_Len_20 AbilityId_Value_121_Len_23 AbilityId_Value_122_Len_23 AbilityId_Value_123_Len_21 AbilityId_Value_124_Len_21 AbilityId_Value_125_Len_20 AbilityId_Value_126_Len_17 AbilityId_Value_127_Len_17 AbilityId_Value_128_Len_16 AbilityId_Value_129_Len_18 AbilityId_Value_130_Len_17 AbilityId_Value_131_Len_19 AbilityId_Value_132_Len_22 AbilityId_Value_133_Len_22 AbilityId_Value_134_Len_20 AbilityId_Value_135_Len_22 AbilityId_Value_136_Len_26 AbilityId_Value_137_Len_21 AbilityId_Value_138_Len_20 AbilityId_Value_139_Len_18 AbilityId_Value_140_Len_18 AbilityId_Value_141_Len_17 AbilityId_Value_142_Len_19 AbilityId_Value_143_Len_18 AbilityId_Value_144_Len_23 AbilityId_Value_145_Len_34 AbilityId_Value_146_Len_35 AbilityId_Value_147_Len_35 AbilityId_Value_148_Len_28 AbilityId_Value_149_Len_25 AbilityId_Value_150_Len_30 AbilityId_Value_151_Len_26 AbilityId_Value_152_Len_19 AbilityId_Value_153_Len_18 AbilityId_Value_154_Len_19 AbilityId_Value_155_Len_20 AbilityId_Value_156_Len_24 AbilityId_Value_157_Len_25 AbilityId_Value_158_Len_19 AbilityId_Value_159_Len_18 AbilityId_Value_160_Len_20 AbilityId_Value_161_Len_28 AbilityId_Value_162_Len_27 AbilityId_Value_163_Len_29 AbilityId_Value_164_Len_21 AbilityId_Value_165_Len_27 AbilityId_Value_166_Len_26 AbilityId_Value_167_Len_19 AbilityId_Value_168_Len_21 AbilityId_Value_169_Len_29 AbilityId_Value_170_Len_27 AbilityId_Value_171_Len_22 AbilityId_Value_172_Len_22 AbilityId_Value_173_Len_15 AbilityId_Value_174_Len_15 AbilityId_Value_175_Len_22 AbilityId_Value_176_Len_21 AbilityId_Value_177_Len_25 AbilityId_Value_178_Len_17 AbilityId_Value_179_Len_26 AbilityId_Value_180_Len_18 AbilityId_Value_181_Len_17 AbilityId_Value_182_Len_23 AbilityId_Value_183_Len_18 AbilityId_Value_184_Len_18 AbilityId_Value_185_Len_22 AbilityId_Value_186_Len_22 AbilityId_Value_187_Len_29 AbilityId_Value_188_Len_28 AbilityId_Value_189_Len_40 AbilityId_Value_190_Len_24 AbilityId_Value_191_Len_26 AbilityId_Value_192_Len_31 AbilityId_Value_193_Len_30 AbilityId_Value_194_Len_27 AbilityId_Value_195_Len_24 AbilityId_Value_196_Len_22 AbilityId_Value_197_Len_27 AbilityId_Value_198_Len_26 AbilityId_Value_199_Len_24 AbilityId_Value_200_Len_20 AbilityId_Value_201_Len_20 AbilityId_Value_202_Len_22 AbilityId_Value_203_Len_28 AbilityId_Value_204_Len_23 AbilityId_Value_205_Len_26 AbilityId_Value_206_Len_22 AbilityId_Value_207_Len_18 AbilityId_Value_208_Len_22 AbilityId_Value_209_Len_28 AbilityId_Value_210_Len_25 AbilityId_Value_211_Len_32 AbilityId_Value_212_Len_16 AbilityId_Value_213_Len_19 AbilityId_Value_214_Len_29 AbilityId_Value_215_Len_24 AbilityId_Value_216_Len_27 AbilityId_Value_217_Len_19 AbilityId_Value_218_Len_18 AbilityId_Value_219_Len_20 AbilityId_Value_220_Len_31 AbilityId_Value_221_Len_33 AbilityId_Value_222_Len_23 AbilityId_Value_223_Len_23 AbilityId_Value_224_Len_29 AbilityId_Value_225_Len_23 AbilityId_Value_226_Len_41 AbilityId_Value_227_Len_27 AbilityId_Value_228_Len_32 AbilityId_Value_229_Len_25 AbilityId_Value_230_Len_23 AbilityId_Value_231_Len_28 AbilityId_Value_232_Len_27 AbilityId_Value_233_Len_25 AbilityId_Value_234_Len_21 AbilityId_Value_235_Len_30 AbilityId_Value_236_Len_23 AbilityId_Value_237_Len_20 AbilityId_Value_238_Len_30 AbilityId_Value_239_Len_37 AbilityId_Value_240_Len_31 AbilityId_Value_241_Len_31 AbilityId_Value_242_Len_21 AbilityId_Value_243_Len_19 AbilityId_Value_244_Len_16 AbilityId_Value_245_Len_16 AbilityId_Value_246_Len_25 AbilityId_Value_247_Len_18 AbilityId_Value_248_Len_27 AbilityId_Value_249_Len_34 AbilityId_Value_250_Len_36 AbilityId_Value_251_Len_22 AbilityId_Value_252_Len_25 AbilityId_Value_253_Len_30 AbilityId_Value_254_Len_24 AbilityId_Value_255_Len_20 AbilityId_Value_256_Len_34 AbilityId_Value_257_Len_24 AbilityId_Value_258_Len_27 AbilityId_Value_259_Len_27 AbilityId_Value_260_Len_29 AbilityId_Value_261_Len_30 AbilityId_Value_262_Len_38 AbilityId_Value_263_Len_37 AbilityId_Value_264_Len_32 AbilityId_Value_265_Len_30 AbilityId_Value_266_Len_28 AbilityId_Value_267_Len_36 AbilityId_Value_268_Len_37 AbilityId_Value_269_Len_19 AbilityId_Value_270_Len_19 AbilityId_Value_271_Len_22 AbilityId_Value_272_Len_28 AbilityId_Value_273_Len_15 AbilityId_Value_274_Len_15 AbilityId_Value_275_Len_24 AbilityId_Value_276_Len_17 AbilityId_Value_277_Len_26 AbilityId_Value_278_Len_24 AbilityId_Value_279_Len_23 AbilityId_Value_280_Len_23 AbilityId_Value_281_Len_23 AbilityId_Value_282_Len_23 AbilityId_Value_283_Len_23 AbilityId_Value_284_Len_29 AbilityId_Value_285_Len_33 AbilityId_Value_286_Len_34 AbilityId_Value_287_Len_32 AbilityId_Value_288_Len_18 AbilityId_Value_289_Len_22 AbilityId_Value_290_Len_23 AbilityId_Value_291_Len_28 AbilityId_Value_292_Len_26 AbilityId_Value_293_Len_26 AbilityId_Value_294_Len_25 AbilityId_Value_295_Len_27 AbilityId_Value_296_Len_18 AbilityId_Value_297_Len_17 AbilityId_Value_298_Len_19 AbilityId_Value_299_Len_40 AbilityId_Value_300_Len_26 AbilityId_Value_301_Len_31 AbilityId_Value_302_Len_30 AbilityId_Value_303_Len_24 AbilityId_Value_304_Len_22 AbilityId_Value_305_Len_27 AbilityId_Value_306_Len_26 AbilityId_Value_307_Len_24 AbilityId_Value_308_Len_20 AbilityId_Value_309_Len_36 AbilityId_Value_310_Len_35 AbilityId_Value_311_Len_33 AbilityId_Value_312_Len_23 AbilityId_Value_313_Len_20 AbilityId_Value_314_Len_18 AbilityId_Value_315_Len_23 AbilityId_Value_316_Len_23 AbilityId_Value_317_Len_36 AbilityId_Value_318_Len_33 AbilityId_Value_319_Len_28 AbilityId_Value_320_Len_33 AbilityId_Value_321_Len_37 AbilityId_Value_322_Len_34 AbilityId_Value_323_Len_37 AbilityId_Value_324_Len_46 AbilityId_Value_325_Len_38 AbilityId_Value_326_Len_38 AbilityId_Value_327_Len_38 AbilityId_Value_328_Len_38 AbilityId_Value_329_Len_43 AbilityId_Value_330_Len_43 AbilityId_Value_331_Len_44 AbilityId_Value_332_Len_53 AbilityId_Value_333_Len_39 AbilityId_Value_334_Len_39 AbilityId_Value_335_Len_39 AbilityId_Value_336_Len_38 AbilityId_Value_337_Len_38 AbilityId_Value_338_Len_30 AbilityId_Value_339_Len_40 AbilityId_Value_340_Len_40 AbilityId_Value_341_Len_18 AbilityId_Value_342_Len_25 AbilityId_Value_343_Len_18 AbilityId_Value_344_Len_29 AbilityId_Value_345_Len_18 AbilityId_Value_346_Len_20 AbilityId_Value_347_Len_22 AbilityId_Value_348_Len_29 AbilityId_Value_349_Len_29 AbilityId_Value_350_Len_28 AbilityId_Value_351_Len_30 AbilityId_Value_352_Len_21 AbilityId_Value_353_Len_21 AbilityId_Value_354_Len_25 AbilityId_Value_355_Len_25 AbilityId_Value_356_Len_32 AbilityId_Value_357_Len_31 AbilityId_Value_358_Len_43 AbilityId_Value_359_Len_35 AbilityId_Value_360_Len_34 AbilityId_Value_361_Len_33 AbilityId_Value_362_Len_27 AbilityId_Value_363_Len_25 AbilityId_Value_364_Len_30 AbilityId_Value_365_Len_29 AbilityId_Value_366_Len_27 AbilityId_Value_367_Len_23 AbilityId_Value_368_Len_17 AbilityId_Value_369_Len_25 AbilityId_Value_370_Len_24 AbilityId_Value_371_Len_18 AbilityId_Value_372_Len_20 AbilityId_Value_373_Len_21 AbilityId_Value_374_Len_23 AbilityId_Value_375_Len_19 AbilityId_Value_376_Len_17 AbilityId_Value_377_Len_21 AbilityId_Value_378_Len_18 AbilityId_Value_379_Len_32 AbilityId_Value_380_Len_25 AbilityId_Value_381_Len_24 AbilityId_Value_382_Len_25 AbilityId_Value_383_Len_22 AbilityId_Value_384_Len_22 AbilityId_Value_385_Len_21 AbilityId_Value_386_Len_23 AbilityId_Value_387_Len_22 AbilityId_Value_388_Len_22 AbilityId_Value_389_Len_23 AbilityId_Value_390_Len_18 AbilityId_Value_391_Len_16 AbilityId_Value_392_Len_21 AbilityId_Value_393_Len_26 AbilityId_Value_394_Len_19 AbilityId_Value_395_Len_20 AbilityId_Value_396_Len_16 AbilityId_Value_397_Len_16 AbilityId_Value_398_Len_18 AbilityId_Value_399_Len_20 AbilityId_Value_400_Len_27 AbilityId_Value_401_Len_27 AbilityId_Value_402_Len_26 AbilityId_Value_403_Len_28 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AbilityId_Value_441_Len_31 AbilityId_Value_442_Len_21 AbilityId_Value_443_Len_26 AbilityId_Value_444_Len_25 AbilityId_Value_445_Len_20 AbilityId_Value_446_Len_26 AbilityId_Value_447_Len_27 AbilityId_Value_448_Len_18 AbilityId_Value_449_Len_22 AbilityId_Value_450_Len_22 AbilityId_Value_451_Len_28 AbilityId_Value_452_Len_25 AbilityId_Value_453_Len_32 AbilityId_Value_454_Len_27 AbilityId_Value_455_Len_37 AbilityId_Value_456_Len_19 AbilityId_Value_457_Len_20 AbilityId_Value_458_Len_33 AbilityId_Value_459_Len_29 AbilityId_Value_460_Len_28 AbilityId_Value_461_Len_20 AbilityId_Value_462_Len_25 AbilityId_Value_463_Len_18 AbilityId_Value_464_Len_27 AbilityId_Value_465_Len_27 AbilityId_Value_466_Len_27 AbilityId_Value_467_Len_26 AbilityId_Value_468_Len_28 AbilityId_Value_469_Len_19 AbilityId_Value_470_Len_24 AbilityId_Value_471_Len_23 AbilityId_Value_472_Len_23 AbilityId_Value_473_Len_30 AbilityId_Value_474_Len_29 