Documentation
¶
Overview ¶
Package lowcode contains configurable, pluggable "components" that modify game scenes and play results at runtime. Components are defined by YAML/JSON configurations and operate on GameScene objects to implement mechanics such as removing symbols, adding symbols, collecting positions, etc.
Package lowcode provides runtime helpers for low-code game components.
SceneStack manages a stack of scenes that components can push/pop during game execution. It also supports restoring scenes from previous PlayResult entries when the current stack is empty.
Index ¶
- Constants
- Variables
- func AbsInt(n int) int
- func CalcSymbolsInResultEx(gs *sgc7game.GameScene, mapSymbolCodes map[int]int, ret *sgc7game.Result, ...) int
- func CmpVal(src int, op string, target int) bool
- func CountSymbolsInResult(gs *sgc7game.GameScene, symbols []int, ret *sgc7game.Result) int
- func GenDefaultScene(game *Game, bet int) (*sgc7game.GameScene, error)
- func GenInitialArr(l int) []int
- func GetComponentDataVal(pb proto.Message, val string) (int, bool)
- func GetExcludeSymbols(pt *sgc7game.PayTables, symbols []int) []int
- func GetSymbolValMultiFunc(t OtherSceneMultiType) sgc7game.FuncCalcMulti
- func HasSamePos(src []int, target []int) bool
- func HasSymbolsInResult(gs *sgc7game.GameScene, symbols []int, ret *sgc7game.Result) bool
- func InsSliceNonRep(arr []string, src []string) []string
- func InsStringSliceNonRep(arr []string, str string) []string
- func IsInPosArea(x, y int, posArea []int) bool
- func IsInitialArr(arr []int) bool
- func IsSameIntArr(arr []int, arr1 []int) bool
- func IsValidPosWithHeight(x, y int, curHeight, height int, isReversalHeight bool) bool
- func NewStats2(components *ComponentList) *stats2.Stats
- func SaveIntWeights(f *excelize.File, sheet string, vw *sgc7game.ValWeights2) error
- func SaveLineData(f *excelize.File, sheet string, ld *sgc7game.LineData) error
- func SavePaytable(f *excelize.File, sheet string, pt *sgc7game.PayTables) error
- func SaveReels(f *excelize.File, sheet string, pt *sgc7game.PayTables, ...) error
- func SaveStrWeights(f *excelize.File, sheet string, vw *sgc7game.ValWeights2) error
- func SaveSymbolWeights(f *excelize.File, sheet string, pt *sgc7game.PayTables, ...) error
- func SetAllowForceOutcome(maxTry int)
- func SetAllowFullComponentHistory()
- func SetAllowStatsV2()
- func SetIgnoreGenDefaultScene()
- func SetRTPMode()
- func SetReleaseMode()
- func SetRngLibConfig(fn string)
- func Shuffle(arr []int, plugin sgc7plugin.IPlugin) ([]int, error)
- func Spin(game *Game, ips sgc7game.IPlayerState, plugin sgc7plugin.IPlugin, ...) ([]*sgc7game.PlayResult, error)
- func StartRTP(gamecfg string, icore int, ispinnums int64, outputPath string, bet int64, ...) error
- func StartRTPWithData(gamecfg []byte, icore int, ispinnums int64, bet int64, ...) (*stats2.Stats, error)
- func String2Property(str string) (int, error)
- type AddSymbolNumType
- type AddSymbols
- func (addSymbols *AddSymbols) Init(fn string, pool *GamePropertyPool) error
- func (addSymbols *AddSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (addSymbols *AddSymbols) NewComponentData() IComponentData
- func (addSymbols *AddSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (addSymbols *AddSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type AddSymbolsConfig
- type AddSymbolsData
- func (addSymbolsData *AddSymbolsData) BuildPBComponentData() proto.Message
- func (addSymbolsData *AddSymbolsData) ChgConfigIntVal(key string, off int) int
- func (addSymbolsData *AddSymbolsData) Clone() IComponentData
- func (addSymbolsData *AddSymbolsData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (addSymbolsData *AddSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
- type AddSymbolsType
- type AdjacentPayTrigger
- func (adjacentPayTrigger *AdjacentPayTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, ...) (bool, []*sgc7game.Result)
- func (adjacentPayTrigger *AdjacentPayTrigger) GetAllLinkComponents() []string
- func (adjacentPayTrigger *AdjacentPayTrigger) GetNextLinkComponents() []string
- func (adjacentPayTrigger *AdjacentPayTrigger) GetWinMulti(basicCD *BasicComponentData) int
- func (adjacentPayTrigger *AdjacentPayTrigger) Init(fn string, pool *GamePropertyPool) error
- func (adjacentPayTrigger *AdjacentPayTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (adjacentPayTrigger *AdjacentPayTrigger) NewComponentData() IComponentData
- func (adjacentPayTrigger *AdjacentPayTrigger) NewStats2(parent string) *stats2.Feature
- func (adjacentPayTrigger *AdjacentPayTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (adjacentPayTrigger *AdjacentPayTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (adjacentPayTrigger *AdjacentPayTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (adjacentPayTrigger *AdjacentPayTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type AdjacentPayTriggerConfig
- type AdjacentPayTriggerData
- func (adjacentPayTriggerData *AdjacentPayTriggerData) BuildPBComponentData() proto.Message
- func (adjacentPayTriggerData *AdjacentPayTriggerData) Clone() IComponentData
- func (adjacentPayTriggerData *AdjacentPayTriggerData) GetSymbolCodes() []int
- func (adjacentPayTriggerData *AdjacentPayTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (adjacentPayTriggerData *AdjacentPayTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (adjacentPayTriggerData *AdjacentPayTriggerData) SetSymbolCodes(symbolCodes []int)
- type AlignTropiCoolSPGrid
- func (gen *AlignTropiCoolSPGrid) Init(fn string, pool *GamePropertyPool) error
- func (gen *AlignTropiCoolSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *AlignTropiCoolSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *AlignTropiCoolSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type AlignTropiCoolSPGridConfig
- type Award
- type AwardsNode
- type AwardsWeights
- type BasicComponent
- func (basicComponent *BasicComponent) AddOtherScene(gameProp *GameProperty, curpr *sgc7game.PlayResult, sc *sgc7game.GameScene, ...)
- func (basicComponent *BasicComponent) AddPos(cd IComponentData, x int, y int)
- func (basicComponent *BasicComponent) AddResult(curpr *sgc7game.PlayResult, ret *sgc7game.Result, basicCD *BasicComponentData)
- func (basicComponent *BasicComponent) AddSPGrid(spgrid string, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...)
- func (basicComponent *BasicComponent) AddScene(gameProp *GameProperty, curpr *sgc7game.PlayResult, sc *sgc7game.GameScene, ...)
- func (basicComponent *BasicComponent) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, ...) (bool, []*sgc7game.Result)
- func (basicComponent *BasicComponent) ChgReelsCollector(icd IComponentData, ps *PlayerState, betMethod int, bet int, reelsData []int)
- func (basicComponent *BasicComponent) ClearData(icd IComponentData, bForceNow bool)
- func (basicComponent *BasicComponent) ClearOtherScene(gameProp *GameProperty)
- func (basicComponent *BasicComponent) EachSymbols(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) error
- func (basicComponent *BasicComponent) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (basicComponent *BasicComponent) GetAllLinkComponents() []string
- func (basicComponent *BasicComponent) GetChildLinkComponents() []string
- func (basicComponent *BasicComponent) GetName() string
- func (basicComponent *BasicComponent) GetNextLinkComponents() []string
- func (basicComponent *BasicComponent) GetSPGrid(spgrid string, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) *sgc7game.GameScene
- func (basicComponent *BasicComponent) GetTargetOtherScene3(gameProp *GameProperty, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult, ...) *sgc7game.GameScene
- func (basicComponent *BasicComponent) GetTargetScene3(gameProp *GameProperty, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult, ...) *sgc7game.GameScene
- func (basicComponent *BasicComponent) Init(fn string, pool *GamePropertyPool) error
- func (basicComponent *BasicComponent) InitEx(cfg any, pool *GamePropertyPool) error
- func (basicComponent *BasicComponent) InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ...) error
- func (basicComponent *BasicComponent) IsForeach() bool
- func (basicComponent *BasicComponent) IsMask() bool
- func (basicComponent *BasicComponent) IsNeedOnStepEndStats2() bool
- func (basicComponent *BasicComponent) IsRespin() bool
- func (basicComponent *BasicComponent) NewComponentData() IComponentData
- func (basicComponent *BasicComponent) NewPlayerState() IComponentPS
- func (basicComponent *BasicComponent) NewSPGrid(spgrid string, gameProp *GameProperty, curpr *sgc7game.PlayResult, w int, ...)
- func (basicComponent *BasicComponent) NewStats2(parent string) *stats2.Feature
- func (basicComponent *BasicComponent) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (basicComponent *BasicComponent) OnGameInited(components *ComponentList) error
- func (basicComponent *BasicComponent) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) error
- func (basicComponent *BasicComponent) OnPlayGameWithSet(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (basicComponent *BasicComponent) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (basicComponent *BasicComponent) OnUpdateDataWithPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ...)
- func (basicComponent *BasicComponent) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- func (basicComponent *BasicComponent) ProcRespinOnStepEnd(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (basicComponent *BasicComponent) SetMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) error
- func (basicComponent *BasicComponent) SetMaskOnlyTrue(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) error
- func (basicComponent *BasicComponent) SetMaskVal(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) error
- type BasicComponentConfig
- type BasicComponentData
- func (basicComponentData *BasicComponentData) AddPos(x int, y int)
- func (basicComponentData *BasicComponentData) AddRespinTimes(num int)
- func (basicComponentData *BasicComponentData) AddSymbol(symbolCode int)
- func (basicComponentData *BasicComponentData) AddSymbolCodes(symbolCodes []int)
- func (basicComponentData *BasicComponentData) AddTriggerRespinAward(award *Award)
- func (basicComponentData *BasicComponentData) BuildPBBasicComponentData() *sgc7pb.ComponentData
- func (basicComponentData *BasicComponentData) BuildPBComponentData() proto.Message
- func (basicComponentData *BasicComponentData) ChgConfigIntVal(key string, off int) int
- func (basicComponentData *BasicComponentData) ChgMask(curMask int, val bool) bool
- func (basicComponentData *BasicComponentData) ChgReelsCollector(reelsData []int)
- func (basicComponentData *BasicComponentData) ClearConfigIntVal(key string)
- func (basicComponentData *BasicComponentData) ClearPos()
- func (basicComponentData *BasicComponentData) ClearSymbolCodes()
- func (basicComponentData *BasicComponentData) Clone() IComponentData
- func (basicComponentData *BasicComponentData) CloneBasicComponentData() BasicComponentData
- func (basicComponentData *BasicComponentData) GetConfigIntVal(key string) (int, bool)
- func (basicComponentData *BasicComponentData) GetConfigVal(key string) string
- func (basicComponentData *BasicComponentData) GetCurRespinNum() int
- func (basicComponentData *BasicComponentData) GetLastRespinNum() int
- func (basicComponentData *BasicComponentData) GetMask() []bool
- func (basicComponentData *BasicComponentData) GetOutput() int
- func (basicComponentData *BasicComponentData) GetPos() []int
- func (basicComponentData *BasicComponentData) GetResults() []int
- func (basicComponentData *BasicComponentData) GetStrVal(key string) (string, bool)
- func (basicComponentData *BasicComponentData) GetStringOutput() string
- func (basicComponentData *BasicComponentData) GetSymbolCodes() []int
- func (basicComponentData *BasicComponentData) GetSymbols() []int
- func (basicComponentData *BasicComponentData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (basicComponentData *BasicComponentData) HasPos(x int, y int) bool
- func (basicComponentData *BasicComponentData) IsRespinEnding() bool
- func (basicComponentData *BasicComponentData) IsRespinStarted() bool
- func (basicComponentData *BasicComponentData) LoadPBComponentData(pb *sgc7pb.ComponentData) error
- func (basicComponentData *BasicComponentData) MergePosList(pos []int)
- func (basicComponentData *BasicComponentData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (basicComponentData *BasicComponentData) PushTriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- func (basicComponentData *BasicComponentData) PutInMoney(coins int)
- func (basicComponentData *BasicComponentData) SetConfigIntVal(key string, val int)
- func (basicComponentData *BasicComponentData) SetConfigVal(key string, val string)
- func (basicComponentData *BasicComponentData) SetSymbolCodes(symbolCodes []int)
- func (basicComponentData *BasicComponentData) TriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type BasicGameMod
- func (bgm *BasicGameMod) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult) error
- func (bgm *BasicGameMod) OnNewGame(gameProp *GameProperty, stake *sgc7game.Stake, curPlugin sgc7plugin.IPlugin) error
- func (bgm *BasicGameMod) OnNewStep(gameProp *GameProperty, stake *sgc7game.Stake) error
- func (bgm *BasicGameMod) OnPlay(game sgc7game.IGame, plugin sgc7plugin.IPlugin, cmd string, param string, ...) (*sgc7game.PlayResult, error)
- func (bgm *BasicGameMod) ResetConfig(cfg *Config)
- type BasicRNG
- func (rng *BasicRNG) Clone() IRNG
- func (rng *BasicRNG) GetCurRNG(betMode int, gameProp *GameProperty, curComponent IComponent, ...) (bool, int, sgc7plugin.IPlugin, string)
- func (rng *BasicRNG) OnChoiceBranch(betMode int, curComponent IComponent, branchName string) error
- func (rng *BasicRNG) OnNewGame(betMode int, plugin sgc7plugin.IPlugin) error
- func (rng *BasicRNG) OnStepEnd(betMode int, gp *GameParams, pr *sgc7game.PlayResult, ...) error
- type BasicReels
- func (basicReels *BasicReels) Init(fn string, pool *GamePropertyPool) error
- func (basicReels *BasicReels) InitEx(cfg any, pool *GamePropertyPool) error
- func (basicReels *BasicReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (basicReels *BasicReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (basicReels *BasicReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type BasicReels2
- func (basicReels2 *BasicReels2) Init(fn string, pool *GamePropertyPool) error
- func (basicReels2 *BasicReels2) InitEx(cfg any, pool *GamePropertyPool) error
- func (basicReels2 *BasicReels2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (basicReels2 *BasicReels2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (basicReels2 *BasicReels2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type BasicReels2Config
- type BasicReelsConfig
- type BetConfig
- type BetMethodPS
- type BetPS
- type BetType
- type Bomb
- func (bomb *Bomb) Init(fn string, pool *GamePropertyPool) error
- func (bomb *Bomb) InitEx(cfg any, pool *GamePropertyPool) error
- func (burstSymbols *Bomb) NewComponentData() IComponentData
- func (burstSymbols *Bomb) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (bomb *Bomb) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (bomb *Bomb) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type BombConfig
- type BombData
- func (bombData *BombData) AddPos(x int, y int)
- func (bombData *BombData) BuildPBComponentData() proto.Message
- func (bombData *BombData) ClearPos()
- func (bombData *BombData) Clone() IComponentData
- func (bombData *BombData) GetPos() []int
- func (bombData *BombData) HasPos(x int, y int) bool
- func (bombData *BombData) OnNewGame(gameProp *GameProperty, component IComponent)
- type BombSourceType
- type BombTargetType
- type BranchNode
- type BurstSymbols
- func (burstSymbols *BurstSymbols) Init(fn string, pool *GamePropertyPool) error
- func (burstSymbols *BurstSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (burstSymbols *BurstSymbols) NewComponentData() IComponentData
- func (burstSymbols *BurstSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (burstSymbols *BurstSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (burstSymbols *BurstSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type BurstSymbolsConfig
- type BurstSymbolsData
- func (burstSymbolsData *BurstSymbolsData) AddPos(x int, y int)
- func (burstSymbolsData *BurstSymbolsData) BuildPBComponentData() proto.Message
- func (burstSymbolsData *BurstSymbolsData) ClearPos()
- func (burstSymbolsData *BurstSymbolsData) Clone() IComponentData
- func (burstSymbolsData *BurstSymbolsData) GetPos() []int
- func (burstSymbolsData *BurstSymbolsData) HasPos(x int, y int) bool
- func (burstSymbolsData *BurstSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (burstSymbolsData *BurstSymbolsData) OnNewStep()
- type BurstSymbolsSourceType
- type BurstSymbolsType
- type CPCore
- func (cpc *CPCore) Init(fn string, pool *GamePropertyPool) error
- func (cpc *CPCore) InitEx(cfg any, pool *GamePropertyPool) error
- func (cpc *CPCore) NewComponentData() IComponentData
- func (cpc *CPCore) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (cpc *CPCore) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type CPCoreConfig
- type CPCoreData
- type Calculator
- func (c *Calculator) Init(fn string, pool *GamePropertyPool) error
- func (c *Calculator) InitEx(cfg any, pool *GamePropertyPool) error
- func (c *Calculator) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (c *Calculator) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (c *Calculator) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type CalculatorConfig
- type CalculatorCore
- type CallStack
- func (cs *CallStack) ComponentDone(gameProp *GameProperty, component IComponent, cd IComponentData)
- func (cs *CallStack) Each(gameProp *GameProperty, onEach FuncOnEachHistoryComponent) error
- func (cs *CallStack) GetComponentData(gameProp *GameProperty, ic IComponent) IComponentData
- func (cs *CallStack) GetComponentNum() int
- func (cs *CallStack) GetCurCallStackSymbol() int
- func (cs *CallStack) GetCurComponentData(gameProp *GameProperty, ic IComponent) IComponentData
- func (cs *CallStack) GetGlobalComponentData(gameProp *GameProperty, ic IComponent) IComponentData
- func (cs *CallStack) IsInCurCallStack(componentName string) bool
- func (cs *CallStack) OnCallEnd(ic IComponent, cd IComponentData) string
- func (cs *CallStack) OnNewGame()
- func (cs *CallStack) OnNewStep() *CallStack
- func (cs *CallStack) StartEachSymbols(gameProp *GameProperty, component IComponent, children []string, ...) error
- type CascadingRegulator
- func (cascadingRegulator *CascadingRegulator) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (removeSymbols *CascadingRegulator) Init(fn string, pool *GamePropertyPool) error
- func (cascadingRegulator *CascadingRegulator) InitEx(cfg any, pool *GamePropertyPool) error
- func (cascadingRegulator *CascadingRegulator) NewComponentData() IComponentData
- func (cascadingRegulator *CascadingRegulator) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (cascadingRegulator *CascadingRegulator) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type CascadingRegulatorConfig
- type CascadingRegulatorData
- type CascadingRegulatorType
- type CascadingRegulatorWinType
- type CatchSymbols
- func (catchSymbols *CatchSymbols) Init(fn string, pool *GamePropertyPool) error
- func (catchSymbols *CatchSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (catchSymbols *CatchSymbols) NewComponentData() IComponentData
- func (catchSymbols *CatchSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (catchSymbols *CatchSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (catchSymbols *CatchSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type CatchSymbolsConfig
- type CatchSymbolsData
- func (catchSymbolsData *CatchSymbolsData) AddPos(x int, y int)
- func (catchSymbolsData *CatchSymbolsData) BuildPBComponentData() proto.Message
- func (catchSymbolsData *CatchSymbolsData) ClearPos()
- func (catchSymbolsData *CatchSymbolsData) Clone() IComponentData
- func (catchSymbolsData *CatchSymbolsData) GetPos() []int
- func (catchSymbolsData *CatchSymbolsData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (catchSymbolsData *CatchSymbolsData) HasPos(x int, y int) bool
- func (catchSymbolsData *CatchSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (catchSymbolsData *CatchSymbolsData) OnNewStep()
- type CatchSymbolsType
- type CheckSymbolVals
- func (checkSymbolVals *CheckSymbolVals) Init(fn string, pool *GamePropertyPool) error
- func (checkSymbolVals *CheckSymbolVals) InitEx(cfg any, pool *GamePropertyPool) error
- func (checkSymbolVals *CheckSymbolVals) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (checkSymbolVals *CheckSymbolVals) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type CheckSymbolValsConfig
- type CheckSymbolValsType
- type CheckVal
- func (checkVal *CheckVal) GetAllLinkComponents() []string
- func (checkVal *CheckVal) GetNextLinkComponents() []string
- func (checkVal *CheckVal) Init(fn string, pool *GamePropertyPool) error
- func (checkVal *CheckVal) InitEx(cfg any, pool *GamePropertyPool) error
- func (checkVal *CheckVal) NewComponentData() IComponentData
- func (checkVal *CheckVal) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (checkVal *CheckVal) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (checkVal *CheckVal) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type CheckValConfig
- type CheckValData
- func (checkValData *CheckValData) BuildPBComponentData() proto.Message
- func (checkValData *CheckValData) Clone() IComponentData
- func (checkValData *CheckValData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (checkValData *CheckValData) OnNewGame(gameProp *GameProperty, component IComponent)
- type CheckValType
- type CheckWinType
- type ChgSymbol
- func (chgSymbol *ChgSymbol) Init(fn string, pool *GamePropertyPool) error
- func (chgSymbol *ChgSymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (chgSymbol *ChgSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (chgSymbol *ChgSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ChgSymbolConfig
- type ChgSymbolNodeConfig
- type ChgSymbolVals
- func (chgSymbolVals *ChgSymbolVals) GetNumber(cd *ChgSymbolValsData) int
- func (chgSymbolVals *ChgSymbolVals) GetTarget(cd *ChgSymbolValsData, plugin sgc7plugin.IPlugin) (int, error)
- func (chgSymbolVals *ChgSymbolVals) Init(fn string, pool *GamePropertyPool) error
- func (chgSymbolVals *ChgSymbolVals) InitEx(cfg any, pool *GamePropertyPool) error
- func (chgSymbolVals *ChgSymbolVals) NewComponentData() IComponentData
- func (chgSymbolVals *ChgSymbolVals) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (chgSymbolVals *ChgSymbolVals) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ChgSymbolValsConfig
- type ChgSymbolValsData
- type ChgSymbolValsSourceType
- type ChgSymbolValsTargetType
- type ChgSymbolValsType
- type ChgSymbols
- func (chgSymbols *ChgSymbols) GetAllLinkComponents() []string
- func (chgSymbols *ChgSymbols) GetNextLinkComponents() []string
- func (chgSymbols *ChgSymbols) GetSymbolCodes(plugin sgc7plugin.IPlugin) ([]int, error)
- func (chgSymbols *ChgSymbols) Init(fn string, pool *GamePropertyPool) error
- func (chgSymbols *ChgSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (chgSymbols *ChgSymbols) NewComponentData() IComponentData
- func (chgSymbols *ChgSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (chgSymbols *ChgSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (chgSymbols *ChgSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type ChgSymbols2
- func (chgSymbols2 *ChgSymbols2) GetAllLinkComponents() []string
- func (chgSymbols2 *ChgSymbols2) GetNextLinkComponents() []string
- func (chgSymbols2 *ChgSymbols2) Init(fn string, pool *GamePropertyPool) error
- func (chgSymbols2 *ChgSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
- func (chgSymbols2 *ChgSymbols2) NewComponentData() IComponentData
- func (chgSymbols2 *ChgSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (chgSymbols2 *ChgSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (chgSymbols2 *ChgSymbols2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type ChgSymbols2Config
- type ChgSymbols2Data
- func (chgSymbolsData *ChgSymbols2Data) AddPos(x int, y int)
- func (chgSymbolsData *ChgSymbols2Data) AddPosEx(x int, y int)
- func (chgSymbolsData *ChgSymbols2Data) BuildPBComponentData() proto.Message
- func (chgSymbolsData *ChgSymbols2Data) ChgConfigIntVal(key string, off int) int
- func (chgSymbolsData *ChgSymbols2Data) ClearPos()
- func (chgSymbolsData *ChgSymbols2Data) Clone() IComponentData
- func (chgSymbolsData *ChgSymbols2Data) GetPos() []int
- func (chgSymbolsData *ChgSymbols2Data) HasPos(x int, y int) bool
- func (chgSymbolsData *ChgSymbols2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- func (chgSymbolsData *ChgSymbols2Data) OnNewStep()
- type ChgSymbols2ExitType
- type ChgSymbols2SourceSymbolType
- type ChgSymbols2SourceType
- type ChgSymbols2Type
- type ChgSymbolsConfig
- type ChgSymbolsData
- type ChgSymbolsInReels
- func (chgSymbols *ChgSymbolsInReels) GetAllLinkComponents() []string
- func (chgSymbols *ChgSymbolsInReels) GetNextLinkComponents() []string
- func (chgSymbolsInReels *ChgSymbolsInReels) Init(fn string, pool *GamePropertyPool) error
- func (chgSymbolsInReels *ChgSymbolsInReels) InitEx(cfg any, pool *GamePropertyPool) error
- func (chgSymbols *ChgSymbolsInReels) NewComponentData() IComponentData
- func (chgSymbols *ChgSymbolsInReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (chgSymbols *ChgSymbolsInReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (chgSymbolsInReels *ChgSymbolsInReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type ChgSymbolsInReelsConfig
- type ChgSymbolsInReelsCoreType
- type ChgSymbolsInReelsData
- func (chgSymbolsData *ChgSymbolsInReelsData) AddPos(x int, y int)
- func (chgSymbolsData *ChgSymbolsInReelsData) AddPosEx(x int, y int)
- func (chgSymbolsData *ChgSymbolsInReelsData) BuildPBComponentData() proto.Message
- func (chgSymbolsData *ChgSymbolsInReelsData) ChgConfigIntVal(key string, off int) int
- func (chgSymbolsData *ChgSymbolsInReelsData) ClearPos()
- func (chgSymbolsData *ChgSymbolsInReelsData) Clone() IComponentData
- func (chgSymbolsData *ChgSymbolsInReelsData) GetPos() []int
- func (chgSymbolsData *ChgSymbolsInReelsData) HasPos(x int, y int) bool
- func (chgSymbolsData *ChgSymbolsInReelsData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (chgSymbolsData *ChgSymbolsInReelsData) OnNewStep()
- type ChgSymbolsInReelsNumberType
- type ChgSymbolsInReelsSourceSymbolType
- type ChgSymbolsInReelsSourceType
- type ChgSymbolsMysteryOnReelsWeightData
- type ChgSymbolsType
- type ClusterTrigger
- func (clusterTrigger *ClusterTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, ...) (bool, []*sgc7game.Result)
- func (clusterTrigger *ClusterTrigger) GetAllLinkComponents() []string
- func (clusterTrigger *ClusterTrigger) GetNextLinkComponents() []string
- func (clusterTrigger *ClusterTrigger) GetWinMulti(basicCD *BasicComponentData) int
- func (clusterTrigger *ClusterTrigger) Init(fn string, pool *GamePropertyPool) error
- func (clusterTrigger *ClusterTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (clusterTrigger *ClusterTrigger) NewComponentData() IComponentData
- func (clusterTrigger *ClusterTrigger) NewStats2(parent string) *stats2.Feature
- func (clusterTrigger *ClusterTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (clusterTrigger *ClusterTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (clusterTrigger *ClusterTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (clusterTrigger *ClusterTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type ClusterTriggerConfig
- type ClusterTriggerData
- func (clusterTriggerData *ClusterTriggerData) BuildPBComponentData() proto.Message
- func (clusterTriggerData *ClusterTriggerData) Clone() IComponentData
- func (clusterTriggerData *ClusterTriggerData) GetSymbolCodes() []int
- func (clusterTriggerData *ClusterTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (clusterTriggerData *ClusterTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (clusterTriggerData *ClusterTriggerData) SetSymbolCodes(symbolCodes []int)
- type Collector
- func (collector *Collector) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (collector *Collector) Init(fn string, pool *GamePropertyPool) error
- func (collector *Collector) InitEx(cfg any, pool *GamePropertyPool) error
- func (collector *Collector) IsNeedOnStepEndStats2() bool
- func (collector *Collector) NewComponentData() IComponentData
- func (collector *Collector) NewStats2(parent string) *stats2.Feature
- func (collector *Collector) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (collector *Collector) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (collector *Collector) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- type Collector2
- func (collector *Collector2) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (collector *Collector2) Init(fn string, pool *GamePropertyPool) error
- func (collector *Collector2) InitEx(cfg any, pool *GamePropertyPool) error
- func (collector *Collector2) InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ...) error
- func (collector *Collector2) IsNeedOnStepEndStats2() bool
- func (collector *Collector2) NewComponentData() IComponentData
- func (collector *Collector2) NewStats2(parent string) *stats2.Feature
- func (collector *Collector2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (collector *Collector2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (collector *Collector2) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (collector *Collector2) OnUpdateDataWithPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ...)
- func (collector *Collector2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type Collector2Config
- type Collector2Data
- func (collectorData *Collector2Data) BuildPBComponentData() proto.Message
- func (collectorData *Collector2Data) ChgConfigIntVal(key string, off int) int
- func (collectorData *Collector2Data) Clone() IComponentData
- func (collectorData *Collector2Data) GetOutput() int
- func (collectorData *Collector2Data) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (collectorData *Collector2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- func (collectorData *Collector2Data) SetConfigIntVal(key string, val int)
- type Collector2PS
- type CollectorConfig
- type CollectorData
- func (collectorData *CollectorData) BuildPBComponentData() proto.Message
- func (collectorData *CollectorData) Clone() IComponentData
- func (collectorData *CollectorData) GetOutput() int
- func (collectorData *CollectorData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (collectorData *CollectorData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (collectorData *CollectorData) SetConfigIntVal(key string, val int)
- type CollectorPayTrigger
- func (cpt *CollectorPayTrigger) Init(fn string, pool *GamePropertyPool) error
- func (cpt *CollectorPayTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (cpt *CollectorPayTrigger) NewComponentData() IComponentData
- func (cpt *CollectorPayTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (cpt *CollectorPayTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (cpt *CollectorPayTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type CollectorPayTriggerConfig
- type CollectorPayTriggerData
- type ComponentConfig
- type ComponentList
- type ComponentMgr
- type ComponentTrigger
- func (componentTrigger *ComponentTrigger) Init(fn string, pool *GamePropertyPool) error
- func (componentTrigger *ComponentTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (componentTrigger *ComponentTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (componentTrigger *ComponentTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ComponentTriggerConfig
- type ComponentValTrigger
- func (componentValTrigger *ComponentValTrigger) Init(fn string, pool *GamePropertyPool) error
- func (componentValTrigger *ComponentValTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (componentTrigger *ComponentValTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (componentValTrigger *ComponentValTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ComponentValTriggerConfig
- type Config
- func (cfg *Config) BuildStatsSymbolCodes(paytables *sgc7game.PayTables) error
- func (cfg *Config) GetDefaultLineData() *sgc7game.LineData
- func (cfg *Config) GetDefaultPaytables() *sgc7game.PayTables
- func (cfg *Config) GetPath(fn string, useFileMapping bool) string
- func (cfg *Config) Reset(bet int, start string, endings []string)
- type ControllerWorker
- func (controllerWorker *ControllerWorker) Init(fn string, pool *GamePropertyPool) error
- func (controllerWorker *ControllerWorker) InitEx(cfg any, pool *GamePropertyPool) error
- func (controllerWorker *ControllerWorker) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (controllerWorker *ControllerWorker) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (controllerWorker *ControllerWorker) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type ControllerWorkerConfig
- type DropDownSymbols
- func (dropDownSymbols *DropDownSymbols) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (dropDownSymbols *DropDownSymbols) Init(fn string, pool *GamePropertyPool) error
- func (dropDownSymbols *DropDownSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (dropDownSymbols *DropDownSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (dropDownSymbols *DropDownSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type DropDownSymbols2
- func (dropDownSymbols *DropDownSymbols2) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (dropDownSymbols *DropDownSymbols2) Init(fn string, pool *GamePropertyPool) error
- func (dropDownSymbols *DropDownSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
- func (dropDownSymbols *DropDownSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (dropDownSymbols *DropDownSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (dropDownSymbols *DropDownSymbols2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type DropDownSymbols2Config
- type DropDownSymbols2Type
- type DropDownSymbolsConfig
- type DropDownTropiCoolSPGrid
- func (gen *DropDownTropiCoolSPGrid) Init(fn string, pool *GamePropertyPool) error
- func (gen *DropDownTropiCoolSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *DropDownTropiCoolSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *DropDownTropiCoolSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type DropDownTropiCoolSPGridConfig
- type DropSymbols
- func (dropSymbols *DropSymbols) Init(fn string, pool *GamePropertyPool) error
- func (dropSymbols *DropSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (dropSymbols *DropSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (dropSymbols *DropSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (dropSymbols *DropSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type DropSymbolsConfig
- type EmptyFeatureLevel
- type FOData
- type FeatureBar
- func (featureBar *FeatureBar) Init(fn string, pool *GamePropertyPool) error
- func (featureBar *FeatureBar) InitEx(cfg any, pool *GamePropertyPool) error
- func (featureBar *FeatureBar) NewComponentData() IComponentData
- func (featureBar *FeatureBar) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (featureBar *FeatureBar) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (featureBar *FeatureBar) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type FeatureBar2
- func (featureBar2 *FeatureBar2) Init(fn string, pool *GamePropertyPool) error
- func (featureBar2 *FeatureBar2) InitEx(cfg any, pool *GamePropertyPool) error
- func (featureBar2 *FeatureBar2) InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ...) error
- func (featureBar2 *FeatureBar2) NewComponentData() IComponentData
- func (featureBar2 *FeatureBar2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (featureBar2 *FeatureBar2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (featureBar2 *FeatureBar2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type FeatureBar2Config
- type FeatureBar2Data
- func (featureBar2Data *FeatureBar2Data) BuildPBComponentData() proto.Message
- func (featureBar2Data *FeatureBar2Data) Clone() IComponentData
- func (featureBar2Data *FeatureBar2Data) GetStrVal(key string) (string, bool)
- func (featureBar2Data *FeatureBar2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- type FeatureBar2PS
- type FeatureBarConfig
- type FeatureBarData
- type FeatureEmitter
- func (fe *FeatureEmitter) Init(fn string, pool *GamePropertyPool) error
- func (fe *FeatureEmitter) InitEx(cfg any, pool *GamePropertyPool) error
- func (fe *FeatureEmitter) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (fe *FeatureEmitter) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (fe *FeatureEmitter) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type FeatureEmitterConfig
- type FeaturePick
- func (featurePick *FeaturePick) Init(fn string, pool *GamePropertyPool) error
- func (featurePick *FeaturePick) InitEx(cfg any, pool *GamePropertyPool) error
- func (featurePick *FeaturePick) NewComponentData() IComponentData
- func (featurePick *FeaturePick) NewStats2(parent string) *stats2.Feature
- func (featurePick *FeaturePick) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (featurePick *FeaturePick) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (featurePick *FeaturePick) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (featurePick *FeaturePick) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type FeaturePickConfig
- type FeaturePickData
- func (featurePickData *FeaturePickData) BuildPBComponentData() proto.Message
- func (featurePickData *FeaturePickData) ChgConfigIntVal(key string, off int) int
- func (featurePickData *FeaturePickData) Clone() IComponentData
- func (featurePickData *FeaturePickData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (featurePickData *FeaturePickData) SetConfigIntVal(key string, val int)
- type FixSymbols
- func (fixSymbols *FixSymbols) Init(fn string, pool *GamePropertyPool) error
- func (fixSymbols *FixSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (fixSymbols *FixSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (fixSymbols *FixSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type FixSymbolsConfig
- type FlowDownSymbols
- func (flowDownSymbols *FlowDownSymbols) Init(fn string, pool *GamePropertyPool) error
- func (flowDownSymbols *FlowDownSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (flowDownSymbols *FlowDownSymbols) NewComponentData() IComponentData
- func (flowDownSymbols *FlowDownSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (flowDownSymbols *FlowDownSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (flowDownSymbols *FlowDownSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type FlowDownSymbolsConfig
- type FlowDownSymbolsData
- func (flowDownSymbolsData *FlowDownSymbolsData) AddPos(x int, y int)
- func (flowDownSymbolsData *FlowDownSymbolsData) AddPosEx(x int, y int)
- func (flowDownSymbolsData *FlowDownSymbolsData) BuildPBComponentData() proto.Message
- func (flowDownSymbolsData *FlowDownSymbolsData) ClearPos()
- func (flowDownSymbolsData *FlowDownSymbolsData) Clone() IComponentData
- func (flowDownSymbolsData *FlowDownSymbolsData) GetPos() []int
- func (flowDownSymbolsData *FlowDownSymbolsData) HasPos(x int, y int) bool
- func (flowDownSymbolsData *FlowDownSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (flowDownSymbolsData *FlowDownSymbolsData) OnNewStep()
- type FlowDownSymbolsType
- type ForceOutcome
- type ForceOutcome2
- type ForeachSymbolData
- type FuncLoadComponentInJson
- type FuncNewComponent
- type FuncNewComponentData
- type FuncNewFeatureLevel
- type FuncNewRNG
- type FuncOnChgComponentIntVal
- type FuncOnChgedComponentIntVal
- type FuncOnEachHistoryComponent
- type FuncOnEachUsedResult
- type FuncOnSettedComponentIntVal
- type Game
- func (game *Game) BuildGameConfigData() error
- func (game *Game) CheckStake(stake *sgc7game.Stake) error
- func (game *Game) DeleteGameData(gamed sgc7game.IGameData)
- func (game *Game) Init2(cfg *Config, funcNewRNG FuncNewRNG, funcNewFeatureLevel FuncNewFeatureLevel) error
- func (game *Game) Initialize() sgc7game.IPlayerState
- func (game *Game) NewGameData(stake *sgc7game.Stake) sgc7game.IGameData
- func (game *Game) NewPlayerState() sgc7game.IPlayerState
- func (game *Game) OnAsciiGame(gameProp *GameProperty, stake *sgc7game.Stake, pr *sgc7game.PlayResult, ...) error
- func (game *Game) OnBet(plugin sgc7plugin.IPlugin, cmd string, param string, ips sgc7game.IPlayerState, ...) error
- func (game *Game) ResetConfig(cfg any)
- func (game *Game) SaveParSheet(f *excelize.File) error
- type GameParams
- type GameProperty
- func (gameProp *GameProperty) AddComponentPos(componentName string, pos []int)
- func (gameProp *GameProperty) AddComponentSymbol(componentName string, symbolCode int)
- func (gameProp *GameProperty) AddVal(prop int, val int) error
- func (gameProp *GameProperty) BuildGameParam(gp *GameParams)
- func (gameProp *GameProperty) CanTrigger(componentName string, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, ...) bool
- func (gameProp *GameProperty) ChgComponentConfigIntVal(componentConfigValName string, off int, onProc FuncOnChgComponentIntVal, ...) error
- func (gameProp *GameProperty) ClearComponentOtherScene(component string)
- func (gameProp *GameProperty) GetBet2(stake *sgc7game.Stake, bt BetType) int
- func (gameProp *GameProperty) GetBet3(stake *sgc7game.Stake, bt BetType) int
- func (gameProp *GameProperty) GetBetMul() int
- func (gameProp *GameProperty) GetComponentData(icomponent IComponent) IComponentData
- func (gameProp *GameProperty) GetComponentDataWithName(componentName string) IComponentData
- func (gameProp *GameProperty) GetComponentOtherScene(component string) *sgc7game.GameScene
- func (gameProp *GameProperty) GetComponentPos(componentName string) []int
- func (gameProp *GameProperty) GetComponentScene(component string) *sgc7game.GameScene
- func (gameProp *GameProperty) GetComponentStrVal(componentVal string) (string, error)
- func (gameProp *GameProperty) GetComponentStrVal2(component string, val string) (string, error)
- func (gameProp *GameProperty) GetComponentSymbols(componentName string) []int
- func (gameProp *GameProperty) GetComponentVal(componentVal string) (int, error)
- func (gameProp *GameProperty) GetComponentVal2(component string, val string) (int, error)
- func (gameProp *GameProperty) GetCurCallStackSymbol() int
- func (gameProp *GameProperty) GetCurComponentData(ic IComponent) IComponentData
- func (gameProp *GameProperty) GetCurComponentDataWithName(componentName string) IComponentData
- func (gameProp *GameProperty) GetGlobalComponentData(icomponent IComponent) IComponentData
- func (gameProp *GameProperty) GetGlobalComponentDataWithName(componentName string) IComponentData
- func (gameProp *GameProperty) GetGlobalScene(tag string) *sgc7game.GameScene
- func (gameProp *GameProperty) GetIntValWeights(fn string, useFileMapping bool) (*sgc7game.ValWeights2, error)
- func (gameProp *GameProperty) GetLastRespinNum(respinComponent string) int
- func (gameProp *GameProperty) GetMask(name string) ([]bool, error)
- func (gameProp *GameProperty) GetOtherScene(pr *sgc7game.PlayResult, tag string) (*sgc7game.GameScene, int)
- func (gameProp *GameProperty) GetScene(pr *sgc7game.PlayResult, tag string) (*sgc7game.GameScene, int)
- func (gameProp *GameProperty) GetStrVal(prop int) string
- func (gameProp *GameProperty) GetTagGlobalStr(tag string) string
- func (gameProp *GameProperty) GetTagInt(tag string) int
- func (gameProp *GameProperty) GetTagStr(tag string) string
- func (gameProp *GameProperty) GetVal(prop int) int
- func (gameProp *GameProperty) IsEndingRespin(componentName string) bool
- func (gameProp *GameProperty) IsInCurCallStack(componentName string) bool
- func (gameProp *GameProperty) IsRespin(componentName string) bool
- func (gameProp *GameProperty) IsStartedRespin(componentName string) bool
- func (gameProp *GameProperty) OnCallEnd(component IComponent, cd IComponentData, gp *GameParams, ...)
