xpool

package
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Published: Feb 20, 2025 License: Apache-2.0 Imports: 6 Imported by: 0

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Index

Constants

This section is empty.

Variables

View Source
var (
	// ErrClosed is returned if ResourcePool is used when it's closed.
	ErrClosed = errors.New("resource pool is closed")

	// ErrTimeout is returned if a resource get times out.
	ErrTimeout = errors.New("resource pool timed out")

	// ErrCtxTimeout is returned if a ctx is already expired by the time the resource pool is used.
	ErrCtxTimeout = errors.New("resource pool context already expired")
)

Functions

This section is empty.

Types

type AtomicDuration

type AtomicDuration struct {
	// contains filtered or unexported fields
}

AtomicDuration is a wrapper with a simpler interface around atomic.(Add|Store|Load|CompareAndSwap)Int64 functions.

func NewAtomicDuration

func NewAtomicDuration(duration time.Duration) AtomicDuration

NewAtomicDuration initializes a new AtomicDuration with a given value.

func (*AtomicDuration) Add

func (d *AtomicDuration) Add(duration time.Duration) time.Duration

Add atomically adds duration to the value.

func (*AtomicDuration) CompareAndSwap

func (d *AtomicDuration) CompareAndSwap(oldval, newval time.Duration) bool

CompareAndSwap automatically swaps the old with the new value.

func (*AtomicDuration) Get

func (d *AtomicDuration) Get() time.Duration

Get atomically returns the current value.

func (*AtomicDuration) Set

func (d *AtomicDuration) Set(duration time.Duration)

Set atomically sets duration as new value.

type AtomicInt64

type AtomicInt64 struct {
	// contains filtered or unexported fields
}

AtomicInt64 is a wrapper with a simpler interface around atomic.(Add|Store|Load|CompareAndSwap)Int64 functions.

func NewAtomicInt64

func NewAtomicInt64(n int64) AtomicInt64

NewAtomicInt64 initializes a new AtomicInt64 with a given value.

func (*AtomicInt64) Add

func (i *AtomicInt64) Add(n int64) int64

Add atomically adds n to the value.

func (*AtomicInt64) CompareAndSwap

func (i *AtomicInt64) CompareAndSwap(oldval, newval int64) bool

CompareAndSwap automatically swaps the old with the new value.

func (*AtomicInt64) Get

func (i *AtomicInt64) Get() int64

Get atomically returns the current value.

func (*AtomicInt64) Set

func (i *AtomicInt64) Set(n int64)

Set atomically sets n as new value.

type Factory

type Factory func() (Resource, error)

Factory is a function that can be used to create a resource.

type Resource

type Resource interface {
	Close()
}

Resource defines the interface that every resource must provide. Thread synchronization between Close() and IsClosed() is the responsibility of the caller.

type ResourcePool

type ResourcePool struct {
	// contains filtered or unexported fields
}

ResourcePool allows you to use a pool of resources.

func NewResourcePool

func NewResourcePool(factory Factory, capacity, maxCap int, idleTimeout time.Duration, prefill int) *ResourcePool

NewResourcePool creates a new ResourcePool pool. capacity is the number of possible resources in the pool: there can be up to 'capacity' of these at a given time. maxCap specifies the extent to which the pool can be resized in the future through the SetCapacity function. You cannot resize the pool beyond maxCap. If a resource is unused beyond idleTimeout, it's replaced with a new one. An idleTimeout of 0 means that there is no timeout. A non-zero value of prefill causes the pool to be pre-filled. The value specifies how many resources can be opened in parallel.

func (*ResourcePool) Active

func (rp *ResourcePool) Active() int64

Active returns the number of active (i.e. non-nil) resources either in the pool or claimed for use

func (*ResourcePool) Available

func (rp *ResourcePool) Available() int64

Available returns the number of currently unused and available resources.

func (*ResourcePool) Capacity

func (rp *ResourcePool) Capacity() int64

Capacity returns the capacity.

func (*ResourcePool) Close

func (rp *ResourcePool) Close()

Close empties the pool calling Close on all its resources. You can call Close while there are outstanding resources. It waits for all resources to be returned (Put). After a Close, Get is not allowed.