AbilityId_Value_475_Len_33 AbilityId_Value_476_Len_33 AbilityId_Value_477_Len_40 AbilityId_Value_478_Len_39 AbilityId_Value_479_Len_41 AbilityId_Value_480_Len_25 AbilityId_Value_481_Len_35 AbilityId_Value_482_Len_27 AbilityId_Value_483_Len_41 AbilityId_Value_484_Len_40 AbilityId_Value_485_Len_32 AbilityId_Value_486_Len_42 AbilityId_Value_487_Len_31 AbilityId_Value_488_Len_28 AbilityId_Value_489_Len_26 AbilityId_Value_490_Len_25 AbilityId_Value_491_Len_23 AbilityId_Value_492_Len_28 AbilityId_Value_493_Len_27 AbilityId_Value_494_Len_25 AbilityId_Value_495_Len_21 AbilityId_Value_496_Len_30 AbilityId_Value_497_Len_20 AbilityId_Value_498_Len_19 AbilityId_Value_499_Len_22 AbilityId_Value_500_Len_21 AbilityId_Value_501_Len_19 AbilityId_Value_502_Len_20 AbilityId_Value_503_Len_20 AbilityId_Value_504_Len_27 AbilityId_Value_505_Len_25 AbilityId_Value_506_Len_28 AbilityId_Value_507_Len_29 AbilityId_Value_508_Len_30 AbilityId_Value_509_Len_28 AbilityId_Value_510_Len_27 AbilityId_Value_511_Len_38 AbilityId_Value_512_Len_30 AbilityId_Value_513_Len_21 AbilityId_Value_514_Len_26 AbilityId_Value_515_Len_26 AbilityId_Value_516_Len_28 AbilityId_Value_517_Len_32 AbilityId_Value_518_Len_21 AbilityId_Value_519_Len_22 AbilityId_Value_520_Len_22 AbilityId_Value_521_Len_19 AbilityId_Value_522_Len_20 AbilityId_Value_523_Len_21 AbilityId_Value_524_Len_20 AbilityId_Value_525_Len_25 AbilityId_Value_526_Len_15 AbilityId_Value_527_Len_12 AbilityId_Value_528_Len_17 AbilityId_Value_529_Len_14 AbilityId_Value_530_Len_16 AbilityId_Value_531_Len_15 AbilityId_Value_532_Len_14 AbilityId_Value_533_Len_15 AbilityId_Value_534_Len_14 AbilityId_Value_535_Len_18 AbilityId_Value_536_Len_26 AbilityId_Value_537_Len_20 AbilityId_Value_538_Len_24 AbilityId_Value_539_Len_28 AbilityId_Value_540_Len_19 AbilityId_Value_541_Len_17 AbilityId_Value_542_Len_28 AbilityId_Value_543_Len_27 AbilityId_Value_544_Len_28 AbilityId_Value_545_Len_38 AbilityId_Value_546_Len_26 AbilityId_Value_547_Len_26 AbilityId_Value_548_Len_35 AbilityId_Value_549_Len_33 AbilityId_Value_550_Len_34 AbilityId_Value_551_Len_23 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AbilityId_Value_589_Len_34 AbilityId_Value_590_Len_33 AbilityId_Value_591_Len_23 AbilityId_Value_592_Len_30 AbilityId_Value_593_Len_36 AbilityId_Value_594_Len_36 AbilityId_Value_595_Len_33 AbilityId_Value_596_Len_22 AbilityId_Value_597_Len_40 AbilityId_Value_598_Len_28 AbilityId_Value_599_Len_44 AbilityId_Value_600_Len_32 AbilityId_Value_601_Len_43 AbilityId_Value_602_Len_42 AbilityId_Value_603_Len_20 AbilityId_Value_604_Len_30 AbilityId_Value_605_Len_30 AbilityId_Value_606_Len_36 AbilityId_Value_607_Len_22 AbilityId_Value_608_Len_24 AbilityId_Value_609_Len_29 AbilityId_Value_610_Len_29 AbilityId_Value_611_Len_46 AbilityId_Value_612_Len_32 AbilityId_Value_613_Len_39 AbilityId_Value_614_Len_35 AbilityId_Value_615_Len_34 AbilityId_Value_616_Len_35 AbilityId_Value_617_Len_30 AbilityId_Value_618_Len_29 AbilityId_Value_619_Len_31 AbilityId_Value_620_Len_26 AbilityId_Value_621_Len_37 AbilityId_Value_622_Len_38 AbilityId_Value_623_Len_39 AbilityId_Value_624_Len_30 AbilityId_Value_625_Len_27 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AbilityId_Value_1906_Len_19 AbilityId_Value_1907_Len_17 AbilityId_Value_1908_Len_29 AbilityId_Value_1909_Len_24 AbilityId_Value_1910_Len_28 AbilityId_Value_1911_Len_16 AbilityId_Value_1912_Len_28 AbilityId_Value_1913_Len_35 AbilityId_Value_1914_Len_37 AbilityId_Value_1915_Len_33 AbilityId_Value_1916_Len_33 AbilityId_Value_1917_Len_33 AbilityId_Value_1918_Len_30 AbilityId_Value_1919_Len_30 AbilityId_Value_1920_Len_27 AbilityId_Value_1921_Len_30 AbilityId_Value_1922_Len_28 AbilityId_Value_1923_Len_20 AbilityId_Value_1924_Len_26 AbilityId_Value_1925_Len_19 AbilityId_Value_1926_Len_41 AbilityId_Value_1927_Len_40 AbilityId_Value_1928_Len_45 AbilityId_Value_1929_Len_20 AbilityId_Value_1930_Len_40 AbilityId_Value_1931_Len_40 AbilityId_Value_1932_Len_37 AbilityId_Value_1933_Len_33 AbilityId_Value_1934_Len_38 AbilityId_Value_1935_Len_23 AbilityId_Value_1936_Len_23 AbilityId_Value_1937_Len_19 AbilityId_Value_1938_Len_22 AbilityId_Value_1939_Len_29 AbilityId_Value_1940_Len_30 AbilityId_Value_1941_Len_39 AbilityId_Value_1942_Len_46 AbilityId_Value_1943_Len_48 AbilityId_Value_1944_Len_40 AbilityId_Value_1945_Len_32 AbilityId_Value_1946_Len_17 AbilityId_Value_1947_Len_18 AbilityId_Value_1948_Len_20 AbilityId_Value_1949_Len_21 AbilityId_Value_1950_Len_28 AbilityId_Value_1951_Len_20 AbilityId_Value_1952_Len_23 AbilityId_Value_1953_Len_29 AbilityId_Value_1954_Len_31 AbilityId_Value_1955_Len_12 AbilityId_Value_1956_Len_14 AbilityId_Value_1957_Len_14 AbilityId_Value_1958_Len_16 AbilityId_Value_1959_Len_13 AbilityId_Value_1960_Len_17 AbilityId_Value_1961_Len_11 AbilityId_Value_1962_Len_15 AbilityId_Value_1963_Len_14 AbilityId_Value_1964_Len_22 AbilityId_Value_1965_Len_29 AbilityId_Value_1966_Len_27 AbilityId_Value_1967_Len_31 AbilityId_Value_1968_Len_12 AbilityId_Value_1969_Len_18 AbilityId_Value_1970_Len_19 AbilityId_Value_1971_Len_18 AbilityId_Value_1972_Len_19 AbilityId_Value_1973_Len_21 AbilityId_Value_1974_Len_22 AbilityId_Value_1975_Len_28 AbilityId_Value_1976_Len_29 AbilityId_Value_1977_Len_29 AbilityId_Value_1978_Len_30 AbilityId_Value_1979_Len_30 AbilityId_Value_1980_Len_31 AbilityId_Value_1981_Len_18 AbilityId_Value_1982_Len_16 AbilityId_Value_1983_Len_26 AbilityId_Value_1984_Len_27 AbilityId_Value_1985_Len_38 AbilityId_Value_1986_Len_37 AbilityId_Value_1987_Len_37 AbilityId_Value_1988_Len_36 AbilityId_Value_1989_Len_37 AbilityId_Value_1990_Len_36 AbilityId_Value_1991_Len_35 AbilityId_Value_1992_Len_34 AbilityId_Value_1993_Len_34 AbilityId_Value_1994_Len_33 AbilityId_Value_1995_Len_25 AbilityId_Value_1996_Len_34 AbilityId_Value_1997_Len_33 AbilityId_Value_1998_Len_18 AbilityId_Value_1999_Len_34 AbilityId_Value_2000_Len_33 AbilityId_Value_2001_Len_33 AbilityId_Value_2002_Len_32 AbilityId_Value_2003_Len_38 AbilityId_Value_2004_Len_37 AbilityId_Value_2005_Len_27 AbilityId_Value_2006_Len_24 AbilityId_Value_2007_Len_28 AbilityId_Value_2008_Len_26 AbilityId_Value_2009_Len_26 AbilityId_Value_2010_Len_38 AbilityId_Value_2011_Len_37 AbilityId_Value_2012_Len_44 AbilityId_Value_2013_Len_43 AbilityId_Value_2014_Len_20 AbilityId_Value_2015_Len_29 AbilityId_Value_2016_Len_24 AbilityId_Value_2017_Len_25 AbilityId_Value_2018_Len_21 AbilityId_Value_2019_Len_26 AbilityId_Value_2020_Len_22 AbilityId_Value_2021_Len_21 AbilityId_Value_2022_Len_20 AbilityId_Value_2023_Len_24 AbilityId_Value_2024_Len_28 AbilityId_Value_2025_Len_38 AbilityId_Value_2026_Len_39 AbilityId_Value_2027_Len_38 AbilityId_Value_2028_Len_39 AbilityId_Value_2029_Len_37 AbilityId_Value_2030_Len_38 AbilityId_Value_2031_Len_37 AbilityId_Value_2032_Len_38 AbilityId_Value_2033_Len_37 AbilityId_Value_2034_Len_38 AbilityId_Value_2035_Len_19 AbilityId_Value_2036_Len_20 AbilityId_Value_2037_Len_12 AbilityId_Value_2038_Len_42 AbilityId_Value_2039_Len_41 AbilityId_Value_2040_Len_31 AbilityId_Value_2041_Len_30 AbilityId_Value_2042_Len_33 AbilityId_Value_2043_Len_30 AbilityId_Value_2044_Len_29 AbilityId_Value_2045_Len_32 AbilityId_Value_2046_Len_28 AbilityId_Value_2047_Len_33 AbilityId_Value_2048_Len_29 AbilityId_Value_2049_Len_34 AbilityId_Value_2050_Len_33 AbilityId_Value_2051_Len_24 AbilityId_Value_2052_Len_29 AbilityId_Value_2053_Len_46 AbilityId_Value_2054_Len_42 AbilityId_Value_2055_Len_44 AbilityId_Value_2056_Len_38 AbilityId_Value_2057_Len_52 AbilityId_Value_2058_Len_36 AbilityId_Value_2059_Len_46 AbilityId_Value_2060_Len_35 AbilityId_Value_2061_Len_27 AbilityId_Value_2062_Len_28 AbilityId_Value_2063_Len_21 AbilityId_Value_2064_Len_20 AbilityId_Value_2065_Len_23 AbilityId_Value_2066_Len_20 AbilityId_Value_2067_Len_24 AbilityId_Value_2068_Len_48 AbilityId_Value_2069_Len_46 AbilityId_Value_2070_Len_19 AbilityId_Value_2071_Len_40 AbilityId_Value_2072_Len_21 AbilityId_Value_2073_Len_26 AbilityId_Value_2074_Len_25 AbilityId_Value_2075_Len_30 AbilityId_Value_2076_Len_32 AbilityId_Value_2077_Len_24 AbilityId_Value_2078_Len_32 AbilityId_Value_2079_Len_23 AbilityId_Value_2080_Len_21 AbilityId_Value_2081_Len_21 AbilityId_Value_2082_Len_24 AbilityId_Value_2083_Len_38 AbilityId_Value_2084_Len_27 AbilityId_Value_2085_Len_21 AbilityId_Value_2086_Len_23 AbilityId_Value_2087_Len_20 AbilityId_Value_2088_Len_29 AbilityId_Value_2089_Len_33 AbilityId_Value_2090_Len_34 AbilityId_Value_2091_Len_42 AbilityId_Value_2092_Len_38 AbilityId_Value_2093_Len_24 AbilityId_Value_2094_Len_30 AbilityId_Value_2095_Len_36 AbilityId_Value_2096_Len_35 AbilityId_Value_2097_Len_33 AbilityId_Value_2098_Len_27 AbilityId_Value_2099_Len_37 AbilityId_Value_2100_Len_16 