- func (gameProp *GameProperty) OnNewGame(stake *sgc7game.Stake, curPlugin sgc7plugin.IPlugin) error
- func (gameProp *GameProperty) OnNewStep() error
- func (gameProp *GameProperty) ProcRespin(pr *sgc7game.PlayResult, gp *GameParams)
- func (gameProp *GameProperty) Respin(pr *sgc7game.PlayResult, gp *GameParams, respinComponent string, ...)
- func (gameProp *GameProperty) RunController(award *Award, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- func (gameProp *GameProperty) SetComponentConfigIntVal(componentConfigValName string, val int, onProc FuncOnChgComponentIntVal, ...) error
- func (gameProp *GameProperty) SetComponentConfigVal(componentConfigValName string, val string) error
- func (gameProp *GameProperty) SetComponentOtherScene(component string, gs *sgc7game.GameScene)
- func (gameProp *GameProperty) SetComponentScene(component string, gs *sgc7game.GameScene)
- func (gameProp *GameProperty) SetStrVal(prop int, val string) error
- func (gameProp *GameProperty) SetVal(prop int, val int) error
- func (gameProp *GameProperty) TagGlobalScene(tag string, gs *sgc7game.GameScene)
- func (gameProp *GameProperty) TagGlobalStr(tag string, val string)
- func (gameProp *GameProperty) TagInt(tag string, val int)
- func (gameProp *GameProperty) TagOtherScene(pr *sgc7game.PlayResult, tag string, sceneIndex int)
- func (gameProp *GameProperty) TagScene(pr *sgc7game.PlayResult, tag string, sceneIndex int)
- func (gameProp *GameProperty) TagStr(tag string, val string)
- func (gameProp *GameProperty) TriggerRespin(plugin sgc7plugin.IPlugin, pr *sgc7game.PlayResult, gp *GameParams, ...) error
- func (gameProp *GameProperty) TriggerRespinWithWeights(pr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, fn string, ...) (int, error)
- func (gameProp *GameProperty) UseComponent(componentName string)
- type GamePropertyPool
- func (pool *GamePropertyPool) ChgReelsCollector(gameProp *GameProperty, name string, ps *PlayerState, betMethod int, bet int, ...) error
- func (pool *GamePropertyPool) GetComponentList(bet int) *ComponentList
- func (pool *GamePropertyPool) GetMask(name string, gameProp *GameProperty) ([]bool, error)
- func (pool *GamePropertyPool) InitPlayerState() (*PlayerState, error)
- func (pool *GamePropertyPool) InitPlayerStateOnBet(gameProp *GameProperty, plugin sgc7plugin.IPlugin, ps *PlayerState, ...) error
- func (pool *GamePropertyPool) InitStats(betMul int) error
- func (pool *GamePropertyPool) LoadIntMapping(fn string) *sgc7game.ValMapping2
- func (pool *GamePropertyPool) LoadIntWeights(fn string, useFileMapping bool) (*sgc7game.ValWeights2, error)
- func (pool *GamePropertyPool) LoadStrWeights(fn string, useFileMapping bool) (*sgc7game.ValWeights2, error)
- func (pool *GamePropertyPool) LoadSymbolWeights(fn string, headerVal string, headerWeight string, ...) (*sgc7game.ValWeights2, error)
- func (pool *GamePropertyPool) NewPlayerState() (*PlayerState, error)
- func (pool *GamePropertyPool) PushTrigger(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...) error
- func (pool *GamePropertyPool) SetMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) error
- func (pool *GamePropertyPool) SetMaskVal(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) error
- type GenGigaSymbol
- func (genGigaSymbol *GenGigaSymbol) Init(fn string, pool *GamePropertyPool) error
- func (genGigaSymbol *GenGigaSymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (genGigaSymbol *GenGigaSymbol) NewComponentData() IComponentData
- func (genGigaSymbol *GenGigaSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genGigaSymbol *GenGigaSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type GenGigaSymbolConfig
- type GenGigaSymbolData
- func (genGigaSymbolData *GenGigaSymbolData) AddPos(x int, y int)
- func (genGigaSymbolData *GenGigaSymbolData) BuildPBComponentData() proto.Message
- func (genGigaSymbolData *GenGigaSymbolData) ClearPos()
- func (genGigaSymbolData *GenGigaSymbolData) Clone() IComponentData
- func (genGigaSymbolData *GenGigaSymbolData) GetPos() []int
- func (genGigaSymbolData *GenGigaSymbolData) HasPos(x int, y int) bool
- func (genGigaSymbolData *GenGigaSymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (genGigaSymbolData *GenGigaSymbolData) OnNewStep(gameProp *GameProperty, component IComponent)
- type GenGigaSymbolType
- type GenGigaSymbols2
- func (genGigaSymbols2 *GenGigaSymbols2) Init(fn string, pool *GamePropertyPool) error
- func (genGigaSymbols2 *GenGigaSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
- func (genGigaSymbols2 *GenGigaSymbols2) NewComponentData() IComponentData
- func (genGigaSymbols2 *GenGigaSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genGigaSymbols2 *GenGigaSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type GenGigaSymbols2Config
- type GenGigaSymbols2Data
- func (genGigaSymbols2Data *GenGigaSymbols2Data) BuildPBComponentData() proto.Message
- func (genGigaSymbols2Data *GenGigaSymbols2Data) Clone() IComponentData
- func (genGigaSymbols2Data *GenGigaSymbols2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- func (genGigaSymbols2Data *GenGigaSymbols2Data) OnNewStep()
- type GenMask
- func (gm *GenMask) Init(fn string, pool *GamePropertyPool) error
- func (gm *GenMask) InitEx(cfg any, pool *GamePropertyPool) error
- func (gm *GenMask) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gm *GenMask) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (gm *GenMask) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type GenMaskConfig
- type GenMaskType
- type GenPositionCollection
- func (genPositionCollection *GenPositionCollection) Init(fn string, pool *GamePropertyPool) error
- func (genPositionCollection *GenPositionCollection) InitEx(cfg any, pool *GamePropertyPool) error
- func (genPositionCollection *GenPositionCollection) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genPositionCollection *GenPositionCollection) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (genPositionCollection *GenPositionCollection) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type GenPositionCollectionConfig
- type GenPositionCollectionCoreType
- type GenPositionCollectionSourceType
- type GenPositionCollectionWithSymbol
- func (genPositionCollection *GenPositionCollectionWithSymbol) Init(fn string, pool *GamePropertyPool) error
- func (genPositionCollection *GenPositionCollectionWithSymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (genPositionCollection *GenPositionCollectionWithSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genPositionCollection *GenPositionCollectionWithSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type GenPositionCollectionWithSymbolConfig
- type GenSPGrid
- func (gen *GenSPGrid) Init(fn string, pool *GamePropertyPool) error
- func (gen *GenSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *GenSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *GenSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type GenSPGridConfig
- type GenSymbolCollection
- func (genSymbolCollection *GenSymbolCollection) Init(fn string, pool *GamePropertyPool) error
- func (genSymbolCollection *GenSymbolCollection) InitEx(cfg any, pool *GamePropertyPool) error
- func (genSymbolCollection *GenSymbolCollection) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genSymbolCollection *GenSymbolCollection) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type GenSymbolCollectionConfig
- type GenSymbolCollectionCoreType
- type GenSymbolVals
- func (genSymbolVals *GenSymbolVals) Init(fn string, pool *GamePropertyPool) error
- func (genSymbolVals *GenSymbolVals) InitEx(cfg any, pool *GamePropertyPool) error
- func (genSymbolVals *GenSymbolVals) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genSymbolVals *GenSymbolVals) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type GenSymbolVals2
- func (genSymbolVals2 *GenSymbolVals2) Init(fn string, pool *GamePropertyPool) error
- func (genSymbolVals2 *GenSymbolVals2) InitEx(cfg any, pool *GamePropertyPool) error
- func (genSymbolVals2 *GenSymbolVals2) NewComponentData() IComponentData
- func (genSymbolVals2 *GenSymbolVals2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genSymbolVals2 *GenSymbolVals2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (genSymbolVals2 *GenSymbolVals2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type GenSymbolVals2Config
- type GenSymbolVals2CoreType
- type GenSymbolVals2Data
- func (genSymbolVals2Data *GenSymbolVals2Data) BuildPBComponentData() proto.Message
- func (genSymbolVals2Data *GenSymbolVals2Data) ChgConfigIntVal(key string, off int) int
- func (genSymbolVals2Data *GenSymbolVals2Data) Clone() IComponentData
- func (genSymbolVals2Data *GenSymbolVals2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- func (genSymbolVals2Data *GenSymbolVals2Data) OnNewStep()
- type GenSymbolVals2SrcSymbolValsType
- type GenSymbolValsConfig
- type GenSymbolValsInReels
- func (gsv *GenSymbolValsInReels) Init(fn string, pool *GamePropertyPool) error
- func (gsv *GenSymbolValsInReels) InitEx(cfg any, pool *GamePropertyPool) error
- func (gsv *GenSymbolValsInReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gsv *GenSymbolValsInReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (gsv *GenSymbolValsInReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type GenSymbolValsInReelsConfig
- type GenSymbolValsInReelsCoreType
- type GenSymbolValsInReelsSrcSymbolValsType
- type GenSymbolValsType
- type GenSymbolValsWithPos
- func (genSymbolValsWithPos *GenSymbolValsWithPos) Init(fn string, pool *GamePropertyPool) error
- func (genSymbolValsWithPos *GenSymbolValsWithPos) InitEx(cfg any, pool *GamePropertyPool) error
- func (genSymbolValsWithPos *GenSymbolValsWithPos) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genSymbolValsWithPos *GenSymbolValsWithPos) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type GenSymbolValsWithPosConfig
- type GenSymbolValsWithPosType
- type GenSymbolValsWithSymbol
- func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) Init(fn string, pool *GamePropertyPool) error
- func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) NewComponentData() IComponentData
- func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) NewStats2(parent string) *stats2.Feature
- func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- type GenSymbolValsWithSymbolConfig
- type GenSymbolValsWithSymbolData
- func (genSymbolValsWithSymbolData *GenSymbolValsWithSymbolData) BuildPBComponentData() proto.Message
- func (genSymbolValsWithSymbolData *GenSymbolValsWithSymbolData) Clone() IComponentData
- func (genSymbolValsWithSymbolData *GenSymbolValsWithSymbolData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (genSymbolValsWithSymbolData *GenSymbolValsWithSymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
- type GenSymbolValsWithSymbolType
- type GenTropiCoolSPSymbols
- func (gen *GenTropiCoolSPSymbols) Init(fn string, pool *GamePropertyPool) error
- func (gen *GenTropiCoolSPSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *GenTropiCoolSPSymbols) NewComponentData() IComponentData
- func (gen *GenTropiCoolSPSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *GenTropiCoolSPSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type GenTropiCoolSPSymbolsConfig
- type GenTropiCoolSPSymbolsData
- type GetComponentValType
- type HistoryComponentData
- type HoldAndRespinReels
- func (har *HoldAndRespinReels) Init(fn string, pool *GamePropertyPool) error
- func (har *HoldAndRespinReels) InitEx(cfg any, pool *GamePropertyPool) error
- func (har *HoldAndRespinReels) NewComponentData() IComponentData
- func (har *HoldAndRespinReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (har *HoldAndRespinReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (har *HoldAndRespinReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type HoldAndRespinReelsConfig
- type HoldAndRespinReelsData
- func (harData *HoldAndRespinReelsData) BuildPBComponentData() proto.Message
- func (harData *HoldAndRespinReelsData) Clone() IComponentData
- func (harData *HoldAndRespinReelsData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (harData *HoldAndRespinReelsData) OnNewGame(gameProp *GameProperty, component IComponent)
- type HoldAndRespinReelsType
- type HoldAndWin
- func (holdAndWin *HoldAndWin) Init(fn string, pool *GamePropertyPool) error
- func (holdAndWin *HoldAndWin) InitEx(cfg any, pool *GamePropertyPool) error
- func (holdAndWin *HoldAndWin) NewComponentData() IComponentData
- func (holdAndWin *HoldAndWin) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (holdAndWin *HoldAndWin) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (holdAndWin *HoldAndWin) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type HoldAndWinConfig
- type HoldAndWinData
- func (holdAndWinData *HoldAndWinData) AddPos(x int, y int)
- func (holdAndWinData *HoldAndWinData) AddPosEx(x int, y int)
- func (holdAndWinData *HoldAndWinData) BuildPBComponentData() proto.Message
- func (holdAndWinData *HoldAndWinData) ClearPos()
- func (holdAndWinData *HoldAndWinData) Clone() IComponentData
- func (holdAndWinData *HoldAndWinData) GetPos() []int
- func (holdAndWinData *HoldAndWinData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (holdAndWinData *HoldAndWinData) HasPos(x int, y int) bool
- func (holdAndWinData *HoldAndWinData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (holdAndWinData *HoldAndWinData) OnNewStep()
- type HoldAndWinType
- type IComponent
- func NewAddSymbols(name string) IComponent
- func NewAdjacentPayTrigger(name string) IComponent
- func NewAlignTropiCoolSPGrid(name string) IComponent
- func NewBasicReels(name string) IComponent
- func NewBasicReels2(name string) IComponent
- func NewBomb(name string) IComponent
- func NewBurstSymbols(name string) IComponent
- func NewCPCore(name string) IComponent
- func NewCalculator(name string) IComponent
- func NewCascadingRegulator(name string) IComponent
- func NewCatchSymbols(name string) IComponent
- func NewCheckSymbolVals(name string) IComponent
- func NewCheckVal(name string) IComponent
- func NewChgSymbol(name string) IComponent
- func NewChgSymbolVals(name string) IComponent
- func NewChgSymbols(name string) IComponent
- func NewChgSymbols2(name string) IComponent
- func NewChgSymbolsInReels(name string) IComponent
- func NewClusterTrigger(name string) IComponent
- func NewCollector(name string) IComponent
- func NewCollector2(name string) IComponent
- func NewCollectorPayTrigger(name string) IComponent
- func NewComponentTrigger(name string) IComponent
- func NewComponentValTrigger(name string) IComponent
- func NewControllerWorker(name string) IComponent
- func NewDropDownSymbols(name string) IComponent
- func NewDropDownSymbols2(name string) IComponent
- func NewDropDownTropiCoolSPGrid(name string) IComponent
- func NewDropSymbols(name string) IComponent
- func NewFeatureBar(name string) IComponent
- func NewFeatureBar2(name string) IComponent
- func NewFeatureEmitter(name string) IComponent
- func NewFeaturePick(name string) IComponent
- func NewFixSymbols(name string) IComponent
- func NewFlowDownSymbols(name string) IComponent
- func NewGenGigaSymbol(name string) IComponent
- func NewGenGigaSymbols2(name string) IComponent
- func NewGenMask(name string) IComponent
- func NewGenPositionCollection(name string) IComponent
- func NewGenPositionCollectionWithSymbol(name string) IComponent
- func NewGenSPGrid(name string) IComponent
- func NewGenSymbolCollection(name string) IComponent
- func NewGenSymbolVals(name string) IComponent
- func NewGenSymbolVals2(name string) IComponent
- func NewGenSymbolValsInReels(name string) IComponent
- func NewGenSymbolValsWithPos(name string) IComponent
- func NewGenSymbolValsWithSymbol(name string) IComponent
- func NewGenTropiCoolSPSymbols(name string) IComponent
- func NewHoldAndRespinReels(name string) IComponent
- func NewHoldAndWin(name string) IComponent
- func NewInitTropiCoolSPGrid(name string) IComponent
- func NewIntValMapping(name string) IComponent
- func NewJackpot(name string) IComponent
- func NewLinesTrigger(name string) IComponent
- func NewMask(name string) IComponent
- func NewMaskBranch(name string) IComponent
- func NewMergePositionCollection(name string) IComponent
- func NewMergeSPGrid(name string) IComponent
- func NewMergeSymbol(name string) IComponent
- func NewMoveReel(name string) IComponent
- func NewMoveSymbol(name string) IComponent
- func NewMoveSymbols2(name string) IComponent
- func NewMultiRespin(name string) IComponent
- func NewMultiWeightAwards(name string) IComponent
- func NewOverlaySymbol(name string) IComponent
- func NewPiggyBank(name string) IComponent
- func NewPositionCollection(name string) IComponent
- func NewQueueBranch(name string) IComponent
- func NewRandomMoveSymbols(name string) IComponent
- func NewReRollReel(name string) IComponent
- func NewRebuildReelIndex(name string) IComponent
- func NewRebuildSymbols(name string) IComponent
- func NewReelModifier(name string) IComponent
- func NewReelTrigger(name string) IComponent
- func NewReelsCollector(name string) IComponent
- func NewRefillSymbols(name string) IComponent
- func NewRefillSymbols2(name string) IComponent
- func NewRefillTropiCoolSPGrid(name string) IComponent
- func NewRemoveSymbols(name string) IComponent
- func NewReplaceReel(name string) IComponent
- func NewReplaceReelWithMask(name string) IComponent
- func NewReplaceSymbol(name string) IComponent
- func NewReplaceSymbolGroup(name string) IComponent
- func NewRespin(name string) IComponent
- func NewRollNumber(name string) IComponent
- func NewRollSymbol(name string) IComponent
- func NewScatterTrigger(name string) IComponent
- func NewStringValMapping(name string) IComponent
- func NewSumSymbolVals(name string) IComponent
- func NewSymbolCollection2(name string) IComponent
- func NewSymbolExpander(name string) IComponent
- func NewSymbolModifier(name string) IComponent
- func NewSymbolMulti(name string) IComponent
- func NewSymbolVal(name string) IComponent
- func NewSymbolVal2(name string) IComponent
- func NewSymbolValWins(name string) IComponent
- func NewSymbolValsSP(name string) IComponent
- func NewTreasureChest(name string) IComponent
- func NewTropiCoolExchange(name string) IComponent
- func NewTropiCoolSPBonus(name string) IComponent
- func NewWaysTrigger(name string) IComponent
- func NewWeightBranch(name string) IComponent
- func NewWeightReels(name string) IComponent
- func NewWeightReels2(name string) IComponent
- func NewWinResultLimiter(name string) IComponent
- func NewWinResultModifier(name string) IComponent
- func NewWinResultModifierEx(name string) IComponent
- func NewWinResultMulti(name string) IComponent
- type IComponentConfig
- type IComponentData
- type IComponentPS
- type IFeatureLevel
- type IRNG
- type InitTropiCoolSPGrid
- func (gen *InitTropiCoolSPGrid) Init(fn string, pool *GamePropertyPool) error
- func (gen *InitTropiCoolSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *InitTropiCoolSPGrid) NewComponentData() IComponentData
- func (gen *InitTropiCoolSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *InitTropiCoolSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type InitTropiCoolSPGridConfig
- type InitTropiCoolSPGridData
- type IntValMapping
- func (intValMapping *IntValMapping) Init(fn string, pool *GamePropertyPool) error
- func (intValMapping *IntValMapping) InitEx(cfg any, pool *GamePropertyPool) error
- func (intValMapping *IntValMapping) NewComponentData() IComponentData
- func (intValMapping *IntValMapping) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (intValMapping *IntValMapping) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (intValMapping *IntValMapping) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type IntValMappingConfig
- type IntValMappingData
- type Jackpot
- func (jackpot *Jackpot) GetWinMulti(basicCD *BasicComponentData) int
- func (jackpot *Jackpot) GetWins(basicCD *BasicComponentData) int
- func (jackpot *Jackpot) Init(fn string, pool *GamePropertyPool) error
- func (jackpot *Jackpot) InitEx(cfg any, pool *GamePropertyPool) error
- func (jackpot *Jackpot) NewComponentData() IComponentData
- func (jackpot *Jackpot) NewStats2(parent string) *stats2.Feature
- func (jackpot *Jackpot) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (jackpot *Jackpot) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (jackpot *Jackpot) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (jackpot *Jackpot) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type JackpotConfig
- type JackpotData
- func (jackpotData *JackpotData) BuildPBComponentData() proto.Message
- func (jackpotData *JackpotData) Clone() IComponentData
- func (jackpotData *JackpotData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (jackpotData *JackpotData) OnNewGame(gameProp *GameProperty, component IComponent)
- type JsonMgr
- type LinesTrigger
- func (linesTrigger *LinesTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, ...) (bool, []*sgc7game.Result)
- func (linesTrigger *LinesTrigger) GetAllLinkComponents() []string
- func (linesTrigger *LinesTrigger) GetNextLinkComponents() []string
- func (linesTrigger *LinesTrigger) GetWinMulti(basicCD *BasicComponentData) int
- func (linesTrigger *LinesTrigger) Init(fn string, pool *GamePropertyPool) error
- func (linesTrigger *LinesTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (linesTrigger *LinesTrigger) NewComponentData() IComponentData
- func (linesTrigger *LinesTrigger) NewStats2(parent string) *stats2.Feature
- func (linesTrigger *LinesTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (linesTrigger *LinesTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (linesTrigger *LinesTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (linesTrigger *LinesTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type LinesTriggerConfig
- type LinesTriggerData
- func (linesTriggerData *LinesTriggerData) BuildPBComponentData() proto.Message
- func (linesTriggerData *LinesTriggerData) Clone() IComponentData
- func (linesTriggerData *LinesTriggerData) GetSymbolCodes() []int
- func (linesTriggerData *LinesTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (linesTriggerData *LinesTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (linesTriggerData *LinesTriggerData) SetSymbolCodes(symbolCodes []int)
- type Mask
- func (mask *Mask) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (mask *Mask) Init(fn string, pool *GamePropertyPool) error
- func (mask *Mask) InitEx(cfg any, pool *GamePropertyPool) error
- func (mask *Mask) IsMask() bool
- func (mask *Mask) NewComponentData() IComponentData
- func (mask *Mask) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (mask *Mask) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (mask *Mask) ProcMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...)
- func (mask *Mask) SetMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) error
- func (mask *Mask) SetMaskOnlyTrue(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) error
- func (mask *Mask) SetMaskVal(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, ...) error
- type MaskBranch
- func (maskBranch *MaskBranch) Init(fn string, pool *GamePropertyPool) error
- func (maskBranch *MaskBranch) InitEx(cfg any, pool *GamePropertyPool) error
- func (maskBranch *MaskBranch) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (maskBranch *MaskBranch) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type MaskBranchConfig
- type MaskBranchNode
- type MaskConfig
- type MaskData
- func (maskData *MaskData) BuildPBComponentData() proto.Message
- func (maskData *MaskData) ChgMask(curMask int, val bool) bool
- func (maskData *MaskData) Clone() IComponentData
- func (maskData *MaskData) GetMask() []bool
- func (maskData *MaskData) IsFull() bool
- func (maskData *MaskData) OnNewGame(gameProp *GameProperty, component IComponent)
- type MergePositionCollection
- func (mergePositionCollection *MergePositionCollection) GetAllLinkComponents() []string
- func (mergePositionCollection *MergePositionCollection) Init(fn string, pool *GamePropertyPool) error
- func (mergePositionCollection *MergePositionCollection) InitEx(cfg any, pool *GamePropertyPool) error
- func (mergePositionCollection *MergePositionCollection) NewComponentData() IComponentData
- func (mergePositionCollection *MergePositionCollection) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (mergePositionCollection *MergePositionCollection) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type MergePositionCollectionConfig
- type MergePositionCollectionData
- func (mergePositionCollectionData *MergePositionCollectionData) AddPos(x int, y int)
- func (mergePositionCollectionData *MergePositionCollectionData) BuildPBComponentData() proto.Message
- func (mergePositionCollectionData *MergePositionCollectionData) ClearPos()
- func (mergePositionCollectionData *MergePositionCollectionData) Clone() IComponentData
- func (mergePositionCollectionData *MergePositionCollectionData) GetPos() []int
- func (mergePositionCollectionData *MergePositionCollectionData) HasPos(x int, y int) bool
- func (mergePositionCollectionData *MergePositionCollectionData) OnNewGame(gameProp *GameProperty, component IComponent)
- type MergeSPGrid
- func (gen *MergeSPGrid) Init(fn string, pool *GamePropertyPool) error
- func (gen *MergeSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *MergeSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *MergeSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (gen *MergeSPGrid) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type MergeSPGridConfig
- type MergeSPGridCore
- type MergeSymbol
- func (mergeSymbol *MergeSymbol) Init(fn string, pool *GamePropertyPool) error
- func (mergeSymbol *MergeSymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (mergeSymbol *MergeSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (mergeSymbol *MergeSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type MergeSymbolConfig
- type MoveData
- type MoveReel
- func (moveReel *MoveReel) Init(fn string, pool *GamePropertyPool) error
- func (moveReel *MoveReel) InitEx(cfg any, pool *GamePropertyPool) error
- func (moveReel *MoveReel) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (moveReel *MoveReel) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type MoveReelConfig
- type MoveSymbol
- func (moveSymbol *MoveSymbol) Init(fn string, pool *GamePropertyPool) error
- func (moveSymbol *MoveSymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (moveSymbol *MoveSymbol) NewComponentData() IComponentData
- func (moveSymbol *MoveSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (moveSymbol *MoveSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type MoveSymbolConfig
- type MoveSymbolData
- func (moveSymbolData *MoveSymbolData) AddPos(x int, y int)
- func (moveSymbolData *MoveSymbolData) AddPosEx(x int, y int)
- func (moveSymbolData *MoveSymbolData) BuildPBComponentData() proto.Message
- func (moveSymbolData *MoveSymbolData) ClearPos()
- func (moveSymbolData *MoveSymbolData) Clone() IComponentData
- func (moveSymbolData *MoveSymbolData) GetPos() []int
- func (moveSymbolData *MoveSymbolData) HasPos(x int, y int) bool
- func (moveSymbolData *MoveSymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (moveSymbolData *MoveSymbolData) OnNewStep()
- type MoveSymbols2
- func (moveSymbol2 *MoveSymbols2) Init(fn string, pool *GamePropertyPool) error
- func (moveSymbol2 *MoveSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
- func (moveSymbol2 *MoveSymbols2) NewComponentData() IComponentData
- func (moveSymbol2 *MoveSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (moveSymbol2 *MoveSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (moveSymbol2 *MoveSymbols2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type MoveSymbols2Config
- type MoveSymbols2Data
- func (moveSymbols2Data *MoveSymbols2Data) AddPos(x int, y int)
- func (moveSymbols2Data *MoveSymbols2Data) AddPosEx(x int, y int)
- func (moveSymbols2Data *MoveSymbols2Data) BuildPBComponentData() proto.Message
- func (moveSymbols2Data *MoveSymbols2Data) ClearPos()
- func (moveSymbols2Data *MoveSymbols2Data) Clone() IComponentData
- func (moveSymbols2Data *MoveSymbols2Data) GetPos() []int
- func (moveSymbols2Data *MoveSymbols2Data) HasPos(x int, y int) bool
- func (moveSymbols2Data *MoveSymbols2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- func (moveSymbols2Data *MoveSymbols2Data) OnNewStep()
- type MoveSymbols2Type
- type MultiRespin
- func (multiRespin *MultiRespin) Init(fn string, pool *GamePropertyPool) error
- func (multiRespin *MultiRespin) InitEx(cfg any, pool *GamePropertyPool) error
- func (multiRespin *MultiRespin) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (multiRespin *MultiRespin) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type MultiRespinConfig
- type MultiWeightAwards
- func (multiWeightAwards *MultiWeightAwards) Init(fn string, pool *GamePropertyPool) error
- func (multiWeightAwards *MultiWeightAwards) InitEx(cfg any, pool *GamePropertyPool) error
- func (multiWeightAwards *MultiWeightAwards) NewComponentData() IComponentData
- func (multiWeightAwards *MultiWeightAwards) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (multiWeightAwards *MultiWeightAwards) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type MultiWeightAwardsConfig
- type MultiWeightAwardsData
- type MultiWeightAwardsNode
- type OperateType
- type OtherSceneFeature
- type OtherSceneFeatureConfig
- type OtherSceneMultiType
- type OverlaySymbol
- func (overlaySymbol *OverlaySymbol) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (overlaySymbol *OverlaySymbol) Init(fn string, pool *GamePropertyPool) error
- func (overlaySymbol *OverlaySymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (overlaySymbol *OverlaySymbol) NewComponentData() IComponentData
- func (overlaySymbol *OverlaySymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (overlaySymbol *OverlaySymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type OverlaySymbolConfig
- type OverlaySymbolData
- type PiggyBank
- func (piggyBank *PiggyBank) GetWinMulti(basicCD *BasicComponentData) int
- func (piggyBank *PiggyBank) Init(fn string, pool *GamePropertyPool) error
- func (piggyBank *PiggyBank) InitEx(cfg any, pool *GamePropertyPool) error
- func (piggyBank *PiggyBank) NewComponentData() IComponentData
- func (piggyBank *PiggyBank) NewStats2(parent string) *stats2.Feature
- func (piggyBank *PiggyBank) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (piggyBank *PiggyBank) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (piggyBank *PiggyBank) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- type PiggyBankConfig
- type PiggyBankData
- func (piggyBankData *PiggyBankData) BuildPBComponentData() proto.Message
- func (piggyBankData *PiggyBankData) Clone() IComponentData
- func (piggyBankData *PiggyBankData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (piggyBankData *PiggyBankData) OnNewGame(gameProp *GameProperty, component IComponent)
- type PiggyBankType
- type PlayerState
- func (ps *PlayerState) Clone() sgc7game.IPlayerState
- func (ps *PlayerState) GetBetMethodPub(betMethod int) *BetMethodPS
- func (ps *PlayerState) GetCurGameMod() string
- func (ps *PlayerState) GetPrivate() any
- func (ps *PlayerState) GetPrivateJson() string
- func (ps *PlayerState) GetPublic() any
- func (ps *PlayerState) GetPublicJson() string
- func (ps *PlayerState) OnOutput()
- func (ps *PlayerState) Rebuild()
- func (ps *PlayerState) SetCurGameMod(gamemod string)
- func (ps *PlayerState) SetPrivate(pri any) error
- func (ps *PlayerState) SetPrivateJson(pri string) error
- func (ps *PlayerState) SetPublic(pub any) error
- func (ps *PlayerState) SetPublicJson(pub string) error
- type PosComponentData
- type PosData
- func (pd *PosData) Add(x, y int)
- func (pd *PosData) Clear()
- func (pd *PosData) Del(i int)
- func (pd *PosData) Get(i int) (int, int)
- func (pd *PosData) Has(x, y int) bool
- func (pd *PosData) Index(x, y int) int
- func (pd *PosData) IsEmpty() bool
- func (pd *PosData) Len() int
- func (pd *PosData) SetPos(pos []int)
- type PosPool
- type PositionCollection
- func (positionCollection *PositionCollection) AddPos(icd IComponentData, x int, y int)
- func (positionCollection *PositionCollection) ClearData(icd IComponentData, bForceNow bool)
- func (positionCollection *PositionCollection) GetAllLinkComponents() []string
- func (positionCollection *PositionCollection) GetChildLinkComponents() []string
- func (positionCollection *PositionCollection) Init(fn string, pool *GamePropertyPool) error
- func (positionCollection *PositionCollection) InitEx(cfg any, pool *GamePropertyPool) error
- func (positionCollection *PositionCollection) IsForeach() bool
- func (positionCollection *PositionCollection) NewComponentData() IComponentData
- func (positionCollection *PositionCollection) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (positionCollection *PositionCollection) OnGameInited(components *ComponentList) error
- func (positionCollection *PositionCollection) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type PositionCollectionConfig
- type PositionCollectionData
- func (positionCollectionData *PositionCollectionData) AddPos(x int, y int)
- func (positionCollectionData *PositionCollectionData) BuildPBComponentData() proto.Message
- func (positionCollectionData *PositionCollectionData) ClearPos()
- func (positionCollectionData *PositionCollectionData) Clone() IComponentData
- func (positionCollectionData *PositionCollectionData) GetPos() []int
- func (positionCollectionData *PositionCollectionData) HasPos(x int, y int) bool
- func (positionCollectionData *PositionCollectionData) OnNewGame(gameProp *GameProperty, component IComponent)
- type PositionCollectionType
- type QueueBranch
- func (queueBranch *QueueBranch) GetAllLinkComponents() []string
- func (queueBranch *QueueBranch) GetNextLinkComponents() []string
- func (queueBranch *QueueBranch) Init(fn string, pool *GamePropertyPool) error
- func (queueBranch *QueueBranch) InitEx(cfg any, pool *GamePropertyPool) error
- func (queueBranch *QueueBranch) NewComponentData() IComponentData
- func (queueBranch *QueueBranch) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (queueBranch *QueueBranch) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type QueueBranchConfig
- type QueueBranchData
- func (queueBranchData *QueueBranchData) BuildPBComponentData() proto.Message
- func (queueBranchData *QueueBranchData) ChgConfigIntVal(key string, off int) int
- func (queueBranchData *QueueBranchData) Clone() IComponentData
- func (queueBranchData *QueueBranchData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (queueBranchData *QueueBranchData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (queueBranchData *QueueBranchData) SetConfigIntVal(key string, val int)
- type RTPConfig
- type RTPHitRateFeature
- type RTPSymbolFeature
- type RTPSymbolModule
- type RandomMoveSymbols
- func (randomMoveSymbols *RandomMoveSymbols) Init(fn string, pool *GamePropertyPool) error
- func (randomMoveSymbols *RandomMoveSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (moveSymbol *RandomMoveSymbols) IsNeedOnStepEndStats2() bool
- func (moveSymbol *RandomMoveSymbols) NewComponentData() IComponentData
- func (moveSymbol *RandomMoveSymbols) NewStats2(parent string) *stats2.Feature
- func (moveSymbol *RandomMoveSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (randomMoveSymbols *RandomMoveSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (moveSymbol *RandomMoveSymbols) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (randomMoveSymbols *RandomMoveSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type RandomMoveSymbolsConfig
- type RandomMoveSymbolsData
- func (randomMoveSymbolsData *RandomMoveSymbolsData) AddPos(x int, y int)
- func (randomMoveSymbolsData *RandomMoveSymbolsData) AddPosEx(x int, y int)
- func (randomMoveSymbolsData *RandomMoveSymbolsData) BuildPBComponentData() proto.Message
- func (randomMoveSymbolsData *RandomMoveSymbolsData) ClearPos()
- func (randomMoveSymbolsData *RandomMoveSymbolsData) Clone() IComponentData
- func (randomMoveSymbolsData *RandomMoveSymbolsData) GetPos() []int
- func (randomMoveSymbolsData *RandomMoveSymbolsData) HasPos(x int, y int) bool
- func (randomMoveSymbolsData *RandomMoveSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (randomMoveSymbolsData *RandomMoveSymbolsData) OnNewStep()
- type RandomMoveSymbolsType
- type ReRollReel
- func (reRollReel *ReRollReel) Init(fn string, pool *GamePropertyPool) error
- func (reRollReel *ReRollReel) InitEx(cfg any, pool *GamePropertyPool) error
- func (reRollReel *ReRollReel) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (reRollReel *ReRollReel) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ReRollReelConfig
- type RebuildReelIndex
- func (rebuildReelIndex *RebuildReelIndex) Init(fn string, pool *GamePropertyPool) error
- func (rebuildReelIndex *RebuildReelIndex) InitEx(cfg any, pool *GamePropertyPool) error
- func (rebuildReelIndex *RebuildReelIndex) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (rebuildReelIndex *RebuildReelIndex) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type RebuildReelIndexConfig
- type RebuildReelIndexType
- type RebuildSymbols
- func (rebuildSymbols *RebuildSymbols) Init(fn string, pool *GamePropertyPool) error
- func (rebuildSymbols *RebuildSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (rebuildSymbols *RebuildSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (rebuildSymbols *RebuildSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type RebuildSymbolsConfig
- type RebuildSymbolsType
- type ReelModifier
- func (reelModifier *ReelModifier) Init(fn string, pool *GamePropertyPool) error
- func (reelModifier *ReelModifier) InitEx(cfg any, pool *GamePropertyPool) error
- func (reelModifier *ReelModifier) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (reelModifier *ReelModifier) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ReelModifierConfig
- type ReelTrigger
- func (reelTrigger *ReelTrigger) GetAllLinkComponents() []string
- func (reelTrigger *ReelTrigger) GetNextLinkComponents() []string
- func (reelTrigger *ReelTrigger) Init(fn string, pool *GamePropertyPool) error
- func (reelTrigger *ReelTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (reelTrigger *ReelTrigger) NewComponentData() IComponentData
- func (reelTrigger *ReelTrigger) NewStats2(parent string) *stats2.Feature
- func (reelTrigger *ReelTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (reelTrigger *ReelTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (reelTrigger *ReelTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- type ReelTriggerConfig
- type ReelTriggerData
- func (reelTriggerData *ReelTriggerData) BuildPBComponentData() proto.Message
- func (reelTriggerData *ReelTriggerData) Clone() IComponentData
- func (reelTriggerData *ReelTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (reelTriggerData *ReelTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
- type ReelTriggerType
- type ReelsCollector
- func (reelsCollector *ReelsCollector) ChgReelsCollector(icd IComponentData, ps *PlayerState, betMethod int, bet int, reelsData []int)
- func (reelsCollector *ReelsCollector) Init(fn string, pool *GamePropertyPool) error
- func (reelsCollector *ReelsCollector) InitEx(cfg any, pool *GamePropertyPool) error
- func (reelsCollector *ReelsCollector) InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ...) error
- func (reelsCollector *ReelsCollector) NewComponentData() IComponentData
- func (reelsCollector *ReelsCollector) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (reelsCollector *ReelsCollector) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (reelsCollector *ReelsCollector) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type ReelsCollectorConfig
- type ReelsCollectorData
- func (reelsCollectorData *ReelsCollectorData) BuildPBComponentData() proto.Message
- func (reelsCollectorData *ReelsCollectorData) ChgReelsCollector(reelsData []int)
- func (reelsCollectorData *ReelsCollectorData) Clone() IComponentData
- func (reelsCollectorData *ReelsCollectorData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (reelsCollectorData *ReelsCollectorData) OnNewGame(gameProp *GameProperty, component IComponent)
- type ReelsCollectorPS
- type ReelsCollectorTriggerType
- type RefillSymbols
- func (refillSymbols *RefillSymbols) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (refillSymbols *RefillSymbols) Init(fn string, pool *GamePropertyPool) error
- func (refillSymbols *RefillSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (refillSymbols *RefillSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (refillSymbols *RefillSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type RefillSymbols2
- func (refillSymbols2 *RefillSymbols2) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (refillSymbols2 *RefillSymbols2) Init(fn string, pool *GamePropertyPool) error
- func (refillSymbols2 *RefillSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
- func (refillSymbols2 *RefillSymbols2) NewComponentData() IComponentData
- func (refillSymbols2 *RefillSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (refillSymbols2 *RefillSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type RefillSymbols2Config
- type RefillSymbols2Data
- func (rs2d *RefillSymbols2Data) BuildPBComponentData() proto.Message
- func (rs2d *RefillSymbols2Data) ChgConfigIntVal(key string, off int) int
- func (rs2d *RefillSymbols2Data) Clone() IComponentData
- func (rs2d *RefillSymbols2Data) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (rs2d *RefillSymbols2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- type RefillSymbolsConfig
- type RefillTropiCoolSPGrid
- func (gen *RefillTropiCoolSPGrid) Init(fn string, pool *GamePropertyPool) error
- func (gen *RefillTropiCoolSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *RefillTropiCoolSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *RefillTropiCoolSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type RefillTropiCoolSPGridConfig
- type RemoveSymbols
- func (removeSymbols *RemoveSymbols) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (removeSymbols *RemoveSymbols) GetAllLinkComponents() []string
- func (removeSymbols *RemoveSymbols) GetNextLinkComponents() []string
- func (removeSymbols *RemoveSymbols) Init(fn string, pool *GamePropertyPool) error
- func (removeSymbols *RemoveSymbols) InitEx(cfg any, pool *GamePropertyPool) error
- func (removeSymbols *RemoveSymbols) NewComponentData() IComponentData
- func (removeSymbols *RemoveSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (removeSymbols *RemoveSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (removeSymbols *RemoveSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type RemoveSymbolsConfig
- type RemoveSymbolsData
- func (removeSymbolsData *RemoveSymbolsData) BuildPBComponentData() proto.Message
- func (removeSymbolsData *RemoveSymbolsData) Clone() IComponentData
- func (removeSymbolsData *RemoveSymbolsData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (removeSymbolsData *RemoveSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
- type RemoveSymbolsType
- type ReplaceReel
- func (replaceReel *ReplaceReel) Init(fn string, pool *GamePropertyPool) error
- func (replaceReel *ReplaceReel) InitEx(cfg any, pool *GamePropertyPool) error
- func (replaceReel *ReplaceReel) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (replaceReel *ReplaceReel) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ReplaceReelConfig
- type ReplaceReelWithMask
- func (replaceReelWithMask *ReplaceReelWithMask) Init(fn string, pool *GamePropertyPool) error
- func (replaceReelWithMask *ReplaceReelWithMask) InitEx(cfg any, pool *GamePropertyPool) error
- func (replaceReel *ReplaceReelWithMask) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (replaceReelWithMask *ReplaceReelWithMask) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ReplaceReelWithMaskConfig
- type ReplaceSymbol
- func (replaceSymbol *ReplaceSymbol) Init(fn string, pool *GamePropertyPool) error
- func (replaceSymbol *ReplaceSymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (replaceSymbol *ReplaceSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (replaceSymbol *ReplaceSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ReplaceSymbolConfig
- type ReplaceSymbolGroup
- func (replaceSymbolGroup *ReplaceSymbolGroup) Init(fn string, pool *GamePropertyPool) error
- func (replaceSymbolGroup *ReplaceSymbolGroup) InitEx(cfg any, pool *GamePropertyPool) error
- func (replaceSymbolGroup *ReplaceSymbolGroup) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (replaceSymbolGroup *ReplaceSymbolGroup) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type ReplaceSymbolGroupConfig
- type Respin
- func (respin *Respin) ClearData(icd IComponentData, bForceNow bool)
- func (respin *Respin) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, ...)