func (*ResourcePool) Exhausted

func (rp *ResourcePool) Exhausted() int64

Exhausted returns the number of times Available dropped below 1

func (*ResourcePool) Get

func (rp *ResourcePool) Get(ctx context.Context) (resource Resource, err error)

Get will return the next available resource. If capacity has not been reached, it will create a new one using the factory. Otherwise, it will wait till the next resource becomes available or a timeout. A timeout of 0 is an indefinite wait.

func (*ResourcePool) IdleClosed

func (rp *ResourcePool) IdleClosed() int64

IdleClosed returns the count of resources closed due to idle timeout.

func (*ResourcePool) IdleTimeout

func (rp *ResourcePool) IdleTimeout() time.Duration

IdleTimeout returns the idle timeout.

func (*ResourcePool) InUse

func (rp *ResourcePool) InUse() int64

InUse returns the number of claimed resources from the pool

func (*ResourcePool) IsClosed

func (rp *ResourcePool) IsClosed() (closed bool)

IsClosed returns true if the resource pool is closed.

func (*ResourcePool) MaxCap

func (rp *ResourcePool) MaxCap() int64

MaxCap returns the max capacity.

func (*ResourcePool) Put

func (rp *ResourcePool) Put(resource Resource)

Put will return a resource to the pool. For every successful Get, a corresponding Put is required. If you no longer need a resource, you will need to call Put(nil) instead of returning the closed resource. This will cause a new resource to be created in its place.

func (*ResourcePool) SetCapacity

func (rp *ResourcePool) SetCapacity(capacity int) error

SetCapacity changes the capacity of the pool. You can use it to shrink or expand, but not beyond the max capacity. If the change requires the pool to be shrunk, SetCapacity waits till the necessary number of resources are returned to the pool. A SetCapacity of 0 is equivalent to closing the ResourcePool.

func (*ResourcePool) SetIdleTimeout

func (rp *ResourcePool) SetIdleTimeout(idleTimeout time.Duration)

SetIdleTimeout sets the idle timeout. It can only be used if there was an idle timeout set when the pool was created.

func (*ResourcePool) StatsJSON

func (rp *ResourcePool) StatsJSON() string

StatsJSON returns the stats in JSON format.

func (*ResourcePool) WaitCount

func (rp *ResourcePool) WaitCount() int64

WaitCount returns the total number of waits.

func (*ResourcePool) WaitTime

func (rp *ResourcePool) WaitTime() time.Duration

WaitTime returns the total wait time.

type Timer

type Timer struct {
	// contains filtered or unexported fields
}

Timer provides timer functionality that can be controlled by the user. You start the timer by providing it a callback function, which it will call at the specified interval.

var t = NewTimer(1e9)
t.Start(KeepHouse)

func KeepHouse() {
	// do house keeping work
}

You can stop the timer by calling t.Stop, which is guaranteed to wait if KeepHouse is being executed.

You can create an untimely trigger by calling t.Trigger. You can also schedule an untimely trigger by calling t.TriggerAfter.

The timer interval can be changed on the fly by calling t.SetInterval. A zero value interval will cause the timer to wait indefinitely, and it will react only to an explicit Trigger or Stop.

func NewTimer

func NewTimer(interval time.Duration) *Timer

NewTimer creates a new Timer object

func (*Timer) Interval

func (tm *Timer) Interval() time.Duration

Interval returns the current interval.

func (*Timer) Running

func (tm *Timer) Running() bool

func (*Timer) SetInterval

func (tm *Timer) SetInterval(ns time.Duration)

SetInterval changes the wait interval. It will cause the timer to restart the wait.

func (*Timer) Start

func (tm *Timer) Start(keephouse func())

Start starts the timer.

func (*Timer) Stop

func (tm *Timer) Stop()

Stop will stop the timer. It guarantees that the timer will not execute any more calls to keephouse once it has returned.

func (*Timer) Trigger

func (tm *Timer) Trigger()

Trigger will cause the timer to immediately execute the keephouse function. It will then cause the timer to restart the wait.

func (*Timer) TriggerAfter

func (tm *Timer) TriggerAfter(duration time.Duration)

TriggerAfter waits for the specified duration and triggers the next event.

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