AbilityId_Value_2101_Len_23 AbilityId_Value_2102_Len_38 AbilityId_Value_2103_Len_24 AbilityId_Value_2104_Len_17 AbilityId_Value_2105_Len_26 AbilityId_Value_2106_Len_20 AbilityId_Value_2107_Len_21 AbilityId_Value_2108_Len_46 AbilityId_Value_2109_Len_57 AbilityId_Value_2110_Len_51 AbilityId_Value_2111_Len_59 AbilityId_Value_2112_Len_49 AbilityId_Value_2113_Len_33 AbilityId_Value_2114_Len_38 AbilityId_Value_2115_Len_44 AbilityId_Value_2116_Len_48 AbilityId_Value_2117_Len_35 AbilityId_Value_2118_Len_47 AbilityId_Value_2119_Len_47 AbilityId_Value_2120_Len_44 AbilityId_Value_2121_Len_31 AbilityId_Value_2122_Len_36 AbilityId_Value_2123_Len_52 AbilityId_Value_2124_Len_49 AbilityId_Value_2125_Len_45 AbilityId_Value_2126_Len_39 AbilityId_Value_2127_Len_30 AbilityId_Value_2128_Len_35 AbilityId_Value_2129_Len_29 AbilityId_Value_2130_Len_34 AbilityId_Value_2131_Len_38 AbilityId_Value_2132_Len_44 AbilityId_Value_2133_Len_45 AbilityId_Value_2134_Len_32 AbilityId_Value_2135_Len_28 AbilityId_Value_2136_Len_37 AbilityId_Value_2137_Len_33 AbilityId_Value_2138_Len_35 AbilityId_Value_2139_Len_34 AbilityId_Value_2140_Len_42 AbilityId_Value_2141_Len_29 AbilityId_Value_2142_Len_39 AbilityId_Value_2143_Len_54 AbilityId_Value_2144_Len_22 AbilityId_Value_2145_Len_18 AbilityId_Value_2146_Len_24 AbilityId_Value_2147_Len_27 AbilityId_Value_2148_Len_27 AbilityId_Value_2149_Len_24 AbilityId_Value_2150_Len_24 AbilityId_Value_2151_Len_30 AbilityId_Value_2152_Len_24 AbilityId_Value_2153_Len_32 AbilityId_Value_2154_Len_27 AbilityId_Value_2155_Len_27 AbilityId_Value_2156_Len_32 AbilityId_Value_2157_Len_34 AbilityId_Value_2158_Len_28 AbilityId_Value_2159_Len_36 AbilityId_Value_2160_Len_33 AbilityId_Value_2161_Len_36 AbilityId_Value_2162_Len_27 AbilityId_Value_2163_Len_34 AbilityId_Value_2164_Len_29 AbilityId_Value_2165_Len_26 AbilityId_Value_2166_Len_31 AbilityId_Value_2167_Len_27 AbilityId_Value_2168_Len_38 AbilityId_Value_2169_Len_31 AbilityId_Value_2170_Len_32 AbilityId_Value_2171_Len_25 AbilityId_Value_2172_Len_33 AbilityId_Value_2173_Len_30 AbilityId_Value_2174_Len_31 AbilityId_Value_2175_Len_23 AbilityId_Value_2176_Len_26 AbilityId_Value_2177_Len_29 AbilityId_Value_2178_Len_28 AbilityId_Value_2179_Len_28 AbilityId_Value_2180_Len_27 AbilityId_Value_2181_Len_28 AbilityId_Value_2182_Len_29 AbilityId_Value_2183_Len_30 AbilityId_Value_2184_Len_27 AbilityId_Value_2185_Len_25 AbilityId_Value_2186_Len_31 AbilityId_Value_2187_Len_25 AbilityId_Value_2188_Len_22 AbilityId_Value_2189_Len_26 AbilityId_Value_2190_Len_27 AbilityId_Value_2191_Len_27 AbilityId_Value_2192_Len_22 AbilityId_Value_2193_Len_34 AbilityId_Value_2194_Len_27 AbilityId_Value_2195_Len_25 AbilityId_Value_2196_Len_31 AbilityId_Value_2197_Len_29 AbilityId_Value_2198_Len_44 AbilityId_Value_2199_Len_31 AbilityId_Value_2200_Len_40 AbilityId_Value_2201_Len_35 AbilityId_Value_2202_Len_44 AbilityId_Value_2203_Len_21 AbilityId_Value_2204_Len_21 AbilityId_Value_2205_Len_28 AbilityId_Value_2206_Len_33 AbilityId_Value_2207_Len_30 AbilityId_Value_2208_Len_27 AbilityId_Value_2209_Len_30 AbilityId_Value_2210_Len_31 AbilityId_Value_2211_Len_22 AbilityId_Value_2212_Len_41 AbilityId_Value_2213_Len_42 AbilityId_Value_2214_Len_22 AbilityId_Value_2215_Len_28 AbilityId_Value_2216_Len_29 AbilityId_Value_2217_Len_28 AbilityId_Value_2218_Len_31 AbilityId_Value_2219_Len_40 AbilityId_Value_2220_Len_45 AbilityId_Value_2221_Len_53 AbilityId_Value_2222_Len_41 AbilityId_Value_2223_Len_41 AbilityId_Value_2224_Len_47 AbilityId_Value_2225_Len_47 AbilityId_Value_2226_Len_44 AbilityId_Value_2227 )
func (AbilityId) MarshalText ¶
type ArcType ¶
type ArcType uint32
const ( ArcType_None ArcType = iota ArcType_IlluminateTripod ArcType_ArcThrower_MK3 ArcType_ArcShotgun ArcType_IlluminateObserverLightning ArcType_Value_5_Len_21 ArcType_Value_6_Len_10 ArcType_ArcThrower ArcType_Value_8_Len_8 ArcType_IlluminateObelisk ArcType_ArcThrower_MK2 ArcType_IlluminateSummonerSpawnEffect ArcType_TeslaTurret ArcType_ArcThrower_MK4 ArcType_Value_14_Len_21 ArcType_Count )
func (ArcType) MarshalText ¶
type BeamType ¶
type BeamType uint32
const ( BeamType_None BeamType = iota BeamType_LaserCannon BeamType_BotTorch BeamType_Medium_Focused BeamType_Medium_Wide BeamType_Medium BeamType_ObserverEye BeamType_LaserCannon_Turret BeamType_Small BeamType_TripodEye BeamType_PhysGun BeamType_Unknown_Len_6 BeamType_Large_Heavy BeamType_Large_Light BeamType_Large_Focused BeamType_Large_Unfocused BeamType_Large BeamType_Unknown_Len_11 BeamType_Unknown_Len_15 BeamType_OutcastFlashbeamChargeup BeamType_Unknown_Len_14 BeamType_Count )
func (BeamType) MarshalText ¶
type ChargeState ¶
type ChargeState uint32
const ( ChargeState_MinCharge ChargeState = iota ChargeState_FullCharge ChargeState_OverCharge ChargeState_Count )
func (ChargeState) MarshalText ¶
func (p ChargeState) MarshalText() ([]byte, error)
func (ChargeState) String ¶
func (i ChargeState) String() string
type CrosshairWeaponType ¶
type CrosshairWeaponType uint32
const ( CrosshairWeaponType_Default CrosshairWeaponType = iota CrosshairWeaponType_CrosshairNever CrosshairWeaponType_CrosshairAlways CrosshairWeaponType_AssaultRifle CrosshairWeaponType_PumpShotgun CrosshairWeaponType_AutoShotgun CrosshairWeaponType_Pistol CrosshairWeaponType_Revolver CrosshairWeaponType_Laser CrosshairWeaponType_LaserCannon CrosshairWeaponType_LaserPulseCannon CrosshairWeaponType_Railgun CrosshairWeaponType_Javelin CrosshairWeaponType_Throwable CrosshairWeaponType_Physgun CrosshairWeaponType_Value_15 CrosshairWeaponType_Value_16 CrosshairWeaponType_Value_17 CrosshairWeaponType_Value_18 CrosshairWeaponType_None CrosshairWeaponType_Count )
func (CrosshairWeaponType) MarshalText ¶
func (p CrosshairWeaponType) MarshalText() ([]byte, error)
func (CrosshairWeaponType) String ¶
func (i CrosshairWeaponType) String() string
type DamageMultiplier ¶
type DamageMultiplier uint32
const ( DamageMultiplier_None DamageMultiplier = iota DamageMultiplier_Critical DamageMultiplier_Normal DamageMultiplier_Reduced DamageMultiplier_Symbolic )
func (DamageMultiplier) MarshalText ¶
func (p DamageMultiplier) MarshalText() ([]byte, error)
func (DamageMultiplier) String ¶
func (i DamageMultiplier) String() string
type DeathDecayMode ¶
type DeathDecayMode uint32
const ( DeathDecayMode_None DeathDecayMode = iota DeathDecayMode_Regular DeathDecayMode_Long DeathDecayMode_Instant )
func (DeathDecayMode) MarshalText ¶
func (p DeathDecayMode) MarshalText() ([]byte, error)
func (DeathDecayMode) String ¶
func (i DeathDecayMode) String() string
type DeathPropagation ¶
type DeathPropagation uint32
const ( DeathPropagation_None DeathPropagation = iota DeathPropagation_ToParent DeathPropagation_ToChildren DeathPropagation_Both )
func (DeathPropagation) MarshalText ¶
func (p DeathPropagation) MarshalText() ([]byte, error)
func (DeathPropagation) String ¶
func (i DeathPropagation) String() string
type DestructionTemplateType ¶
type DestructionTemplateType uint32
const ( DestructionTemplateType_none DestructionTemplateType = iota DestructionTemplateType_SmallArms DestructionTemplateType_FragGrenade_HeavyMachinegun_Sniper_Car_Mech DestructionTemplateType_Autocannon_Charger_Recoilless_LAV DestructionTemplateType_Strider_EagleRockets DestructionTemplateType_OrbitalBombardment DestructionTemplateType_Hellbomb DestructionTemplateType_ForceDestroyTrees DestructionTemplateType_ExplodingBarrel DestructionTemplateType_Script DestructionTemplateType_Count )
func (DestructionTemplateType) MarshalText ¶
func (p DestructionTemplateType) MarshalText() ([]byte, error)
func (DestructionTemplateType) String ¶
func (i DestructionTemplateType) String() string
type ElementType ¶
type ElementType uint32
const ( ElementType_None ElementType = iota ElementType_Fire ElementType_Electricity ElementType_Acid ElementType_Bleed ElementType_Gas ElementType_Value_6_Len_14 ElementType_Count )
func (ElementType) MarshalText ¶
func (p ElementType) MarshalText() ([]byte, error)
func (ElementType) String ¶
func (i ElementType) String() string
type ExplosionType ¶
type ExplosionType uint32