- func (respin *Respin) GetAllLinkComponents() []string
- func (respin *Respin) GetChildLinkComponents() []string
- func (respin *Respin) Init(fn string, pool *GamePropertyPool) error
- func (respin *Respin) InitEx(cfg any, pool *GamePropertyPool) error
- func (respin *Respin) IsRespin() bool
- func (respin *Respin) NewComponentData() IComponentData
- func (respin *Respin) NewStats2(parent string) *stats2.Feature
- func (respin *Respin) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (respin *Respin) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (respin *Respin) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (respin *Respin) ProcRespinOnStepEnd(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type RespinConfig
- type RespinData
- func (respinData *RespinData) AddRespinTimes(num int)
- func (respinData *RespinData) AddTriggerRespinAward(award *Award)
- func (respinData *RespinData) BuildPBComponentData() proto.Message
- func (respinData *RespinData) ChgConfigIntVal(key string, off int) int
- func (respinData *RespinData) Clone() IComponentData
- func (respinData *RespinData) GetCurRespinNum() int
- func (respinData *RespinData) GetLastRespinNum() int
- func (respinData *RespinData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (respinData *RespinData) IsRespinEnding() bool
- func (respinData *RespinData) IsRespinStarted() bool
- func (respinData *RespinData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (respinData *RespinData) PushTriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- func (respinData *RespinData) ResetRespinTimes(num int)
- func (respinData *RespinData) SetConfigIntVal(key string, val int)
- func (respinData *RespinData) TriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type RespinDataCmdParam
- type RespinDataConfig
- type RespinLevelConfig
- type RngData
- type RngLib
- type RollNumber
- func (rollNumber *RollNumber) Init(fn string, pool *GamePropertyPool) error
- func (rollNumber *RollNumber) InitEx(cfg any, pool *GamePropertyPool) error
- func (rollNumber *RollNumber) NewComponentData() IComponentData
- func (rollNumber *RollNumber) NewStats2(parent string) *stats2.Feature
- func (rollNumber *RollNumber) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (rollNumber *RollNumber) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (rollNumber *RollNumber) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (rollNumber *RollNumber) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type RollNumberConfig
- type RollNumberData
- func (rollNumberData *RollNumberData) BuildPBComponentData() proto.Message
- func (rollNumberData *RollNumberData) ChgConfigIntVal(key string, off int) int
- func (rollNumberData *RollNumberData) Clone() IComponentData
- func (rollNumberData *RollNumberData) GetOutput() int
- func (rollNumberData *RollNumberData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (rollNumberData *RollNumberData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (rollNumberData *RollNumberData) SetConfigIntVal(key string, val int)
- type RollSymbol
- func (rollSymbol *RollSymbol) Init(fn string, pool *GamePropertyPool) error
- func (rollSymbol *RollSymbol) InitEx(cfg any, pool *GamePropertyPool) error
- func (rollSymbol *RollSymbol) NewComponentData() IComponentData
- func (rollSymbol *RollSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (rollSymbol *RollSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type RollSymbolConfig
- type RollSymbolData
- func (rollSymbolData *RollSymbolData) BuildPBComponentData() proto.Message
- func (rollSymbolData *RollSymbolData) Clone() IComponentData
- func (rollSymbolData *RollSymbolData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (rollSymbolData *RollSymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
- type SPCNode
- func (node *SPCNode) AddChild(child *SPCNode)
- func (node *SPCNode) AddNormal(componentName string)
- func (node *SPCNode) CountComponentNum() int
- func (node *SPCNode) CountDeep() int
- func (node *SPCNode) CountParentNum() int
- func (node *SPCNode) Format()
- func (node *SPCNode) GetComponents() []string
- func (node *SPCNode) GetParent(component string) string
- func (node *SPCNode) IsChildren(componentName string) bool
- func (node *SPCNode) IsIn(componentName string) bool
- func (node *SPCNode) IsInChildren(componentName string) bool
- func (node *SPCNode) IsInNormal(componentName string) bool
- type SPGridStack
- type ScatterTrigger
- func (scatterTrigger *ScatterTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, ...) (bool, []*sgc7game.Result)
- func (scatterTrigger *ScatterTrigger) GetAllLinkComponents() []string
- func (scatterTrigger *ScatterTrigger) GetHeight(basicCD *BasicComponentData) int
- func (scatterTrigger *ScatterTrigger) GetNextLinkComponents() []string
- func (scatterTrigger *ScatterTrigger) GetWinMulti(basicCD *BasicComponentData) int
- func (scatterTrigger *ScatterTrigger) Init(fn string, pool *GamePropertyPool) error
- func (scatterTrigger *ScatterTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (scatterTrigger *ScatterTrigger) NewComponentData() IComponentData
- func (scatterTrigger *ScatterTrigger) NewStats2(parent string) *stats2.Feature
- func (scatterTrigger *ScatterTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (scatterTrigger *ScatterTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (scatterTrigger *ScatterTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (scatterTrigger *ScatterTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type ScatterTriggerConfig
- type ScatterTriggerData
- func (scatterTriggerData *ScatterTriggerData) BuildPBComponentData() proto.Message
- func (scatterTriggerData *ScatterTriggerData) Clone() IComponentData
- func (scatterTriggerData *ScatterTriggerData) GetSymbolCodes() []int
- func (scatterTriggerData *ScatterTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (scatterTriggerData *ScatterTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (scatterTriggerData *ScatterTriggerData) SetSymbolCodes(symbolCodes []int)
- type SceneStack
- func (stack *SceneStack) GetPreTopScene(curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *SceneStackData
- func (stack *SceneStack) GetPreTopSceneEx(curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *sgc7game.GameScene
- func (stack *SceneStack) GetTargetScene3(gameProp *GameProperty, basicCfg *BasicComponentConfig, si int, ...) *sgc7game.GameScene
- func (stack *SceneStack) GetTopSPGridEx(spgrid string, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *sgc7game.GameScene
- func (stack *SceneStack) GetTopScene(curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *SceneStackData
- func (stack *SceneStack) GetTopSceneEx(curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *sgc7game.GameScene
- func (stack *SceneStack) Has(scene string) bool
- func (stack *SceneStack) InsertPreScene(scene string, gs *sgc7game.GameScene)
- func (stack *SceneStack) Pop() *SceneStackData
- func (stack *SceneStack) PopTo(scene string)
- func (stack *SceneStack) Push(scene string, gs *sgc7game.GameScene)
- func (stack *SceneStack) TruncateTo(num int)
- type SceneStackData
- type ScriptCore
- type SelectPosData
- type SimpleRNG
- func (rng *SimpleRNG) Clone() IRNG
- func (rng *SimpleRNG) GetCurRNG(curBetMode int, gameProp *GameProperty, curComponent IComponent, ...) (bool, int, sgc7plugin.IPlugin, string)
- func (rng *SimpleRNG) IsIterateEnding() bool
- func (rng *SimpleRNG) IsNeedIterate() bool
- func (rng *SimpleRNG) OnChoiceBranch(curBetMode int, curComponent IComponent, branchName string) error
- func (rng *SimpleRNG) OnNewGame(curBetMode int, plugin sgc7plugin.IPlugin) error
- func (rng *SimpleRNG) OnStepEnd(curBetMode int, gp *GameParams, pr *sgc7game.PlayResult, ...) error
- type StringValMapping
- func (svm *StringValMapping) Init(fn string, pool *GamePropertyPool) error
- func (svm *StringValMapping) InitEx(cfg any, pool *GamePropertyPool) error
- func (svm *StringValMapping) NewComponentData() IComponentData
- func (svm *StringValMapping) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (svm *StringValMapping) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (svm *StringValMapping) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type StringValMappingConfig
- type StringValMappingData
- type SumSymbolVals
- func (sumSymbolVals *SumSymbolVals) Init(fn string, pool *GamePropertyPool) error
- func (sumSymbolVals *SumSymbolVals) InitEx(cfg any, pool *GamePropertyPool) error
- func (sumSymbolVals *SumSymbolVals) NewComponentData() IComponentData
- func (sumSymbolVals *SumSymbolVals) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (sumSymbolVals *SumSymbolVals) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (sumSymbolVals *SumSymbolVals) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type SumSymbolValsConfig
- type SumSymbolValsData
- func (sumSymbolValsData *SumSymbolValsData) BuildPBComponentData() proto.Message
- func (sumSymbolValsData *SumSymbolValsData) Clone() IComponentData
- func (rollNumberData *SumSymbolValsData) GetOutput() int
- func (sumSymbolValsData *SumSymbolValsData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (sumSymbolValsData *SumSymbolValsData) OnNewGame(gameProp *GameProperty, component IComponent)
- type SumSymbolValsType
- type SymbolCollection2
- func (symbolCollection2 *SymbolCollection2) EachSymbols(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) error
- func (symbolCollection2 *SymbolCollection2) GetAllLinkComponents() []string
- func (symbolCollection2 *SymbolCollection2) GetChildLinkComponents() []string
- func (symbolCollection2 *SymbolCollection2) Init(fn string, pool *GamePropertyPool) error
- func (symbolCollection2 *SymbolCollection2) InitEx(cfg any, pool *GamePropertyPool) error
- func (symbolCollection2 *SymbolCollection2) IsForeach() bool
- func (symbolCollection2 *SymbolCollection2) NewComponentData() IComponentData
- func (symbolCollection2 *SymbolCollection2) NewStats2(parent string) *stats2.Feature
- func (symbolCollection2 *SymbolCollection2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (symbolCollection2 *SymbolCollection2) OnGameInited(components *ComponentList) error
- func (symbolCollection2 *SymbolCollection2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (symbolCollection2 *SymbolCollection2) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- type SymbolCollection2Config
- type SymbolCollection2Data
- func (symbolCollection2Data *SymbolCollection2Data) AddSymbol(symbolCode int)
- func (symbolCollection2Data *SymbolCollection2Data) AddSymbolCodes(symbolCodes []int)
- func (symbolCollection2Data *SymbolCollection2Data) BuildPBComponentData() proto.Message
- func (symbolCollection2Data *SymbolCollection2Data) ClearSymbolCodes()
- func (symbolCollection2Data *SymbolCollection2Data) Clone() IComponentData
- func (symbolCollection2Data *SymbolCollection2Data) GetSymbolCodes() []int
- func (symbolCollection2Data *SymbolCollection2Data) GetSymbols() []int
- func (symbolCollection2Data *SymbolCollection2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- func (symbolCollection2Data *SymbolCollection2Data) SetSymbolCodes(symbolCodes []int)
- type SymbolExpander
- func (se *SymbolExpander) Init(fn string, pool *GamePropertyPool) error
- func (se *SymbolExpander) InitEx(cfg any, pool *GamePropertyPool) error
- func (se *SymbolExpander) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (se *SymbolExpander) OnPlayGame(gameProp *GameProperty, pr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (se *SymbolExpander) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, pr *sgc7game.PlayResult, ...)
- type SymbolExpanderConfig
- type SymbolModifier
- func (symbolModifier *SymbolModifier) Init(fn string, pool *GamePropertyPool) error
- func (symbolModifier *SymbolModifier) InitEx(cfg any, pool *GamePropertyPool) error
- func (symbolModifier *SymbolModifier) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (symbolModifier *SymbolModifier) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type SymbolModifierConfig
- type SymbolMulti
- func (symbolMulti *SymbolMulti) Init(fn string, pool *GamePropertyPool) error
- func (symbolMulti *SymbolMulti) InitEx(cfg any, pool *GamePropertyPool) error
- func (symbolMulti *SymbolMulti) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (symbolMulti *SymbolMulti) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type SymbolMultiConfig
- type SymbolTriggerType
- type SymbolVal
- func (symbolVal *SymbolVal) GetWeightVal(gameProp *GameProperty, basicCD *BasicComponentData) *sgc7game.ValWeights2
- func (symbolVal *SymbolVal) Init(fn string, pool *GamePropertyPool) error
- func (symbolVal *SymbolVal) InitEx(cfg any, pool *GamePropertyPool) error
- func (symbolVal *SymbolVal) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (symbolVal *SymbolVal) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type SymbolVal2
- func (symbolVal2 *SymbolVal2) Init(fn string, pool *GamePropertyPool) error
- func (symbolVal2 *SymbolVal2) InitEx(cfg any, pool *GamePropertyPool) error
- func (symbolVal2 *SymbolVal2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (symbolVal2 *SymbolVal2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type SymbolVal2Config
- type SymbolValConfig
- type SymbolValWins
- func (svw *SymbolValWins) GetWinMulti(basicCD *BasicComponentData) int
- func (svw *SymbolValWins) Init(fn string, pool *GamePropertyPool) error
- func (svw *SymbolValWins) InitEx(cfg any, pool *GamePropertyPool) error
- func (svw *SymbolValWins) NewComponentData() IComponentData
- func (svw *SymbolValWins) NewStats2(parent string) *stats2.Feature
- func (svw *SymbolValWins) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (svw *SymbolValWins) OnPlayGame(gameProp *GameProperty, pr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (svw *SymbolValWins) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- type SymbolValWinsConfig
- type SymbolValWinsData
- func (symbolValWinsData *SymbolValWinsData) BuildPBComponentData() proto.Message
- func (symbolValWinsData *SymbolValWinsData) Clone() IComponentData
- func (symbolValWinsData *SymbolValWinsData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (symbolValWinsData *SymbolValWinsData) OnNewGame(gameProp *GameProperty, component IComponent)
- type SymbolValWinsType
- type SymbolValsSP
- func (symbolValsSP *SymbolValsSP) Init(fn string, pool *GamePropertyPool) error
- func (symbolValsSP *SymbolValsSP) InitEx(cfg any, pool *GamePropertyPool) error
- func (symbolValsSP *SymbolValsSP) NewComponentData() IComponentData
- func (symbolValsSP *SymbolValsSP) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (symbolValsSP *SymbolValsSP) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (symbolValsSP *SymbolValsSP) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type SymbolValsSPCollectType
- type SymbolValsSPConfig
- type SymbolValsSPData
- func (symbolValsSPData *SymbolValsSPData) AddPos(x int, y int)
- func (symbolValsSPData *SymbolValsSPData) AddPosEx(x int, y int)
- func (symbolValsSPData *SymbolValsSPData) BuildPBComponentData() proto.Message
- func (symbolValsSPData *SymbolValsSPData) ClearPos()
- func (symbolValsSPData *SymbolValsSPData) Clone() IComponentData
- func (symbolValsSPData *SymbolValsSPData) GetPos() []int
- func (symbolValsSPData *SymbolValsSPData) HasPos(x int, y int) bool
- func (symbolValsSPData *SymbolValsSPData) OnNewGame(gameProp *GameProperty, component IComponent)
- type SymbolValsSPMultiType
- type SymbolValsSPType
- type SymbolViewer
- type SymbolViewerData
- type SymbolsViewer
- type TreasureChest
- func (treasureChest *TreasureChest) Init(fn string, pool *GamePropertyPool) error
- func (treasureChest *TreasureChest) InitEx(cfg any, pool *GamePropertyPool) error
- func (treasureChest *TreasureChest) NewComponentData() IComponentData
- func (treasureChest *TreasureChest) NewStats2(parent string) *stats2.Feature
- func (treasureChest *TreasureChest) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (treasureChest *TreasureChest) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (treasureChest *TreasureChest) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (treasureChest *TreasureChest) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type TreasureChestConfig
- type TreasureChestData
- func (treasureChestData *TreasureChestData) BuildPBComponentData() proto.Message
- func (treasureChestData *TreasureChestData) Clone() IComponentData
- func (treasureChestData *TreasureChestData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (treasureChestData *TreasureChestData) OnNewGame(gameProp *GameProperty, component IComponent)
- type TreasureChestType
- type TropiCoolExchange
- func (gen *TropiCoolExchange) Init(fn string, pool *GamePropertyPool) error
- func (gen *TropiCoolExchange) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *TropiCoolExchange) NewComponentData() IComponentData
- func (gen *TropiCoolExchange) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *TropiCoolExchange) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type TropiCoolExchangeConfig
- type TropiCoolSPBonus
- func (gen *TropiCoolSPBonus) Init(fn string, pool *GamePropertyPool) error
- func (gen *TropiCoolSPBonus) InitEx(cfg any, pool *GamePropertyPool) error
- func (gen *TropiCoolSPBonus) NewComponentData() IComponentData
- func (gen *TropiCoolSPBonus) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (gen *TropiCoolSPBonus) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type TropiCoolSPBonusConfig
- type TropiCoolSPBonusData
- type TropiCoolSPData
- type WaysTrigger
- func (waysTrigger *WaysTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, ...) (bool, []*sgc7game.Result)
- func (waysTrigger *WaysTrigger) GetAllLinkComponents() []string
- func (waysTrigger *WaysTrigger) GetNextLinkComponents() []string
- func (waysTrigger *WaysTrigger) GetWinMulti(basicCD *BasicComponentData) int
- func (waysTrigger *WaysTrigger) Init(fn string, pool *GamePropertyPool) error
- func (waysTrigger *WaysTrigger) InitEx(cfg any, pool *GamePropertyPool) error
- func (waysTrigger *WaysTrigger) NewComponentData() IComponentData
- func (waysTrigger *WaysTrigger) NewStats2(parent string) *stats2.Feature
- func (waysTrigger *WaysTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (waysTrigger *WaysTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (waysTrigger *WaysTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (waysTrigger *WaysTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type WaysTriggerConfig
- type WaysTriggerData
- func (waysTriggerData *WaysTriggerData) BuildPBComponentData() proto.Message
- func (waysTriggerData *WaysTriggerData) Clone() IComponentData
- func (waysTriggerData *WaysTriggerData) GetSymbolCodes() []int
- func (waysTriggerData *WaysTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (waysTriggerData *WaysTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (waysTriggerData *WaysTriggerData) SetSymbolCodes(symbolCodes []int)
- type WeightBranch
- func (weightBranch *WeightBranch) GetAllLinkComponents() []string
- func (weightBranch *WeightBranch) GetNextLinkComponents() []string
- func (weightBranch *WeightBranch) Init(fn string, pool *GamePropertyPool) error
- func (weightBranch *WeightBranch) InitEx(cfg any, pool *GamePropertyPool) error
- func (weightBranch *WeightBranch) NewComponentData() IComponentData
- func (weightBranch *WeightBranch) NewStats2(parent string) *stats2.Feature
- func (weightBranch *WeightBranch) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (weightBranch *WeightBranch) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (weightBranch *WeightBranch) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- func (weightBranch *WeightBranch) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type WeightBranchConfig
- type WeightBranchData
- func (weightBranchData *WeightBranchData) BuildPBComponentData() proto.Message
- func (weightBranchData *WeightBranchData) ChgConfigIntVal(key string, off int) int
- func (weightBranchData *WeightBranchData) Clone() IComponentData
- func (weightBranchData *WeightBranchData) GetStrVal(key string) (string, bool)
- func (weightBranchData *WeightBranchData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (weightBranchData *WeightBranchData) OnNewGame(gameProp *GameProperty, component IComponent)
- func (weightBranchData *WeightBranchData) SetConfigIntVal(key string, val int)
- func (weightBranchData *WeightBranchData) SetConfigVal(key string, val string)
- type WeightReels
- func (weightReels *WeightReels) Init(fn string, pool *GamePropertyPool) error
- func (weightReels *WeightReels) InitEx(cfg any, pool *GamePropertyPool) error
- func (weightReels *WeightReels) NewComponentData() IComponentData
- func (weightReels *WeightReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (weightReels *WeightReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (weightReels *WeightReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type WeightReels2
- func (weightReels2 *WeightReels2) Init(fn string, pool *GamePropertyPool) error
- func (weightReels2 *WeightReels2) InitEx(cfg any, pool *GamePropertyPool) error
- func (weightReels2 *WeightReels2) NewComponentData() IComponentData
- func (weightReels2 *WeightReels2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (weightReels2 *WeightReels2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (weightReels2 *WeightReels2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, ...)
- type WeightReels2Config
- type WeightReels2Data
- func (weightReels2Data *WeightReels2Data) BuildPBComponentData() proto.Message
- func (weightReels2Data *WeightReels2Data) Clone() IComponentData
- func (weightReels2Data *WeightReels2Data) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (weightReels2Data *WeightReels2Data) OnNewGame(gameProp *GameProperty, component IComponent)
- type WeightReelsConfig
- type WeightReelsData
- func (weightReelsData *WeightReelsData) BuildPBComponentData() proto.Message
- func (weightReelsData *WeightReelsData) Clone() IComponentData
- func (weightReelsData *WeightReelsData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (weightReelsData *WeightReelsData) OnNewGame(gameProp *GameProperty, component IComponent)
- type WeightResults
- type WinResultLimiter
- func (w *WinResultLimiter) Init(fn string, pool *GamePropertyPool) error
- func (winResultLimiter *WinResultLimiter) InitEx(cfg any, pool *GamePropertyPool) error
- func (winResultModifier *WinResultLimiter) NewComponentData() IComponentData
- func (winResultModifier *WinResultLimiter) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (winResultLimiter *WinResultLimiter) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type WinResultLimiterConfig
- type WinResultLimiterData
- func (winResultLimiterData *WinResultLimiterData) BuildPBComponentData() proto.Message
- func (winResultLimiterData *WinResultLimiterData) Clone() IComponentData
- func (winResultLimiterData *WinResultLimiterData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (winResultLimiterData *WinResultLimiterData) OnNewGame(gameProp *GameProperty, component IComponent)
- type WinResultLimiterType
- type WinResultModifier
- func (winResultModifier *WinResultModifier) GetWinMulti(basicCD *BasicComponentData) int
- func (winResultModifier *WinResultModifier) Init(fn string, pool *GamePropertyPool) error
- func (winResultModifier *WinResultModifier) InitEx(cfg any, pool *GamePropertyPool) error
- func (winResultModifier *WinResultModifier) NewComponentData() IComponentData
- func (winResultModifier *WinResultModifier) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (winResultModifier *WinResultModifier) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type WinResultModifierConfig
- type WinResultModifierData
- func (winResultModifierData *WinResultModifierData) BuildPBComponentData() proto.Message
- func (winResultModifierData *WinResultModifierData) Clone() IComponentData
- func (winResultModifierData *WinResultModifierData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (winResultModifierData *WinResultModifierData) OnNewGame(gameProp *GameProperty, component IComponent)
- type WinResultModifierEx
- func (winResultModifierEx *WinResultModifierEx) Init(fn string, pool *GamePropertyPool) error
- func (winResultModifierEx *WinResultModifierEx) InitEx(cfg any, pool *GamePropertyPool) error
- func (winResultModifierEx *WinResultModifierEx) NewComponentData() IComponentData
- func (winResultModifierEx *WinResultModifierEx) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (winResultModifierEx *WinResultModifierEx) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- type WinResultModifierExConfig
- type WinResultModifierExData
- func (winResultModifierDataEx *WinResultModifierExData) BuildPBComponentData() proto.Message
- func (winResultModifierDataEx *WinResultModifierExData) Clone() IComponentData
- func (winResultModifierDataEx *WinResultModifierExData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (winResultModifierDataEx *WinResultModifierExData) OnNewGame(gameProp *GameProperty, component IComponent)
- type WinResultModifierType
- type WinResultMulti
- func (winResultMulti *WinResultMulti) GetWinMulti(basicCD *BasicComponentData) int
- func (winResultMulti *WinResultMulti) Init(fn string, pool *GamePropertyPool) error
- func (winResultMulti *WinResultMulti) InitEx(cfg any, pool *GamePropertyPool) error
- func (winResultMulti *WinResultMulti) NewComponentData() IComponentData
- func (winResultMulti *WinResultMulti) NewStats2(parent string) *stats2.Feature
- func (winResultMulti *WinResultMulti) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, ...) error
- func (winResultMulti *WinResultMulti) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, ...) (string, error)
- func (winResultMulti *WinResultMulti) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, ...)
- type WinResultMultiConfig
- type WinResultMultiData
- func (winResultMultiData *WinResultMultiData) BuildPBComponentData() proto.Message
- func (winResultMultiData *WinResultMultiData) Clone() IComponentData
- func (winResultMultiData *WinResultMultiData) GetValEx(key string, getType GetComponentValType) (int, bool)
- func (winResultMultiData *WinResultMultiData) OnNewGame(gameProp *GameProperty, component IComponent)
Constants ¶
const ( AwardUnknow int = 0 // 未知的奖励 AwardCash int = 1 // 直接奖励cash AwardCollector int = 2 // 奖励收集器 AwardRespinTimes int = 3 // 奖励respin次数 AwardGameMulti int = 4 // 奖励游戏整体倍数 AwardStepMulti int = 5 // 奖励这个step里的倍数 AwardInitMask int = 6 // 初始化mask AwardTriggerRespin int = 7 // 弃用,触发respin,理论上,在respin外面应该用AwardTriggerRespin,在respin里面应该用AwardRespinTimes,如果分不清楚,就统一用AwardTriggerRespin AwardNoLevelUpCollector int = 8 // 奖励收集器,但不会触发升级奖励 AwardWeightGameRNG int = 9 // 权重产生一个rng,供后续逻辑用,全局用,不同step不会reset这个rng AwardPushSymbolCollection int = 10 // 根据SymbolCollection自己的逻辑,产生一定数量的Symbol到SymbolCollection里 AwardGameCoinMulti int = 11 // 奖励游戏整体的coin倍数 AwardStepCoinMulti int = 12 // 奖励这个step里的coin倍数 AwardRetriggerRespin int = 13 // 奖励再次触发respin,这种只会用前面记录下的retrigger次数 AwardAddRetriggerRespinNum int = 14 // 奖励再次触发respin次数,这种会在前面的基础上增加 AwardSetMaskVal int = 15 // 设置mask的值 AwardTriggerRespin2 int = 16 // 新的触发respin,不需要考虑trigger、retrigger、respinTimes,直接用这个就行,如果次数给-1,就会用当前的retriggerRespinNum AwardSetComponentConfigVal int = 17 // 设置组件的configVal AwardSetComponentConfigIntVal int = 18 // 设置组件的configIntVal AwardChgComponentConfigIntVal int = 19 // 改变组件的configIntVal )
const ( CCVReelSet string = "reelset" // 可以修改配置项里的 reelSet CCVWeightVal string = "weightval" // 可以修改配置项里的 weightVal CCVMapChgWeight string = "mapchgweight" // 可以修改配置项里的 mapChgWeight,这里因为是个map,所以要当成 mapChgWeight:S 这样传递 CCVTriggerWeight string = "triggerweight" // 可以修改配置项里的 triggerWeight CCVRetriggerRespinNum string = "retriggerrespinnum" // 可以修改配置项里的 retriggerRespinNum CCVWinMulti string = "winmulti" // 可以修改配置项里的 winMulti CCVSavedMoney string = "savedmoney" // 可以修改配置项里的 savedMoney CCVSymbolNum string = "symbolnum" // 可以修改配置项里的 symbolNum CCVInputVal string = "inputval" // 可以修改配置项里的 inputVal CCVValueNum string = "valuenum" // 可以修改配置项里的 valueNum CCVQueue string = "queue" // 可以修改配置项里的 queue CCVLastRespinNum string = "lastrespinnum" // 可以修改配置项里的 lastRespinNum CCVRetriggerAddRespinNum string = "retriggeraddrespinnum" // 可以修改配置项里的 retriggerAddRespinNum CCVLastTriggerNum string = "lasttriggernum" // 可以修改配置项里的 lastTriggerNum CCVWeight string = "weight" // 可以修改配置项里的 weight CCVForceBranch string = "forcebranch" // 可以修改配置项里的 forceBranch CCVWins string = "wins" // 可以修改配置项里的 wins CCVMulti string = "multi" // 可以修改配置项里的 multi CCVNumber string = "number" // 可以修改配置项里的 number CCVHeight string = "height" // 可以修改配置项里的 height CCVReelSetWeight string = "reelsetweight" // 可以修改配置项里的 reelSetWeight CCVForceVal string = "forceval" // 可以修改配置项里的 forceVal CCVForceValNow string = "forcevalnow" // 可以修改配置项里的 forceValNow CCVClearForceTriggerOnceCache string = "clearforcetriggeroncecache" // 可以修改配置项里的 clearForceTriggerOnceCache CCVClear string = "clear" // 可以修改配置项里的 clear CCVLineData string = "linedata" // 可以修改配置项里的 linedata CCVClearNow string = "clearnow" // 可以修改配置项里的 clearNow CCVPickNum string = "picknum" // 可以修改配置项里的 pickNum CCVForceFeature string = "forcefeature" // 可以修改配置项里的 forceFeature CCVDisableMulti string = "disablemulti" // 可以修改配置项里的 disableMulti CCVMapCoinWeight string = "mapcoinweight" // 可以修改配置项里的 mapCoinWeight CCVValueNumNow string = "valuenumnow" // 可以修改配置项里的 valueNumNow CCVOpenNum string = "opennum" // 可以修改配置项里的 opennum CCVSPWeight string = "spweight" // 可以修改配置项里的 spweight CCVGigaWeight string = "gigaweight" // 可以修改配置项里的 gigaweight CCVMaskX string = "maskx" // 可以修改配置项里的 maskx CCVNumberWeight string = "numberweight" // 可以修改配置项里的 numberweight CCVSymbolWeight string = "symbolweight" // 可以修改配置项里的 symbolweight CCVReelIndex string = "reelindex" // 可以修改配置项里的 reelindex CCVInput1 string = "input1" // 可以修改配置项里的 input1 CCVInput2 string = "input2" // 可以修改配置项里的 input2 CCVRowMask string = "rowmask" // 可以修改配置项里的 rowmask CCVMaxNumber string = "maxnumber" // 可以修改配置项里的 maxnumber )
const ( CVSymbolNum string = "symbolnum" // 触发后,符号数量 CVWildNum string = "wildnum" // 触发后,中奖符号里的wild数量 CVRespinNum string = "respinnum" // 触发后,如果有产生respin的逻辑,这就是最终respin的次数 CVWins string = "wins" // 中奖的数值,线注的倍数 CVCurRespinNum string = "currespinnum" // curRespinNum CVCurTriggerNum string = "curtriggernum" // curTriggerNum CVLastRespinNum string = "lastrespinnum" // lastRespinNum CVLastTriggerNum string = "lasttriggernum" // lastTriggerNum CVRetriggerAddRespinNum string = "retriggeraddrespinnum" // retriggerAddRespinNum CVAvgSymbolValMulti string = "avgsymbolvalmulti" // avgSymbolValMulti CVAvgHeight string = "avgheight" // avgHeight CVWinMulti string = "winmulti" // winMulti CVNumber string = "number" // number CVResultNum string = "resultnum" // 触发后,中奖的数量 CVOutputInt string = "outputint" // outputInt CVSelectedIndex string = "selectedindex" // selectedIndex,一般用于各种权重组件里,最后被选中的index CVValue string = "value" // value CVSymbolVal string = "symbolval" // symbolVal CVWinResultNum string = "winresultnum" // winResultNum CCValueNum string = "valuenum" // valueNum CVHeight string = "height" // height CVX string = "x" // x CVY string = "y" // y CVOutputString string = "outputstring" // outputstring )
const ( FixSymbolsTypeUnknow int = 0 // unknow FixSymbolsTypeMergeDown int = 1 // merge & down )
const ( SelectSymbolR2L = "selectSymbolR2L" SelectSymbolL2R = "selectSymbolL2R" SelectWithXY = "selectWithXY" )
const ( MoveTypeXY = "xy" MoveTypeYX = "yx" )
const ( OtherSceneFeatureUnknow int = 0 OtherSceneFeatureGameMulti int = 1 // GameMulti,默认用乘法 OtherSceneFeatureGameMultiSum int = 2 // GameMulti,默认用加法 OtherSceneFeatureStepMulti int = 3 // StepMulti,默认用乘法 OtherSceneFeatureStepMultiSum int = 4 // StepMulti,默认用加法 )
const ( GamePropWidth = 1 GamePropHeight = 2 GamePropCurPaytables = 3 GamePropCurReels = 4 GamePropCurLineData = 5 GamePropCurLineNum = 6 GamePropCurBetIndex = 7 )
const ( SVWDVWins string = "wins" // 中奖的数值,线注的倍数 SVWDVSymbolNum string = "symbolNum" // 符号数量 )
const AddSymbolsTypeName = "addSymbols"
const AdjacentPayTriggerTypeName = "adjacentPayTrigger"
const AlignTropiCoolSPGridTypeName = "alignTropiCoolSPGrid"
const BasicGameModName = "basic"
const BasicReels2TypeName = "basicReels2"
const BasicReelsTypeName = "basicReels"
const BombTypeName = "bomb"
const BurstSymbolsTypeName = "burstSymbols"
const CPCoreTypeName = "CPCore"
const (
CSVValue string = "value" // 组件触发后的具体值
)
const CalculatorTypeName = "calculator"
const CascadingRegulatorTypeName = "cascadingRegulator"
const CatchSymbolsTypeName = "catchSymbols"
const CheckSymbolValsTypeName = "checkSymbolVals"
const CheckValTypeName = "checkVal"
const ChgSymbolTypeName = "chgSymbol"
const ChgSymbolValsTypeName = "chgSymbolVals"
const ChgSymbols2TypeName = "chgSymbols2"
const ChgSymbolsInReelsTypeName = "chgSymbolsInReels"
const ChgSymbolsTypeName = "chgSymbols"
const ClusterTriggerTypeName = "clusterTrigger"
const Collector2TypeName = "collector2"
const CollectorPayTriggerTypeName = "collectorPayTrigger"
CollectorPayTriggerTypeName is the component type name for the collector pay trigger.
const CollectorTypeName = "collector"
const ComponentTriggerTypeName = "componentTrigger"
const ComponentValTriggerTypeName = "componentValTrigger"
const ControllerWorkerTypeName = "controllerWorker"
const DefaultCmd = "SPIN"
const DefaultSymbolColor = "low"
DefaultSymbolColor is the default color used when a symbol color is not provided.
const DropDownSymbols2TypeName = "dropDownSymbols2"
const DropDownSymbolsTypeName = "dropDownSymbols"
const DropDownTropiCoolSPGridTypeName = "dropDownTropiCoolSPGrid"
const DropSymbolsTypeName = "dropSymbols"
const FeatureBar2TypeName = "featureBar2"
const FeatureBarTypeName = "featureBar"
const FeatureEmitterTypeName = "featureEmitter"
const FeaturePickTypeName = "featurePick"
const FixSymbolsTypeName = "fixSymbols"
const FlowDownSymbolsTypeName = "flowDownSymbols"
const GenGigaSymbolTypeName = "genGigaSymbol"
const GenGigaSymbols2TypeName = "genGigaSymbols2"
const GenMaskTypeName = "genMask"
const GenPositionCollectionTypeName = "genPositionCollection"
const GenPositionCollectionWithSymbolTypeName = "genPositionCollectionWithSymbol"
const GenSPGridTypeName = "genSPGrid"
const GenSymbolCollectionTypeName = "genSymbolCollection"
const GenSymbolVals2TypeName = "genSymbolVals2"
const GenSymbolValsInReelsTypeName = "genSymbolValsInReels"
GenSymbolValsInReelsTypeName - component name
const GenSymbolValsTypeName = "genSymbolVals"
const GenSymbolValsWithPosTypeName = "genSymbolValsWithPos"
const GenSymbolValsWithSymbolTypeName = "genSymbolValsWithSymbol"
const GenTropiCoolSPSymbolsTypeName = "genTropiCoolSPSymbols"
const HoldAndRespinReelsTypeName = "holdAndRespinReels"
const HoldAndWinTypeName = "holdAndWin"
HoldAndWinTypeName is the registered component type name used by the component manager and JSON loader for HoldAndWin components.
const InitTropiCoolSPGridTypeName = "initTropiCoolSPGrid"
const IntValMappingTypeName = "intValMapping"
const JackpotTypeName = "jackpot"
const LinesTriggerTypeName = "linesTrigger"
const MaskBranchTypeName = "maskBranch"
const MaskTypeName = "mask"
const MaxComponentNumInStep = 100
const MaxStepNum = 1000
const MergePositionCollectionTypeName = "mergePositionCollection"
const MergeSPGridTypeName = "mergeSPGrid"
const MergeSymbolTypeName = "mergeSymbol"
const MoveReelTypeName = "moveReel"
const MoveSymbolTypeName = "moveSymbol"
const MoveSymbols2TypeName = "moveSymbols2"
const MultiRespinTypeName = "multiRespin"
const MultiWeightAwardsTypeName = "multiWeightAwards"
const OverlaySymbolTypeName = "overlaySymbol"
const PiggyBankTypeName = "piggyBank"
const PositionCollectionTypeName = "positionCollection"
const QueueBranchTypeName = "queueBranch"
const RandomMoveSymbolsTypeName = "randomMoveSymbols"
const ReRollReelTypeName = "reRollReel"
const RebuildReelIndexTypeName = "rebuildReelIndex"
const RebuildSymbolsTypeName = "rebuildSymbols"
const ReelModifierTypeName = "reelModifier"
const ReelTriggerTypeName = "reelTrigger"
const ReelsCollectorTypeName = "reelsCollector"
const RefillSymbols2TypeName = "refillSymbols2"
const RefillSymbolsTypeName = "refillSymbols"
const RefillTropiCoolSPGridTypeName = "refillTropiCoolSPGrid"
const RemoveSymbolsTypeName = "removeSymbols"
RemoveSymbolsTypeName is the component type name used in configuration files to identify the removeSymbols component.
const ReplaceReelTypeName = "replaceReel"
const ReplaceReelWithMaskTypeName = "replaceReelWithMask"
const ReplaceSymbolGroupTypeName = "replaceSymbolGroup"
const ReplaceSymbolTypeName = "replaceSymbol"
const RespinTypeName = "respin"
const RollNumberTypeName = "rollNumber"
const RollSymbolTypeName = "rollSymbol"
RollSymbolTypeName is the component type name used to identify roll symbol components in configuration and during initialization.
const ScatterTriggerTypeName = "scatterTrigger"
const StringValMappingTypeName = "stringValMapping"
const SumSymbolValsTypeName = "sumSymbolVals"
SumSymbolValsTypeName is the component type name used to register and identify SumSymbolVals components in configuration and component mgr.
const SymbolCollection2TypeName = "symbolCollection2"
const SymbolExpanderTypeName = "symbolExpander"
SymbolExpanderTypeName is the registered component type name used in configuration and component registration for the symbol expander.
const SymbolModifierTypeName = "symbolModifier"
const SymbolMultiTypeName = "symbolMulti"
const SymbolVal2TypeName = "symbolVal2"
const SymbolValTypeName = "symbolVal"
const SymbolValWinsTypeName = "symbolValWins"
SymbolValWinsTypeName is the component type name used in configuration and registration for the SymbolValWins component.
const SymbolValsSPTypeName = "symbolValsSP"
SymbolValsSPTypeName is the component type name used in configuration and component registration for the SymbolValsSP component.
const (
TagCurReels = "reels"
)
const TreasureChestTypeName = "treasureChest"
const TropiCoolExchangeTypeName = "tropiCoolExchange"
const TropiCoolSPBonusTypeName = "TropiCoolSPBonus"
const (
WRMCVWinMulti string = "winMulti" // 可以修改配置项里的winMulti
)
const WaysTriggerTypeName = "waysTrigger"
const WeightBranchTypeName = "weightBranch"
const WeightReels2TypeName = "weightReels2"
const WeightReelsTypeName = "weightReels"
const WinResultLimiterTypeName = "winResultLimiter"
const WinResultModifierExTypeName = "winResultModifierEx"
WinResultModifierExTypeName is the component type name used in configuration and registration for the WinResultModifierEx component.
const WinResultModifierTypeName = "winResultModifier"
const WinResultMultiTypeName = "winResultMulti"
Variables ¶
var ( // ErrUnkonow - unknow error ErrUnkonow = errors.New("unknow error") // ErrMustHaveMainPaytables - must have main paytables ErrMustHaveMainPaytables = errors.New("must have main paytables") // ErrInvalidGameMod - invalid gamemod ErrInvalidGameMod = errors.New("invalid gamemod") // ErrInvalidGameConfig - invalid game config ErrInvalidGameConfig = errors.New("invalid game config") // ErrInvalidComponent - invalid component ErrInvalidComponent = errors.New("invalid component") // ErrInvalidPaytables - invalid paytables ErrInvalidPaytables = errors.New("invalid paytables") // ErrInvalidLineData - invalid line data ErrInvalidLineData = errors.New("invalid line data") // ErrInvalidGamePropertyString - invalid gameProperty string ErrInvalidGamePropertyString = errors.New("invalid gameProperty string") // ErrParseScript - parse script error ErrParseScript = errors.New("parse script error") // ErrNoFunctionInScript - no function in script ErrNoFunctionInScript = errors.New("no function in script") // ErrWrongFunctionInScript - wrong function in script ErrWrongFunctionInScript = errors.New("wrong function in script") // ErrInvalidComponentName - invalid component name ErrInvalidComponentName = errors.New("invalid component name") // ErrInvalidCurGameModParams - invalid CurGameModParams ErrInvalidCurGameModParams = errors.New("invalid CurGameModParams") // ErrInvalidPlayResultLength - invalid PlayResult Length ErrInvalidPlayResultLength = errors.New("invalid PlayResult Length") // ErrInvalidMultiLevelReelsConfig - invalid MultiLevelReels config ErrInvalidMultiLevelReelsConfig = errors.New("invalid MultiLevelReels config") // ErrInvalidStatsSymbolsInConfig - invalid StatsSymbols in config ErrInvalidStatsSymbolsInConfig = errors.New("invalid StatsSymbols in config") // ErrInvalidStatsComponentInConfig - invalid Stats's component in config ErrInvalidStatsComponentInConfig = errors.New("invalid Stats's component in config") // ErrInvalidComponentConfig - invalid component config ErrInvalidComponentConfig = errors.New("invalid component config") // ErrInvalidGameData - invalid gameData ErrInvalidGameData = errors.New("invalid gameData") // ErrInvalidPlayerState - invalid playerState ErrInvalidPlayerState = errors.New("invalid playerState") // ErrInvalidSimpleRNG - invalid SimpleRNG ErrInvalidSimpleRNG = errors.New("invalid SimpleRNG") // ErrInvalidCmd - invalid cmd ErrInvalidCmd = errors.New("invalid cmd") // ErrInvalidCmdParam - invalid cmdparam ErrInvalidCmdParam = errors.New("invalid cmdparam") // ErrInvalidTagCurReels - invalid TagCurReels ErrInvalidTagCurReels = errors.New("invalid TagCurReels") // ErrInvalidSymbolCollection - invalid SymbolColletion ErrInvalidSymbolCollection = errors.New("invalid SymbolColletion") // ErrInvalidCustomNode - invalid custom-node ErrInvalidCustomNode = errors.New("invalid custom-node") // ErrInvalidTriggerLabel - invalid trigger label ErrInvalidTriggerLabel = errors.New("invalid trigger label") // ErrInvalidPayTables - invalid paytables ErrInvalidPayTables = errors.New("invalid paytables") // ErrInvalidSymbolInReels - invalid symbol in reels ErrInvalidSymbolInReels = errors.New("invalid symbol in reels") // ErrNoComponentValues - no componentValues ErrNoComponentValues = errors.New("no componentValues") // ErrUnsupportedComponentType - unsupported componentType ErrUnsupportedComponentType = errors.New("unsupported componentType") // ErrUnsupportedLinkType - unsupported link type ErrUnsupportedLinkType = errors.New("unsupported link type") // ErrUnsupportedControllerType - unsupported ControllerType ErrUnsupportedControllerType = errors.New("unsupported ControllerType") // ErrInvalidJsonNode - invalid json node ErrInvalidJsonNode = errors.New("invalid json node") // ErrInvalidReels - invalid reels ErrInvalidReels = errors.New("invalid reels") // ErrUnsupportedOtherList - unsupported otherList ErrUnsupportedOtherList = errors.New("unsupported otherList") // ErrInvalidDefaultScene - invalid default scene ErrInvalidDefaultScene = errors.New("invalid default scene") // ErrInvalidWidth - invalid width ErrInvalidWidth = errors.New("invalid width") // ErrInvalidHeight - invalid height ErrInvalidHeight = errors.New("invalid height") // ErrInvalidProto - invalid proto ErrInvalidProto = errors.New("invalid proto") // ErrInvalidSymbol - invalid symbol ErrInvalidSymbol = errors.New("invalid symbol") // ErrInvalidSymbolTriggerType - invalid SymbolTriggerType ErrInvalidSymbolTriggerType = errors.New("invalid SymbolTriggerType") // ErrNotMask - not mask ErrNotMask = errors.New("not mask") // ErrNotRespin - not respin ErrNotRespin = errors.New("not respin") // ErrInvalidSymbolNum - invalid SymbolNum ErrInvalidSymbolNum = errors.New("invalid SymbolNum") // ErrInvalidComponentVal - invalid ComponentVal ErrInvalidComponentVal = errors.New("invalid ComponentVal") // ErrInvalidBet - invalid Bet ErrInvalidBet = errors.New("invalid Bet") // ErrInvalidIntValMappingFile - invalid IntValMappingFile ErrInvalidIntValMappingFile = errors.New("invalid IntValMappingFile") // ErrInvalidIntValMappingValue - invalid IntValMapping value ErrInvalidIntValMappingValue = errors.New("invalid IntValMapping value") // ErrInvalidStringValMappingFile - invalid StringValMappingFile ErrInvalidStringValMappingFile = errors.New("invalid StringValMappingFile") // ErrInvalidStringValMappingValue - invalid StringValMapping value ErrInvalidStringValMappingValue = errors.New("invalid StringValMapping value") // ErrInvalidWeightVal - invalid weight value ErrInvalidWeightVal = errors.New("invalid weight value") // ErrComponentDoNothing - component do nothing ErrComponentDoNothing = errors.New("component do nothing") // ErrTooManySteps - too many steps ErrTooManySteps = errors.New("too many steps") // ErrTooManyComponentsInStep - too many components in step ErrTooManyComponentsInStep = errors.New("too many components in step") // ErrCannotForceOutcome - cannot force outcome ErrCannotForceOutcome = errors.New("cannot force outcome") // ErrInvalidCallStackNode - invalid callstack node ErrInvalidCallStackNode = errors.New("invalid callstack node") // ErrInvalidComponentChildren - invalid component children ErrInvalidComponentChildren = errors.New("invalid component children") // ErrInvalidForceOutcome2Code - invalid ForceOutcome2 code ErrInvalidForceOutcome2Code = errors.New("invalid ForceOutcome2 code") // ErrInvalidForceOutcome2ReturnVal - invalid ForceOutcome2 return value ErrInvalidForceOutcome2ReturnVal = errors.New("invalid ForceOutcome2 return value") // ErrInvalidOtherScene - invalid OtherScene ErrInvalidOtherScene = errors.New("invalid OtherScene") // ErrInvalidScene - invalid Scene ErrInvalidScene = errors.New("invalid Scene") // ErrInvalidSetComponent - invalid a set component ErrInvalidSetComponent = errors.New("invalid a set component") // ErrInvalidScriptParamsNumber - invalid script params number ErrInvalidScriptParamsNumber = errors.New("invalid script params number") // ErrInvalidScriptParamType - invalid script param type ErrInvalidScriptParamType = errors.New("invalid param type") // ErrInvalidPosition - invalid position ErrInvalidPosition = errors.New("invalid position") // ErrInvalidPositionCollection - invalid positionCollection ErrInvalidPositionCollection = errors.New("invalid positionCollection") // ErrInvalidCollectorVal - invalid Collector.Val ErrInvalidCollectorVal = errors.New("invalid Collector.Val") // ErrInvalidCollectorLogic - invalid Collector logic ErrInvalidCollectorLogic = errors.New("invalid Collector logic") // ErrInvalidAnyProtoBuf - invalid AnyProtoBuf ErrInvalidAnyProtoBuf = errors.New("invalid AnyProtoBuf") // ErrInvalidPBComponentData - invalid invalid PB ComponentData ErrInvalidPBComponentData = errors.New("invalid PB ComponentData") // ErrInvalidFuncNewComponentData - invalid FuncNewComponentData ErrInvalidFuncNewComponentData = errors.New("invalid FuncNewComponentData") // ErrInvalidAnypbTypeURL - invalid anypb TypeURL ErrInvalidAnypbTypeURL = errors.New("invalid anypb TypeURL") // ErrNoWeight - no weight ErrNoWeight = errors.New("no weight") // ErrInvalidComponentData - invalid invalid ComponentData ErrInvalidComponentData = errors.New("invalid ComponentData") // ErrInvalidBranch - invalid branch ErrInvalidBranch = errors.New("invalid branch") // ErrInvalidCommand - invalid command ErrInvalidCommand = errors.New("invalid command") // ErrNoComponent - no component ErrNoComponent = errors.New("no component") // ErrCanNotGenDefaultScene - can not gen default scene ErrCanNotGenDefaultScene = errors.New("can not gen default scene") // ErrDeprecatedAPI - deprecated API ErrDeprecatedAPI = errors.New("deprecated API") )
var MapProperty map[string]int
Functions ¶
func CalcSymbolsInResultEx ¶ added in v0.13.414
func CountSymbolsInResult ¶ added in v0.13.293
func GenDefaultScene ¶ added in v0.13.305
func GenInitialArr ¶ added in v0.13.178
GenInitialArr - return [0,1,2...]
func GetComponentDataVal ¶ added in v0.13.11
func GetExcludeSymbols ¶ added in v0.12.216
func GetSymbolValMultiFunc ¶ added in v0.13.137
func GetSymbolValMultiFunc(t OtherSceneMultiType) sgc7game.FuncCalcMulti
func HasSamePos ¶ added in v0.13.175
func HasSymbolsInResult ¶ added in v0.13.244
func InsSliceNonRep ¶ added in v0.13.39
func InsStringSliceNonRep ¶ added in v0.13.39
func IsInPosArea ¶ added in v0.12.230
func IsInitialArr ¶ added in v0.13.178
IsInitialArr - is the arr [0,1,2...]
func IsSameIntArr ¶ added in v0.13.189
func IsValidPosWithHeight ¶ added in v0.13.464
func NewStats2 ¶ added in v0.13.8
func NewStats2(components *ComponentList) *stats2.Stats
func SaveIntWeights ¶ added in v0.13.369
func SaveLineData ¶ added in v0.13.369
func SavePaytable ¶ added in v0.13.369
func SaveStrWeights ¶ added in v0.13.369
func SaveSymbolWeights ¶ added in v0.13.369
func SetAllowForceOutcome ¶ added in v0.13.11
func SetAllowForceOutcome(maxTry int)
func SetAllowFullComponentHistory ¶ added in v0.13.327
func SetAllowFullComponentHistory()
func SetAllowStatsV2 ¶ added in v0.13.8
func SetAllowStatsV2()
func SetIgnoreGenDefaultScene ¶ added in v0.13.552
func SetIgnoreGenDefaultScene()
func SetRngLibConfig ¶ added in v0.13.433
func SetRngLibConfig(fn string)
func Spin ¶ added in v0.13.11
func Spin(game *Game, ips sgc7game.IPlayerState, plugin sgc7plugin.IPlugin, stake *sgc7game.Stake, cmd string, params string, cheat string, isNotAutoSelect bool) ([]*sgc7game.PlayResult, error)
func StartRTP ¶
func StartRTP(gamecfg string, icore int, ispinnums int64, outputPath string, bet int64, coin int64, funcNewRNG FuncNewRNG, funcNewFeatureLevel FuncNewFeatureLevel, wincap int64) error
func StartRTPWithData ¶ added in v0.13.106
func StartRTPWithData(gamecfg []byte, icore int, ispinnums int64, bet int64, ontimer sgc7rtp.FuncOnRTPTimer3, funcNewRNG FuncNewRNG, funcNewFeatureLevel FuncNewFeatureLevel, wincap int64) (*stats2.Stats, error)
func String2Property ¶
Types ¶
type AddSymbolNumType ¶ added in v0.13.295
type AddSymbolNumType int
const ( AddSymbolNumTypeNumber AddSymbolNumType = 0 // 数字 AddSymbolNumTypeWeight AddSymbolNumType = 1 // 权重表 AddSymbolNumTypeIncUntilTriggered AddSymbolNumType = 2 // 不停的加数量,直到触发器触发 )
type AddSymbols ¶ added in v0.13.47
type AddSymbols struct {
*BasicComponent `json:"-"`
Config *AddSymbolsConfig `json:"config"`
}
func (*AddSymbols) Init ¶ added in v0.13.47
func (addSymbols *AddSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*AddSymbols) InitEx ¶ added in v0.13.47
func (addSymbols *AddSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*AddSymbols) NewComponentData ¶ added in v0.13.275
func (addSymbols *AddSymbols) NewComponentData() IComponentData
NewComponentData -
func (*AddSymbols) OnAsciiGame ¶ added in v0.13.47
func (addSymbols *AddSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*AddSymbols) OnPlayGame ¶ added in v0.13.47
func (addSymbols *AddSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type AddSymbolsConfig ¶ added in v0.13.47
type AddSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type AddSymbolsType `yaml:"-" json:"-"`
Symbol string `yaml:"symbol" json:"symbol"`
SymbolCode int `yaml:"-" json:"-"`
StrSymbolNumType string `yaml:"symbolNumType" json:"symbolNumType"`
SymbolNumType AddSymbolNumType `yaml:"-" json:"-"`
SymbolNum int `yaml:"symbolNum" json:"symbolNum"`
SymbolNumWeight string `yaml:"symbolNumWeight" json:"symbolNumWeight"`
SymbolNumWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
IgnoreSymbols []string `yaml:"ignoreSymbols" json:"ignoreSymbols"`
IgnoreSymbolCodes []int `yaml:"-" json:"-"`
SymbolNumTrigger string `yaml:"symbolNumTrigger" json:"symbolNumTrigger"`
Height int `yaml:"height" json:"height"`
SrcPositionCollections []string `yaml:"srcPositionCollections" json:"srcPositionCollections"`
}
AddSymbolsConfig - configuration for AddSymbols
func (*AddSymbolsConfig) SetLinkComponent ¶ added in v0.13.47
func (cfg *AddSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type AddSymbolsData ¶ added in v0.13.275
type AddSymbolsData struct {
BasicComponentData
SymbolNum int
// contains filtered or unexported fields
}
func (*AddSymbolsData) BuildPBComponentData ¶ added in v0.13.275
func (addSymbolsData *AddSymbolsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*AddSymbolsData) ChgConfigIntVal ¶ added in v0.13.388
func (addSymbolsData *AddSymbolsData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*AddSymbolsData) Clone ¶ added in v0.13.275
func (addSymbolsData *AddSymbolsData) Clone() IComponentData
Clone
func (*AddSymbolsData) GetValEx ¶ added in v0.13.336
func (addSymbolsData *AddSymbolsData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*AddSymbolsData) OnNewGame ¶ added in v0.13.275
func (addSymbolsData *AddSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type AddSymbolsType ¶ added in v0.13.259
type AddSymbolsType int
const ( AddSymbolsTypeNormal AddSymbolsType = 0 // 普通 AddSymbolsTypeNoSameReel AddSymbolsType = 1 // 不能加在同一轴上 AddSymbolsTypeNoSameReelAndIgnore AddSymbolsType = 2 // 也不能加在和ignore symbol同一轴上 AddSymbolsTypePositionCollection AddSymbolsType = 3 // 在 positionCollection 的位置上加 symbol )
type AdjacentPayTrigger ¶ added in v0.13.305
type AdjacentPayTrigger struct {
*BasicComponent `json:"-"`
Config *AdjacentPayTriggerConfig `json:"config"`
}
func (*AdjacentPayTrigger) CanTriggerWithScene ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, stake *sgc7game.Stake, icd IComponentData) (bool, []*sgc7game.Result)
CanTriggerWithScene -
func (*AdjacentPayTrigger) GetAllLinkComponents ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*AdjacentPayTrigger) GetNextLinkComponents ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*AdjacentPayTrigger) GetWinMulti ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) GetWinMulti(basicCD *BasicComponentData) int
func (*AdjacentPayTrigger) Init ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) Init(fn string, pool *GamePropertyPool) error
Init -
func (*AdjacentPayTrigger) InitEx ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*AdjacentPayTrigger) NewComponentData ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) NewComponentData() IComponentData
NewComponentData -
func (*AdjacentPayTrigger) NewStats2 ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*AdjacentPayTrigger) OnAsciiGame ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*AdjacentPayTrigger) OnPlayGame ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*AdjacentPayTrigger) OnStats2 ¶ added in v0.13.305
func (adjacentPayTrigger *AdjacentPayTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*AdjacentPayTrigger) ProcControllers ¶ added in v0.13.376
func (adjacentPayTrigger *AdjacentPayTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type AdjacentPayTriggerConfig ¶ added in v0.13.305
type AdjacentPayTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"` // like scatter
SymbolCodes []int `yaml:"-" json:"-"` // like scatter
Type string `yaml:"type" json:"type"` // like scatters
TriggerType SymbolTriggerType `yaml:"-" json:"-"` // SymbolTriggerType
OSMulTypeString string `yaml:"symbolValsMulti" json:"symbolValsMulti"` // OtherSceneMultiType
OSMulType OtherSceneMultiType `yaml:"-" json:"-"` // OtherSceneMultiType
BetTypeString string `yaml:"betType" json:"betType"` // bet or totalBet or noPay
BetType BetType `yaml:"-" json:"-"` // bet or totalBet or noPay
MinNum int `yaml:"minNum" json:"minNum"` // like 3,countscatter 或 countscatterInArea 或 checkLines 或 checkWays 时生效
WildSymbols []string `yaml:"wildSymbols" json:"wildSymbols"` // wild etc
WildSymbolCodes []int `yaml:"-" json:"-"` // wild symbolCode
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
ForceToNext bool `yaml:"forceToNext" json:"forceToNext"` // 如果触发,默认跳转jump to,这里可以强制走next分支
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
IsReverse bool `yaml:"isReverse" json:"isReverse"` // 如果isReverse,表示判定为否才触发
PiggyBankComponent string `yaml:"piggyBankComponent" json:"piggyBankComponent"` // piggyBank component
SetWinSymbols []string `yaml:"setWinSymbols" json:"setWinSymbols"`
}
AdjacentPayTriggerConfig - configuration for AdjacentPayTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理
func (*AdjacentPayTriggerConfig) SetLinkComponent ¶ added in v0.13.305
func (cfg *AdjacentPayTriggerConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type AdjacentPayTriggerData ¶ added in v0.13.305
type AdjacentPayTriggerData struct {
BasicComponentData
NextComponent string
SymbolNum int
WildNum int
RespinNum int
Wins int
WinMulti int
AvgSymbolValMulti int // 平均的symbolVal倍数,用整数来表达浮点数,100是1倍
SymbolCodes []int
}
func (*AdjacentPayTriggerData) BuildPBComponentData ¶ added in v0.13.305
func (adjacentPayTriggerData *AdjacentPayTriggerData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*AdjacentPayTriggerData) Clone ¶ added in v0.13.305
func (adjacentPayTriggerData *AdjacentPayTriggerData) Clone() IComponentData
Clone
func (*AdjacentPayTriggerData) GetSymbolCodes ¶ added in v0.13.596
func (adjacentPayTriggerData *AdjacentPayTriggerData) GetSymbolCodes() []int
func (*AdjacentPayTriggerData) GetValEx ¶ added in v0.13.336
func (adjacentPayTriggerData *AdjacentPayTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*AdjacentPayTriggerData) OnNewGame ¶ added in v0.13.305
func (adjacentPayTriggerData *AdjacentPayTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*AdjacentPayTriggerData) SetSymbolCodes ¶ added in v0.13.596
func (adjacentPayTriggerData *AdjacentPayTriggerData) SetSymbolCodes(symbolCodes []int)
type AlignTropiCoolSPGrid ¶ added in v0.13.711
type AlignTropiCoolSPGrid struct {
*BasicComponent `json:"-"`
Config *AlignTropiCoolSPGridConfig `json:"config"`
}
func (*AlignTropiCoolSPGrid) Init ¶ added in v0.13.711
func (gen *AlignTropiCoolSPGrid) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*AlignTropiCoolSPGrid) InitEx ¶ added in v0.13.711
func (gen *AlignTropiCoolSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*AlignTropiCoolSPGrid) OnAsciiGame ¶ added in v0.13.711
func (gen *AlignTropiCoolSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op)
func (*AlignTropiCoolSPGrid) OnPlayGame ¶ added in v0.13.711
func (gen *AlignTropiCoolSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - minimal implementation: does nothing but advance
type AlignTropiCoolSPGridConfig ¶ added in v0.13.711
type AlignTropiCoolSPGridConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
SPGrid string `yaml:"spGrid" json:"spGrid"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
InitTropiCoolSPGrid string `yaml:"initTropiCoolSPGrid" json:"initTropiCoolSPGrid"`
}
AlignTropiCoolSPGridConfig - configuration for AlignTropiCoolSPGrid
func (*AlignTropiCoolSPGridConfig) SetLinkComponent ¶ added in v0.13.711
func (cfg *AlignTropiCoolSPGridConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type Award ¶ added in v0.10.273
type Award struct {
AwardType string `yaml:"awardType" json:"awardType"`
Type int `yaml:"-" json:"-"`
Val int `yaml:"val" json:"-"` // 弃用,代码里已经不用了,初始化时会把数据转存到Vals里,为了兼容性保留配置
StrParam string `yaml:"strParam" json:"-"` // 弃用,代码里已经不用了,初始化时会把数据转存到StrParams里,为了兼容性保留配置
Vals []int `yaml:"vals" json:"vals"` // 数值参数
StrParams []string `yaml:"strParams" json:"strParams"` // 字符串参数
ComponentVals []string `yaml:"componentVals" json:"componentVals"` // 可以用component数值来替代常量,如果val长度为2,需要替换第二个参数,那么第一个参数应该给空字符串
OnTriggerRespin string `yaml:"onTriggerRespin" json:"onTriggerRespin"` // 在这个respin再次触发时才生效,这个时候会用当前respin的LastTriggerNum+CurTriggerNum作为TriggerIndex记下,当TriggerIndex==CurTriggerNum时才生效
TriggerIndex int `yaml:"-" json:"-"` // 见上
}
func (*Award) GetStringVal ¶ added in v0.13.508
func (cfg *Award) GetStringVal(gameProp *GameProperty, i int) string
type AwardsNode ¶ added in v0.10.323
type AwardsWeights ¶ added in v0.10.323
type AwardsWeights struct {
Nodes []*AwardsNode `yaml:"nodes" json:"nodes"`
MaxWeight int `yaml:"-" json:"-"`
}
func (*AwardsWeights) Init ¶ added in v0.10.323
func (aw *AwardsWeights) Init()
func (*AwardsWeights) RandVal ¶ added in v0.10.323
func (aw *AwardsWeights) RandVal(plugin sgc7plugin.IPlugin) (*AwardsNode, error)
type BasicComponent ¶
type BasicComponent struct {
Config *BasicComponentConfig
Name string
SrcSceneNum int
}
func NewBasicComponent ¶
func NewBasicComponent(name string, srcSceneNum int) *BasicComponent
func (*BasicComponent) AddOtherScene ¶
func (basicComponent *BasicComponent) AddOtherScene(gameProp *GameProperty, curpr *sgc7game.PlayResult, sc *sgc7game.GameScene, basicCD *BasicComponentData)
AddOtherScene -
func (*BasicComponent) AddPos ¶ added in v0.13.89
func (basicComponent *BasicComponent) AddPos(cd IComponentData, x int, y int)
AddPos -
func (*BasicComponent) AddResult ¶
func (basicComponent *BasicComponent) AddResult(curpr *sgc7game.PlayResult, ret *sgc7game.Result, basicCD *BasicComponentData)
AddResult -
func (*BasicComponent) AddSPGrid ¶ added in v0.13.706
func (basicComponent *BasicComponent) AddSPGrid(spgrid string, gameProp *GameProperty, curpr *sgc7game.PlayResult, sc *sgc7game.GameScene, basicCD *BasicComponentData)
AddSPGrid -
func (*BasicComponent) AddScene ¶
func (basicComponent *BasicComponent) AddScene(gameProp *GameProperty, curpr *sgc7game.PlayResult, sc *sgc7game.GameScene, basicCD *BasicComponentData)
AddScene -
func (*BasicComponent) CanTriggerWithScene ¶ added in v0.13.39
func (basicComponent *BasicComponent) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, stake *sgc7game.Stake, icd IComponentData) (bool, []*sgc7game.Result)
CanTriggerWithScene -
func (*BasicComponent) ChgReelsCollector ¶ added in v0.13.531
func (basicComponent *BasicComponent) ChgReelsCollector(icd IComponentData, ps *PlayerState, betMethod int, bet int, reelsData []int)
func (*BasicComponent) ClearData ¶ added in v0.13.502
func (basicComponent *BasicComponent) ClearData(icd IComponentData, bForceNow bool)
ClearData -
func (*BasicComponent) ClearOtherScene ¶ added in v0.12.220
func (basicComponent *BasicComponent) ClearOtherScene(gameProp *GameProperty)
ClearOtherScene -
func (*BasicComponent) EachSymbols ¶ added in v0.13.39
func (basicComponent *BasicComponent) EachSymbols(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) error
EachSymbols - foreach symbols
func (*BasicComponent) EachUsedResults ¶
func (basicComponent *BasicComponent) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*BasicComponent) GetAllLinkComponents ¶ added in v0.13.39
func (basicComponent *BasicComponent) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*BasicComponent) GetChildLinkComponents ¶ added in v0.13.99
func (basicComponent *BasicComponent) GetChildLinkComponents() []string
GetChildLinkComponents - get child link components
func (*BasicComponent) GetName ¶ added in v0.10.285
func (basicComponent *BasicComponent) GetName() string
GetName -
func (*BasicComponent) GetNextLinkComponents ¶ added in v0.13.99
func (basicComponent *BasicComponent) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*BasicComponent) GetSPGrid ¶ added in v0.13.706
func (basicComponent *BasicComponent) GetSPGrid(spgrid string, gameProp *GameProperty, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult, si int) *sgc7game.GameScene
func (*BasicComponent) GetTargetOtherScene3 ¶ added in v0.13.78
func (basicComponent *BasicComponent) GetTargetOtherScene3(gameProp *GameProperty, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult, si int) *sgc7game.GameScene
func (*BasicComponent) GetTargetScene3 ¶ added in v0.12.272
func (basicComponent *BasicComponent) GetTargetScene3(gameProp *GameProperty, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult, si int) *sgc7game.GameScene
func (*BasicComponent) Init ¶ added in v0.13.39
func (basicComponent *BasicComponent) Init(fn string, pool *GamePropertyPool) error
Init -
func (*BasicComponent) InitEx ¶ added in v0.13.39
func (basicComponent *BasicComponent) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*BasicComponent) InitPlayerState ¶ added in v0.13.519
func (basicComponent *BasicComponent) InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ps *PlayerState, betMethod int, bet int) error
InitPlayerState -
func (*BasicComponent) IsForeach ¶ added in v0.13.99
func (basicComponent *BasicComponent) IsForeach() bool
IsForeach -
func (*BasicComponent) IsMask ¶ added in v0.12.170
func (basicComponent *BasicComponent) IsMask() bool
IsMask -
func (*BasicComponent) IsNeedOnStepEndStats2 ¶ added in v0.13.338
func (basicComponent *BasicComponent) IsNeedOnStepEndStats2() bool
IsNeedOnStepEndStats2 - 除respin外,如果也有component也需要在stepEnd调用的话,这里需要返回true
func (*BasicComponent) IsRespin ¶ added in v0.12.157
func (basicComponent *BasicComponent) IsRespin() bool
IsRespin -
func (*BasicComponent) NewComponentData ¶
func (basicComponent *BasicComponent) NewComponentData() IComponentData
NewComponentData -
func (*BasicComponent) NewPlayerState ¶ added in v0.13.520
func (basicComponent *BasicComponent) NewPlayerState() IComponentPS
NewPlayerState - new IComponentPS
func (*BasicComponent) NewSPGrid ¶ added in v0.13.706
func (basicComponent *BasicComponent) NewSPGrid(spgrid string, gameProp *GameProperty, curpr *sgc7game.PlayResult, w int, h int, basicCD *BasicComponentData)
AddSPGrid -
func (*BasicComponent) NewStats2 ¶ added in v0.13.8
func (basicComponent *BasicComponent) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*BasicComponent) OnAsciiGame ¶ added in v0.13.39
func (basicComponent *BasicComponent) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap) error
OnAsciiGame - outpur to asciigame
func (*BasicComponent) OnGameInited ¶ added in v0.13.39
func (basicComponent *BasicComponent) OnGameInited(components *ComponentList) error
OnGameInited - on game inited
func (*BasicComponent) OnPlayGame ¶ added in v0.13.39
func (basicComponent *BasicComponent) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult) error
OnPlayGame - on playgame
func (*BasicComponent) OnPlayGameWithSet ¶ added in v0.13.143
func (basicComponent *BasicComponent) OnPlayGameWithSet(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData, set int) (string, error)
OnPlayGameWithSet - on playgame with a set
func (*BasicComponent) OnStats2 ¶ added in v0.13.8
func (basicComponent *BasicComponent) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*BasicComponent) OnUpdateDataWithPlayerState ¶ added in v0.13.612
func (basicComponent *BasicComponent) OnUpdateDataWithPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, ps *PlayerState, betMethod int, bet int, cd IComponentData)
OnUpdateDataWithPlayerState -
func (*BasicComponent) ProcControllers ¶ added in v0.13.376
func (basicComponent *BasicComponent) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
func (*BasicComponent) ProcRespinOnStepEnd ¶ added in v0.13.99
func (basicComponent *BasicComponent) ProcRespinOnStepEnd(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, canRemove bool) (string, error)
ProcRespinOnStepEnd - 现在只有respin需要特殊处理结束,如果多层respin嵌套时,只要新的有next,就不会继续结束respin
func (*BasicComponent) SetMask ¶ added in v0.12.155
func (basicComponent *BasicComponent) SetMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, mask []bool) error
SetMask -
func (*BasicComponent) SetMaskOnlyTrue ¶ added in v0.13.39
func (basicComponent *BasicComponent) SetMaskOnlyTrue(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, mask []bool) error
SetMaskOnlyTrue -
func (*BasicComponent) SetMaskVal ¶ added in v0.13.39
func (basicComponent *BasicComponent) SetMaskVal(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, index int, mask bool) error
SetMaskVal -
type BasicComponentConfig ¶