const ( ExplosionType_None ExplosionType = iota ExplosionType_Value_1_Len_17 ExplosionType_Value_2_Len_20 ExplosionType_AdeptShockwave ExplosionType_Value_4_Len_18 ExplosionType_Bug_Artillery ExplosionType_Value_6_Len_20 ExplosionType_Value_7_Len_12 ExplosionType_Value_8_Len_38 ExplosionType_Cyborg_Vehicle_Medium_Death ExplosionType_Value_10_Len_29 ExplosionType_Cyborg_Vehicle_Large_Death_Ground ExplosionType_EagleBomb_Napalm ExplosionType_Cyborg_Projectile_HeavyRocket ExplosionType_ICBM_explode ExplosionType_SEAF_Gun_Napalm ExplosionType_Spikeplant_Shrapnel_Explosion ExplosionType_Value_17_Len_21 ExplosionType_OrbitalStun_MK2 ExplosionType_Value_19_Len_22 ExplosionType_OrbitalStun_MK3 ExplosionType_Value_21_Len_34 ExplosionType_Value_22_Len_43 ExplosionType_Grenade_Smoke ExplosionType_BugDrill ExplosionType_Value_25_Len_21 ExplosionType_Value_26_Len_39 ExplosionType_Cyborg_HandGrenade_Antitank ExplosionType_GunshipCrash_Large ExplosionType_Flak_40mm ExplosionType_Cyborg_Fabricator_Large_Death_Ground ExplosionType_Cyborg_Vehicle_Large_Death_Air ExplosionType_Cyborg_FlamerBackpackOverload ExplosionType_Value_33_Len_22 ExplosionType_SEAF_Gun_Explosive ExplosionType_ThrusterExplosion ExplosionType_Value_36_Len_21 ExplosionType_12g_Frag ExplosionType_Value_38_Len_20 ExplosionType_Value_39_Len_30 ExplosionType_World_VolcanoStrike ExplosionType_ICBM_takeoffIntense ExplosionType_Value_42_Len_18 ExplosionType_Railcannon_Impact ExplosionType_Geyser_Erupt_Large ExplosionType_SEAF_Gun_EMP ExplosionType_Value_46_Len_22 ExplosionType_Value_47_Len_32 ExplosionType_Crossbow_Bolt ExplosionType_Value_49_Len_14 ExplosionType_Value_50_Len_23 ExplosionType_Value_51_Len_14 ExplosionType_BugHoleCollapse ExplosionType_Laser_Pulse ExplosionType_Value_54_Len_25 ExplosionType_Value_55_Len_17 ExplosionType_MoorMushroom_Burst ExplosionType_Scavenger_AcidDeath ExplosionType_IncendiaryMine ExplosionType_Snowball_Stun ExplosionType_Value_60_Len_20 ExplosionType_OrbitalSmoke ExplosionType_Value_62_Len_24 ExplosionType_HeavyShrapnel_MK2 ExplosionType_Value_64_Len_8 ExplosionType_DropshipCrash_Medium ExplosionType_OrbitalGas ExplosionType_Value_67_Len_23 ExplosionType_Illuminate_IllusionistSmallball ExplosionType_Value_69_Len_28 ExplosionType_MapBoundary ExplosionType_Value_71_Len_22 ExplosionType_Cyborg_Projectile_LightRocket ExplosionType_Nuke ExplosionType_Value_74_Len_23 ExplosionType_OrbitalBarrage_Cheap ExplosionType_Cyborg_Fuel_Silo ExplosionType_Value_77_Len_10 ExplosionType_Conscript_Backpack_LMG ExplosionType_Value_79_Len_22 ExplosionType_EagleBomb_500kg_MK2 ExplosionType_Cyborg_Vehicle_Medium_Death_Ground ExplosionType_Iceplant_Shatter ExplosionType_Value_83_Len_22 ExplosionType_HeavyShrapnel ExplosionType_Rocket_110mm_silent ExplosionType_Grenade_85mm_HE_MK2 ExplosionType_Value_87_Len_18 ExplosionType_BugTrap ExplosionType_HellpodImpact ExplosionType_Cyborg_Dropship_Death_Air ExplosionType_StingerMissile ExplosionType_Value_92_Len_19 ExplosionType_Strider_AcidStream ExplosionType_Prop_Small ExplosionType_GasChimney ExplosionType_Building_Crumble_Small ExplosionType_TunnelerEmerge ExplosionType_Value_98_Len_9 ExplosionType_Value_99_Len_16 ExplosionType_Value_100_Len_20 ExplosionType_HE_20mm ExplosionType_Geyser_Erupt_Small ExplosionType_DropshipCrash ExplosionType_Conscript_Backpack_Flamer ExplosionType_Conscript_Backpack_Explosion ExplosionType_Value_106_Len_28 ExplosionType_Mini_Missile_Silo ExplosionType_Value_108_Len_32 ExplosionType_Value_109_Len_26 ExplosionType_Value_110_Len_17 ExplosionType_fueltank_large ExplosionType_Value_112_Len_14 ExplosionType_Value_113_Len_18 ExplosionType_Value_114_Len_40 ExplosionType_Value_115_Len_13 ExplosionType_HellDummy ExplosionType_Missile_66mm ExplosionType_StaticField_Sentry ExplosionType_Building_Crumble_Huge ExplosionType_Grenade_40mm_Incendiary ExplosionType_Cyborg_Dropship_Death_Ground ExplosionType_Plasma_Bolt_Medium ExplosionType_Value_123_Len_19 ExplosionType_Value_124_Len_11 ExplosionType_JarPhoenix_20mm ExplosionType_Turret_Destroyed ExplosionType_Vehicle_Explosion_Small ExplosionType_Barrel_Medium ExplosionType_HeavyShrapnel_Clusterbombs ExplosionType_Value_130_Len_20 ExplosionType_Grenade_40mm_Stun ExplosionType_EagleBomb_500kg_MK3 ExplosionType_Missile_66mm_MK2 ExplosionType_Primary_ScatterShot ExplosionType_Value_135_Len_24 ExplosionType_Prop_Huge ExplosionType_Value_137_Len_37 ExplosionType_HighExplosive ExplosionType_OrbitalStrike_Cheap ExplosionType_Value_140_Len_10 ExplosionType_Value_141_Len_12 ExplosionType_Vehicle_Explosion_Large ExplosionType_Grenade_Mortar_40mm_Staticfield ExplosionType_Dummy ExplosionType_CarpetBomb_200kg ExplosionType_HellpodImpact_Silent ExplosionType_Rocket_70mm ExplosionType_OrbitalStun ExplosionType_Barrel_Large ExplosionType_Value_150_Len_22 ExplosionType_Value_151_Len_19 ExplosionType_500kg_Initial_Impact ExplosionType_EagleBomb_100kg ExplosionType_Value_154_Len_26 ExplosionType_Value_155_Len_23 ExplosionType_Value_156_Len_27 ExplosionType_Rocket_70mm_HE ExplosionType_Grenade_40mm_HE_MK2 ExplosionType_Value_159_Len_22 ExplosionType_Thermite ExplosionType_Value_161_Len_25 ExplosionType_Value_162_Len_18 ExplosionType_BackblastMedium ExplosionType_MoorMushroom_Smoke ExplosionType_Illuminate_Projectile_Huge ExplosionType_Cyborg_Artillery ExplosionType_Barrel_Small ExplosionType_Value_168_Len_40 ExplosionType_OrbitalStrike ExplosionType_Cyborg_Factory_Spawner ExplosionType_Backblast_LargeConfined ExplosionType_Value_172_Len_25 ExplosionType_HellpodExplosion ExplosionType_Flash ExplosionType_Value_175_Len_28 ExplosionType_OrbitalShot_MK2 ExplosionType_Incendiary ExplosionType_Value_178_Len_16 ExplosionType_Value_179_Len_28 ExplosionType_Value_180_Len_23 ExplosionType_Value_181_Len_31 ExplosionType_Rocket_110mm ExplosionType_EagleMissile ExplosionType_Flashield ExplosionType_APHE_40mm ExplosionType_APHE_30mm ExplosionType_Grenade_85mm_HEAT_MK2 ExplosionType_ContactMine_MK2 ExplosionType_Value_189_Len_13 ExplosionType_Ammo_Cache ExplosionType_Illuminate_AdeptCircle ExplosionType_Hellbomb ExplosionType_Value_193_Len_25 ExplosionType_Projectile_Shotgun_Flakblast ExplosionType_AirStrikeSmoke ExplosionType_Cannon_23mm_silent ExplosionType_Grenade_85mm_HEAT ExplosionType_EagleBomb_100kg_MK3 ExplosionType_Illuminate_Medium ExplosionType_Value_200_Len_25 ExplosionType_Value_201_Len_17 ExplosionType_Value_202_Len_30 ExplosionType_Value_203_Len_29 ExplosionType_Frag ExplosionType_Value_205_Len_22 ExplosionType_Value_206_Len_15 ExplosionType_Value_207_Len_21 ExplosionType_SEAF_Gun_Smoke ExplosionType_Strider_Stomp ExplosionType_Value_210_Len_11 ExplosionType_Value_211_Len_28 ExplosionType_BackblastSmall ExplosionType_Value_213_Len_18 ExplosionType_Value_214_Len_34 ExplosionType_Value_215_Len_17 ExplosionType_Value_216_Len_7 ExplosionType_Cyborg_Mine ExplosionType_Value_218_Len_29 ExplosionType_Value_219_Len_31 ExplosionType_Value_220_Len_25 ExplosionType_Boomer_AcidDeath ExplosionType_Value_222_Len_22 ExplosionType_EagleBomb_500kg ExplosionType_SEAF_Gun_High_Yield_Explosive ExplosionType_Value_225_Len_11 ExplosionType_Value_226_Len_54 ExplosionType_Value_227_Len_17 ExplosionType_OrbitalBarrage_MK2 ExplosionType_Value_229_Len_31 ExplosionType_Value_230_Len_21 ExplosionType_World_Meteor ExplosionType_Value_232_Len_23 ExplosionType_Value_233_Len_43 ExplosionType_SEAF_Gun_Mini_Nuke ExplosionType_Value_235_Len_24 ExplosionType_Value_236_Len_15 ExplosionType_BackblastHuge ExplosionType_Value_238_Len_30 ExplosionType_Grenade_85mm_HE ExplosionType_Value_240_Len_20 ExplosionType_Value_241_Len_29 ExplosionType_Value_242_Len_9 ExplosionType_Value_243_Len_19 ExplosionType_OrbitalBarrage ExplosionType_Combat_Walker_Missile_MK2 ExplosionType_FafMissile ExplosionType_12g_HE ExplosionType_GunshipCrash_Medium ExplosionType_BackblastLarge ExplosionType_Value_250_Len_30 ExplosionType_World_Escape_Pod_Crash ExplosionType_Warrior_AcidDeath ExplosionType_Illuminate_IllusionistDeath ExplosionType_Value_254_Len_19 ExplosionType_Cyborg_Mortar_Base_Shell_Explosion ExplosionType_Rocket_70mm_turret ExplosionType_Value_257_Len_26 ExplosionType_Value_258_Len_20 ExplosionType_Chemical_Backpack ExplosionType_Value_260_Len_33 ExplosionType_Value_261_Len_18 ExplosionType_ContactMine_Flash ExplosionType_Value_263_Len_15 ExplosionType_RailgunOvercharge ExplosionType_Value_265_Len_34 ExplosionType_Cyborg_HandGrenade_HighExplosive ExplosionType_Value_267_Len_18 ExplosionType_Value_268_Len_16 ExplosionType_Bomb_Impact_Smoke ExplosionType_SAM_Missile ExplosionType_Value_271_Len_23 ExplosionType_Building_Crumble_Large ExplosionType_OilField ExplosionType_Primary_Airburst ExplosionType_Cyborg_PlasmaBackpackOverload ExplosionType_Value_276_Len_14 ExplosionType_Impact ExplosionType_PrecisionStrike ExplosionType_Value_279_Len_43 ExplosionType_Cyborg_Vehicle_Huge_Death ExplosionType_Grenade_40mm_ProximityCone ExplosionType_ICBM_takeoff ExplosionType_Plasma_Bolt_Medium_Volatile ExplosionType_Value_284_Len_17 ExplosionType_Prop_Large ExplosionType_Value_286_Len_23 ExplosionType_Bomb_Impact ExplosionType_Plasma_Bolt_Small ExplosionType_Value_289_Len_17 ExplosionType_Value_290_Len_47 ExplosionType_EagleBomb_Napalm_MK2 