type BasicComponentConfig struct {
DefaultNextComponent string `yaml:"defaultNextComponent" json:"defaultNextComponent"` // next component, if it is empty jump to ending
TagRNG []string `yaml:"tagRNG" json:"tagRNG"` // tag RNG
InitStrVals map[string]string `yaml:"initStrVals" json:"initStrVals"` // 只要这个组件被执行,就会初始化这些strvals
UseFileMapping bool `yaml:"useFileMapping" json:"useFileMapping"` // 兼容性配置,新配置应该一定用filemapping
ComponentType string `yaml:"-" json:"componentType"` // 组件类型
TargetScenes3 [][]string `yaml:"targetScenes3" json:"targetScenes3"` // target scenes V3
TargetOtherScenes3 [][]string `yaml:"targetOtherScenes3" json:"targetOtherScenes3"` // target scenes V3
}
新思路:尽量弱化变量的概念,所有变量都放到component里面去,譬如循环、scene、分支等,这样逻辑会更清晰
type BasicComponentData ¶
type BasicComponentData struct {
UsedScenes []int
UsedOtherScenes []int
UsedResults []int
UsedPrizeScenes []int
CashWin int64
CoinWin int
TargetSceneIndex int
TargetOtherSceneIndex int
RNG []int
MapConfigVals map[string]string
MapConfigIntVals map[string]int
SrcScenes []int
Output int
StrOutput string
MapUsedSPGric map[string][]int
Pos []int
}
func (*BasicComponentData) AddPos ¶ added in v0.13.89
func (basicComponentData *BasicComponentData) AddPos(x int, y int)
AddPos -
func (*BasicComponentData) AddRespinTimes ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) AddRespinTimes(num int)
AddRespinTimes -
func (*BasicComponentData) AddSymbol ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) AddSymbol(symbolCode int)
AddSymbol -
func (*BasicComponentData) AddSymbolCodes ¶ added in v0.13.735
func (basicComponentData *BasicComponentData) AddSymbolCodes(symbolCodes []int)
func (*BasicComponentData) AddTriggerRespinAward ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) AddTriggerRespinAward(award *Award)
AddTriggerRespinAward -
func (*BasicComponentData) BuildPBBasicComponentData ¶
func (basicComponentData *BasicComponentData) BuildPBBasicComponentData() *sgc7pb.ComponentData
BuildPBBasicComponentData
func (*BasicComponentData) BuildPBComponentData ¶
func (basicComponentData *BasicComponentData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*BasicComponentData) ChgConfigIntVal ¶ added in v0.13.11
func (basicComponentData *BasicComponentData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*BasicComponentData) ChgMask ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) ChgMask(curMask int, val bool) bool
ChgMask -
func (*BasicComponentData) ChgReelsCollector ¶ added in v0.13.531
func (basicComponentData *BasicComponentData) ChgReelsCollector(reelsData []int)
func (*BasicComponentData) ClearConfigIntVal ¶ added in v0.13.67
func (basicComponentData *BasicComponentData) ClearConfigIntVal(key string)
ClearConfigIntVal -
func (*BasicComponentData) ClearPos ¶ added in v0.13.599
func (basicComponentData *BasicComponentData) ClearPos()
ClearPos -
func (*BasicComponentData) ClearSymbolCodes ¶ added in v0.13.735
func (basicComponentData *BasicComponentData) ClearSymbolCodes()
func (*BasicComponentData) Clone ¶ added in v0.13.170
func (basicComponentData *BasicComponentData) Clone() IComponentData
Clone
func (*BasicComponentData) CloneBasicComponentData ¶ added in v0.13.170
func (basicComponentData *BasicComponentData) CloneBasicComponentData() BasicComponentData
Clone
func (*BasicComponentData) GetConfigIntVal ¶ added in v0.12.278
func (basicComponentData *BasicComponentData) GetConfigIntVal(key string) (int, bool)
GetConfigIntVal -
func (*BasicComponentData) GetConfigVal ¶ added in v0.12.244
func (basicComponentData *BasicComponentData) GetConfigVal(key string) string
GetConfigVal -
func (*BasicComponentData) GetCurRespinNum ¶ added in v0.13.578
func (basicComponentData *BasicComponentData) GetCurRespinNum() int
GetCurRespinNum -
func (*BasicComponentData) GetLastRespinNum ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) GetLastRespinNum() int
GetLastRespinNum -
func (*BasicComponentData) GetMask ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) GetMask() []bool
GetMask -
func (*BasicComponentData) GetOutput ¶ added in v0.13.57
func (basicComponentData *BasicComponentData) GetOutput() int
GetOutput -
func (*BasicComponentData) GetPos ¶ added in v0.13.89
func (basicComponentData *BasicComponentData) GetPos() []int
GetPos -
func (*BasicComponentData) GetResults ¶ added in v0.13.8
func (basicComponentData *BasicComponentData) GetResults() []int
GetResults -
func (*BasicComponentData) GetStrVal ¶ added in v0.13.273
func (basicComponentData *BasicComponentData) GetStrVal(key string) (string, bool)
GetStrVal -
func (*BasicComponentData) GetStringOutput ¶ added in v0.13.57
func (basicComponentData *BasicComponentData) GetStringOutput() string
GetStringOutput -
func (*BasicComponentData) GetSymbolCodes ¶ added in v0.13.596
func (basicComponentData *BasicComponentData) GetSymbolCodes() []int
func (*BasicComponentData) GetSymbols ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) GetSymbols() []int
GetSymbols -
func (*BasicComponentData) GetValEx ¶ added in v0.13.332
func (basicComponentData *BasicComponentData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*BasicComponentData) HasPos ¶ added in v0.13.89
func (basicComponentData *BasicComponentData) HasPos(x int, y int) bool
HasPos -
func (*BasicComponentData) IsRespinEnding ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) IsRespinEnding() bool
IsRespinEnding -
func (*BasicComponentData) IsRespinStarted ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) IsRespinStarted() bool
IsRespinStarted -
func (*BasicComponentData) LoadPBComponentData ¶ added in v0.13.170
func (basicComponentData *BasicComponentData) LoadPBComponentData(pb *sgc7pb.ComponentData) error
LoadPB
func (*BasicComponentData) MergePosList ¶ added in v0.13.722
func (basicComponentData *BasicComponentData) MergePosList(pos []int)
func (*BasicComponentData) OnNewGame ¶
func (basicComponentData *BasicComponentData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*BasicComponentData) PushTriggerRespin ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) PushTriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, num int)
PushTrigger -
func (*BasicComponentData) PutInMoney ¶ added in v0.13.49
func (basicComponentData *BasicComponentData) PutInMoney(coins int)
func (*BasicComponentData) SetConfigIntVal ¶ added in v0.12.278
func (basicComponentData *BasicComponentData) SetConfigIntVal(key string, val int)
SetConfigIntVal -
func (*BasicComponentData) SetConfigVal ¶ added in v0.12.244
func (basicComponentData *BasicComponentData) SetConfigVal(key string, val string)
SetConfigVal -
func (*BasicComponentData) SetSymbolCodes ¶ added in v0.13.596
func (basicComponentData *BasicComponentData) SetSymbolCodes(symbolCodes []int)
func (*BasicComponentData) TriggerRespin ¶ added in v0.13.39
func (basicComponentData *BasicComponentData) TriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams)
TriggerRespin
type BasicGameMod ¶
type BasicGameMod struct {
*sgc7game.BasicGameMod
Pool *GamePropertyPool
MapComponents map[int]*ComponentList
}
BasicGameMod - basic gamemod
func NewBasicGameMod2 ¶ added in v0.12.36
func NewBasicGameMod2(pool *GamePropertyPool, mgrComponent *ComponentMgr) (*BasicGameMod, error)
NewBasicGameMod2 - new BaseGame
func (*BasicGameMod) OnAsciiGame ¶
func (bgm *BasicGameMod) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult) error
OnAsciiGame - outpur to asciigame
func (*BasicGameMod) OnNewGame ¶
func (bgm *BasicGameMod) OnNewGame(gameProp *GameProperty, stake *sgc7game.Stake, curPlugin sgc7plugin.IPlugin) error
OnNewGame -
func (*BasicGameMod) OnNewStep ¶
func (bgm *BasicGameMod) OnNewStep(gameProp *GameProperty, stake *sgc7game.Stake) error
OnNewStep -
func (*BasicGameMod) OnPlay ¶
func (bgm *BasicGameMod) OnPlay(game sgc7game.IGame, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, gameData any) (*sgc7game.PlayResult, error)
OnPlay - on play
type BasicRNG ¶ added in v0.13.135
type BasicRNG struct {
// contains filtered or unexported fields
}
func (*BasicRNG) GetCurRNG ¶ added in v0.13.135
func (rng *BasicRNG) GetCurRNG(betMode int, gameProp *GameProperty, curComponent IComponent, cd IComponentData, fl IFeatureLevel) (bool, int, sgc7plugin.IPlugin, string)
GetCurRNG -
func (*BasicRNG) OnChoiceBranch ¶ added in v0.13.277
func (rng *BasicRNG) OnChoiceBranch(betMode int, curComponent IComponent, branchName string) error
OnChoiceBranch -
func (*BasicRNG) OnNewGame ¶ added in v0.13.135
func (rng *BasicRNG) OnNewGame(betMode int, plugin sgc7plugin.IPlugin) error
OnNewGame -
func (*BasicRNG) OnStepEnd ¶ added in v0.13.322
func (rng *BasicRNG) OnStepEnd(betMode int, gp *GameParams, pr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) error
OnStepEnd -
type BasicReels ¶
type BasicReels struct {
*BasicComponent `json:"-"`
Config *BasicReelsConfig `json:"config"`
}
func (*BasicReels) Init ¶
func (basicReels *BasicReels) Init(fn string, pool *GamePropertyPool) error
Init -
func (*BasicReels) InitEx ¶ added in v0.12.33
func (basicReels *BasicReels) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*BasicReels) OnAsciiGame ¶
func (basicReels *BasicReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*BasicReels) OnPlayGame ¶
func (basicReels *BasicReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*BasicReels) ProcControllers ¶ added in v0.13.376
func (basicReels *BasicReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type BasicReels2 ¶ added in v0.13.691
type BasicReels2 struct {
*BasicComponent `json:"-"`
Config *BasicReels2Config `json:"config"`
}
func (*BasicReels2) Init ¶ added in v0.13.691
func (basicReels2 *BasicReels2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*BasicReels2) InitEx ¶ added in v0.13.691
func (basicReels2 *BasicReels2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*BasicReels2) OnAsciiGame ¶ added in v0.13.691
func (basicReels2 *BasicReels2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*BasicReels2) OnPlayGame ¶ added in v0.13.691
func (basicReels2 *BasicReels2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*BasicReels2) ProcControllers ¶ added in v0.13.691
func (basicReels2 *BasicReels2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type BasicReels2Config ¶ added in v0.13.691
type BasicReels2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ReelSet string `yaml:"reelSet" json:"reelSet"`
IsExpandReel bool `yaml:"isExpandReel" json:"isExpandReel"`
Height int `yaml:"height" json:"height"`
MaskX string `yaml:"maskX" json:"maskX"`
MaskY string `yaml:"maskY" json:"maskY"`
MustTrigger []string `yaml:"mustTrigger" json:"mustTrigger"`
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
}
BasicReels2Config - configuration for BasicReels2
func (*BasicReels2Config) SetLinkComponent ¶ added in v0.13.691
func (cfg *BasicReels2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type BasicReelsConfig ¶
type BasicReelsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ReelSet string `yaml:"reelSet" json:"reelSet"`
IsExpandReel bool `yaml:"isExpandReel" json:"isExpandReel"`
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
}
BasicReelsConfig - configuration for BasicReels
func (*BasicReelsConfig) SetLinkComponent ¶ added in v0.12.278
func (cfg *BasicReelsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type BetConfig ¶ added in v0.13.117
type BetConfig struct {
Bet int `yaml:"bet"`
TotalBetInWins int `yaml:"totalBetInWins"`
Start string `yaml:"start"`
Components []*ComponentConfig `yaml:"components"`
ForceEndings []string `yaml:"-"`
// contains filtered or unexported fields
}
type BetMethodPS ¶ added in v0.13.519
func (*BetMethodPS) GetBetCPS ¶ added in v0.13.519
func (bmps *BetMethodPS) GetBetCPS(bet int, componentName string) IComponentPS
func (*BetMethodPS) GetBetPS ¶ added in v0.13.519
func (bmps *BetMethodPS) GetBetPS(bet int) *BetPS
func (*BetMethodPS) HasBetPS ¶ added in v0.13.519
func (bmps *BetMethodPS) HasBetPS(bet int) bool
func (*BetMethodPS) Rebuild ¶ added in v0.13.521
func (bmps *BetMethodPS) Rebuild()
type BetPS ¶ added in v0.13.519
type BetPS struct {
MapString map[string]string `json:"mapComponentData"`
MapComponentData map[string]IComponentPS `json:"-"`
}
type Bomb ¶ added in v0.13.447
type Bomb struct {
*BasicComponent `json:"-"`
Config *BombConfig `json:"config"`
}
func (*Bomb) Init ¶ added in v0.13.447
func (bomb *Bomb) Init(fn string, pool *GamePropertyPool) error
Init -
func (*Bomb) InitEx ¶ added in v0.13.447
func (bomb *Bomb) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*Bomb) NewComponentData ¶ added in v0.13.447
func (burstSymbols *Bomb) NewComponentData() IComponentData
NewComponentData -
func (*Bomb) OnAsciiGame ¶ added in v0.13.447
func (burstSymbols *Bomb) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*Bomb) OnPlayGame ¶ added in v0.13.447
func (bomb *Bomb) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*Bomb) ProcControllers ¶ added in v0.13.447
func (bomb *Bomb) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type BombConfig ¶ added in v0.13.447
type BombConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
BombWidth int `json:"bombWidth"`
BombHeight int `json:"bombHeight"`
StrBombSourceType string `json:"bombSourceType"`
BombSourceType BombSourceType `json:"-"`
SourceSymbols []string `json:"sourceSymbols"`
SourceSymbolCodes []int `json:"-"`
BombData [][]int `json:"bombData"`
SourcePositionCollection string `json:"sourcePositionCollection"`
SelectSourceNumber int `json:"selectSourceNumber"`
IgnoreSymbols []string `json:"ignoreSymbols"`
IgnoreSymbolCodes []int `json:"-"`
StrBombTargetType string `json:"bombTargetType"`
BombTargetType BombTargetType `json:"-"`
TargetSymbol string `json:"targetSymbol"`
TargetSymbolCode int `json:"-"`
OutputToComponent string `json:"outputToComponent"`
IgnoreWinResults []string `json:"ignoreWinResults"`
IgnorePositionCollections []string `json:"ignorePositionCollections"`
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
}
BombConfig - configuration for Bomb
func (*BombConfig) SetLinkComponent ¶ added in v0.13.447
func (cfg *BombConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type BombData ¶ added in v0.13.447
type BombData struct {
BasicComponentData
Pos [][]int
}
func (*BombData) BuildPBComponentData ¶ added in v0.13.447
BuildPBComponentData
func (*BombData) OnNewGame ¶ added in v0.13.447
func (bombData *BombData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type BombSourceType ¶ added in v0.13.447
type BombSourceType int
const ( BSTypePositionCollection BombSourceType = 0 BSTypeSymbols BombSourceType = 1 )
type BombTargetType ¶ added in v0.13.447
type BombTargetType int
const ( BTTypeSymbols BombTargetType = 0 BTTypeRemove BombTargetType = 1 )
type BranchNode ¶ added in v0.13.17
type BranchNode struct {
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
}
BranchNode defines configuration for a single branch value. It contains optional Awards to trigger and the component name to jump to.
type BurstSymbols ¶ added in v0.13.202
type BurstSymbols struct {
*BasicComponent `json:"-"`
Config *BurstSymbolsConfig `json:"config"`
}
func (*BurstSymbols) Init ¶ added in v0.13.202
func (burstSymbols *BurstSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*BurstSymbols) InitEx ¶ added in v0.13.202
func (burstSymbols *BurstSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*BurstSymbols) NewComponentData ¶ added in v0.13.210
func (burstSymbols *BurstSymbols) NewComponentData() IComponentData
NewComponentData -
func (*BurstSymbols) OnAsciiGame ¶ added in v0.13.202
func (burstSymbols *BurstSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*BurstSymbols) OnPlayGame ¶ added in v0.13.202
func (burstSymbols *BurstSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*BurstSymbols) ProcControllers ¶ added in v0.13.376
func (burstSymbols *BurstSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type BurstSymbolsConfig ¶ added in v0.13.202
type BurstSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrBurstType string `yaml:"burstType" json:"burstType"`
BurstType BurstSymbolsType `yaml:"-" json:"-"`
BurstNumber int `yaml:"burstNumber" json:"burstNumber"`
StrSourceType string `yaml:"burstSymbolsSourceType" json:"burstSymbolsSourceType"`
SourceType BurstSymbolsSourceType `yaml:"-" json:"-"`
SourceSymbols []string `yaml:"sourceSymbols" json:"sourceSymbols"`
SourceSymbolCodes []int `yaml:"-" json:"-"`
IgnoreSymbols []string `yaml:"ignoreSymbols" json:"ignoreSymbols"`
IgnoreSymbolCodes []int `yaml:"-" json:"-"`
OverrideSymbol string `yaml:"overrideSymbol" json:"overrideSymbol"`
OverrideSymbolCode int `yaml:"-" json:"-"`
PositionCollection string `yaml:"positionCollection" json:"positionCollection"`
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
}
BurstSymbolsConfig - configuration for BurstSymbols
func (*BurstSymbolsConfig) SetLinkComponent ¶ added in v0.13.202
func (cfg *BurstSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type BurstSymbolsData ¶ added in v0.13.210
type BurstSymbolsData struct {
BasicComponentData
Pos [][]int
}
func (*BurstSymbolsData) AddPos ¶ added in v0.13.210
func (burstSymbolsData *BurstSymbolsData) AddPos(x int, y int)
AddPos -
func (*BurstSymbolsData) BuildPBComponentData ¶ added in v0.13.210
func (burstSymbolsData *BurstSymbolsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*BurstSymbolsData) ClearPos ¶ added in v0.13.599
func (burstSymbolsData *BurstSymbolsData) ClearPos()
ClearPos -
func (*BurstSymbolsData) Clone ¶ added in v0.13.210
func (burstSymbolsData *BurstSymbolsData) Clone() IComponentData
Clone
func (*BurstSymbolsData) GetPos ¶ added in v0.13.210
func (burstSymbolsData *BurstSymbolsData) GetPos() []int
GetPos -
func (*BurstSymbolsData) HasPos ¶ added in v0.13.210
func (burstSymbolsData *BurstSymbolsData) HasPos(x int, y int) bool
HasPos -
func (*BurstSymbolsData) OnNewGame ¶ added in v0.13.210
func (burstSymbolsData *BurstSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*BurstSymbolsData) OnNewStep ¶ added in v0.13.210
func (burstSymbolsData *BurstSymbolsData) OnNewStep()
OnNewStep -
type BurstSymbolsSourceType ¶ added in v0.13.202
type BurstSymbolsSourceType int
const ( BSSTypeSymbols BurstSymbolsSourceType = 0 BSSTypePositionCollection BurstSymbolsSourceType = 1 )
type BurstSymbolsType ¶ added in v0.13.202
type BurstSymbolsType int
const ( BSTypeDiffusion BurstSymbolsType = 0 BSTypeSurround4 BurstSymbolsType = 1 BSTypeSurround8 BurstSymbolsType = 2 )
type CPCore ¶ added in v0.13.782
type CPCore struct {
*BasicComponent `json:"-"`
Config *CPCoreConfig `json:"config"`
}
func (*CPCore) Init ¶ added in v0.13.782
func (cpc *CPCore) Init(fn string, pool *GamePropertyPool) error
Init - load from file (placeholder)
func (*CPCore) InitEx ¶ added in v0.13.782
func (cpc *CPCore) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object (placeholder)
func (*CPCore) NewComponentData ¶ added in v0.13.782
func (cpc *CPCore) NewComponentData() IComponentData
NewComponentData -
func (*CPCore) OnAsciiGame ¶ added in v0.13.782
func (cpc *CPCore) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - placeholder
func (*CPCore) OnPlayGame ¶ added in v0.13.782
func (cpc *CPCore) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder
type CPCoreConfig ¶ added in v0.13.782
type CPCoreConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
CategoryCount int `yaml:"categoryCount" json:"categoryCount"`
MapSymbol map[string][]string `yaml:"mapSymbol" json:"mapSymbol"`
MapSymbolCode map[int][]int `yaml:"-" json:"-"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
WildSymbol string `yaml:"wildSymbol" json:"wildSymbol"`
WildSymbolCode int `yaml:"-" json:"-"`
WildUsedSymbolCode int `yaml:"-" json:"-"`
CoinSymbols []string `yaml:"coinSymbols" json:"coinSymbols"`
CoinSymbolCodes []int `yaml:"-" json:"-"`
UpLevelSymbols []string `yaml:"upLevelSymbols" json:"upLevelSymbols"`
UpLevelSymbolCodes []int `yaml:"-" json:"-"`
AllUpLevelSymbols []string `yaml:"allUpLevelSymbol" json:"allUpLevelSymbol"`
AllUpLevelSymbolCodes []int `yaml:"-" json:"-"`
SwitcherSymbol string `yaml:"switcherSymbol" json:"switcherSymbol"`
SwitcherSymbolCode int `yaml:"-" json:"-"`
PopcornSymbol string `yaml:"popcornSymbol" json:"popcornSymbol"`
PopcornSymbolCode int `yaml:"-" json:"-"`
EggSymbol string `yaml:"eggSymbol" json:"eggSymbol"`
EggSymbolCode int `yaml:"-" json:"-"`
EggUsedSymbolCode int `yaml:"-" json:"-"`
DontPressSymbol string `yaml:"dontpressSymbol" json:"dontpressSymbol"`
DontPressSymbolCode int `yaml:"-" json:"-"`
DontPressUsedSymbolCode int `yaml:"-" json:"-"`
CollectorMaxLevel int `yaml:"collectorMaxLevel" json:"collectorMaxLevel"`
CollectorNumber int `yaml:"collectorNumber" json:"collectorNumber"`
CoinWeight string `yaml:"coinWeight" json:"coinWeight"`
CoinWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
CollectorReleasedNum int `yaml:"collectorReleasedNum" json:"collectorReleasedNum"`
SpSymbolWeight string `yaml:"spSymbolWeight" json:"spSymbolWeight"`
SpSymbolWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
BonusSymbol string `yaml:"bonusSymbol" json:"bonusSymbol"`
BonusSymbolCode int `yaml:"-" json:"-"`
SpSymbolNumWeight string `yaml:"spSymbolNumWeight" json:"spSymbolNumWeight"`
SpSymbolNumWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
MapControllers map[string][]*Award `yaml:"mapControllers" json:"mapControllers"` // 新的奖励系统
// contains filtered or unexported fields
}
CPCoreConfig - placeholder configuration for CPCore
func (*CPCoreConfig) SetLinkComponent ¶ added in v0.13.782
func (cfg *CPCoreConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type CPCoreData ¶ added in v0.13.782
type CPCoreData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*CPCoreData) BuildPBComponentData ¶ added in v0.13.782
func (gcd *CPCoreData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*CPCoreData) OnNewGame ¶ added in v0.13.782
func (gcd *CPCoreData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type Calculator ¶ added in v0.13.743
type Calculator struct {
*BasicComponent `json:"-"`
Config *CalculatorConfig `json:"config"`
}
func (*Calculator) Init ¶ added in v0.13.743
func (c *Calculator) Init(fn string, pool *GamePropertyPool) error
Init - load from yaml file
func (*Calculator) InitEx ¶ added in v0.13.743
func (c *Calculator) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*Calculator) OnAsciiGame ¶ added in v0.13.743
func (c *Calculator) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - placeholder ascii representation
func (*Calculator) OnPlayGame ¶ added in v0.13.743
func (c *Calculator) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder: does nothing and move on to next
func (*Calculator) ProcControllers ¶ added in v0.13.743
func (c *Calculator) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
ProcControllers -
type CalculatorConfig ¶ added in v0.13.743
type CalculatorConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Input1 int `yaml:"input1" json:"input1"`
Input2 int `yaml:"input2" json:"input2"`
Formula string `yaml:"formula" json:"formula"`
MapControllers map[string][]*Award `yaml:"controllers" json:"controllers"`
// contains filtered or unexported fields
}
CalculatorConfig - configuration for Calculator
func (*CalculatorConfig) SetLinkComponent ¶ added in v0.13.743
func (cfg *CalculatorConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent - set link, only "next" supported
type CalculatorCore ¶ added in v0.13.743
type CalculatorCore struct {
// contains filtered or unexported fields
}
CalculatorCore - 基础的计算器核心
func NewCalculatorCore ¶ added in v0.13.743
func NewCalculatorCore(code string) (*CalculatorCore, error)
func (*CalculatorCore) CalcVal ¶ added in v0.13.743
func (cc *CalculatorCore) CalcVal(inputs []int) (int, error)
func (*CalculatorCore) SetScript ¶ added in v0.13.743
func (cc *CalculatorCore) SetScript(code string) error
type CallStack ¶ added in v0.13.39
type CallStack struct {
// contains filtered or unexported fields
}
func NewCallStack ¶ added in v0.13.39
func NewCallStack() *CallStack
func (*CallStack) ComponentDone ¶ added in v0.13.39
func (cs *CallStack) ComponentDone(gameProp *GameProperty, component IComponent, cd IComponentData)
func (*CallStack) Each ¶ added in v0.13.39
func (cs *CallStack) Each(gameProp *GameProperty, onEach FuncOnEachHistoryComponent) error
func (*CallStack) GetComponentData ¶ added in v0.13.39
func (cs *CallStack) GetComponentData(gameProp *GameProperty, ic IComponent) IComponentData
func (*CallStack) GetComponentNum ¶ added in v0.13.39
func (*CallStack) GetCurCallStackSymbol ¶ added in v0.13.39
func (*CallStack) GetCurComponentData ¶ added in v0.13.39
func (cs *CallStack) GetCurComponentData(gameProp *GameProperty, ic IComponent) IComponentData
func (*CallStack) GetGlobalComponentData ¶ added in v0.13.39
func (cs *CallStack) GetGlobalComponentData(gameProp *GameProperty, ic IComponent) IComponentData
GetGlobalComponentData -
func (*CallStack) IsInCurCallStack ¶ added in v0.13.39
func (*CallStack) OnCallEnd ¶ added in v0.13.39
func (cs *CallStack) OnCallEnd(ic IComponent, cd IComponentData) string
func (*CallStack) StartEachSymbols ¶ added in v0.13.39
func (cs *CallStack) StartEachSymbols(gameProp *GameProperty, component IComponent, children []string, symbolCode int, i int) error
type CascadingRegulator ¶ added in v0.13.578
type CascadingRegulator struct {
*BasicComponent `json:"-"`
Config *CascadingRegulatorConfig `json:"config"`
}
func (*CascadingRegulator) EachUsedResults ¶ added in v0.13.578
func (cascadingRegulator *CascadingRegulator) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*CascadingRegulator) Init ¶ added in v0.13.578
func (removeSymbols *CascadingRegulator) Init(fn string, pool *GamePropertyPool) error
Init -
func (*CascadingRegulator) InitEx ¶ added in v0.13.578
func (cascadingRegulator *CascadingRegulator) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*CascadingRegulator) NewComponentData ¶ added in v0.13.578
func (cascadingRegulator *CascadingRegulator) NewComponentData() IComponentData
NewComponentData -
func (*CascadingRegulator) OnAsciiGame ¶ added in v0.13.578
func (cascadingRegulator *CascadingRegulator) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*CascadingRegulator) OnPlayGame ¶ added in v0.13.578
func (cascadingRegulator *CascadingRegulator) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type CascadingRegulatorConfig ¶ added in v0.13.578
type CascadingRegulatorConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type CascadingRegulatorType `yaml:"-" json:"-"`
MaxRespinNum int `yaml:"maxRespinNum" json:"maxRespinNum"` // maxRespinNum
Mystery string `yaml:"mystery" json:"mystery"` // mystery
MysteryCode int `yaml:"-" json:"-"`
CoreRespin string `yaml:"coreRespin" json:"coreRespin"` // coreRespin
StrWinType string `yaml:"winType" json:"winType"` // winType
WinType CascadingRegulatorWinType `yaml:"-" json:"-"` //
MysteryWeight string `yaml:"mysteryWeight" json:"mysteryWeight"` // mysteryWeight
MysteryWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
// contains filtered or unexported fields
}
CascadingRegulatorConfig - configuration for CascadingRegulator
func (*CascadingRegulatorConfig) SetLinkComponent ¶ added in v0.13.578
func (cfg *CascadingRegulatorConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type CascadingRegulatorData ¶ added in v0.13.578
type CascadingRegulatorData struct {
BasicComponentData
}
func (*CascadingRegulatorData) BuildPBComponentData ¶ added in v0.13.578
func (cascadingRegulatorData *CascadingRegulatorData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*CascadingRegulatorData) Clone ¶ added in v0.13.578
func (cascadingRegulatorData *CascadingRegulatorData) Clone() IComponentData
Clone
func (*CascadingRegulatorData) OnNewGame ¶ added in v0.13.578
func (cascadingRegulatorData *CascadingRegulatorData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type CascadingRegulatorType ¶ added in v0.13.578
type CascadingRegulatorType int
const (
CRTypeMysteryOnReels CascadingRegulatorType = 0
)
type CascadingRegulatorWinType ¶ added in v0.13.578
type CascadingRegulatorWinType int
const ( CRWTypeLines CascadingRegulatorWinType = 0 CRWTypeWays CascadingRegulatorWinType = 1 CRWTypeScatter CascadingRegulatorWinType = 2 CRWTypeCluster CascadingRegulatorWinType = 3 )
type CatchSymbols ¶ added in v0.13.202
type CatchSymbols struct {
*BasicComponent `json:"-"`
Config *CatchSymbolsConfig `json:"config"`
}
func (*CatchSymbols) Init ¶ added in v0.13.202
func (catchSymbols *CatchSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*CatchSymbols) InitEx ¶ added in v0.13.202
func (catchSymbols *CatchSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*CatchSymbols) NewComponentData ¶ added in v0.13.210
func (catchSymbols *CatchSymbols) NewComponentData() IComponentData
NewComponentData -
func (*CatchSymbols) OnAsciiGame ¶ added in v0.13.202
func (catchSymbols *CatchSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*CatchSymbols) OnPlayGame ¶ added in v0.13.202
func (catchSymbols *CatchSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*CatchSymbols) ProcControllers ¶ added in v0.13.376
func (catchSymbols *CatchSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type CatchSymbolsConfig ¶ added in v0.13.202
type CatchSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrCatchType string `yaml:"catchType" json:"catchType"`
CatchType CatchSymbolsType `yaml:"-" json:"-"`
SourceSymbols []string `yaml:"sourceSymbols" json:"sourceSymbols"`
SourceSymbolCodes []int `yaml:"-" json:"-"`
TargetSymbols []string `yaml:"targetSymbols" json:"targetSymbols"`
TargetSymbolCodes []int `yaml:"-" json:"-"`
IgnoreSymbols []string `yaml:"ignoreSymbols" json:"ignoreSymbols"`
IgnoreSymbolCodes []int `yaml:"-" json:"-"`
OverrideSymbol string `yaml:"overrideSymbol" json:"overrideSymbol"`
OverrideSymbolCode int `yaml:"-" json:"-"`
UpgradeSymbol string `yaml:"upgradeSymbol" json:"upgradeSymbol"`
UpgradeSymbolCode int `yaml:"-" json:"-"`
PositionCollection string `yaml:"positionCollection" json:"positionCollection"`
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
}
CatchSymbolsConfig - configuration for CatchSymbols
func (*CatchSymbolsConfig) SetLinkComponent ¶ added in v0.13.202
func (cfg *CatchSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type CatchSymbolsData ¶ added in v0.13.210
type CatchSymbolsData struct {
BasicComponentData
Pos [][]int
SymbolNum int
}
func (*CatchSymbolsData) AddPos ¶ added in v0.13.210
func (catchSymbolsData *CatchSymbolsData) AddPos(x int, y int)
AddPos -
func (*CatchSymbolsData) BuildPBComponentData ¶ added in v0.13.210
func (catchSymbolsData *CatchSymbolsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*CatchSymbolsData) ClearPos ¶ added in v0.13.599
func (catchSymbolsData *CatchSymbolsData) ClearPos()
ClearPos -
func (*CatchSymbolsData) Clone ¶ added in v0.13.210
func (catchSymbolsData *CatchSymbolsData) Clone() IComponentData
Clone
func (*CatchSymbolsData) GetPos ¶ added in v0.13.210
func (catchSymbolsData *CatchSymbolsData) GetPos() []int
GetPos -
func (*CatchSymbolsData) GetValEx ¶ added in v0.13.336
func (catchSymbolsData *CatchSymbolsData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*CatchSymbolsData) HasPos ¶ added in v0.13.210
func (catchSymbolsData *CatchSymbolsData) HasPos(x int, y int) bool
HasPos -
func (*CatchSymbolsData) OnNewGame ¶ added in v0.13.210
func (catchSymbolsData *CatchSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*CatchSymbolsData) OnNewStep ¶ added in v0.13.210
func (catchSymbolsData *CatchSymbolsData) OnNewStep()
OnNewStep -
type CatchSymbolsType ¶ added in v0.13.202
type CatchSymbolsType int
const (
CSTypeRule1 CatchSymbolsType = 0
)
type CheckSymbolVals ¶ added in v0.13.89
type CheckSymbolVals struct {
*BasicComponent `json:"-"`
Config *CheckSymbolValsConfig `json:"config"`
}
func (*CheckSymbolVals) Init ¶ added in v0.13.89
func (checkSymbolVals *CheckSymbolVals) Init(fn string, pool *GamePropertyPool) error
Init -
func (*CheckSymbolVals) InitEx ¶ added in v0.13.89
func (checkSymbolVals *CheckSymbolVals) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*CheckSymbolVals) OnAsciiGame ¶ added in v0.13.89
func (checkSymbolVals *CheckSymbolVals) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*CheckSymbolVals) OnPlayGame ¶ added in v0.13.89
func (checkSymbolVals *CheckSymbolVals) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type CheckSymbolValsConfig ¶ added in v0.13.89
type CheckSymbolValsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type CheckSymbolValsType `yaml:"-" json:"-"`
Value int `yaml:"value" json:"value"`
Min int `yaml:"min" json:"min"`
Max int `yaml:"max" json:"max"`
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"`
}
CheckSymbolValsConfig - configuration for CheckSymbolVals
func (*CheckSymbolValsConfig) SetLinkComponent ¶ added in v0.13.89
func (cfg *CheckSymbolValsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type CheckSymbolValsType ¶ added in v0.13.89
type CheckSymbolValsType int
const ( CSVTypeEqu CheckSymbolValsType = 0 // == CSVTypeGreaterEqu CheckSymbolValsType = 1 // >= CSVTypeLessEqu CheckSymbolValsType = 2 // <= CSVTypeGreater CheckSymbolValsType = 3 // > CSVTypeLess CheckSymbolValsType = 4 // < CSVTypeInAreaLR CheckSymbolValsType = 5 // In [min, max] CSVTypeInAreaR CheckSymbolValsType = 6 // In (min, max] CSVTypeInAreaL CheckSymbolValsType = 7 // In [min, max) CSVTypeInArea CheckSymbolValsType = 8 // In (min, max) )
type CheckVal ¶ added in v0.13.273
type CheckVal struct {
*BasicComponent `json:"-"`
Config *CheckValConfig `json:"config"`
}
func (*CheckVal) GetAllLinkComponents ¶ added in v0.13.273
GetAllLinkComponents - get all link components
func (*CheckVal) GetNextLinkComponents ¶ added in v0.13.273
GetNextLinkComponents - get next link components
func (*CheckVal) Init ¶ added in v0.13.273
func (checkVal *CheckVal) Init(fn string, pool *GamePropertyPool) error
Init -
func (*CheckVal) InitEx ¶ added in v0.13.273
func (checkVal *CheckVal) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*CheckVal) NewComponentData ¶ added in v0.13.273