ExplosionType_Grenade_Mortar_40mm_HE ExplosionType_Grenade_40mm_HE ExplosionType_Mini_Missile_Silo_MK2 ExplosionType_Value_295_Len_18 ExplosionType_FafMissile_MK2 ExplosionType_ContactMine ExplosionType_Value_298_Len_10 ExplosionType_Value_299_Len_17 ExplosionType_Value_300_Len_30 ExplosionType_Value_301_Len_27 ExplosionType_Cannon_23mm ExplosionType_Building_Crumble_Medium ExplosionType_Grenade_75mm_HEAT ExplosionType_Plasma_Bolt_Large ExplosionType_Value_306_Len_23 ExplosionType_OrbitalShot ExplosionType_Flak_20mm ExplosionType_Cyborg_Projectile_HeavyCannon ExplosionType_Value_310_Len_21 ExplosionType_Cyborg_Tank_Turret_Death ExplosionType_Value_312_Len_22 ExplosionType_DropshipCrash_Large ExplosionType_Vehicle_Explosion_Medium ExplosionType_EagleBomb_Napalm_MK3 ExplosionType_OrbitalFlare ExplosionType_Value_317_Len_39 ExplosionType_World_Earthquake ExplosionType_Value_319_Len_14 ExplosionType_Geyser_Erupt_Medium ExplosionType_Cyborg_Projectile_LightCannon ExplosionType_Illuminate_TripodDeath ExplosionType_Tower_Collapse ExplosionType_Value_324_Len_18 ExplosionType_Fabricator_Fall_Impact ExplosionType_Value_326_Len_26 ExplosionType_APHET_20mm ExplosionType_Value_328_Len_12 ExplosionType_Scavenger_AcidBall ExplosionType_Value_330_Len_26 ExplosionType_Value_331_Len_34 ExplosionType_Value_332_Len_14 ExplosionType_Value_333_Len_26 ExplosionType_Value_334_Len_15 ExplosionType_Value_335_Len_22 ExplosionType_Value_336_Len_31 ExplosionType_Combat_Walker_Missile ExplosionType_ClusterBomb ExplosionType_Value_339_Len_23 ExplosionType_Value_340_Len_34 ExplosionType_Value_341_Len_24 ExplosionType_EagleBomb_100kg_MK2 ExplosionType_Prop_Medium ExplosionType_Count )
func (ExplosionType) MarshalText ¶
func (p ExplosionType) MarshalText() ([]byte, error)
func (ExplosionType) String ¶
func (i ExplosionType) String() string
type ExplosionVerificationMode ¶
type ExplosionVerificationMode uint32
const ( ExplosionVerificationMode_None ExplosionVerificationMode = iota ExplosionVerificationMode_OuterRadius ExplosionVerificationMode_All )
func (ExplosionVerificationMode) MarshalText ¶
func (p ExplosionVerificationMode) MarshalText() ([]byte, error)
func (ExplosionVerificationMode) String ¶
func (i ExplosionVerificationMode) String() string
type FireMode ¶
type FireMode uint32
const ( FireMode_None FireMode = iota FireMode_Automatic FireMode_Single FireMode_Burst FireMode_Safety_Off // I don't think these are right FireMode_Charge_Safety_On // I don't think these are right FireMode_Charge_Safety_Off // I don't think these are right FireMode_Safety_On // I don't think these are right FireMode_Count )
func (FireMode) MarshalText ¶
type HitEffectReceiverType ¶
type HitEffectReceiverType uint32
const ( HitEffectReceiverType_None HitEffectReceiverType = iota HitEffectReceiverType_Bug HitEffectReceiverType_Bug_Armor HitEffectReceiverType_Cyborg HitEffectReceiverType_Cyborg_Armor HitEffectReceiverType_Value_5_Len_16 HitEffectReceiverType_Value_6_Len_24 HitEffectReceiverType_EnergyShield_Illuminate HitEffectReceiverType_Value_8_Len_29 HitEffectReceiverType_EnergyShield_SE HitEffectReceiverType_EnergyShield_Backpack HitEffectReceiverType_Human HitEffectReceiverType_VehicleHull HitEffectReceiverType_VehicleWheel HitEffectReceiverType_TutorialDummy HitEffectReceiverType_Helldiver HitEffectReceiverType_BallisticShield_Backpack HitEffectReceiverType_Value_17_Len_24 HitEffectReceiverType_Value_18_Len_26 HitEffectReceiverType_Value_19_Len_27 HitEffectReceiverType_Value_20_Len_21 HitEffectReceiverType_Value_21_Len_14 HitEffectReceiverType_Value_22_Len_12 HitEffectReceiverType_Count )
func (HitEffectReceiverType) MarshalText ¶
func (p HitEffectReceiverType) MarshalText() ([]byte, error)
func (HitEffectReceiverType) String ¶
func (i HitEffectReceiverType) String() string
type MagazineType ¶
type MagazineType uint32
const ( MagazineType_Uniform MagazineType = iota MagazineType_Pattern )
func (MagazineType) MarshalText ¶
func (p MagazineType) MarshalText() ([]byte, error)
func (MagazineType) String ¶
func (i MagazineType) String() string
type NoiseTemplate ¶
type NoiseTemplate uint32
const ( NoiseTemplate_None NoiseTemplate = iota NoiseTemplate_Toot NoiseTemplate_Engine NoiseTemplate_EnemyWarning NoiseTemplate_GunshipWarning NoiseTemplate_Footsteps NoiseTemplate_Weapon_Small NoiseTemplate_Weapon_Medium NoiseTemplate_Weapon_Large NoiseTemplate_Weapon_Huge NoiseTemplate_Supressor_Small NoiseTemplate_Supressor_Medium NoiseTemplate_Supressor_Large NoiseTemplate_Supressor_Huge NoiseTemplate_Small_Explosion_Frag NoiseTemplate_Medium_Explosion_Vehicle NoiseTemplate_Large_Explosion_Orbital NoiseTemplate_Huge_Explosion_Hellbomb NoiseTemplate_BeamHit NoiseTemplate_ProjectileHit NoiseTemplate_ProjectileHitSuppressed NoiseTemplate_Objective_Large_Frequent NoiseTemplate_Objective_Large_Seldom NoiseTemplate_Objective_Encounter NoiseTemplate_Objective_Flag NoiseTemplate_StratagemBeacon NoiseTemplate_Extraction NoiseTemplate_CapitalTower NoiseTemplate_Value_28_Len_20 NoiseTemplate_Max )
func (NoiseTemplate) MarshalText ¶
func (p NoiseTemplate) MarshalText() ([]byte, error)
func (NoiseTemplate) String ¶
func (i NoiseTemplate) String() string
type ProjectileType ¶
type ProjectileType uint32
const ( ProjectileType_None ProjectileType = iota ProjectileType_Shotgun_10g_sab ProjectileType_Pistol_12x25mm_fmj ProjectileType_Pistol_9x20mm_pla ProjectileType_Rocket_110mm_MK2 ProjectileType_Rifle_5p5x50mm_ap ProjectileType_StratagemLauncher ProjectileType_Illuminate_Obelisk ProjectileType_SEAF_Gun_Smoke ProjectileType_Shrapnel_Heavy ProjectileType_Rocket_15x100mm_ther ProjectileType_Shotgun_10g_scs ProjectileType_Value_12_Len_13 ProjectileType_Cannon_Eagle_23mm ProjectileType_Value_14_Len_21 ProjectileType_Cyborg_Aa ProjectileType_Pistol_13x40mm_mag ProjectileType_Rocket_15x100mm_tox ProjectileType_Rocket_15x100mm_pla ProjectileType_Illuminate_Squidgunbolt ProjectileType_Value_20_Len_17 ProjectileType_Cyborg_Mortar_Grenade_HE ProjectileType_Value_22_Len_14 ProjectileType_Orbital_Cannon_110mm_MK2 ProjectileType_Cannon_Eagle_23mm_no_explosion ProjectileType_Pistol_13x40mm_hp ProjectileType_Orbital_Stunround_Upgraded_MK2 ProjectileType_Value_27_Len_19 ProjectileType_Boomer_Nurser_AcidStream ProjectileType_Rifle_9x70mm_soc ProjectileType_Grenade_85mm_HE ProjectileType_Shotgun_10g_sabhv ProjectileType_Rocket_JarPhoenix_20mm ProjectileType_Cyborg_Hmg ProjectileType_Value_34_Len_46 ProjectileType_Value_35_Len_27 ProjectileType_Value_36_Len_10 ProjectileType_Value_37_Len_19 ProjectileType_Rocket_15x100mm_hv ProjectileType_Shotgun_10g_tri ProjectileType_Value_40_Len_37 ProjectileType_Cyborg_Flamethrower_Heavy ProjectileType_Value_42_Len_33 ProjectileType_Value_43_Len_36 ProjectileType_Pistol_12x25mm_pla ProjectileType_Plasma_Punisher_Projectile ProjectileType_Cyborg_HeavyRocket ProjectileType_Rifle_5p5x50mm_rip ProjectileType_FlamethrowerBAD ProjectileType_Value_49_Len_14 ProjectileType_Cyborg_Rifle ProjectileType_Value_51_Len_26 ProjectileType_Nuke ProjectileType_Grenade_40mm_Stun ProjectileType_FlamethrowerBAD_MK2 ProjectileType_Value_55_Len_27 ProjectileType_SEAF_Gun_Explosive ProjectileType_Shotgun_10g_magtri ProjectileType_Orbital_Stunround ProjectileType_Cannon_Eagle_23mm_with_audio_trigger ProjectileType_Pistol_9x20mm_hv ProjectileType_Value_61_Len_33 ProjectileType_Value_62_Len_20 ProjectileType_Strider_AcidStream ProjectileType_Orbital_Cannon_380mm_HE ProjectileType_Value_65_Len_32 ProjectileType_Rocket_110mm ProjectileType_Rifle_12p5x100mm_fmj ProjectileType_Value_68_Len_25 ProjectileType_Grenade_40mm_HEAT ProjectileType_World_Meteor ProjectileType_Illuminate_Outcast_Beam ProjectileType_Grenade_40mm_Incendiary ProjectileType_Shotgun_12g_bug ProjectileType_SEAF_Gun_EMP ProjectileType_Value_75_Len_31 ProjectileType_Value_76_Len_10 ProjectileType_Rifle_8x60mm_exp ProjectileType_Pistol_13x40mm_rip ProjectileType_SEAF_Gun_Mini_Nuke ProjectileType_Value_80_Len_19 ProjectileType_Value_81_Len_18 ProjectileType_Orbital_Precision_Strike ProjectileType_Rifle_8x60mm_dev ProjectileType_Value_84_Len_17 ProjectileType_Value_85_Len_14 ProjectileType_Rifle_9x70mm_suc ProjectileType_Pistol_12x25mm_hp ProjectileType_Rifle_8x60mm_tracer_NoCrack ProjectileType_Rifle_8x60mm_flm ProjectileType_Pistol_12x25mm_rip ProjectileType_Value_91_Len_20 ProjectileType_Rifle_12p5x100mm_eit_mk2 ProjectileType_Cyborg_Artillery ProjectileType_Rocket_15x100mm_emp ProjectileType_Pistol_13x40mm_ap ProjectileType_Cannon_20mm_APHET ProjectileType_Bomb_100kg_MK3 ProjectileType_ScatterShot ProjectileType_Rifle_8x60mm_airb ProjectileType_Value_100_Len_11 ProjectileType_Cannon_40mm_APHE