func (checkVal *CheckVal) NewComponentData() IComponentData
NewComponentData -
func (*CheckVal) OnAsciiGame ¶ added in v0.13.273
func (checkVal *CheckVal) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*CheckVal) OnPlayGame ¶ added in v0.13.273
func (checkVal *CheckVal) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*CheckVal) ProcControllers ¶ added in v0.13.376
func (checkVal *CheckVal) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type CheckValConfig ¶ added in v0.13.273
type CheckValConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type CheckValType `yaml:"-" json:"-"`
SourceVal []string `yaml:"sourceVal" json:"sourceVal"`
ConstIntTarget int `yaml:"constIntTarget" json:"constIntTarget"`
ConstTarget string `yaml:"constTarget" json:"constTarget"`
TargetVal []string `yaml:"targetVal" json:"targetVal"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
}
CheckValConfig - configuration for CheckVal
func (*CheckValConfig) SetLinkComponent ¶ added in v0.13.273
func (cfg *CheckValConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type CheckValData ¶ added in v0.13.273
type CheckValData struct {
BasicComponentData
IsTrigger bool
}
func (*CheckValData) BuildPBComponentData ¶ added in v0.13.273
func (checkValData *CheckValData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*CheckValData) Clone ¶ added in v0.13.273
func (checkValData *CheckValData) Clone() IComponentData
Clone
func (*CheckValData) GetValEx ¶ added in v0.13.336
func (checkValData *CheckValData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*CheckValData) OnNewGame ¶ added in v0.13.273
func (checkValData *CheckValData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type CheckValType ¶ added in v0.13.476
type CheckValType int
const ( CheckValTypeString CheckValType = 0 CheckValTypeInt CheckValType = 1 )
type CheckWinType ¶ added in v0.12.16
type CheckWinType int
const ( // CheckWinTypeLeftRight - left -> right CheckWinTypeLeftRight CheckWinType = 0 // CheckWinTypeRightLeft - right -> left CheckWinTypeRightLeft CheckWinType = 1 // CheckWinTypeAll - left -> right & right -> left CheckWinTypeAll CheckWinType = 2 // CheckWinTypeCount - count CheckWinTypeCount CheckWinType = 3 )
func ParseCheckWinType ¶ added in v0.12.16
func ParseCheckWinType(str string) CheckWinType
type ChgSymbol ¶ added in v0.10.273
type ChgSymbol struct {
*BasicComponent `json:"-"`
Config *ChgSymbolConfig `json:"config"`
}
func (*ChgSymbol) Init ¶ added in v0.10.273
func (chgSymbol *ChgSymbol) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ChgSymbol) InitEx ¶ added in v0.12.33
func (chgSymbol *ChgSymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ChgSymbol) OnAsciiGame ¶ added in v0.10.273
func (chgSymbol *ChgSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ChgSymbol) OnPlayGame ¶ added in v0.10.273
func (chgSymbol *ChgSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type ChgSymbolConfig ¶ added in v0.10.273
type ChgSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Nodes []*ChgSymbolNodeConfig `yaml:"nodes" json:"nodes"`
}
ChgSymbolConfig - configuration for ChgSymbol feature
type ChgSymbolNodeConfig ¶ added in v0.10.273
type ChgSymbolNodeConfig struct {
X int `yaml:"x" json:"x"`
Y int `yaml:"y" json:"y"`
Symbol string `yaml:"symbol" json:"symbol"`
SymbolCode int `yaml:"symbolCode" json:"symbolCode"`
}
ChgSymbolNodeConfig -
type ChgSymbolVals ¶ added in v0.13.89
type ChgSymbolVals struct {
*BasicComponent `json:"-"`
Config *ChgSymbolValsConfig `json:"config"`
}
func (*ChgSymbolVals) GetNumber ¶ added in v0.13.305
func (chgSymbolVals *ChgSymbolVals) GetNumber(cd *ChgSymbolValsData) int
func (*ChgSymbolVals) GetTarget ¶ added in v0.13.305
func (chgSymbolVals *ChgSymbolVals) GetTarget(cd *ChgSymbolValsData, plugin sgc7plugin.IPlugin) (int, error)
func (*ChgSymbolVals) Init ¶ added in v0.13.89
func (chgSymbolVals *ChgSymbolVals) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ChgSymbolVals) InitEx ¶ added in v0.13.89
func (chgSymbolVals *ChgSymbolVals) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ChgSymbolVals) NewComponentData ¶ added in v0.13.175
func (chgSymbolVals *ChgSymbolVals) NewComponentData() IComponentData
NewComponentData -
func (*ChgSymbolVals) OnAsciiGame ¶ added in v0.13.89
func (chgSymbolVals *ChgSymbolVals) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ChgSymbolVals) OnPlayGame ¶ added in v0.13.89
func (chgSymbolVals *ChgSymbolVals) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type ChgSymbolValsConfig ¶ added in v0.13.89
type ChgSymbolValsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type ChgSymbolValsType `yaml:"-" json:"-"`
StrSourceType string `yaml:"sourceType" json:"sourceType"`
SourceType ChgSymbolValsSourceType `yaml:"-" json:"-"`
StrTargetType string `yaml:"targetType" json:"targetType"`
TargetType ChgSymbolValsTargetType `yaml:"-" json:"-"`
PositionCollection string `yaml:"positionCollection" json:"positionCollection"`
WinResultComponents []string `yaml:"winResultComponents" json:"winResultComponents"`
MaxNumber int `yaml:"maxNumber" json:"maxNumber"`
MaxVal int `yaml:"maxVal" json:"maxVal"`
MinVal int `yaml:"minVal" json:"minVal"`
Row int `yaml:"minVal" json:"row"`
Column int `yaml:"minVal" json:"column"`
Multi int `yaml:"multi" json:"multi"`
Number int `yaml:"number" json:"number"`
TargetWeight string `yaml:"weight" json:"-"`
TargetWeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
}
ChgSymbolValsConfig - configuration for ChgSymbolVals
func (*ChgSymbolValsConfig) SetLinkComponent ¶ added in v0.13.89
func (cfg *ChgSymbolValsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ChgSymbolValsData ¶ added in v0.13.175
type ChgSymbolValsData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*ChgSymbolValsData) BuildPBComponentData ¶ added in v0.13.175
func (chgSymbolValsData *ChgSymbolValsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*ChgSymbolValsData) Clone ¶ added in v0.13.175
func (chgSymbolValsData *ChgSymbolValsData) Clone() IComponentData
Clone
func (*ChgSymbolValsData) OnNewGame ¶ added in v0.13.175
func (chgSymbolValsData *ChgSymbolValsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type ChgSymbolValsSourceType ¶ added in v0.13.89
type ChgSymbolValsSourceType int
const ( CSVSTypePositionCollection ChgSymbolValsSourceType = 0 // positionCollection CSVSTypeWinResult ChgSymbolValsSourceType = 1 // winResult CSVSTypeRow ChgSymbolValsSourceType = 2 // row CSVSTypeColumn ChgSymbolValsSourceType = 3 // column CSVSTypeAll ChgSymbolValsSourceType = 4 // all )
type ChgSymbolValsTargetType ¶ added in v0.13.305
type ChgSymbolValsTargetType int
const ( CSVTTypeNumber ChgSymbolValsTargetType = 0 // number CSVTTypeWeight ChgSymbolValsTargetType = 1 // weight CSVTTypeEachWeight ChgSymbolValsTargetType = 2 // each weight )
type ChgSymbolValsType ¶ added in v0.13.89
type ChgSymbolValsType int
const ( CSVTypeInc ChgSymbolValsType = 0 // ++ CSVTypeDec ChgSymbolValsType = 1 // -- CSVTypeMul ChgSymbolValsType = 2 // *= CSVTypeAdd ChgSymbolValsType = 3 // += CSVTypeSet ChgSymbolValsType = 4 // = )
type ChgSymbols ¶ added in v0.13.89
type ChgSymbols struct {
*BasicComponent `json:"-"`
Config *ChgSymbolsConfig `json:"config"`
}
func (*ChgSymbols) GetAllLinkComponents ¶ added in v0.13.99
func (chgSymbols *ChgSymbols) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*ChgSymbols) GetNextLinkComponents ¶ added in v0.13.99
func (chgSymbols *ChgSymbols) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*ChgSymbols) GetSymbolCodes ¶ added in v0.13.350
func (chgSymbols *ChgSymbols) GetSymbolCodes(plugin sgc7plugin.IPlugin) ([]int, error)
func (*ChgSymbols) Init ¶ added in v0.13.89
func (chgSymbols *ChgSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ChgSymbols) InitEx ¶ added in v0.13.89
func (chgSymbols *ChgSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ChgSymbols) NewComponentData ¶ added in v0.13.388
func (chgSymbols *ChgSymbols) NewComponentData() IComponentData
NewComponentData -
func (*ChgSymbols) OnAsciiGame ¶ added in v0.13.89
func (chgSymbols *ChgSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ChgSymbols) OnPlayGame ¶ added in v0.13.89
func (chgSymbols *ChgSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*ChgSymbols) ProcControllers ¶ added in v0.13.376
func (chgSymbols *ChgSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type ChgSymbols2 ¶ added in v0.13.515
type ChgSymbols2 struct {
*BasicComponent `json:"-"`
Config *ChgSymbols2Config `json:"config"`
}
func (*ChgSymbols2) GetAllLinkComponents ¶ added in v0.13.515
func (chgSymbols2 *ChgSymbols2) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*ChgSymbols2) GetNextLinkComponents ¶ added in v0.13.515
func (chgSymbols2 *ChgSymbols2) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*ChgSymbols2) Init ¶ added in v0.13.515
func (chgSymbols2 *ChgSymbols2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ChgSymbols2) InitEx ¶ added in v0.13.515
func (chgSymbols2 *ChgSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ChgSymbols2) NewComponentData ¶ added in v0.13.515
func (chgSymbols2 *ChgSymbols2) NewComponentData() IComponentData
NewComponentData -
func (*ChgSymbols2) OnAsciiGame ¶ added in v0.13.515
func (chgSymbols2 *ChgSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ChgSymbols2) OnPlayGame ¶ added in v0.13.515
func (chgSymbols2 *ChgSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*ChgSymbols2) ProcControllers ¶ added in v0.13.515
func (chgSymbols2 *ChgSymbols2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type ChgSymbols2Config ¶ added in v0.13.515
type ChgSymbols2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrSrcType string `yaml:"srcType" json:"srcType"`
SrcType ChgSymbols2SourceType `yaml:"-" json:"-"`
StrSrcSymbolType string `yaml:"srcSymbolType" json:"srcSymbolType"`
SrcSymbolType ChgSymbols2SourceSymbolType `yaml:"-" json:"-"`
StrType string `yaml:"type" json:"type"`
Type ChgSymbols2Type `yaml:"-" json:"-"`
SrcRowMask string `yaml:"srcRowMask" json:"srcRowMask"`
SrcMask string `yaml:"srcMask" json:"srcMask"`
StrExitType string `yaml:"exitType" json:"exitType"`
ExitType ChgSymbols2ExitType `yaml:"-" json:"-"`
IsAlwaysGen bool `yaml:"isAlwaysGen" json:"isAlwaysGen"`
Height int `yaml:"Height" json:"Height"`
SrcSymbols []string `yaml:"srcSymbols" json:"srcSymbols"`
SrcSymbolCodes []int `yaml:"-" json:"-"`
Weight string `yaml:"weight" json:"weight"`
WeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
SrcPositionCollection []string `yaml:"srcPositionCollection" json:"srcPositionCollection"`
SrcSymbolWeight string `yaml:"srcSymbolWeight" json:"srcSymbolWeight"`
SrcSymbolWeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
Symbol string `yaml:"symbol" json:"symbol"`
SymbolCode int `yaml:"-" json:"-"`
SymbolCollection string `json:"symbolCollection"`
MaxNumber int `yaml:"maxNumber" json:"maxNumber"`
RowMask string `yaml:"rowMask" json:"rowMask"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"`
IsClearOutput bool `yaml:"isClearOutput" json:"isClearOutput"`
GenGigaSymbols2 string `yaml:"genGigaSymbols2" json:"genGigaSymbols2"`
MapControllers map[string][]*Award `yaml:"controllers" json:"controllers"`
}
ChgSymbols2Config - configuration for ChgSymbols2
func (*ChgSymbols2Config) SetLinkComponent ¶ added in v0.13.515
func (cfg *ChgSymbols2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ChgSymbols2Data ¶ added in v0.13.515
type ChgSymbols2Data struct {
BasicComponentData
Pos []int
// contains filtered or unexported fields
}
func (*ChgSymbols2Data) AddPos ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbols2Data) AddPos(x int, y int)
AddPos -
func (*ChgSymbols2Data) AddPosEx ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbols2Data) AddPosEx(x int, y int)
AddPosEx -
func (*ChgSymbols2Data) BuildPBComponentData ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbols2Data) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*ChgSymbols2Data) ChgConfigIntVal ¶ added in v0.13.515
func (chgSymbolsData *ChgSymbols2Data) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*ChgSymbols2Data) ClearPos ¶ added in v0.13.599
func (chgSymbolsData *ChgSymbols2Data) ClearPos()
ClearPos -
func (*ChgSymbols2Data) Clone ¶ added in v0.13.515
func (chgSymbolsData *ChgSymbols2Data) Clone() IComponentData
Clone
func (*ChgSymbols2Data) GetPos ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbols2Data) GetPos() []int
GetPos -
func (*ChgSymbols2Data) HasPos ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbols2Data) HasPos(x int, y int) bool
HasPos -
func (*ChgSymbols2Data) OnNewGame ¶ added in v0.13.515
func (chgSymbolsData *ChgSymbols2Data) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*ChgSymbols2Data) OnNewStep ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbols2Data) OnNewStep()
OnNewStep -
type ChgSymbols2ExitType ¶ added in v0.13.515
type ChgSymbols2ExitType int
const ( CS2ETypeNone ChgSymbols2ExitType = 0 CS2ETypeMaxNumber ChgSymbols2ExitType = 1 CS2ETypeNoSameReel ChgSymbols2ExitType = 2 )
type ChgSymbols2SourceSymbolType ¶ added in v0.13.515
type ChgSymbols2SourceSymbolType int
const ( CS2SSTypeNone ChgSymbols2SourceSymbolType = 0 CS2SSTypeSymbols ChgSymbols2SourceSymbolType = 1 CS2SSTypeSymbolWeight ChgSymbols2SourceSymbolType = 2 CS2SSTypeNoEmpty ChgSymbols2SourceSymbolType = 3 )
type ChgSymbols2SourceType ¶ added in v0.13.515
type ChgSymbols2SourceType int
const ( CS2STypeAll ChgSymbols2SourceType = 0 CS2STypeReels ChgSymbols2SourceType = 1 CS2STypeMask ChgSymbols2SourceType = 2 CS2STypePositionCollection ChgSymbols2SourceType = 3 CS2STypeRowMask ChgSymbols2SourceType = 4 CS2STypeAllMask ChgSymbols2SourceType = 5 )
func (ChgSymbols2SourceType) IsReelsMode ¶ added in v0.13.515
func (t ChgSymbols2SourceType) IsReelsMode() bool
type ChgSymbols2Type ¶ added in v0.13.515
type ChgSymbols2Type int
const ( CS2TypeSymbol ChgSymbols2Type = 0 CS2TypeSymbolWeight ChgSymbols2Type = 1 CS2TypeMystery ChgSymbols2Type = 2 CS2TypeMysteryOnReels ChgSymbols2Type = 3 CS2TypeUpSymbol ChgSymbols2Type = 4 CS2TypeEachPosRandom ChgSymbols2Type = 5 CS2TypeSymbols ChgSymbols2Type = 6 )
type ChgSymbolsConfig ¶ added in v0.13.89
type ChgSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"chgSymbolsType" json:"-"`
Type ChgSymbolsType `yaml:"-" json:"chgSymbolsType"`
Symbols []string `yaml:"symbols" json:"-"`
SymbolCodes []int `yaml:"-" json:"symbols"`
BlankSymbol string `yaml:"blankSymbol" json:"-"`
BlankSymbolCode int `yaml:"-" json:"blankSymbol"`
SourceWeight string `yaml:"sourceWeight" json:"sourceWeight"`
SourceWeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
Weight string `yaml:"weight" json:"-"`
WeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
MaxNumber int `yaml:"maxNumber" json:"maxNumber"`
IsAlwaysGen bool `yaml:"isAlwaysGen" json:"isAlwaysGen"`
Controllers []*Award `yaml:"controllers" json:"controllers"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
StrTriggers []string `yaml:"triggers" json:"-"`
Height int `yaml:"height" json:"height"`
StrWeightOnReels map[int]string `yaml:"weightOnReels" json:"weightOnReels"`
WeightOnReels map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"`
MysteryOnReelsWeight []*ChgSymbolsMysteryOnReelsWeightData `yaml:"mysteryOnReelsWeight" json:"mysteryOnReelsWeight"`
}
ChgSymbolsConfig - configuration for ChgSymbols
func (*ChgSymbolsConfig) SetLinkComponent ¶ added in v0.13.89
func (cfg *ChgSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ChgSymbolsData ¶ added in v0.13.388
type ChgSymbolsData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*ChgSymbolsData) ChgConfigIntVal ¶ added in v0.13.388
func (chgSymbolsData *ChgSymbolsData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*ChgSymbolsData) Clone ¶ added in v0.13.388
func (chgSymbolsData *ChgSymbolsData) Clone() IComponentData
Clone
func (*ChgSymbolsData) OnNewGame ¶ added in v0.13.388
func (chgSymbolsData *ChgSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type ChgSymbolsInReels ¶ added in v0.13.568
type ChgSymbolsInReels struct {
*BasicComponent `json:"-"`
Config *ChgSymbolsInReelsConfig `json:"config"`
}
func (*ChgSymbolsInReels) GetAllLinkComponents ¶ added in v0.13.568
func (chgSymbols *ChgSymbolsInReels) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*ChgSymbolsInReels) GetNextLinkComponents ¶ added in v0.13.568
func (chgSymbols *ChgSymbolsInReels) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*ChgSymbolsInReels) Init ¶ added in v0.13.568
func (chgSymbolsInReels *ChgSymbolsInReels) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ChgSymbolsInReels) InitEx ¶ added in v0.13.568
func (chgSymbolsInReels *ChgSymbolsInReels) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ChgSymbolsInReels) NewComponentData ¶ added in v0.13.568
func (chgSymbols *ChgSymbolsInReels) NewComponentData() IComponentData
NewComponentData -
func (*ChgSymbolsInReels) OnAsciiGame ¶ added in v0.13.568
func (chgSymbols *ChgSymbolsInReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ChgSymbolsInReels) OnPlayGame ¶ added in v0.13.568
func (chgSymbols *ChgSymbolsInReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*ChgSymbolsInReels) ProcControllers ¶ added in v0.13.568
func (chgSymbolsInReels *ChgSymbolsInReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type ChgSymbolsInReelsConfig ¶ added in v0.13.568
type ChgSymbolsInReelsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrSrcType string `yaml:"srcType" json:"srcType"`
SrcType ChgSymbolsInReelsSourceType `yaml:"-" json:"-"`
StrSrcSymbolType string `yaml:"srcSymbolType" json:"srcSymbolType"`
SrcSymbolType ChgSymbolsInReelsSourceSymbolType `yaml:"-" json:"-"`
StrType string `yaml:"type" json:"type"`
Type ChgSymbolsInReelsCoreType `yaml:"-" json:"-"`
StrNumberType string `yaml:"numberType" json:"numberType"`
NumberType ChgSymbolsInReelsNumberType `yaml:"-" json:"-"`
IsAlwaysGen bool `yaml:"isAlwaysGen" json:"isAlwaysGen"`
Height int `yaml:"Height" json:"Height"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
MapSymbol map[int]string `yaml:"mapSymbol" json:"mapSymbol"`
MapSymbolCode map[int]int `yaml:"-" json:"-"`
MapSymbolWeight map[int]string `yaml:"mapWeight" json:"mapWeight"`
MapSymbolWeightVW map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"`
MapSrcSymbols map[int][]string `yaml:"mapSrcSymbols" json:"mapSrcSymbols"`
MapSrcSymbolCodes map[int][]int `yaml:"-" json:"-"`
MapNumber map[int]int `yaml:"mapNumber" json:"mapNumber"`
Controllers []*Award `yaml:"controllers" json:"controllers"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
}
ChgSymbolsInReelsConfig - configuration for ChgSymbolsInReels
func (*ChgSymbolsInReelsConfig) SetLinkComponent ¶ added in v0.13.568
func (cfg *ChgSymbolsInReelsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ChgSymbolsInReelsCoreType ¶ added in v0.13.568
type ChgSymbolsInReelsCoreType int
const ( CSIRCTypeSymbol ChgSymbolsInReelsCoreType = 0 CSIRCTypeSymbolWeight ChgSymbolsInReelsCoreType = 1 CSIRCTypeEachPosRandom ChgSymbolsInReelsCoreType = 2 )
type ChgSymbolsInReelsData ¶ added in v0.13.568
type ChgSymbolsInReelsData struct {
BasicComponentData
Pos []int
// contains filtered or unexported fields
}
func (*ChgSymbolsInReelsData) AddPos ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) AddPos(x int, y int)
AddPos -
func (*ChgSymbolsInReelsData) AddPosEx ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) AddPosEx(x int, y int)
AddPosEx -
func (*ChgSymbolsInReelsData) BuildPBComponentData ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*ChgSymbolsInReelsData) ChgConfigIntVal ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*ChgSymbolsInReelsData) ClearPos ¶ added in v0.13.599
func (chgSymbolsData *ChgSymbolsInReelsData) ClearPos()
ClearPos -
func (*ChgSymbolsInReelsData) Clone ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) Clone() IComponentData
Clone
func (*ChgSymbolsInReelsData) GetPos ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) GetPos() []int
GetPos -
func (*ChgSymbolsInReelsData) HasPos ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) HasPos(x int, y int) bool
HasPos -
func (*ChgSymbolsInReelsData) OnNewGame ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*ChgSymbolsInReelsData) OnNewStep ¶ added in v0.13.568
func (chgSymbolsData *ChgSymbolsInReelsData) OnNewStep()
OnNewStep -
type ChgSymbolsInReelsNumberType ¶ added in v0.13.568
type ChgSymbolsInReelsNumberType int
const ( CSIRNTypeNoLimit ChgSymbolsInReelsNumberType = 0 CSIRNTypeNumber ChgSymbolsInReelsNumberType = 1 CSIRNTypeNumberWeight ChgSymbolsInReelsNumberType = 2 )
type ChgSymbolsInReelsSourceSymbolType ¶ added in v0.13.568
type ChgSymbolsInReelsSourceSymbolType int
const ( CSIRSSTypeNone ChgSymbolsInReelsSourceSymbolType = 0 CSIRSSTypeSymbols ChgSymbolsInReelsSourceSymbolType = 1 CSIRSSTypeSymbolWeight ChgSymbolsInReelsSourceSymbolType = 2 )
type ChgSymbolsInReelsSourceType ¶ added in v0.13.568
type ChgSymbolsInReelsSourceType int
const ( CSIRSTypeAll ChgSymbolsInReelsSourceType = 0 CSIRSTypeReels ChgSymbolsInReelsSourceType = 1 CSIRSTypeMask ChgSymbolsInReelsSourceType = 2 )
type ChgSymbolsMysteryOnReelsWeightData ¶ added in v0.13.460
type ChgSymbolsMysteryOnReelsWeightData struct {
Index []int
StrWeight string
Weight *sgc7game.ValWeights2
}
type ChgSymbolsType ¶ added in v0.13.210
type ChgSymbolsType int
const ( ChgSymTypeNormal ChgSymbolsType = 0 ChgSymTypeMystery ChgSymbolsType = 1 ChgSymTypeRandomWithNoTrigger ChgSymbolsType = 2 ChgSymTypeUpgradeSymbolOfCategory ChgSymbolsType = 3 ChgSymTypeReels ChgSymbolsType = 4 ChgSymTypeMysteryOnReels ChgSymbolsType = 5 )
type ClusterTrigger ¶ added in v0.13.8
type ClusterTrigger struct {
*BasicComponent `json:"-"`
Config *ClusterTriggerConfig `json:"config"`
}
func (*ClusterTrigger) CanTriggerWithScene ¶ added in v0.13.39
func (clusterTrigger *ClusterTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, stake *sgc7game.Stake, icd IComponentData) (bool, []*sgc7game.Result)
CanTriggerWithScene -
func (*ClusterTrigger) GetAllLinkComponents ¶ added in v0.13.39
func (clusterTrigger *ClusterTrigger) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*ClusterTrigger) GetNextLinkComponents ¶ added in v0.13.99
func (clusterTrigger *ClusterTrigger) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*ClusterTrigger) GetWinMulti ¶ added in v0.13.8
func (clusterTrigger *ClusterTrigger) GetWinMulti(basicCD *BasicComponentData) int
func (*ClusterTrigger) Init ¶ added in v0.13.8
func (clusterTrigger *ClusterTrigger) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ClusterTrigger) InitEx ¶ added in v0.13.8
func (clusterTrigger *ClusterTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ClusterTrigger) NewComponentData ¶ added in v0.13.8
func (clusterTrigger *ClusterTrigger) NewComponentData() IComponentData
NewComponentData -
func (*ClusterTrigger) NewStats2 ¶ added in v0.13.103
func (clusterTrigger *ClusterTrigger) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*ClusterTrigger) OnAsciiGame ¶ added in v0.13.8
func (clusterTrigger *ClusterTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ClusterTrigger) OnPlayGame ¶ added in v0.13.8
func (clusterTrigger *ClusterTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*ClusterTrigger) OnStats2 ¶ added in v0.13.103
func (clusterTrigger *ClusterTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*ClusterTrigger) ProcControllers ¶ added in v0.13.376
func (clusterTrigger *ClusterTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type ClusterTriggerConfig ¶ added in v0.13.8
type ClusterTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"` // like scatter
SymbolCodes []int `yaml:"-" json:"-"` // like scatter
Type string `yaml:"type" json:"type"` // like scatters
TriggerType SymbolTriggerType `yaml:"-" json:"-"` // SymbolTriggerType
OSMulTypeString string `yaml:"symbolValsMulti" json:"symbolValsMulti"` // OtherSceneMultiType
OSMulType OtherSceneMultiType `yaml:"-" json:"-"` // OtherSceneMultiType
BetTypeString string `yaml:"betType" json:"betType"` // bet or totalBet or noPay
BetType BetType `yaml:"-" json:"-"` // bet or totalBet or noPay
MinNum int `yaml:"minNum" json:"minNum"` // like 3,countscatter 或 countscatterInArea 或 checkLines 或 checkWays 时生效
WildSymbols []string `yaml:"wildSymbols" json:"wildSymbols"` // wild etc
WildSymbolCodes []int `yaml:"-" json:"-"` // wild symbolCode
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
ForceToNext bool `yaml:"forceToNext" json:"forceToNext"` // 如果触发,默认跳转jump to,这里可以强制走next分支
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
IsReverse bool `yaml:"isReverse" json:"isReverse"` // 如果isReverse,表示判定为否才触发
PiggyBankComponent string `yaml:"piggyBankComponent" json:"piggyBankComponent"` // piggyBank component
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // 将结果给到一个 positionCollection
IsAddRespinMode bool `yaml:"isAddRespinMode" json:"isAddRespinMode"` // 是否是增加respinNum模式,默认是增加triggerNum模式
RespinNum int `yaml:"respinNum" json:"respinNum"` // respin number
RespinNumWeight string `yaml:"respinNumWeight" json:"respinNumWeight"` // respin number weight
RespinNumWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"` // respin number weight
RespinNumWithScatterNum map[int]int `yaml:"respinNumWithScatterNum" json:"respinNumWithScatterNum"` // respin number with scatter number
RespinNumWeightWithScatterNum map[int]string `yaml:"respinNumWeightWithScatterNum" json:"respinNumWeightWithScatterNum"` // respin number weight with scatter number
RespinNumWeightWithScatterNumVW map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"` // respin number weight with scatter number
SetWinSymbols []string `yaml:"setWinSymbols" json:"setWinSymbols"`
}
ClusterTriggerConfig - configuration for ClusterTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理
func (*ClusterTriggerConfig) SetLinkComponent ¶ added in v0.13.8
func (cfg *ClusterTriggerConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ClusterTriggerData ¶ added in v0.13.8
type ClusterTriggerData struct {
BasicComponentData
NextComponent string
SymbolNum int
WildNum int
RespinNum int
Wins int
WinMulti int
AvgSymbolValMulti int // 平均的symbolVal倍数,用整数来表达浮点数,100是1倍
SymbolCodes []int
}
func (*ClusterTriggerData) BuildPBComponentData ¶ added in v0.13.8
func (clusterTriggerData *ClusterTriggerData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*ClusterTriggerData) Clone ¶ added in v0.13.170
func (clusterTriggerData *ClusterTriggerData) Clone() IComponentData
Clone
func (*ClusterTriggerData) GetSymbolCodes ¶ added in v0.13.596
func (clusterTriggerData *ClusterTriggerData) GetSymbolCodes() []int
func (*ClusterTriggerData) GetValEx ¶ added in v0.13.336
func (clusterTriggerData *ClusterTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*ClusterTriggerData) OnNewGame ¶ added in v0.13.8
func (clusterTriggerData *ClusterTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*ClusterTriggerData) SetSymbolCodes ¶ added in v0.13.596
func (clusterTriggerData *ClusterTriggerData) SetSymbolCodes(symbolCodes []int)
type Collector ¶
type Collector struct {
*BasicComponent `json:"-"`
Config *CollectorConfig `json:"config"`
}
func (*Collector) EachUsedResults ¶
func (collector *Collector) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*Collector) Init ¶
func (collector *Collector) Init(fn string, pool *GamePropertyPool) error
Init -
func (*Collector) InitEx ¶ added in v0.12.33
func (collector *Collector) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*Collector) IsNeedOnStepEndStats2 ¶ added in v0.13.338
IsNeedOnStepEndStats2 - 除respin外,如果也有component也需要在stepEnd调用的话,这里需要返回true
func (*Collector) NewComponentData ¶
func (collector *Collector) NewComponentData() IComponentData
NewComponentData -
func (*Collector) OnAsciiGame ¶
func (collector *Collector) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*Collector) OnPlayGame ¶
func (collector *Collector) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*Collector) OnStats2 ¶ added in v0.13.337
func (collector *Collector) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
type Collector2 ¶ added in v0.13.603
type Collector2 struct {
*BasicComponent `json:"-"`
Config *Collector2Config `json:"config"`
}
func (*Collector2) EachUsedResults ¶ added in v0.13.603
func (collector *Collector2) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
func (*Collector2) Init ¶ added in v0.13.603
func (collector *Collector2) Init(fn string, pool *GamePropertyPool) error
func (*Collector2) InitEx ¶ added in v0.13.603
func (collector *Collector2) InitEx(cfg any, pool *GamePropertyPool) error
func (*Collector2) InitPlayerState ¶ added in v0.13.607
func (collector *Collector2) InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ps *PlayerState, betMethod int, bet int) error
InitPlayerState -
func (*Collector2) IsNeedOnStepEndStats2 ¶ added in v0.13.603
func (collector *Collector2) IsNeedOnStepEndStats2() bool
func (*Collector2) NewComponentData ¶ added in v0.13.603
func (collector *Collector2) NewComponentData() IComponentData
func (*Collector2) NewStats2 ¶ added in v0.13.603
func (collector *Collector2) NewStats2(parent string) *stats2.Feature
func (*Collector2) OnAsciiGame ¶ added in v0.13.603
func (collector *Collector2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
func (*Collector2) OnPlayGame ¶ added in v0.13.603
func (collector *Collector2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ips sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
func (*Collector2) OnStats2 ¶ added in v0.13.603
func (collector *Collector2) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
func (*Collector2) OnUpdateDataWithPlayerState ¶ added in v0.13.612
func (collector *Collector2) OnUpdateDataWithPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, ps *PlayerState, betMethod int, bet int, cd IComponentData)
OnUpdateDataWithPlayerState -
func (*Collector2) ProcControllers ¶ added in v0.13.603
func (collector *Collector2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type Collector2Config ¶ added in v0.13.603
type Collector2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MaxVal int `yaml:"maxVal" json:"maxVal"`
IsCycle bool `yaml:"isCycle" json:"isCycle"`
IsPlayerState bool `yaml:"isPlayerState" json:"isPlayerState"`
IsIgnoreBet bool `yaml:"isIgnoreBet" json:"isIgnoreBet"`
IsForceTriggerController bool `yaml:"isForceTriggerController" json:"isForceTriggerController"`
MapAwards map[string][]*Award `yaml:"controllers" json:"controllers"`
}
func (*Collector2Config) SetLinkComponent ¶ added in v0.13.603
func (cfg *Collector2Config) SetLinkComponent(link string, componentName string)
type Collector2Data ¶ added in v0.13.603
type Collector2Data struct {
BasicComponentData
Val int // 当前总值, Current total value
NewCollector int // 这一个step收集到的, The values collected in this step
// contains filtered or unexported fields
}
func (*Collector2Data) BuildPBComponentData ¶ added in v0.13.603
func (collectorData *Collector2Data) BuildPBComponentData() proto.Message
func (*Collector2Data) ChgConfigIntVal ¶ added in v0.13.674
func (collectorData *Collector2Data) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*Collector2Data) Clone ¶ added in v0.13.603
func (collectorData *Collector2Data) Clone() IComponentData
func (*Collector2Data) GetOutput ¶ added in v0.13.603
func (collectorData *Collector2Data) GetOutput() int
func (*Collector2Data) GetValEx ¶ added in v0.13.603
func (collectorData *Collector2Data) GetValEx(key string, getType GetComponentValType) (int, bool)
func (*Collector2Data) OnNewGame ¶ added in v0.13.603
func (collectorData *Collector2Data) OnNewGame(gameProp *GameProperty, component IComponent)
func (*Collector2Data) SetConfigIntVal ¶ added in v0.13.603
func (collectorData *Collector2Data) SetConfigIntVal(key string, val int)
type Collector2PS ¶ added in v0.13.607
type Collector2PS struct {
Value int `json:"value"` // value
}
func (*Collector2PS) GetPrivateJson ¶ added in v0.13.607
func (ps *Collector2PS) GetPrivateJson() string
GetPrivateJson
func (*Collector2PS) GetPublicJson ¶ added in v0.13.607
func (ps *Collector2PS) GetPublicJson() string
GetPublicJson
func (*Collector2PS) SetPrivateJson ¶ added in v0.13.607
func (ps *Collector2PS) SetPrivateJson(str string) error
SetPrivateJson
func (*Collector2PS) SetPublicJson ¶ added in v0.13.607
func (ps *Collector2PS) SetPublicJson(str string) error
SetPublicJson
type CollectorConfig ¶
type CollectorConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MaxVal int `yaml:"maxVal" json:"maxVal"`
PerLevelAwards []*Award `yaml:"perLevelAwards" json:"perLevelAwards"`
MapSPLevelAwards map[int][]*Award `yaml:"mapSPLevelAwards" json:"mapSPLevelAwards"`
IsCycle bool `yaml:"isCycle" json:"isCycle"`
}
CollectorConfig - configuration for Collector
func (*CollectorConfig) SetLinkComponent ¶ added in v0.13.25
func (cfg *CollectorConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type CollectorData ¶
type CollectorData struct {
BasicComponentData
Val int // 当前总值, Current total value
NewCollector int // 这一个step收集到的, The values collected in this step
}
func (*CollectorData) BuildPBComponentData ¶
func (collectorData *CollectorData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*CollectorData) Clone ¶ added in v0.13.170
func (collectorData *CollectorData) Clone() IComponentData
Clone
func (*CollectorData) GetOutput ¶ added in v0.13.245
func (collectorData *CollectorData) GetOutput() int
GetOutput -
func (*CollectorData) GetValEx ¶ added in v0.13.336
func (collectorData *CollectorData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*CollectorData) OnNewGame ¶
func (collectorData *CollectorData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*CollectorData) SetConfigIntVal ¶ added in v0.13.160
func (collectorData *CollectorData) SetConfigIntVal(key string, val int)
SetConfigIntVal - CCVValueNum的set和chg逻辑不太一样,等于的时候不会触发任何的 controllers
type CollectorPayTrigger ¶ added in v0.13.722
type CollectorPayTrigger struct {
*BasicComponent `json:"-"`
Config *CollectorPayTriggerConfig `json:"config"`
}
CollectorPayTrigger is the runtime component that implements collector pay trigger logic.