ProjectileType_Value_102_Len_18 ProjectileType_Illuminate_ShootingStar ProjectileType_Value_104_Len_9 ProjectileType_Value_105_Len_19 ProjectileType_Value_106_Len_7 ProjectileType_Cannon_20mm_HVAPT ProjectileType_Missile_Combat_Walker ProjectileType_Value_109_Len_25 ProjectileType_Bomb_Smoke ProjectileType_ClusterBomb_Bomb ProjectileType_Grenade_75mm_HEAT ProjectileType_Laser_Pulse ProjectileType_Rifle_9x70mm_spr ProjectileType_Value_115_Len_12 ProjectileType_Value_116_Len_30 ProjectileType_Orbital_Cannon_120mm_HE_Cheap ProjectileType_Value_118_Len_19 ProjectileType_Rifle_5p5x50mm_ss ProjectileType_Boomer_AcidStream ProjectileType_Bomb_Napalm_MK2 ProjectileType_Plasma_Bolt_Medium ProjectileType_Plasma_Bolt_Medium_Volatile ProjectileType_SEAF_Gun_Napalm ProjectileType_Value_125_Len_15 ProjectileType_Rocket_110mm_silent ProjectileType_ContactMine ProjectileType_Rifle_8x60mm_fmj ProjectileType_Laser_Long ProjectileType_Bomb_500kg_MK2 ProjectileType_Grenade_85mm_HEAT ProjectileType_Grenade_Mortar_40mm_Staticfield ProjectileType_Value_133_Len_27 ProjectileType_Pistol_9x20mm_tox ProjectileType_Value_135_Len_19 ProjectileType_Orbital_Cannon_110mm ProjectileType_Shotgun_12g_mag ProjectileType_Grenade_40mm_ProximityCone ProjectileType_Bomb_Napalm_MK3 ProjectileType_Rifle_8x60mm_suc ProjectileType_Rifle_8x60mm_fmj_NoCrack ProjectileType_Value_142_Len_23 ProjectileType_Value_143_Len_28 ProjectileType_Pistol_12x25mm_hv ProjectileType_Cyborg_HeavyCannon ProjectileType_Bomb_100kg ProjectileType_Plasma_Bolt_Small ProjectileType_Cyborg_Mg ProjectileType_Pistol_9x20mm_exp ProjectileType_Shotgun_12g_bir ProjectileType_Cannon_20mm_HE ProjectileType_Value_152_Len_21 ProjectileType_Rocket_15x100mm_std ProjectileType_Strider_Spike ProjectileType_Shotgun_12g_buc ProjectileType_Value_156_Len_26 ProjectileType_Cyborg_Orbital_Cannon ProjectileType_Orbital_Cannon_380mm_HE_MK2 ProjectileType_Shotgun_10g_fle ProjectileType_Value_160_Len_14 ProjectileType_Railgun ProjectileType_Shrapnel_Heavy_MK2 ProjectileType_Rifle_5p5x50mm_suc ProjectileType_Orbital_illumination_shot ProjectileType_Value_165_Len_16 ProjectileType_Bomb_200kg ProjectileType_Value_167_Len_26 ProjectileType_Orbital_Cannon_120mm_HE ProjectileType_Spikeplant_Shrapnel ProjectileType_Value_170_Len_30 ProjectileType_Orbital_Gas ProjectileType_Shotgun_10g_bug ProjectileType_Rifle_9x70mm_ap ProjectileType_Shrapnel ProjectileType_Missile_SAM ProjectileType_Pistol_12x25mm_tox ProjectileType_Rifle_5p5x50mm_hp ProjectileType_Rocket_15x100mm_exp ProjectileType_Orbital_Stunround_Upgraded_MK3 ProjectileType_Value_180_Len_29 ProjectileType_Rifle_8x60mm_hv ProjectileType_Rifle_8x60mm_pow ProjectileType_Cyborg_Sniper_Reddeath ProjectileType_Grenade_40mm_HE_MK2 ProjectileType_Pistol_9x20mm_smj ProjectileType_Value_186_Len_33 ProjectileType_Shotgun_10g_mag ProjectileType_Railgun_Stun ProjectileType_Value_189_Len_14 ProjectileType_Orbital_Gas_MK3 ProjectileType_Value_191_Len_19 ProjectileType_Value_192_Len_16 ProjectileType_Value_193_Len_14 ProjectileType_Missile_Faf ProjectileType_Rifle_12p5x100mm_eit ProjectileType_Shotgun_12g_tri ProjectileType_Shrapnel_High_Velocity ProjectileType_Value_198_Len_27 ProjectileType_Pistol_12x25mm_exp ProjectileType_Grenade_85mm_HEAT_MK2 ProjectileType_Shotgun_10g_bir ProjectileType_Value_202_Len_24 ProjectileType_Value_203_Len_21 ProjectileType_Value_204_Len_16 ProjectileType_Value_205_Len_27 ProjectileType_Bomb_500kg ProjectileType_Shotgun_10g_slug ProjectileType_Rifle_9x70mm_hv ProjectileType_Rifle_8x60mm_tracer ProjectileType_illuminate_Shockwave ProjectileType_Pistol_9x20mm_rip ProjectileType_Missile_66mm ProjectileType_Cyborg_LightRocket ProjectileType_Orbital_Smoke ProjectileType_Illuminate_TripodDeathball ProjectileType_Crossbow_Bolt_exp ProjectileType_Value_217_Len_19 ProjectileType_Shotgun_12g_scs ProjectileType_Value_219_Len_13 ProjectileType_Rifle_5p5x50mm_pow ProjectileType_Value_221_Len_33 ProjectileType_Rocket_15x100mm_frag ProjectileType_Rifle_8x60mm_snb ProjectileType_Value_224_Len_19 ProjectileType_Shotgun_10g_buc ProjectileType_Cannon_30mm_APHE ProjectileType_Rifle_9x70mm_snb ProjectileType_Shotgun_12g_fle ProjectileType_Orbital_Cannon_380mm_HE_Cheap ProjectileType_Rifle_5p5x50mm_tracer ProjectileType_Value_231_Len_27 ProjectileType_Value_232_Len_33 ProjectileType_Rifle_8x60mm_apt ProjectileType_Missile_66mm_MK2 ProjectileType_Value_235_Len_34 ProjectileType_Rifle_12p5x100mm_bchp ProjectileType_Rifle_5p5x50mm_fmj ProjectileType_Orbital_Railcannon ProjectileType_Rifle_5p5x50mm_dev ProjectileType_Orbital_illumination_flare ProjectileType_Grenade_40mm_HE ProjectileType_Value_242_Len_44 ProjectileType_Pistol_9x20mm_ther ProjectileType_Value_244_Len_18 ProjectileType_Cannon_20mm_Flak ProjectileType_Plasma_Bolt_Large ProjectileType_ClusterBomb_100kg ProjectileType_Pistol_12x25mm_ther ProjectileType_Cyborg_Shotgun ProjectileType_Value_250_Len_27 ProjectileType_Pistol_9x20mm_fmj ProjectileType_Value_252_Len_15 ProjectileType_Bomb_500kg_MK3 ProjectileType_Cannon_40mm_Flak ProjectileType_Value_255_Len_19 ProjectileType_EagleMissile ProjectileType_Cyborg_LightCannon ProjectileType_Value_258_Len_18 ProjectileType_Value_259_Len_27 ProjectileType_Value_260_Len_27 ProjectileType_Rocket_70mm ProjectileType_Rifle_9x70mm_fmj ProjectileType_Shotgun_12g_magtri ProjectileType_Value_264_Len_12 ProjectileType_Pistol_13x40mm_fmj ProjectileType_Rifle_5p5x50mm_exp ProjectileType_Value_267_Len_28 ProjectileType_Bomb_Napalm ProjectileType_Shotgun_12g_flm ProjectileType_Value_270_Len_16 ProjectileType_World_VolcanoStrike ProjectileType_Value_272_Len_11 ProjectileType_Value_273_Len_25 ProjectileType_Rocket_70mm_turret ProjectileType_Rifle_5p5x50mm_spr ProjectileType_Shotgun_10g_frag ProjectileType_Rifle_8x60mm_ss ProjectileType_Value_278_Len_15 ProjectileType_Value_279_Len_22 ProjectileType_Cyborg_Flare ProjectileType_Value_281_Len_26 ProjectileType_Value_282_Len_28 ProjectileType_Shotgun_10g_sab2 ProjectileType_Rifle_8x60mm_ap ProjectileType_Illuminate_IllusionistDeathball ProjectileType_Missile_Stinger ProjectileType_Pistol_9x20mm_hp ProjectileType_Bomb_100kg_MK2 ProjectileType_SEAF_Gun_High_Yield_Explosive ProjectileType_Value_290_Len_16 ProjectileType_Value_291_Len_20 ProjectileType_Bug_Artillery ProjectileType_Rifle_5p5x50mm_hv ProjectileType_Grenade_Mortar_40mm_HE ProjectileType_Value_295_Len_22 ProjectileType_Scavenger_AcidBall ProjectileType_Missile_Combat_Walker_MK2 ProjectileType_Grenade_85mm_HE_MK2 ProjectileType_Count )
func (ProjectileType) MarshalText ¶
func (p ProjectileType) MarshalText() ([]byte, error)
func (ProjectileType) String ¶
func (i ProjectileType) String() string
type ProjectileZeroingQuality ¶
type ProjectileZeroingQuality uint32
const ( ProjectileZeroingQuality_None ProjectileZeroingQuality = iota ProjectileZeroingQuality_Cheap ProjectileZeroingQuality_Normal ProjectileZeroingQuality_High ProjectileZeroingQuality_Perfect ProjectileZeroingQuality_Count )
func (ProjectileZeroingQuality) MarshalText ¶
func (p ProjectileZeroingQuality) MarshalText() ([]byte, error)
func (ProjectileZeroingQuality) String ¶
func (i ProjectileZeroingQuality) String() string
type StatusEffectType ¶
type StatusEffectType uint32
const ( StatusEffectType_None StatusEffectType = iota StatusEffectType_Blind StatusEffectType_Bleed StatusEffectType_Deaf StatusEffectType_Confusion StatusEffectType_Fire StatusEffectType_Value_6_Len_10 StatusEffectType_Slowed StatusEffectType_Rooted StatusEffectType_Acid_Splash StatusEffectType_Acid_Stream StatusEffectType_Thermite StatusEffectType_Cyborg_Fire StatusEffectType_Value_13_Len_6 StatusEffectType_Sand StatusEffectType_Mud StatusEffectType_Snow StatusEffectType_Submerged StatusEffectType_Thornbush StatusEffectType_Barbwire StatusEffectType_BushSmall StatusEffectType_BushLarge StatusEffectType_Pure_Damage StatusEffectType_StimVisual StatusEffectType_StimStamina StatusEffectType_StimHeal StatusEffectType_DownedStimHeal StatusEffectType_DownedStimVisual StatusEffectType_StimCooldown StatusEffectType_BurningHeavy StatusEffectType_RadiationLight StatusEffectType_RadiationHeavy StatusEffectType_Electric StatusEffectType_Hidden StatusEffectType_StunSmall StatusEffectType_StunMedium StatusEffectType_StunLarge StatusEffectType_StunMassive StatusEffectType_StunIlluminate StatusEffectType_Gas StatusEffectType_Value_40_Len_9 StatusEffectType_Value_41_Len_13 StatusEffectType_Value_42_Len_19 StatusEffectType_Value_43_Len_19 StatusEffectType_Flashlighted StatusEffectType_Smoke_Covered StatusEffectType_BackpackChemicals StatusEffectType_IntenseHeat StatusEffectType_ExtremeCold StatusEffectType_Value_49_Len_6 StatusEffectType_Value_50_Len_9 StatusEffectType_Value_51_Len_9 StatusEffectType_Value_52_Len_9 StatusEffectType_Value_53_Len_8 StatusEffectType_Value_54_Len_9 StatusEffectType_Value_55_Len_9 StatusEffectType_Value_56_Len_9 StatusEffectType_Value_57_Len_10 StatusEffectType_Value_58_Len_17 StatusEffectType_Value_59_Len_19 StatusEffectType_Value_60_Len_19 StatusEffectType_Value_61_Len_19 StatusEffectType_Value_62_Len_12 StatusEffectType_Value_63_Len_28 StatusEffectType_Value_64_Len_19 StatusEffectType_Count )