func (*CollectorPayTrigger) Init ¶ added in v0.13.722
func (cpt *CollectorPayTrigger) Init(fn string, pool *GamePropertyPool) error
Init - load from file Init loads the component configuration from a YAML file and initializes the component.
func (*CollectorPayTrigger) InitEx ¶ added in v0.13.722
func (cpt *CollectorPayTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object InitEx initializes the component from an in-memory config object (usually unmarshaled from YAML).
func (*CollectorPayTrigger) NewComponentData ¶ added in v0.13.773
func (cpt *CollectorPayTrigger) NewComponentData() IComponentData
func (*CollectorPayTrigger) OnAsciiGame ¶ added in v0.13.722
func (cpt *CollectorPayTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op) OnAsciiGame outputs the component state to an asciigame representation (no-op for this component).
func (*CollectorPayTrigger) OnPlayGame ¶ added in v0.13.722
func (cpt *CollectorPayTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - check collector value and proc awards when reach threshold OnPlayGame processes a play event for the component and returns the next component name (if any).
func (*CollectorPayTrigger) ProcControllers ¶ added in v0.13.728
func (cpt *CollectorPayTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type CollectorPayTriggerConfig ¶ added in v0.13.722
type CollectorPayTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
CategoryCount int `yaml:"categoryCount" json:"categoryCount"`
MapSymbol map[string][]string `yaml:"mapSymbol" json:"mapSymbol"`
MapSymbolCode map[int][]int `yaml:"-" json:"-"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
WildSymbol string `yaml:"wildSymbol" json:"wildSymbol"`
WildSymbolCode int `yaml:"-" json:"-"`
CoinSymbols []string `yaml:"coinSymbols" json:"coinSymbols"`
CoinSymbolCodes []int `yaml:"-" json:"-"`
UpLevelSymbols []string `yaml:"upLevelSymbols" json:"upLevelSymbols"`
UpLevelSymbolCodes []int `yaml:"-" json:"-"`
AllUpLevelSymbols []string `yaml:"allUpLevelSymbol" json:"allUpLevelSymbol"`
AllUpLevelSymbolCodes []int `yaml:"-" json:"-"`
SwitcherSymbol string `yaml:"switcherSymbol" json:"switcherSymbol"`
SwitcherSymbolCode int `yaml:"-" json:"-"`
PopcornSymbol string `yaml:"popcornSymbol" json:"popcornSymbol"`
PopcornSymbolCode int `yaml:"-" json:"-"`
EggSymbol string `yaml:"eggSymbol" json:"eggSymbol"`
EggSymbolCode int `yaml:"-" json:"-"`
DontPressSymbol string `yaml:"dontpressSymbol" json:"dontpressSymbol"`
DontPressSymbolCode int `yaml:"-" json:"-"`
TriggerOnlySymbols []string `yaml:"triggerOnlySymbols" json:"triggerOnlySymbols"`
TriggerOnlySymbolCodes []int `yaml:"-" json:"-"`
HighLevelSPSymbolCount int `yaml:"highLevelSPSymbolCount" json:"highLevelSPSymbolCount"`
HighLevelSPSymbols []string `yaml:"highLevelSPSymbols" json:"highLevelSPSymbols"`
HighLevelSPSymbolCodes []int `yaml:"-" json:"-"`
LowLevelSPSymbolCount int `yaml:"lowLevelSPSymbolCount" json:"lowLevelSPSymbolCount"`
LowLevelSPSymbols []string `yaml:"lowLevelSPSymbols" json:"lowLevelSPSymbols"`
LowLevelSPSymbolCodes []int `yaml:"-" json:"-"`
JumpToComponent string `yaml:"jump" json:"jump"`
CPCore string `yaml:"cpCore" json:"cpCore"`
MapControllers map[string][]*Award `yaml:"mapControllers" json:"mapControllers"` // 新的奖励系统
// contains filtered or unexported fields
}
CollectorPayTriggerConfig - configuration for CollectorPayTrigger CollectorPayTriggerConfig is the configuration for the CollectorPayTrigger component.
func (*CollectorPayTriggerConfig) SetLinkComponent ¶ added in v0.13.722
func (cfg *CollectorPayTriggerConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent sets a link ("next" or "jump") to another component by name.
type CollectorPayTriggerData ¶ added in v0.13.773
type CollectorPayTriggerData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*CollectorPayTriggerData) Clone ¶ added in v0.13.773
func (cpt *CollectorPayTriggerData) Clone() IComponentData
func (*CollectorPayTriggerData) OnNewGame ¶ added in v0.13.773
func (cpt *CollectorPayTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
type ComponentConfig ¶
type ComponentList ¶
type ComponentList struct {
Components []IComponent `yaml:"-" json:"-"`
MapComponents map[string]IComponent `yaml:"mapComponents" json:"mapComponents"`
Stats2 *stats2.Stats `yaml:"-" json:"-"`
RngLib *RngLib `yaml:"-" json:"-"`
// contains filtered or unexported fields
}
func NewComponentList ¶
func NewComponentList() *ComponentList
func (*ComponentList) AddComponent ¶
func (lst *ComponentList) AddComponent(name string, component IComponent)
func (*ComponentList) GetAllLinkComponents ¶ added in v0.13.39
func (lst *ComponentList) GetAllLinkComponents(componentName string) []string
GetAllLinkComponents - get all link components
type ComponentMgr ¶
type ComponentMgr struct {
MapComponent map[string]FuncNewComponent
MapComponentData map[string]FuncNewComponentData // 未写完,写了一半,觉得clone效率更高,后续如果确定需要要再写
}
func NewComponentMgr ¶
func NewComponentMgr() *ComponentMgr
func (*ComponentMgr) NewComponent ¶
func (mgr *ComponentMgr) NewComponent(cfgComponent *ComponentConfig) IComponent
func (*ComponentMgr) Reg ¶
func (mgr *ComponentMgr) Reg(component string, funcNew FuncNewComponent)
func (*ComponentMgr) RegComponentData ¶ added in v0.13.170
func (mgr *ComponentMgr) RegComponentData(pbtype string, funcNewComponentData FuncNewComponentData)
type ComponentTrigger ¶ added in v0.12.233
type ComponentTrigger struct {
*BasicComponent `json:"-"`
Config *ComponentTriggerConfig `json:"config"`
}
func (*ComponentTrigger) Init ¶ added in v0.12.233
func (componentTrigger *ComponentTrigger) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ComponentTrigger) InitEx ¶ added in v0.12.233
func (componentTrigger *ComponentTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ComponentTrigger) OnAsciiGame ¶ added in v0.12.233
func (componentTrigger *ComponentTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ComponentTrigger) OnPlayGame ¶ added in v0.12.233
func (componentTrigger *ComponentTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type ComponentTriggerConfig ¶ added in v0.12.233
type ComponentTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
CheckRunComponents []string `yaml:"checkRunComponents" json:"checkRunComponents"` // 这一组components只要有1个已经运行过就算触发
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
IsReverse bool `yaml:"isReverse" json:"isReverse"` // 如果isReverse,表示判定为否才触发
}
ComponentTriggerConfig - configuration for ComponentTrigger
type ComponentValTrigger ¶ added in v0.12.236
type ComponentValTrigger struct {
*BasicComponent `json:"-"`
Config *ComponentValTriggerConfig `json:"config"`
}
func (*ComponentValTrigger) Init ¶ added in v0.12.236
func (componentValTrigger *ComponentValTrigger) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ComponentValTrigger) InitEx ¶ added in v0.12.236
func (componentValTrigger *ComponentValTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ComponentValTrigger) OnAsciiGame ¶ added in v0.12.236
func (componentTrigger *ComponentValTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ComponentValTrigger) OnPlayGame ¶ added in v0.12.236
func (componentValTrigger *ComponentValTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type ComponentValTriggerConfig ¶ added in v0.12.236
type ComponentValTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ComponentVals []string `yaml:"componentVals" json:"componentVals"` // 用来检查的值,bg-wins.wins 这样的命名方式
OperateString []string `yaml:"operate" json:"operate"` // ==/>=/<=/>/</!=
Operate []OperateType `yaml:"-" json:"-"` //
TargetVals []int `yaml:"targetVals" json:"targetVals"` // 目标值
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
}
ComponentValTriggerConfig - configuration for ComponentValTrigger
type Config ¶
type Config struct {
Name string `yaml:"name"`
Width int `yaml:"width"`
Height int `yaml:"height"`
Linedata map[string]string `yaml:"linedata"`
MapLinedate map[string]*sgc7game.LineData `yaml:"-"`
Paytables map[string]string `yaml:"paytables"`
MapPaytables map[string]*sgc7game.PayTables `yaml:"-"`
Reels map[string]string `yaml:"reels"`
MapReels map[string]*sgc7game.ReelsData `yaml:"-"`
FileMapping map[string]string `yaml:"fileMapping"`
SymbolsViewer string `yaml:"symbolsViewer"`
DefaultScene string `yaml:"defaultScene"`
DefaultPaytables string `yaml:"defaultPaytables"`
DefaultLinedata string `yaml:"defaultLinedata"`
Bets []int `yaml:"bets"`
TotalBetInWins []int `yaml:"totalBetInWins"`
StatsSymbols []string `yaml:"statsSymbols"`
StatsSymbolCodes []mathtoolset.SymbolType `yaml:"-"`
MainPath string `yaml:"mainPath"`
MapCmdComponent map[string]string `yaml:"mapCmdComponent"`
ComponentsMapping map[int]map[string]string `yaml:"componentsMapping"`
MapBetConfigs map[int]*BetConfig `yaml:"mapBetConfigs"`
// contains filtered or unexported fields
}
func (*Config) BuildStatsSymbolCodes ¶
func (*Config) GetDefaultLineData ¶
func (*Config) GetDefaultPaytables ¶
type ControllerWorker ¶ added in v0.13.197
type ControllerWorker struct {
*BasicComponent `json:"-"`
Config *ControllerWorkerConfig `json:"config"`
}
func (*ControllerWorker) Init ¶ added in v0.13.197
func (controllerWorker *ControllerWorker) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ControllerWorker) InitEx ¶ added in v0.13.197
func (controllerWorker *ControllerWorker) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ControllerWorker) OnAsciiGame ¶ added in v0.13.197
func (controllerWorker *ControllerWorker) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ControllerWorker) OnPlayGame ¶ added in v0.13.197
func (controllerWorker *ControllerWorker) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*ControllerWorker) ProcControllers ¶ added in v0.13.376
func (controllerWorker *ControllerWorker) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type ControllerWorkerConfig ¶ added in v0.13.197
type ControllerWorkerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
}
ControllerWorkerConfig - configuration for ControllerWorker
func (*ControllerWorkerConfig) SetLinkComponent ¶ added in v0.13.197
func (cfg *ControllerWorkerConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type DropDownSymbols ¶ added in v0.13.17
type DropDownSymbols struct {
*BasicComponent `json:"-"`
Config *DropDownSymbolsConfig `json:"config"`
}
func (*DropDownSymbols) EachUsedResults ¶ added in v0.13.17
func (dropDownSymbols *DropDownSymbols) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*DropDownSymbols) Init ¶ added in v0.13.17
func (dropDownSymbols *DropDownSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*DropDownSymbols) InitEx ¶ added in v0.13.17
func (dropDownSymbols *DropDownSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*DropDownSymbols) OnAsciiGame ¶ added in v0.13.17
func (dropDownSymbols *DropDownSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*DropDownSymbols) OnPlayGame ¶ added in v0.13.17
func (dropDownSymbols *DropDownSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type DropDownSymbols2 ¶ added in v0.13.609
type DropDownSymbols2 struct {
*BasicComponent `json:"-"`
Config *DropDownSymbols2Config `json:"config"`
}
func (*DropDownSymbols2) EachUsedResults ¶ added in v0.13.609
func (dropDownSymbols *DropDownSymbols2) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*DropDownSymbols2) Init ¶ added in v0.13.609
func (dropDownSymbols *DropDownSymbols2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*DropDownSymbols2) InitEx ¶ added in v0.13.609
func (dropDownSymbols *DropDownSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*DropDownSymbols2) OnAsciiGame ¶ added in v0.13.609
func (dropDownSymbols *DropDownSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*DropDownSymbols2) OnPlayGame ¶ added in v0.13.609
func (dropDownSymbols *DropDownSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*DropDownSymbols2) ProcControllers ¶ added in v0.13.609
func (dropDownSymbols *DropDownSymbols2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type DropDownSymbols2Config ¶ added in v0.13.609
type DropDownSymbols2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
HoldSymbols []string `yaml:"holdSymbols" json:"holdSymbols"` // 不需要下落的symbol
HoldSymbolCodes []int `yaml:"-" json:"-"` // 不需要下落的symbol
IsNeedProcSymbolVals bool `yaml:"isNeedProcSymbolVals" json:"isNeedProcSymbolVals"` // 是否需要同时处理symbolVals
EmptySymbolVal int `yaml:"emptySymbolVal" json:"emptySymbolVal"` // 空的symbolVal是什么
StrType string `yaml:"type" json:"type"` // 类型
Type DropDownSymbols2Type `yaml:"-" json:"-"` // 类型
RowMask string `yaml:"rowMask" json:"rowMask"` // rowMask
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // outputToComponent
GenGigaSymbols2 string `yaml:"genGigaSymbols2" json:"genGigaSymbols2"` // genGigaSymbols2
MapAwards map[string][]*Award `yaml:"controllers" json:"controllers"`
// contains filtered or unexported fields
}
DropDownSymbols2Config - configuration for DropDownSymbols2
func (*DropDownSymbols2Config) SetLinkComponent ¶ added in v0.13.609
func (cfg *DropDownSymbols2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type DropDownSymbols2Type ¶ added in v0.13.609
type DropDownSymbols2Type int
const ( DDS2TypeNormal DropDownSymbols2Type = 0 DDS2TypeHexGridStaggered DropDownSymbols2Type = 1 )
type DropDownSymbolsConfig ¶ added in v0.13.17
type DropDownSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
HoldSymbols []string `yaml:"holdSymbols" json:"holdSymbols"` // 不需要下落的symbol
HoldSymbolCodes []int `yaml:"-" json:"-"` // 不需要下落的symbol
IsNeedProcSymbolVals bool `yaml:"isNeedProcSymbolVals" json:"isNeedProcSymbolVals"` // 是否需要同时处理symbolVals
EmptySymbolVal int `yaml:"emptySymbolVal" json:"emptySymbolVal"` // 空的symbolVal是什么
}
DropDownSymbolsConfig - configuration for DropDownSymbols
func (*DropDownSymbolsConfig) SetLinkComponent ¶ added in v0.13.25
func (cfg *DropDownSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type DropDownTropiCoolSPGrid ¶ added in v0.13.709
type DropDownTropiCoolSPGrid struct {
*BasicComponent `json:"-"`
Config *DropDownTropiCoolSPGridConfig `json:"config"`
}
func (*DropDownTropiCoolSPGrid) Init ¶ added in v0.13.709
func (gen *DropDownTropiCoolSPGrid) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*DropDownTropiCoolSPGrid) InitEx ¶ added in v0.13.709
func (gen *DropDownTropiCoolSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*DropDownTropiCoolSPGrid) OnAsciiGame ¶ added in v0.13.709
func (gen *DropDownTropiCoolSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op)
func (*DropDownTropiCoolSPGrid) OnPlayGame ¶ added in v0.13.709
func (gen *DropDownTropiCoolSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - minimal implementation: does nothing but advance
type DropDownTropiCoolSPGridConfig ¶ added in v0.13.709
type DropDownTropiCoolSPGridConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
SPGrid string `yaml:"spGrid" json:"spGrid"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
InitTropiCoolSPGrid string `yaml:"initTropiCoolSPGrid" json:"initTropiCoolSPGrid"`
GenGigaSymbols2 string `yaml:"genGigaSymbols2" json:"genGigaSymbols2"`
BrokenSymbols []string `yaml:"brokenSymbols" json:"brokenSymbols"`
BrokenSymbolCodes []int `yaml:"-" json:"-"`
}
DropDownTropiCoolSPGridConfig - configuration for DropDownTropiCoolSPGrid
func (*DropDownTropiCoolSPGridConfig) SetLinkComponent ¶ added in v0.13.709
func (cfg *DropDownTropiCoolSPGridConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type DropSymbols ¶ added in v0.13.743
type DropSymbols struct {
*BasicComponent `json:"-"`
Config *DropSymbolsConfig `json:"config"`
}
DropSymbols - placeholder component
func (*DropSymbols) Init ¶ added in v0.13.743
func (dropSymbols *DropSymbols) Init(fn string, pool *GamePropertyPool) error
Init - read yaml file
func (*DropSymbols) InitEx ¶ added in v0.13.743
func (dropSymbols *DropSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config
func (*DropSymbols) OnAsciiGame ¶ added in v0.13.743
func (dropSymbols *DropSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op placeholder)
func (*DropSymbols) OnPlayGame ¶ added in v0.13.743
func (dropSymbols *DropSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder behavior: generate symbols and add to output symbol collection
func (*DropSymbols) ProcControllers ¶ added in v0.13.757
func (dropSymbols *DropSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type DropSymbolsConfig ¶ added in v0.13.743
type DropSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ReelIndex int `yaml:"reelIndex" json:"reelIndex"`
Number int `yaml:"number" json:"number"`
Symbol string `yaml:"symbol" json:"symbol"`
SymbolCode int `yaml:"-" json:"-"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
MapControllers map[string][]*Award `yaml:"controllers" json:"controllers"`
}
DropSymbolsConfig - configuration for DropSymbols (placeholder)
func (*DropSymbolsConfig) SetLinkComponent ¶ added in v0.13.743
func (cfg *DropSymbolsConfig) SetLinkComponent(link string, componentName string)
type EmptyFeatureLevel ¶ added in v0.13.192
type EmptyFeatureLevel struct {
}
func (*EmptyFeatureLevel) CountLevel ¶ added in v0.13.193
func (fl *EmptyFeatureLevel) CountLevel() int
CountLevel -
func (*EmptyFeatureLevel) OnStepEnd ¶ added in v0.13.194
func (fl *EmptyFeatureLevel) OnStepEnd(gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult)
OnStepEnd -
type FeatureBar ¶ added in v0.13.447
type FeatureBar struct {
*BasicComponent `json:"-"`
Config *FeatureBarConfig `json:"config"`
}
func (*FeatureBar) Init ¶ added in v0.13.447
func (featureBar *FeatureBar) Init(fn string, pool *GamePropertyPool) error
Init -
func (*FeatureBar) InitEx ¶ added in v0.13.447
func (featureBar *FeatureBar) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*FeatureBar) NewComponentData ¶ added in v0.13.447
func (featureBar *FeatureBar) NewComponentData() IComponentData
NewComponentData -
func (*FeatureBar) OnAsciiGame ¶ added in v0.13.447
func (featureBar *FeatureBar) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*FeatureBar) OnPlayGame ¶ added in v0.13.447
func (featureBar *FeatureBar) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*FeatureBar) ProcControllers ¶ added in v0.13.447
func (featureBar *FeatureBar) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type FeatureBar2 ¶ added in v0.13.508
type FeatureBar2 struct {
*BasicComponent `json:"-"`
Config *FeatureBar2Config `json:"config"`
}
func (*FeatureBar2) Init ¶ added in v0.13.508
func (featureBar2 *FeatureBar2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*FeatureBar2) InitEx ¶ added in v0.13.508
func (featureBar2 *FeatureBar2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*FeatureBar2) InitPlayerState ¶ added in v0.13.519
func (featureBar2 *FeatureBar2) InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ps *PlayerState, betMethod int, bet int) error
InitPlayerState -
func (*FeatureBar2) NewComponentData ¶ added in v0.13.508
func (featureBar2 *FeatureBar2) NewComponentData() IComponentData
NewComponentData -
func (*FeatureBar2) OnAsciiGame ¶ added in v0.13.508
func (featureBar2 *FeatureBar2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*FeatureBar2) OnPlayGame ¶ added in v0.13.508
func (featureBar2 *FeatureBar2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ips sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*FeatureBar2) ProcControllers ¶ added in v0.13.508
func (featureBar2 *FeatureBar2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type FeatureBar2Config ¶ added in v0.13.508
type FeatureBar2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Length int `yaml:"length" json:"length"` // bar 的长度
StrFeatureWeight string `yaml:"featureWeight" json:"featureWeight"` // feature权重
FeatureWeight *sgc7game.ValWeights2 `yaml:"-" json:"-"` // feature权重
FirstJumpWeight int `yaml:"firstJumpWeight" json:"firstJumpWeight"` // firstJump 权重
EmptyFeature string `yaml:"emptyFeature" json:"emptyFeature"` // emptyFeature
IsPlayerState bool `yaml:"IsPlayerState" json:"IsPlayerState"` // IsPlayerState
IsMergeData bool `yaml:"IsMergeData" json:"IsMergeData"` // IsMergeData
MapAwards map[string][]*Award `yaml:"mapAwards" json:"mapAwards"` // 新的奖励系统
MapBranch map[string]string `yaml:"mapBranch" json:"mapBranch"` // mapBranch
}
FeatureBar2Config - configuration for FeatureBar2
func (*FeatureBar2Config) SetLinkComponent ¶ added in v0.13.508
func (cfg *FeatureBar2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type FeatureBar2Data ¶ added in v0.13.508
type FeatureBar2Data struct {
BasicComponentData
Features []string
UsedFeatures []string
CacheFeatures []string
CurFeature string
// contains filtered or unexported fields
}
func (*FeatureBar2Data) BuildPBComponentData ¶ added in v0.13.508
func (featureBar2Data *FeatureBar2Data) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*FeatureBar2Data) Clone ¶ added in v0.13.508
func (featureBar2Data *FeatureBar2Data) Clone() IComponentData
Clone
func (*FeatureBar2Data) GetStrVal ¶ added in v0.13.508
func (featureBar2Data *FeatureBar2Data) GetStrVal(key string) (string, bool)
GetStrVal -
func (*FeatureBar2Data) OnNewGame ¶ added in v0.13.508
func (featureBar2Data *FeatureBar2Data) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type FeatureBar2PS ¶ added in v0.13.519
type FeatureBar2PS struct {
Features []string `json:"features"` // features
}
func (*FeatureBar2PS) Clone ¶ added in v0.13.519
func (ps *FeatureBar2PS) Clone() IComponentPS
Clone
func (*FeatureBar2PS) GetPrivateJson ¶ added in v0.13.519
func (ps *FeatureBar2PS) GetPrivateJson() string
GetPrivateJson
func (*FeatureBar2PS) GetPublicJson ¶ added in v0.13.519
func (ps *FeatureBar2PS) GetPublicJson() string
GetPublicJson
func (*FeatureBar2PS) SetPrivateJson ¶ added in v0.13.519
func (ps *FeatureBar2PS) SetPrivateJson(str string) error
SetPrivateJson
func (*FeatureBar2PS) SetPublicJson ¶ added in v0.13.519
func (ps *FeatureBar2PS) SetPublicJson(str string) error
SetPublicJson
type FeatureBarConfig ¶ added in v0.13.447
type FeatureBarConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Length int `yaml:"length" json:"length"` // bar 的长度
StrFeatureWeight string `yaml:"featureWeight" json:"featureWeight"` // feature权重
FeatureWeight *sgc7game.ValWeights2 `yaml:"-" json:"-"` // feature权重
FirstJumpWeight int `yaml:"firstJumpWeight" json:"firstJumpWeight"` // firstJump 权重
MapAwards map[int][]*Award `yaml:"awards" json:"awards"` // 新的奖励系统
}
FeatureBarConfig - configuration for FeatureBar
func (*FeatureBarConfig) SetLinkComponent ¶ added in v0.13.447
func (cfg *FeatureBarConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type FeatureBarData ¶ added in v0.13.447
type FeatureBarData struct {
BasicComponentData
Features []int
UsedFeatures []int
CurFeature int
// contains filtered or unexported fields
}
func (*FeatureBarData) BuildPBComponentData ¶ added in v0.13.447
func (featureBarData *FeatureBarData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*FeatureBarData) Clone ¶ added in v0.13.447
func (featureBarData *FeatureBarData) Clone() IComponentData
Clone
func (*FeatureBarData) OnNewGame ¶ added in v0.13.447
func (featureBarData *FeatureBarData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type FeatureEmitter ¶ added in v0.13.763
type FeatureEmitter struct {
*BasicComponent `json:"-"`
Config *FeatureEmitterConfig `json:"config"`
}
FeatureEmitter - placeholder component
func (*FeatureEmitter) Init ¶ added in v0.13.763
func (fe *FeatureEmitter) Init(fn string, pool *GamePropertyPool) error
Init - read yaml file
func (*FeatureEmitter) InitEx ¶ added in v0.13.763
func (fe *FeatureEmitter) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config
func (*FeatureEmitter) OnAsciiGame ¶ added in v0.13.763
func (fe *FeatureEmitter) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op placeholder)
func (*FeatureEmitter) OnPlayGame ¶ added in v0.13.763
func (fe *FeatureEmitter) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder behavior: does nothing
func (*FeatureEmitter) ProcControllers ¶ added in v0.13.763
func (fe *FeatureEmitter) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type FeatureEmitterConfig ¶ added in v0.13.763
type FeatureEmitterConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Collect string `yaml:"collect" json:"collect"`
ConsumedAmount int `yaml:"consumedAmount" json:"consumedAmount"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
MapControllers map[string][]*Award `yaml:"mapControllers" json:"mapControllers"`
}
FeatureEmitterConfig - configuration for FeatureEmitter (placeholder)
func (*FeatureEmitterConfig) SetLinkComponent ¶ added in v0.13.763
func (cfg *FeatureEmitterConfig) SetLinkComponent(link string, componentName string)
type FeaturePick ¶ added in v0.13.525
type FeaturePick struct {
*BasicComponent `json:"-"`
Config *FeaturePickConfig `json:"config"`
}
func (*FeaturePick) Init ¶ added in v0.13.525
func (featurePick *FeaturePick) Init(fn string, pool *GamePropertyPool) error
Init -
func (*FeaturePick) InitEx ¶ added in v0.13.525
func (featurePick *FeaturePick) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*FeaturePick) NewComponentData ¶ added in v0.13.525
func (featurePick *FeaturePick) NewComponentData() IComponentData
NewComponentData -
func (*FeaturePick) NewStats2 ¶ added in v0.13.525
func (featurePick *FeaturePick) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*FeaturePick) OnAsciiGame ¶ added in v0.13.525
func (featurePick *FeaturePick) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*FeaturePick) OnPlayGame ¶ added in v0.13.525
func (featurePick *FeaturePick) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*FeaturePick) OnStats2 ¶ added in v0.13.525
func (featurePick *FeaturePick) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*FeaturePick) ProcControllers ¶ added in v0.13.525
func (featurePick *FeaturePick) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type FeaturePickConfig ¶ added in v0.13.525
type FeaturePickConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrWeight string `yaml:"weight" json:"weight"` // weight
Weight *sgc7game.ValWeights2 `yaml:"-" json:"-"`
PoolSize int `json:"poolSize"`
PickNum int `json:"pickNum"`
MapControllers map[string][]*Award `yaml:"mapControllers" json:"mapControllers"`
}
FeaturePickConfig - configuration for FeaturePick
func (*FeaturePickConfig) SetLinkComponent ¶ added in v0.13.525
func (cfg *FeaturePickConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type FeaturePickData ¶ added in v0.13.525
type FeaturePickData struct {
BasicComponentData
Selected []string
UnSelected []string
CurSelected []string
PickNum int
CurPickedNum int
}
func (*FeaturePickData) BuildPBComponentData ¶ added in v0.13.525
func (featurePickData *FeaturePickData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*FeaturePickData) ChgConfigIntVal ¶ added in v0.13.596
func (featurePickData *FeaturePickData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*FeaturePickData) Clone ¶ added in v0.13.525
func (featurePickData *FeaturePickData) Clone() IComponentData
Clone
func (*FeaturePickData) OnNewGame ¶ added in v0.13.525
func (featurePickData *FeaturePickData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*FeaturePickData) SetConfigIntVal ¶ added in v0.13.596
func (featurePickData *FeaturePickData) SetConfigIntVal(key string, val int)
SetConfigIntVal -
type FixSymbols ¶ added in v0.10.350
type FixSymbols struct {
*BasicComponent `json:"-"`
Config *FixSymbolsConfig `json:"config"`
SymbolCodes []int `json:"-"`
Type int `json:"-"`
}
func (*FixSymbols) Init ¶ added in v0.10.350
func (fixSymbols *FixSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*FixSymbols) InitEx ¶ added in v0.12.33
func (fixSymbols *FixSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*FixSymbols) OnAsciiGame ¶ added in v0.10.350
func (fixSymbols *FixSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*FixSymbols) OnPlayGame ¶ added in v0.10.350
func (fixSymbols *FixSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type FixSymbolsConfig ¶ added in v0.10.350
type FixSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Type string `yaml:"type" json:"type"`
Symbols []string `yaml:"symbols" json:"symbols"`
}
FixSymbolsConfig - configuration for FixSymbols feature
type FlowDownSymbols ¶ added in v0.13.530
type FlowDownSymbols struct {
*BasicComponent `json:"-"`
Config *FlowDownSymbolsConfig `json:"config"`
}
func (*FlowDownSymbols) Init ¶ added in v0.13.530
func (flowDownSymbols *FlowDownSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*FlowDownSymbols) InitEx ¶ added in v0.13.530
func (flowDownSymbols *FlowDownSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*FlowDownSymbols) NewComponentData ¶ added in v0.13.530
func (flowDownSymbols *FlowDownSymbols) NewComponentData() IComponentData
NewComponentData -
func (*FlowDownSymbols) OnAsciiGame ¶ added in v0.13.530
func (flowDownSymbols *FlowDownSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*FlowDownSymbols) OnPlayGame ¶ added in v0.13.530
func (flowDownSymbols *FlowDownSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*FlowDownSymbols) ProcControllers ¶ added in v0.13.530
func (flowDownSymbols *FlowDownSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type FlowDownSymbolsConfig ¶ added in v0.13.530
type FlowDownSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type FlowDownSymbolsType `yaml:"-" json:"-"`
SrcMask string `yaml:"srcMask" json:"srcMask"`
FillSymbol string `yaml:"fillSymbol" json:"fillSymbol"`
FillSymbolCode int `yaml:"-" json:"-"`
BlockSymbols []string `yaml:"blockSymbols" json:"blockSymbols"`
BlockSymbolCodes []int `yaml:"-" json:"-"`
Number int `yaml:"number" json:"number"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
Controllers []*Award `yaml:"controllers" json:"controllers"`
}
FlowDownSymbolsConfig - configuration for FlowDownSymbols
func (*FlowDownSymbolsConfig) SetLinkComponent ¶ added in v0.13.530
func (cfg *FlowDownSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type FlowDownSymbolsData ¶ added in v0.13.530
type FlowDownSymbolsData struct {
BasicComponentData
Pos []int
}
func (*FlowDownSymbolsData) AddPos ¶ added in v0.13.530
func (flowDownSymbolsData *FlowDownSymbolsData) AddPos(x int, y int)
AddPos -
func (*FlowDownSymbolsData) AddPosEx ¶ added in v0.13.530
func (flowDownSymbolsData *FlowDownSymbolsData) AddPosEx(x int, y int)
AddPosEx -
func (*FlowDownSymbolsData) BuildPBComponentData ¶ added in v0.13.530
func (flowDownSymbolsData *FlowDownSymbolsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*FlowDownSymbolsData) ClearPos ¶ added in v0.13.599
func (flowDownSymbolsData *FlowDownSymbolsData) ClearPos()
ClearPos -
func (*FlowDownSymbolsData) Clone ¶ added in v0.13.530
func (flowDownSymbolsData *FlowDownSymbolsData) Clone() IComponentData
Clone
func (*FlowDownSymbolsData) GetPos ¶ added in v0.13.530
func (flowDownSymbolsData *FlowDownSymbolsData) GetPos() []int
GetPos -
func (*FlowDownSymbolsData) HasPos ¶ added in v0.13.530
func (flowDownSymbolsData *FlowDownSymbolsData) HasPos(x int, y int) bool
HasPos -
func (*FlowDownSymbolsData) OnNewGame ¶ added in v0.13.530
func (flowDownSymbolsData *FlowDownSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*FlowDownSymbolsData) OnNewStep ¶ added in v0.13.530
func (flowDownSymbolsData *FlowDownSymbolsData) OnNewStep()
OnNewStep -
type FlowDownSymbolsType ¶ added in v0.13.530
type FlowDownSymbolsType int
const (
FDSTypeFlowToRight FlowDownSymbolsType = 0 // flow to right
)
type ForceOutcome ¶ added in v0.13.11
type ForceOutcome struct {
Data []*FOData
}
func ParseForceOutcome ¶ added in v0.13.11
func ParseForceOutcome(str string) *ForceOutcome
func (*ForceOutcome) IsValid ¶ added in v0.13.11
func (fo *ForceOutcome) IsValid(lst []*sgc7game.PlayResult) bool
type ForceOutcome2 ¶ added in v0.13.126
type ForceOutcome2 struct {
// contains filtered or unexported fields
}
ForceOutcome2 - 通过 results 来分析数据,所以只能做为临时变量用
func NewForceOutcome2 ¶ added in v0.13.126
func NewForceOutcome2(code string) (*ForceOutcome2, error)
func ProcCheat ¶ added in v0.13.11
func ProcCheat(plugin sgc7plugin.IPlugin, cheat string) (*ForceOutcome2, error)
ProcCheat -
func (*ForceOutcome2) CalcVal ¶ added in v0.13.127
func (fo2 *ForceOutcome2) CalcVal(results []*sgc7game.PlayResult) int
func (*ForceOutcome2) IsValid ¶ added in v0.13.126
func (fo2 *ForceOutcome2) IsValid(results []*sgc7game.PlayResult) bool
func (*ForceOutcome2) SetPayTables ¶ added in v0.13.602
func (fo2 *ForceOutcome2) SetPayTables(payTables *sgc7game.PayTables)
func (*ForceOutcome2) SetScript ¶ added in v0.13.126
func (fo2 *ForceOutcome2) SetScript(code string) error
type ForeachSymbolData ¶ added in v0.13.39
type FuncLoadComponentInJson ¶ added in v0.13.164
type FuncNewComponent ¶
type FuncNewComponent func(name string) IComponent
type FuncNewComponentData ¶ added in v0.13.170
type FuncNewComponentData func() IComponentData
type FuncNewFeatureLevel ¶ added in v0.13.192
type FuncNewFeatureLevel func(betMode int) IFeatureLevel
type FuncNewRNG ¶ added in v0.13.135
type FuncNewRNG func() IRNG
type FuncOnChgComponentIntVal ¶ added in v0.13.271
FuncOnChgComponentIntVal - 当这个接口处理完数据,需要返回true,这时底层就不会再处理了
type FuncOnChgedComponentIntVal ¶ added in v0.13.376
FuncOnChgedComponentIntVal - 处理完后才调用这个接口,val 是最终数值
type FuncOnEachHistoryComponent ¶ added in v0.13.39
type FuncOnEachHistoryComponent func(tag string, gameProp *GameProperty, ic IComponent, cd IComponentData) error
FuncOnEachHistoryComponent -
type FuncOnEachUsedResult ¶
type FuncOnSettedComponentIntVal ¶ added in v0.13.376
FuncOnSettedComponentIntVal - 处理完后才调用这个接口,val 是最终数值
type Game ¶
type Game struct {
*sgc7game.BasicGame
Pool *GamePropertyPool
MgrComponent *ComponentMgr
}
Game - game
func NewGame2 ¶ added in v0.12.31
func NewGame2(fn string, funcNewPlugin sgc7plugin.FuncNewPlugin, funcNewRNG FuncNewRNG, funcNewFeatureLevel FuncNewFeatureLevel) (*Game, error)
func NewGame2WithData ¶ added in v0.12.57
func NewGame2WithData(data []byte, funcNewPlugin sgc7plugin.FuncNewPlugin, funcNewRNG FuncNewRNG, funcNewFeatureLevel FuncNewFeatureLevel) (*Game, error)
func (*Game) BuildGameConfigData ¶ added in v0.12.61
BuildGameConfigData - build game configration data
func (*Game) CheckStake ¶
CheckStake - check stake
func (*Game) DeleteGameData ¶ added in v0.12.225
DeleteGameData - delete GameData
func (*Game) Init2 ¶ added in v0.12.36
func (game *Game) Init2(cfg *Config, funcNewRNG FuncNewRNG, funcNewFeatureLevel FuncNewFeatureLevel) error
Init - initial game
func (*Game) Initialize ¶ added in v0.13.120
func (game *Game) Initialize() sgc7game.IPlayerState
Initialize - initialize PlayerState
func (*Game) NewGameData ¶
NewGameData - new GameData
func (*Game) NewPlayerState ¶
func (game *Game) NewPlayerState() sgc7game.IPlayerState
NewPlayerState - new playerstate NewPlayerState 用于 new 一个空的 playerstate,不需要 initial ,后面会 reset 数据 Initialize 用于直接 生成一个 playerstate,并初始化它
func (*Game) OnAsciiGame ¶
func (game *Game) OnAsciiGame(gameProp *GameProperty, stake *sgc7game.Stake, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult) error
OnAsciiGame - outpur to asciigame