func (StatusEffectType) MarshalText ¶
func (p StatusEffectType) MarshalText() ([]byte, error)
func (StatusEffectType) String ¶
func (i StatusEffectType) String() string
type SurfaceImpactType ¶
type SurfaceImpactType uint32
const ( SurfaceImpactType_None SurfaceImpactType = iota SurfaceImpactType_projectile_shrapnel SurfaceImpactType_projectile_solid_small SurfaceImpactType_projectile_solid_medium SurfaceImpactType_projectile_solid_large SurfaceImpactType_projectile_solid_huge SurfaceImpactType_projectile_hellpod SurfaceImpactType_projectile_plasma_medium SurfaceImpactType_projectile_plasma_large SurfaceImpactType_projectile_500kgbomb SurfaceImpactType_projectile_botplasma_small SurfaceImpactType_projectile_botplasma_medium SurfaceImpactType_projectile_botplasma_large SurfaceImpactType_projectile_botplasma_huge SurfaceImpactType_projectile_bugslime_large SurfaceImpactType_projectile_explosive_small SurfaceImpactType_projectile_explosive_medium SurfaceImpactType_projectile_explosive_he SurfaceImpactType_projectile_acid_small SurfaceImpactType_projectile_acid_medium SurfaceImpactType_projectile_acid_large SurfaceImpactType_projectile_sniper_rifle SurfaceImpactType_beam_laser_small SurfaceImpactType_beam_laser_cannon SurfaceImpactType_beam_laser_medium SurfaceImpactType_beam_laser_large SurfaceImpactType_beam_laser_huge SurfaceImpactType_beam_illuminate_large SurfaceImpactType_explosion_small SurfaceImpactType_explosion_medium SurfaceImpactType_explosion_large SurfaceImpactType_explosion_large_cheap SurfaceImpactType_explosion_huge SurfaceImpactType_explosion_huge_cheap SurfaceImpactType_weapon_shockwave_small SurfaceImpactType_weapon_shockwave_medium SurfaceImpactType_weapon_shockwave_large SurfaceImpactType_weapon_shockwave_backblast SurfaceImpactType_casing_small SurfaceImpactType_casing_large SurfaceImpactType_grenade_collision_player SurfaceImpactType_weapon_collide_small SurfaceImpactType_weapon_collide_medium SurfaceImpactType_weapon_collide_large SurfaceImpactType_slashing_metal_small SurfaceImpactType_crushing_claw_large SurfaceImpactType_crushing_claw_huge SurfaceImpactType_body_human_slide SurfaceImpactType_body_large_slide SurfaceImpactType_body_collision_light SurfaceImpactType_body_collision_medium SurfaceImpactType_body_collision_hard SurfaceImpactType_vehicle_shuttle_engine SurfaceImpactType_vehicle_shuttle_hover SurfaceImpactType_vehicle_medium_wheel_drive SurfaceImpactType_vehicle_medium_wheel_roll SurfaceImpactType_jumppack_ground SurfaceImpactType_crash_small SurfaceImpactType_crash_medium SurfaceImpactType_crash_large SurfaceImpactType_crash_huge SurfaceImpactType_footstep_human_walk SurfaceImpactType_footstep_human_walk_crouch SurfaceImpactType_footstep_human_jog SurfaceImpactType_footstep_human_sprint SurfaceImpactType_footstep_human_scuff_norm_start SurfaceImpactType_footstep_human_scuff_norm_stop SurfaceImpactType_footstep_human_scuff_hard_start SurfaceImpactType_footstep_human_scuff_hard_stop SurfaceImpactType_footstep_human_crawl SurfaceImpactType_footstep_human_crawl_enter SurfaceImpactType_footstep_human_crawl_exit SurfaceImpactType_footstep_human_jump SurfaceImpactType_footstep_human_land SurfaceImpactType_footstep_human_land_body SurfaceImpactType_footstep_human_slide SurfaceImpactType_footstep_instructorbot SurfaceImpactType_footstep_instructorbot_walk_slow SurfaceImpactType_footstep_bot_small SurfaceImpactType_footstep_bot_medium SurfaceImpactType_footstep_bot_large SurfaceImpactType_footstep_bot_scoutwalker SurfaceImpactType_footstep_bot_tank SurfaceImpactType_footstep_bug_small SurfaceImpactType_footstep_bug_medium SurfaceImpactType_footstep_bug_large SurfaceImpactType_footstep_bug_huge SurfaceImpactType_footstep_combatwalker SurfaceImpactType_footstep_illuminate_tripod SurfaceImpactType_footstep_illuminate_humanoid SurfaceImpactType_footstep_illuminate_medium SurfaceImpactType_footstep_illuminate_medium_ghoul SurfaceImpactType_footstep_bug_medium_boomer SurfaceImpactType_helldiver_melee_shove SurfaceImpactType_body_bot SurfaceImpactType_body_bug SurfaceImpactType_body_illuminate SurfaceImpactType_body_hellbot SurfaceImpactType_footstep_bug_bilespewer SurfaceImpactType_footstep_bug_biletitan SurfaceImpactType_footstep_bug_charger SurfaceImpactType_footstep_bug_charger_charge SurfaceImpactType_footstep_bug_charger_attack_melee_front SurfaceImpactType_footstep_bug_charger_attack_melee_side SurfaceImpactType_footstep_bug_hunter SurfaceImpactType_footstep_bug_scavenger SurfaceImpactType_footstep_bug_stalker SurfaceImpactType_footstep_bug_warrior SurfaceImpactType_footstep_bot_fabricator_front SurfaceImpactType_footstep_bot_fabricator_back SurfaceImpactType_body_collision_fabricator SurfaceImpactType_body_helldiver_slide_tumble SurfaceImpactType_generic_impact_light SurfaceImpactType_generic_impact_medium SurfaceImpactType_generic_impact_heavy SurfaceImpactType_footstep_bug_stalker_front SurfaceImpactType_footstep_bug_stalker_back SurfaceImpactType_footstep_bug_stalker_scuff SurfaceImpactType_footstep_bug_stalker_land SurfaceImpactType_footstep_human_climb_step_up SurfaceImpactType_footstep_human_land_standing SurfaceImpactType_footstep_human_crawl_enter_hand SurfaceImpactType_spotplayer_stomp_bug_biletitan SurfaceImpactType_footstep_bug_broodcommander SurfaceImpactType_footstep_bot_berserker SurfaceImpactType_crash_medium_dropship SurfaceImpactType_crash_large_dropship SurfaceImpactType_hulk_stomp SurfaceImpactType_hellpod_hover SurfaceImpactType_body_death_bug_biletitan SurfaceImpactType_spotplayer_stomp_short_bug_biletitan SurfaceImpactType_attack_barrage_bug_biletitan_1st SurfaceImpactType_attack_barrage_bug_biletitan_2nd SurfaceImpactType_attack_barrage_bug_biletitan_3rd SurfaceImpactType_attack_barrage_bug_biletitan_4th SurfaceImpactType_attack_barrage_bug_biletitan_5th SurfaceImpactType_attack_barrage_bug_biletitan_6th SurfaceImpactType_attack_barrage_bug_biletitan_7th SurfaceImpactType_attack_barrage_bug_biletitan_end SurfaceImpactType_footstep_bot_interceptor SurfaceImpactType_body_impact_interceptor_heavy SurfaceImpactType_body_impact_interceptor_light SurfaceImpactType_body_impact_devastator_heavy SurfaceImpactType_body_impact_devastator_light SurfaceImpactType_body_impact_berserker_heavy SurfaceImpactType_body_impact_berserker_light SurfaceImpactType_body_impact_hulk_heavy SurfaceImpactType_body_impact_hulk_light SurfaceImpactType_body_impact_scoutwalker_heavy SurfaceImpactType_body_impact_scoutwalker_light SurfaceImpactType_footstep_bug_scavenger_back SurfaceImpactType_bug_scavenger_burrow SurfaceImpactType_bug_scavenger_unburrow SurfaceImpactType_bug_warrior_burrow SurfaceImpactType_bug_warrior_unburrow SurfaceImpactType_footstep_npc_jog SurfaceImpactType_footstep_npc_walk SurfaceImpactType_footstep_npc_sprint SurfaceImpactType_projectile_snowball SurfaceImpactType_footstep_bot_devastator_land SurfaceImpactType_footstep_bot_hulk_land SurfaceImpactType_footstep_bot_tank_land SurfaceImpactType_footstep_bot_scoutwalker_land SurfaceImpactType_footstep_bug_broodcommander_charge SurfaceImpactType_footstep_bug_scavenger_back_land SurfaceImpactType_footstep_bug_scavenger_land SurfaceImpactType_body_impact_shrieker SurfaceImpactType_Value_167 SurfaceImpactType_Value_168 SurfaceImpactType_Value_169 SurfaceImpactType_Value_170 SurfaceImpactType_Value_171 SurfaceImpactType_Value_172 SurfaceImpactType_Value_173 SurfaceImpactType_Value_174 SurfaceImpactType_Value_175 SurfaceImpactType_Value_176 SurfaceImpactType_Value_177 SurfaceImpactType_Value_178 SurfaceImpactType_Value_179 SurfaceImpactType_Value_180 SurfaceImpactType_Value_181 SurfaceImpactType_Value_182 SurfaceImpactType_Value_183 SurfaceImpactType_Value_184 SurfaceImpactType_Value_185 SurfaceImpactType_Value_186 SurfaceImpactType_Value_187 SurfaceImpactType_Value_188 SurfaceImpactType_Value_189 SurfaceImpactType_Value_190 SurfaceImpactType_Value_191 SurfaceImpactType_Value_192 SurfaceImpactType_Value_193 SurfaceImpactType_Value_194 SurfaceImpactType_Value_195 SurfaceImpactType_Value_196 SurfaceImpactType_Value_197 SurfaceImpactType_Value_198 SurfaceImpactType_Value_199 SurfaceImpactType_Value_200 SurfaceImpactType_Value_201 SurfaceImpactType_Value_202 SurfaceImpactType_Value_203 SurfaceImpactType_Value_204 SurfaceImpactType_Value_205 SurfaceImpactType_Value_206 SurfaceImpactType_Value_207 SurfaceImpactType_Value_208 SurfaceImpactType_Value_209 SurfaceImpactType_Value_210 SurfaceImpactType_Value_211 SurfaceImpactType_Value_212 SurfaceImpactType_Value_213 SurfaceImpactType_Value_214 SurfaceImpactType_Value_215 SurfaceImpactType_Value_216 SurfaceImpactType_Value_217 SurfaceImpactType_Value_218 SurfaceImpactType_Value_219 SurfaceImpactType_Value_220 SurfaceImpactType_Value_221 SurfaceImpactType_Value_222 SurfaceImpactType_Value_223 SurfaceImpactType_Value_224 SurfaceImpactType_Value_225 SurfaceImpactType_Value_226 SurfaceImpactType_Value_227 SurfaceImpactType_Value_228 SurfaceImpactType_Value_229 SurfaceImpactType_Value_230 SurfaceImpactType_Value_231 SurfaceImpactType_Value_232 SurfaceImpactType_Value_233 SurfaceImpactType_Value_234 SurfaceImpactType_Value_235 SurfaceImpactType_Value_236 SurfaceImpactType_Value_237 SurfaceImpactType_Value_238 SurfaceImpactType_Value_239 SurfaceImpactType_Value_240 SurfaceImpactType_Value_241 SurfaceImpactType_Value_242 SurfaceImpactType_Count )
func (SurfaceImpactType) MarshalText ¶
func (p SurfaceImpactType) MarshalText() ([]byte, error)
func (SurfaceImpactType) String ¶
func (i SurfaceImpactType) String() string
type UnitEffectOrphanStrategy ¶
type UnitEffectOrphanStrategy uint32
const ( OrphanStrategyNone UnitEffectOrphanStrategy = iota OrphanStrategyDestroy OrphanStrategyStop OrphanStrategyDisconnect )
func (UnitEffectOrphanStrategy) MarshalText ¶
func (p UnitEffectOrphanStrategy) MarshalText() ([]byte, error)
func (UnitEffectOrphanStrategy) String ¶
func (i UnitEffectOrphanStrategy) String() string
type WeaponCustomizationIKAttach ¶
type WeaponCustomizationIKAttach uint32
const ( WeaponCustomizationIKAttach_None WeaponCustomizationIKAttach = iota WeaponCustomizationIKAttach_Optics WeaponCustomizationIKAttach_Underbarrel WeaponCustomizationIKAttach_Muzzle WeaponCustomizationIKAttach_Magazine WeaponCustomizationIKAttach_Count )
func (WeaponCustomizationIKAttach) MarshalText ¶
func (p WeaponCustomizationIKAttach) MarshalText() ([]byte, error)
func (WeaponCustomizationIKAttach) String ¶
func (i WeaponCustomizationIKAttach) String() string
type WeaponCustomizationSlot ¶
type WeaponCustomizationSlot uint32
const ( WeaponCustomizationSlot_None WeaponCustomizationSlot = iota WeaponCustomizationSlot_Underbarrel WeaponCustomizationSlot_Optics WeaponCustomizationSlot_PaintScheme WeaponCustomizationSlot_Muzzle WeaponCustomizationSlot_Magazine WeaponCustomizationSlot_AmmoType WeaponCustomizationSlot_AmmoTypeAlternate WeaponCustomizationSlot_Internals WeaponCustomizationSlot_Triggers WeaponCustomizationSlot_Count )
func (WeaponCustomizationSlot) MarshalText ¶
func (p WeaponCustomizationSlot) MarshalText() ([]byte, error)
func (WeaponCustomizationSlot) String ¶
func (i WeaponCustomizationSlot) String() string
type WeaponCustomizationSortGroups ¶
type WeaponCustomizationSortGroups uint32
const ( WeaponCustomizationSortGroups_None WeaponCustomizationSortGroups = iota WeaponCustomizationSortGroups_Paint_Default WeaponCustomizationSortGroups_Paint_Solid WeaponCustomizationSortGroups_Paint_Camo WeaponCustomizationSortGroups_Count )
func (WeaponCustomizationSortGroups) MarshalText ¶
func (p WeaponCustomizationSortGroups) MarshalText() ([]byte, error)
func (WeaponCustomizationSortGroups) String ¶
func (i WeaponCustomizationSortGroups) String() string
type WeaponCustomizationUnknownEnum ¶
type WeaponCustomizationUnknownEnum uint32
const ( WeaponCustomizationUnknownEnum_None WeaponCustomizationUnknownEnum = iota WeaponCustomizationUnknownEnum_Value_1_Len_9 WeaponCustomizationUnknownEnum_Value_2_Len_8 WeaponCustomizationUnknownEnum_Value_3_Len_5 WeaponCustomizationUnknownEnum_Count )
func (WeaponCustomizationUnknownEnum) MarshalText ¶
func (p WeaponCustomizationUnknownEnum) MarshalText() ([]byte, error)
func (WeaponCustomizationUnknownEnum) String ¶
func (i WeaponCustomizationUnknownEnum) String() string
type WeaponFunctionType ¶
type WeaponFunctionType uint32
const ( WeaponFunctionType_None WeaponFunctionType = iota WeaponFunctionType_Zeroing WeaponFunctionType_ROF WeaponFunctionType_Firemode WeaponFunctionType_Magazine WeaponFunctionType_LightMode WeaponFunctionType_LaserGuide WeaponFunctionType_MuzzleVelocity WeaponFunctionType_ProgrammableAmmo WeaponFunctionType_LaserPrism WeaponFunctionType_Value_10_Len_9 )
func (WeaponFunctionType) MarshalText ¶
func (p WeaponFunctionType) MarshalText() ([]byte, error)
func (WeaponFunctionType) String ¶
func (i WeaponFunctionType) String() string
type WeaponReloadEventType ¶
type WeaponReloadEventType uint32
const ( WeaponReloadEventType_None WeaponReloadEventType = iota WeaponReloadEventType_ReloadNormal WeaponReloadEventType_ReloadNormalOneHand WeaponReloadEventType_ReloadFast WeaponReloadEventType_ReloadFastOneHand )
func (WeaponReloadEventType) MarshalText ¶
func (p WeaponReloadEventType) MarshalText() ([]byte, error)
func (WeaponReloadEventType) String ¶
func (i WeaponReloadEventType) String() string
type WeaponStatModifierType ¶
type WeaponStatModifierType uint32
const ( WeaponStatModifierType_Add_Ergonomics WeaponStatModifierType = iota WeaponStatModifierType_Mul_Sway WeaponStatModifierType_Mul_RecoilHorizontal WeaponStatModifierType_Mul_RecoilHorizontalAlt WeaponStatModifierType_Mul_RecoilVertical WeaponStatModifierType_Mul_RecoilVerticalAlt WeaponStatModifierType_Mul_DriftHorizontal WeaponStatModifierType_Mul_DriftHorizontalAlt WeaponStatModifierType_Mul_DriftVertical WeaponStatModifierType_Mul_DriftVerticalAlt WeaponStatModifierType_Mul_ClimbHorizontal WeaponStatModifierType_Mul_ClimbHorizontalAlt WeaponStatModifierType_Mul_ClimbVertical WeaponStatModifierType_Mul_ClimbVerticalAlt WeaponStatModifierType_Mul_SpreadHorizontal WeaponStatModifierType_Mul_SpreadHorizontalAlt WeaponStatModifierType_Mul_SpreadVertical WeaponStatModifierType_Mul_SpreadVerticalAlt WeaponStatModifierType_Count )
func (WeaponStatModifierType) MarshalText ¶
func (p WeaponStatModifierType) MarshalText() ([]byte, error)
func (WeaponStatModifierType) String ¶
func (i WeaponStatModifierType) String() string
type WindEffectTemplate ¶
type WindEffectTemplate uint32
const ( WindEffectTemplate_None WindEffectTemplate = iota WindEffectTemplate_SmallExplosion WindEffectTemplate_MediumExplosion WindEffectTemplate_LargeExplosion WindEffectTemplate_HugeExplosion WindEffectTemplate_Hellpod WindEffectTemplate_BombImpact WindEffectTemplate_LargeWeaponFire WindEffectTemplate_LargeWeaponFireLoop WindEffectTemplate_ImpactMedium WindEffectTemplate_ImpactHeavy )
func (WindEffectTemplate) MarshalText ¶
func (p WindEffectTemplate) MarshalText() ([]byte, error)
func (WindEffectTemplate) String ¶
func (i WindEffectTemplate) String() string
Source Files
¶
- abilityid.go
- abilityid_string.go
- arctype.go
- arctype_string.go
- beamtype.go
- beamtype_string.go
- chargestate.go
- chargestate_string.go
- crosshairweapontype.go
- crosshairweapontype_string.go
- damagemultiplier.go
- damagemultiplier_string.go
- deathdecaymode.go
- deathdecaymode_string.go
- deathpropagation.go
- deathpropagation_string.go
- destructiontemplatetype.go
- destructiontemplatetype_string.go
- elementtype.go
- elementtype_string.go
- explosiontype.go
- explosiontype_string.go
- explosionverificationmode.go
- explosionverificationmode_string.go
- firemode.go
- firemode_string.go
- hiteffectreceivertype.go
- hiteffectreceivertype_string.go
- magazinetype.go
- magazinetype_string.go
- noisetemplate.go
- noisetemplate_string.go
- projectiletype.go
- projectiletype_string.go
- projectilezeroingquality.go
- projectilezeroingquality_string.go
- racetype.go
- racetype_string.go
- statuseffecttype.go
- statuseffecttype_string.go
- surfaceimpacttype.go
- surfaceimpacttype_string.go
- uniteffectorphanstrategy.go
- uniteffectorphanstrategy_string.go
- unitsize.go
- unitsize_string.go
- weaponcustomizationikattach.go
- weaponcustomizationikattach_string.go
- weaponcustomizationslot.go
- weaponcustomizationslot_string.go
- weaponcustomizationsortgroups.go
- weaponcustomizationsortgroups_string.go
- weaponcustomizationunknownenum.go
- weaponcustomizationunknownenum_string.go
- weaponfunctiontype.go
- weaponfunctiontype_string.go
- weaponreloadeventtype.go
- weaponreloadeventtype_string.go
- weaponstatmodifiertype.go
- weaponstatmodifiertype_string.go
- windeffecttemplate.go
- windeffecttemplate_string.go
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