func (*Game) OnBet ¶ added in v0.13.519
func (game *Game) OnBet(plugin sgc7plugin.IPlugin, cmd string, param string, ips sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, gameData any) error
OnBet
type GameParams ¶
type GameParams struct {
sgc7pb.GameParam `json:",inline"`
LastScene *sgc7game.GameScene `json:"-"`
LastOtherScene *sgc7game.GameScene `json:"-"`
MapComponentData map[string]IComponentData `json:"-"`
// contains filtered or unexported fields
}
func NewGameParam ¶ added in v0.12.25
func NewGameParam(stake *sgc7game.Stake, ps *PlayerState) *GameParams
func (*GameParams) AddComponentData ¶
func (gp *GameParams) AddComponentData(name string, cd IComponentData) error
func (*GameParams) SetGameProp ¶ added in v0.12.16
func (gp *GameParams) SetGameProp(gameProp *GameProperty) error
type GameProperty ¶
type GameProperty struct {
CurBetMul int
Pool *GamePropertyPool
MapVals map[int]int
MapStrVals map[int]string
CurPaytables *sgc7game.PayTables
CurLineData *sgc7game.LineData
CurReels *sgc7game.ReelsData
MapIntValWeights map[string]*sgc7game.ValWeights2
MapStats map[string]*sgc7stats.Feature
RespinComponents []string
PoolScene *sgc7game.GameScenePoolEx
Components *ComponentList
SceneStack *SceneStack
OtherSceneStack *SceneStack
MapSPGridStack map[string]*SPGridStack
// contains filtered or unexported fields
}
func (*GameProperty) AddComponentPos ¶ added in v0.13.210
func (gameProp *GameProperty) AddComponentPos(componentName string, pos []int)
func (*GameProperty) AddComponentSymbol ¶ added in v0.13.17
func (gameProp *GameProperty) AddComponentSymbol(componentName string, symbolCode int)
func (*GameProperty) BuildGameParam ¶ added in v0.10.285
func (gameProp *GameProperty) BuildGameParam(gp *GameParams)
func (*GameProperty) CanTrigger ¶ added in v0.12.230
func (gameProp *GameProperty) CanTrigger(componentName string, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, stake *sgc7game.Stake) bool
CanTrigger -
func (*GameProperty) ChgComponentConfigIntVal ¶ added in v0.13.11
func (gameProp *GameProperty) ChgComponentConfigIntVal(componentConfigValName string, off int, onProc FuncOnChgComponentIntVal, onProced FuncOnChgedComponentIntVal) error
func (*GameProperty) ClearComponentOtherScene ¶ added in v0.12.220
func (gameProp *GameProperty) ClearComponentOtherScene(component string)
func (*GameProperty) GetBet2 ¶ added in v0.12.147
func (gameProp *GameProperty) GetBet2(stake *sgc7game.Stake, bt BetType) int
func (*GameProperty) GetBet3 ¶ added in v0.13.323
func (gameProp *GameProperty) GetBet3(stake *sgc7game.Stake, bt BetType) int
func (*GameProperty) GetBetMul ¶ added in v0.12.225
func (gameProp *GameProperty) GetBetMul() int
func (*GameProperty) GetComponentData ¶ added in v0.13.39
func (gameProp *GameProperty) GetComponentData(icomponent IComponent) IComponentData
func (*GameProperty) GetComponentDataWithName ¶ added in v0.13.39
func (gameProp *GameProperty) GetComponentDataWithName(componentName string) IComponentData
func (*GameProperty) GetComponentOtherScene ¶ added in v0.12.205
func (gameProp *GameProperty) GetComponentOtherScene(component string) *sgc7game.GameScene
func (*GameProperty) GetComponentPos ¶ added in v0.13.210
func (gameProp *GameProperty) GetComponentPos(componentName string) []int
func (*GameProperty) GetComponentScene ¶ added in v0.12.205
func (gameProp *GameProperty) GetComponentScene(component string) *sgc7game.GameScene
func (*GameProperty) GetComponentStrVal ¶ added in v0.13.508
func (gameProp *GameProperty) GetComponentStrVal(componentVal string) (string, error)
func (*GameProperty) GetComponentStrVal2 ¶ added in v0.13.273
func (gameProp *GameProperty) GetComponentStrVal2(component string, val string) (string, error)
func (*GameProperty) GetComponentSymbols ¶ added in v0.13.17
func (gameProp *GameProperty) GetComponentSymbols(componentName string) []int
func (*GameProperty) GetComponentVal ¶ added in v0.12.225
func (gameProp *GameProperty) GetComponentVal(componentVal string) (int, error)
func (*GameProperty) GetComponentVal2 ¶ added in v0.13.126
func (gameProp *GameProperty) GetComponentVal2(component string, val string) (int, error)
func (*GameProperty) GetCurCallStackSymbol ¶ added in v0.13.39
func (gameProp *GameProperty) GetCurCallStackSymbol() int
func (*GameProperty) GetCurComponentData ¶ added in v0.13.39
func (gameProp *GameProperty) GetCurComponentData(ic IComponent) IComponentData
func (*GameProperty) GetCurComponentDataWithName ¶ added in v0.13.39
func (gameProp *GameProperty) GetCurComponentDataWithName(componentName string) IComponentData
func (*GameProperty) GetGlobalComponentData ¶ added in v0.13.39
func (gameProp *GameProperty) GetGlobalComponentData(icomponent IComponent) IComponentData
func (*GameProperty) GetGlobalComponentDataWithName ¶ added in v0.13.39
func (gameProp *GameProperty) GetGlobalComponentDataWithName(componentName string) IComponentData
func (*GameProperty) GetGlobalScene ¶ added in v0.12.155
func (gameProp *GameProperty) GetGlobalScene(tag string) *sgc7game.GameScene
func (*GameProperty) GetIntValWeights ¶ added in v0.10.251
func (gameProp *GameProperty) GetIntValWeights(fn string, useFileMapping bool) (*sgc7game.ValWeights2, error)
func (*GameProperty) GetLastRespinNum ¶ added in v0.12.200
func (gameProp *GameProperty) GetLastRespinNum(respinComponent string) int
func (*GameProperty) GetMask ¶ added in v0.13.39
func (gameProp *GameProperty) GetMask(name string) ([]bool, error)
func (*GameProperty) GetOtherScene ¶
func (gameProp *GameProperty) GetOtherScene(pr *sgc7game.PlayResult, tag string) (*sgc7game.GameScene, int)
func (*GameProperty) GetScene ¶
func (gameProp *GameProperty) GetScene(pr *sgc7game.PlayResult, tag string) (*sgc7game.GameScene, int)
func (*GameProperty) GetStrVal ¶
func (gameProp *GameProperty) GetStrVal(prop int) string
func (*GameProperty) GetTagGlobalStr ¶ added in v0.10.361
func (gameProp *GameProperty) GetTagGlobalStr(tag string) string
func (*GameProperty) GetTagInt ¶ added in v0.10.251
func (gameProp *GameProperty) GetTagInt(tag string) int
func (*GameProperty) GetTagStr ¶ added in v0.10.267
func (gameProp *GameProperty) GetTagStr(tag string) string
func (*GameProperty) GetVal ¶
func (gameProp *GameProperty) GetVal(prop int) int
func (*GameProperty) IsEndingRespin ¶ added in v0.12.234
func (gameProp *GameProperty) IsEndingRespin(componentName string) bool
func (*GameProperty) IsInCurCallStack ¶ added in v0.13.39
func (gameProp *GameProperty) IsInCurCallStack(componentName string) bool
func (*GameProperty) IsRespin ¶ added in v0.12.225
func (gameProp *GameProperty) IsRespin(componentName string) bool
func (*GameProperty) IsStartedRespin ¶ added in v0.12.234
func (gameProp *GameProperty) IsStartedRespin(componentName string) bool
func (*GameProperty) OnCallEnd ¶ added in v0.13.39
func (gameProp *GameProperty) OnCallEnd(component IComponent, cd IComponentData, gp *GameParams, pr *sgc7game.PlayResult)
OnCallEnd - call after the component onPlay
func (*GameProperty) OnNewGame ¶ added in v0.10.285
func (gameProp *GameProperty) OnNewGame(stake *sgc7game.Stake, curPlugin sgc7plugin.IPlugin) error
func (*GameProperty) OnNewStep ¶
func (gameProp *GameProperty) OnNewStep() error
func (*GameProperty) ProcRespin ¶ added in v0.10.277
func (gameProp *GameProperty) ProcRespin(pr *sgc7game.PlayResult, gp *GameParams)
func (*GameProperty) Respin ¶
func (gameProp *GameProperty) Respin(pr *sgc7game.PlayResult, gp *GameParams, respinComponent string, gs *sgc7game.GameScene, os *sgc7game.GameScene)
func (*GameProperty) RunController ¶ added in v0.13.242
func (gameProp *GameProperty) RunController(award *Award, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams)
func (*GameProperty) SetComponentConfigIntVal ¶ added in v0.12.278
func (gameProp *GameProperty) SetComponentConfigIntVal(componentConfigValName string, val int, onProc FuncOnChgComponentIntVal, onProced FuncOnSettedComponentIntVal) error
func (*GameProperty) SetComponentConfigVal ¶ added in v0.12.244
func (gameProp *GameProperty) SetComponentConfigVal(componentConfigValName string, val string) error
func (*GameProperty) SetComponentOtherScene ¶ added in v0.12.205
func (gameProp *GameProperty) SetComponentOtherScene(component string, gs *sgc7game.GameScene)
func (*GameProperty) SetComponentScene ¶ added in v0.12.205
func (gameProp *GameProperty) SetComponentScene(component string, gs *sgc7game.GameScene)
func (*GameProperty) SetStrVal ¶
func (gameProp *GameProperty) SetStrVal(prop int, val string) error
func (*GameProperty) TagGlobalScene ¶ added in v0.12.155
func (gameProp *GameProperty) TagGlobalScene(tag string, gs *sgc7game.GameScene)
func (*GameProperty) TagGlobalStr ¶ added in v0.10.361
func (gameProp *GameProperty) TagGlobalStr(tag string, val string)
func (*GameProperty) TagInt ¶ added in v0.10.251
func (gameProp *GameProperty) TagInt(tag string, val int)
func (*GameProperty) TagOtherScene ¶
func (gameProp *GameProperty) TagOtherScene(pr *sgc7game.PlayResult, tag string, sceneIndex int)
func (*GameProperty) TagScene ¶
func (gameProp *GameProperty) TagScene(pr *sgc7game.PlayResult, tag string, sceneIndex int)
func (*GameProperty) TagStr ¶ added in v0.10.267
func (gameProp *GameProperty) TagStr(tag string, val string)
func (*GameProperty) TriggerRespin ¶ added in v0.10.275
func (gameProp *GameProperty) TriggerRespin(plugin sgc7plugin.IPlugin, pr *sgc7game.PlayResult, gp *GameParams, respinNum int, respinComponent string, usePushTrigger bool) error
func (*GameProperty) TriggerRespinWithWeights ¶ added in v0.10.275
func (gameProp *GameProperty) TriggerRespinWithWeights(pr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, fn string, useFileMapping bool, respinComponent string, usePushTrigger bool) (int, error)
func (*GameProperty) UseComponent ¶ added in v0.13.125
func (gameProp *GameProperty) UseComponent(componentName string)
type GamePropertyPool ¶
type GamePropertyPool struct {
MapGamePropPool map[int]*sync.Pool
Config *Config
DefaultPaytables *sgc7game.PayTables
DefaultLineData *sgc7game.LineData
SymbolsViewer *SymbolsViewer
MapSymbolColor *asciigame.SymbolColorMap
// contains filtered or unexported fields
}
func (*GamePropertyPool) ChgReelsCollector ¶ added in v0.13.531
func (pool *GamePropertyPool) ChgReelsCollector(gameProp *GameProperty, name string, ps *PlayerState, betMethod int, bet int, reelsData []int) error
func (*GamePropertyPool) GetComponentList ¶ added in v0.12.228
func (pool *GamePropertyPool) GetComponentList(bet int) *ComponentList
func (*GamePropertyPool) GetMask ¶ added in v0.12.155
func (pool *GamePropertyPool) GetMask(name string, gameProp *GameProperty) ([]bool, error)
func (*GamePropertyPool) InitPlayerState ¶ added in v0.13.519
func (pool *GamePropertyPool) InitPlayerState() (*PlayerState, error)
func (*GamePropertyPool) InitPlayerStateOnBet ¶ added in v0.13.519
func (pool *GamePropertyPool) InitPlayerStateOnBet(gameProp *GameProperty, plugin sgc7plugin.IPlugin, ps *PlayerState, stake *sgc7game.Stake) error
func (*GamePropertyPool) InitStats ¶
func (pool *GamePropertyPool) InitStats(betMul int) error
func (*GamePropertyPool) LoadIntMapping ¶ added in v0.13.57
func (pool *GamePropertyPool) LoadIntMapping(fn string) *sgc7game.ValMapping2
LoadSymbolWeights - load xlsx file
func (*GamePropertyPool) LoadIntWeights ¶ added in v0.12.72
func (pool *GamePropertyPool) LoadIntWeights(fn string, useFileMapping bool) (*sgc7game.ValWeights2, error)
LoadIntWeights - load xlsx file
func (*GamePropertyPool) LoadStrWeights ¶ added in v0.12.72
func (pool *GamePropertyPool) LoadStrWeights(fn string, useFileMapping bool) (*sgc7game.ValWeights2, error)
LoadStrWeights - load xlsx file
func (*GamePropertyPool) LoadSymbolWeights ¶ added in v0.12.72
func (pool *GamePropertyPool) LoadSymbolWeights(fn string, headerVal string, headerWeight string, paytables *sgc7game.PayTables, useFileMapping bool) (*sgc7game.ValWeights2, error)
LoadSymbolWeights - load xlsx file
func (*GamePropertyPool) NewPlayerState ¶ added in v0.13.519
func (pool *GamePropertyPool) NewPlayerState() (*PlayerState, error)
func (*GamePropertyPool) PushTrigger ¶ added in v0.12.193
func (pool *GamePropertyPool) PushTrigger(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, name string, num int) error
func (*GamePropertyPool) SetMask ¶ added in v0.12.155
func (pool *GamePropertyPool) SetMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, name string, mask []bool, isOnlyTrue bool) error
func (*GamePropertyPool) SetMaskVal ¶ added in v0.12.170
func (pool *GamePropertyPool) SetMaskVal(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, name string, index int, mask bool) error
type GenGigaSymbol ¶ added in v0.13.78
type GenGigaSymbol struct {
*BasicComponent `json:"-"`
Config *GenGigaSymbolConfig `json:"config"`
}
func (*GenGigaSymbol) Init ¶ added in v0.13.78
func (genGigaSymbol *GenGigaSymbol) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenGigaSymbol) InitEx ¶ added in v0.13.78
func (genGigaSymbol *GenGigaSymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenGigaSymbol) NewComponentData ¶ added in v0.13.199
func (genGigaSymbol *GenGigaSymbol) NewComponentData() IComponentData
NewComponentData -
func (*GenGigaSymbol) OnAsciiGame ¶ added in v0.13.78
func (genGigaSymbol *GenGigaSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenGigaSymbol) OnPlayGame ¶ added in v0.13.78
func (genGigaSymbol *GenGigaSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type GenGigaSymbolConfig ¶ added in v0.13.78
type GenGigaSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"symbol" json:"type"`
Type GenGigaSymbolType `yaml:"-" json:"-"`
GigaWidth int `yaml:"gigaWidth" json:"gigaWidth"`
GigaHeight int `yaml:"gigaHeight" json:"gigaHeight"`
Number int `yaml:"number" json:"number"`
Symbol string `yaml:"symbol" json:"symbol"`
SymbolCode int `yaml:"-" json:"-"`
ExcludeSymbols []string `yaml:"excludeSymbols" json:"excludeSymbols"`
ExcludeSymbolCodes []int `yaml:"-" json:"-"`
}
GenGigaSymbolConfig - configuration for GenGigaSymbol
func (*GenGigaSymbolConfig) SetLinkComponent ¶ added in v0.13.78
func (cfg *GenGigaSymbolConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenGigaSymbolData ¶ added in v0.13.199
type GenGigaSymbolData struct {
BasicComponentData
Pos []int
}
func (*GenGigaSymbolData) AddPos ¶ added in v0.13.199
func (genGigaSymbolData *GenGigaSymbolData) AddPos(x int, y int)
AddPos -
func (*GenGigaSymbolData) BuildPBComponentData ¶ added in v0.13.199
func (genGigaSymbolData *GenGigaSymbolData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*GenGigaSymbolData) ClearPos ¶ added in v0.13.599
func (genGigaSymbolData *GenGigaSymbolData) ClearPos()
ClearPos -
func (*GenGigaSymbolData) Clone ¶ added in v0.13.199
func (genGigaSymbolData *GenGigaSymbolData) Clone() IComponentData
Clone
func (*GenGigaSymbolData) GetPos ¶ added in v0.13.199
func (genGigaSymbolData *GenGigaSymbolData) GetPos() []int
GetPos -
func (*GenGigaSymbolData) HasPos ¶ added in v0.13.199
func (genGigaSymbolData *GenGigaSymbolData) HasPos(x int, y int) bool
HasPos -
func (*GenGigaSymbolData) OnNewGame ¶ added in v0.13.199
func (genGigaSymbolData *GenGigaSymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*GenGigaSymbolData) OnNewStep ¶ added in v0.13.199
func (genGigaSymbolData *GenGigaSymbolData) OnNewStep(gameProp *GameProperty, component IComponent)
OnNewStep -
type GenGigaSymbolType ¶ added in v0.13.78
type GenGigaSymbolType int
const ( GGSTypeOverwrite GenGigaSymbolType = 0 GGSTypeExpand GenGigaSymbolType = 1 )
type GenGigaSymbols2 ¶ added in v0.13.782
type GenGigaSymbols2 struct {
*BasicComponent `json:"-"`
Config *GenGigaSymbols2Config `json:"config"`
}
func (*GenGigaSymbols2) Init ¶ added in v0.13.782
func (genGigaSymbols2 *GenGigaSymbols2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenGigaSymbols2) InitEx ¶ added in v0.13.782
func (genGigaSymbols2 *GenGigaSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenGigaSymbols2) NewComponentData ¶ added in v0.13.782
func (genGigaSymbols2 *GenGigaSymbols2) NewComponentData() IComponentData
NewComponentData -
func (*GenGigaSymbols2) OnAsciiGame ¶ added in v0.13.782
func (genGigaSymbols2 *GenGigaSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenGigaSymbols2) OnPlayGame ¶ added in v0.13.782
func (genGigaSymbols2 *GenGigaSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame placeholder
type GenGigaSymbols2Config ¶ added in v0.13.782
type GenGigaSymbols2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MaxNumber int `yaml:"maxNumber" json:"maxNumber"`
Symbols []string `yaml:"symbols" json:"symbols"`
SymbolCodes []int `yaml:"-" json:"-"`
SpSymbols []string `yaml:"spSymbols" json:"spSymbols"`
SpSymbolCodes []int `yaml:"-" json:"-"`
Weight string `yaml:"weight" json:"weight"`
GigaSymbolCodes map[int][]int `yaml:"-" json:"-"`
WeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
BrokenSymbols []string `yaml:"brokenSymbols" json:"brokenSymbols"`
BrokenSymbolCodes []int `yaml:"-" json:"-"`
}
GenGigaSymbols2Config - configuration for GenGigaSymbols2
func (*GenGigaSymbols2Config) SetLinkComponent ¶ added in v0.13.782
func (cfg *GenGigaSymbols2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenGigaSymbols2Data ¶ added in v0.13.782
type GenGigaSymbols2Data struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*GenGigaSymbols2Data) BuildPBComponentData ¶ added in v0.13.782
func (genGigaSymbols2Data *GenGigaSymbols2Data) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*GenGigaSymbols2Data) Clone ¶ added in v0.13.782
func (genGigaSymbols2Data *GenGigaSymbols2Data) Clone() IComponentData
Clone
func (*GenGigaSymbols2Data) OnNewGame ¶ added in v0.13.782
func (genGigaSymbols2Data *GenGigaSymbols2Data) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*GenGigaSymbols2Data) OnNewStep ¶ added in v0.13.782
func (genGigaSymbols2Data *GenGigaSymbols2Data) OnNewStep()
OnNewStep -
type GenMask ¶ added in v0.13.630
type GenMask struct {
*BasicComponent `json:"-"`
Config *GenMaskConfig `json:"config"`
}
func (*GenMask) Init ¶ added in v0.13.630
func (gm *GenMask) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenMask) InitEx ¶ added in v0.13.630
func (gm *GenMask) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenMask) OnAsciiGame ¶ added in v0.13.630
func (gm *GenMask) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame
func (*GenMask) OnPlayGame ¶ added in v0.13.630
func (gm *GenMask) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*GenMask) ProcControllers ¶ added in v0.13.630
func (gm *GenMask) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type GenMaskConfig ¶ added in v0.13.630
type GenMaskConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type GenMaskType `yaml:"-" json:"-"`
MaskLen int `yaml:"maskLen" json:"maskLen"`
OutputMask string `yaml:"outputMask" json:"outputMask"`
SrcMask []string `yaml:"srcMask" json:"srcMask"`
WeightValue int `yaml:"weightValue" json:"weightValue"`
InitMask []bool `yaml:"initMask" json:"initMask"`
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
}
GenMaskConfig - configuration for GenMask
func (*GenMaskConfig) SetLinkComponent ¶ added in v0.13.630
func (cfg *GenMaskConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenMaskType ¶ added in v0.13.630
type GenMaskType int
const ( GMTypeSet GenMaskType = 0 // set GMTypeNot GenMaskType = 1 // not GMTypeAnd GenMaskType = 2 // and GMTypeOr GenMaskType = 3 // or GMTypeXor GenMaskType = 4 // xor GMTypeRandom GenMaskType = 5 // random )
type GenPositionCollection ¶ added in v0.13.414
type GenPositionCollection struct {
*BasicComponent `json:"-"`
Config *GenPositionCollectionConfig `json:"config"`
}
func (*GenPositionCollection) Init ¶ added in v0.13.414
func (genPositionCollection *GenPositionCollection) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenPositionCollection) InitEx ¶ added in v0.13.414
func (genPositionCollection *GenPositionCollection) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenPositionCollection) OnAsciiGame ¶ added in v0.13.414
func (genPositionCollection *GenPositionCollection) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenPositionCollection) OnPlayGame ¶ added in v0.13.414
func (genPositionCollection *GenPositionCollection) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*GenPositionCollection) ProcControllers ¶ added in v0.13.767
func (genPositionCollection *GenPositionCollection) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type GenPositionCollectionConfig ¶ added in v0.13.414
type GenPositionCollectionConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrSrcType string `yaml:"srcType" json:"srcType"`
SrcType GenPositionCollectionSourceType `yaml:"-" json:"-"`
StrCoreType string `yaml:"coreType" json:"coreType"`
CoreType GenPositionCollectionCoreType `yaml:"-" json:"-"`
Number int `yaml:"number" json:"number"`
NumberWeight string `yaml:"numberWeight" json:"numberWeight"`
NumberWeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
OutputPositionCollection string `yaml:"outputPositionCollection" json:"outputPositionCollection"`
RowMask string `yaml:"rowMask" json:"rowMask"`
Mask string `yaml:"mask" json:"mask"`
SrcPositionCollection string `yaml:"srcPositionCollection" json:"srcPositionCollection"`
SrcSymbols []string `yaml:"srcSymbols" json:"srcSymbols"`
SrcSymbolCodes []int `yaml:"-" json:"-"`
MapControllers map[string][]*Award `yaml:"controllers" json:"controllers"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
}
GenPositionCollectionConfig - configuration for GenPositionCollection
func (*GenPositionCollectionConfig) SetLinkComponent ¶ added in v0.13.414
func (cfg *GenPositionCollectionConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenPositionCollectionCoreType ¶ added in v0.13.767
type GenPositionCollectionCoreType int
const ( GPCCTypeNumber GenPositionCollectionCoreType = 0 GPCCTypeNumberWeight GenPositionCollectionCoreType = 1 GPCCTypeEachPosRandom GenPositionCollectionCoreType = 2 )
type GenPositionCollectionSourceType ¶ added in v0.13.767
type GenPositionCollectionSourceType int
const ( GPCSTypeAll GenPositionCollectionSourceType = 0 GPCSTypeMask GenPositionCollectionSourceType = 1 GPCSTypeRowMask GenPositionCollectionSourceType = 2 GPCSTypeAllMask GenPositionCollectionSourceType = 3 GPCSTypePositionCollection GenPositionCollectionSourceType = 4 )
type GenPositionCollectionWithSymbol ¶ added in v0.13.749
type GenPositionCollectionWithSymbol struct {
*BasicComponent `json:"-"`
Config *GenPositionCollectionWithSymbolConfig `json:"config"`
}
func (*GenPositionCollectionWithSymbol) Init ¶ added in v0.13.749
func (genPositionCollection *GenPositionCollectionWithSymbol) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenPositionCollectionWithSymbol) InitEx ¶ added in v0.13.749
func (genPositionCollection *GenPositionCollectionWithSymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenPositionCollectionWithSymbol) OnAsciiGame ¶ added in v0.13.749
func (genPositionCollection *GenPositionCollectionWithSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenPositionCollectionWithSymbol) OnPlayGame ¶ added in v0.13.749
func (genPositionCollection *GenPositionCollectionWithSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type GenPositionCollectionWithSymbolConfig ¶ added in v0.13.749
type GenPositionCollectionWithSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"`
SymbolCodes []int `yaml:"-" json:"-"`
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"`
}
GenPositionCollectionWithSymbolConfig - configuration for GenPositionCollectionWithSymbol
func (*GenPositionCollectionWithSymbolConfig) SetLinkComponent ¶ added in v0.13.749
func (cfg *GenPositionCollectionWithSymbolConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenSPGrid ¶ added in v0.13.705
type GenSPGrid struct {
*BasicComponent `json:"-"`
Config *GenSPGridConfig `json:"config"`
}
func (*GenSPGrid) Init ¶ added in v0.13.705
func (gen *GenSPGrid) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*GenSPGrid) InitEx ¶ added in v0.13.705
func (gen *GenSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*GenSPGrid) OnAsciiGame ¶ added in v0.13.705
func (gen *GenSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op)
func (*GenSPGrid) OnPlayGame ¶ added in v0.13.705
func (gen *GenSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - minimal implementation: does nothing but advance
type GenSPGridConfig ¶ added in v0.13.705
type GenSPGridConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Width int `yaml:"width" json:"width"`
Height int `yaml:"height" json:"height"`
}
GenSPGridConfig - configuration for GenSPGrid
func (*GenSPGridConfig) SetLinkComponent ¶ added in v0.13.705
func (cfg *GenSPGridConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenSymbolCollection ¶ added in v0.13.735
type GenSymbolCollection struct {
*BasicComponent `json:"-"`
Config *GenSymbolCollectionConfig `json:"config"`
}
func (*GenSymbolCollection) Init ¶ added in v0.13.735
func (genSymbolCollection *GenSymbolCollection) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenSymbolCollection) InitEx ¶ added in v0.13.735
func (genSymbolCollection *GenSymbolCollection) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenSymbolCollection) OnAsciiGame ¶ added in v0.13.735
func (genSymbolCollection *GenSymbolCollection) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenSymbolCollection) OnPlayGame ¶ added in v0.13.735
func (genSymbolCollection *GenSymbolCollection) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type GenSymbolCollectionConfig ¶ added in v0.13.735
type GenSymbolCollectionConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrCoreType string `yaml:"coreType" json:"coreType"`
CoreType GenSymbolCollectionCoreType `yaml:"-" json:"-"`
Number int `yaml:"number" json:"number"`
NumberWeight string `yaml:"numberWeight" json:"numberWeight"`
NumberWeightVM *sgc7game.ValWeights2 `yaml:"-" json:"-"`
SymbolWeight string `yaml:"symbolWeight" json:"symbolWeight"`
SymbolWeightVM *sgc7game.ValWeights2 `yaml:"-" json:"-"`
OutputSymbolCollection string `yaml:"outputSymbolCollection" json:"outputSymbolCollection"`
}
GenSymbolCollectionConfig - configuration for GenSymbolCollection
func (*GenSymbolCollectionConfig) SetLinkComponent ¶ added in v0.13.735
func (cfg *GenSymbolCollectionConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenSymbolCollectionCoreType ¶ added in v0.13.735
type GenSymbolCollectionCoreType int
const ( GSCCoreTypeNumber GenSymbolCollectionCoreType = 0 GSCCoreTypeNumberWeight GenSymbolCollectionCoreType = 1 )
type GenSymbolVals ¶ added in v0.13.189
type GenSymbolVals struct {
*BasicComponent `json:"-"`
Config *GenSymbolValsConfig `json:"config"`
}
func (*GenSymbolVals) Init ¶ added in v0.13.189
func (genSymbolVals *GenSymbolVals) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenSymbolVals) InitEx ¶ added in v0.13.189
func (genSymbolVals *GenSymbolVals) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenSymbolVals) OnAsciiGame ¶ added in v0.13.189
func (genSymbolVals *GenSymbolVals) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenSymbolVals) OnPlayGame ¶ added in v0.13.189
func (genSymbolVals *GenSymbolVals) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type GenSymbolVals2 ¶ added in v0.13.502
type GenSymbolVals2 struct {
*BasicComponent `json:"-"`
Config *GenSymbolVals2Config `json:"config"`
}
func (*GenSymbolVals2) Init ¶ added in v0.13.502
func (genSymbolVals2 *GenSymbolVals2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenSymbolVals2) InitEx ¶ added in v0.13.502
func (genSymbolVals2 *GenSymbolVals2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenSymbolVals2) NewComponentData ¶ added in v0.13.560
func (genSymbolVals2 *GenSymbolVals2) NewComponentData() IComponentData
NewComponentData -
func (*GenSymbolVals2) OnAsciiGame ¶ added in v0.13.502
func (genSymbolVals2 *GenSymbolVals2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenSymbolVals2) OnPlayGame ¶ added in v0.13.502
func (genSymbolVals2 *GenSymbolVals2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*GenSymbolVals2) ProcControllers ¶ added in v0.13.663
func (genSymbolVals2 *GenSymbolVals2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type GenSymbolVals2Config ¶ added in v0.13.502
type GenSymbolVals2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrSrcSymbolValsType string `yaml:"srcSymbolValsType" json:"srcSymbolValsType"`
SrcSymbolValsType GenSymbolVals2SrcSymbolValsType `yaml:"-" json:"-"`
SrcSymbols []string `yaml:"srcSymbols" json:"srcSymbols"`
SrcSymbolCodes []int `yaml:"-" json:"-"`
SrcComponents []string `yaml:"srcComponents" json:"srcComponents"`
StrGenType string `yaml:"genType" json:"genType"`
GenType GenSymbolVals2CoreType `yaml:"-" json:"-"`
Number int `yaml:"number" json:"number"`
StrWeight string `yaml:"number" json:"weight"`
WeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
DefaultVal int `yaml:"defaultVal" json:"defaultVal"`
IsForceRefresh bool `yaml:"isForceRefresh" json:"isForceRefresh"`
MaxVal int `yaml:"maxVal" json:"maxVal"`
IsAlwaysGen bool `yaml:"isAlwaysGen" json:"isAlwaysGen"`
MapSymbolWeights map[string]string `yaml:"symbolWeights" json:"symbolWeights"`
MapSymbolWeightsVM map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"`
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
SpGrid string `yaml:"spGrid" json:"spGrid"`
}
GenSymbolVals2Config - configuration for GenSymbolVals2
func (*GenSymbolVals2Config) SetLinkComponent ¶ added in v0.13.502
func (cfg *GenSymbolVals2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenSymbolVals2CoreType ¶ added in v0.13.502
type GenSymbolVals2CoreType int
const ( GSV2CTypeNone GenSymbolVals2CoreType = 0 GSV2CTypeNumber GenSymbolVals2CoreType = 1 GSV2CTypeWeight GenSymbolVals2CoreType = 2 GSV2CTypeAdd GenSymbolVals2CoreType = 3 GSV2CTypeMask GenSymbolVals2CoreType = 4 GSV2CTypeSymbolWeight GenSymbolVals2CoreType = 5 )
type GenSymbolVals2Data ¶ added in v0.13.560
type GenSymbolVals2Data struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*GenSymbolVals2Data) BuildPBComponentData ¶ added in v0.13.570
func (genSymbolVals2Data *GenSymbolVals2Data) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*GenSymbolVals2Data) ChgConfigIntVal ¶ added in v0.13.560
func (genSymbolVals2Data *GenSymbolVals2Data) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*GenSymbolVals2Data) Clone ¶ added in v0.13.570
func (genSymbolVals2Data *GenSymbolVals2Data) Clone() IComponentData
Clone
func (*GenSymbolVals2Data) OnNewGame ¶ added in v0.13.570
func (genSymbolVals2Data *GenSymbolVals2Data) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*GenSymbolVals2Data) OnNewStep ¶ added in v0.13.572
func (genSymbolVals2Data *GenSymbolVals2Data) OnNewStep()
OnNewStep -
type GenSymbolVals2SrcSymbolValsType ¶ added in v0.13.502
type GenSymbolVals2SrcSymbolValsType int
const ( GSV2SSVTypeNone GenSymbolVals2SrcSymbolValsType = 0 GSV2SSVTypeClone GenSymbolVals2SrcSymbolValsType = 1 )
type GenSymbolValsConfig ¶ added in v0.13.189
type GenSymbolValsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type GenSymbolValsType `yaml:"-" json:"-"`
DefaultVal int `yaml:"defaultVal" json:"defaultVal"`
Weight string `yaml:"weight" json:"weight"`
WeightVW *sgc7game.ValWeights2 `json:"-"`
}
GenSymbolValsConfig - configuration for GenSymbolVals
func (*GenSymbolValsConfig) SetLinkComponent ¶ added in v0.13.189
func (cfg *GenSymbolValsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenSymbolValsInReels ¶ added in v0.13.769
type GenSymbolValsInReels struct {
*BasicComponent `json:"-"`
Config *GenSymbolValsInReelsConfig `json:"config"`
}
func (*GenSymbolValsInReels) Init ¶ added in v0.13.769
func (gsv *GenSymbolValsInReels) Init(fn string, pool *GamePropertyPool) error
Init - read config from file
func (*GenSymbolValsInReels) InitEx ¶ added in v0.13.769
func (gsv *GenSymbolValsInReels) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - placeholder init with parsed config
func (*GenSymbolValsInReels) OnAsciiGame ¶ added in v0.13.769
func (gsv *GenSymbolValsInReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - placeholder - no output for ascii game
func (*GenSymbolValsInReels) OnPlayGame ¶ added in v0.13.769
func (gsv *GenSymbolValsInReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder implementation; do nothing
func (*GenSymbolValsInReels) ProcControllers ¶ added in v0.13.769
func (gsv *GenSymbolValsInReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type GenSymbolValsInReelsConfig ¶ added in v0.13.769
type GenSymbolValsInReelsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrSrcSymbolValsType string `yaml:"srcSymbolValsType" json:"srcSymbolValsType"`
SrcSymbolValsType GenSymbolValsInReelsSrcSymbolValsType `yaml:"-" json:"-"`
DefaultVal int `yaml:"defaultVal" json:"defaultVal"`
IsForceRefresh bool `yaml:"isForceRefresh" json:"isForceRefresh"`
StrGenType string `yaml:"genType" json:"genType"`
GenType GenSymbolValsInReelsCoreType `yaml:"-" json:"-"`
IsAlwaysGen bool `yaml:"isAlwaysGen" json:"isAlwaysGen"`
MapSrcSymbols map[int][]string `yaml:"mapSrcSymbols" json:"mapSrcSymbols"`
MapSrcSymbolCodes map[int][]int `yaml:"-" json:"-"`
MapNumber map[int]int `yaml:"mapNumber" json:"mapNumber"`
MapNumberWeight map[int]string `yaml:"mapNumberWeight" json:"mapNumberWeight"`
MapNumberWeightVW map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"`
SpGrid string `yaml:"spGrid" json:"spGrid"`
MapControllers map[string][]*Award `yaml:"mapControllers" json:"mapControllers"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
}
GenSymbolValsInReelsConfig - minimal configuration for the placeholder
func (*GenSymbolValsInReelsConfig) SetLinkComponent ¶ added in v0.13.769
func (cfg *GenSymbolValsInReelsConfig) SetLinkComponent(link string, componentName string)
type GenSymbolValsInReelsCoreType ¶ added in v0.13.769
type GenSymbolValsInReelsCoreType int
const ( GSVIRCTypeNumber GenSymbolValsInReelsCoreType = 0 GSVIRCTypeWeight GenSymbolValsInReelsCoreType = 1 )
type GenSymbolValsInReelsSrcSymbolValsType ¶ added in v0.13.769
type GenSymbolValsInReelsSrcSymbolValsType int
const ( GSVIRSSVTypeNone GenSymbolValsInReelsSrcSymbolValsType = 0 GSVIRSSVTypeClone GenSymbolValsInReelsSrcSymbolValsType = 1 )
type GenSymbolValsType ¶ added in v0.13.305
type GenSymbolValsType int
const ( GSVTypeBasic GenSymbolValsType = 0 GSVTypeWeight GenSymbolValsType = 1 )
type GenSymbolValsWithPos ¶ added in v0.13.78
type GenSymbolValsWithPos struct {
*BasicComponent `json:"-"`
Config *GenSymbolValsWithPosConfig `json:"config"`
}
func (*GenSymbolValsWithPos) Init ¶ added in v0.13.78
func (genSymbolValsWithPos *GenSymbolValsWithPos) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenSymbolValsWithPos) InitEx ¶ added in v0.13.78
func (genSymbolValsWithPos *GenSymbolValsWithPos) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenSymbolValsWithPos) OnAsciiGame ¶ added in v0.13.78
func (genSymbolValsWithPos *GenSymbolValsWithPos) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenSymbolValsWithPos) OnPlayGame ¶ added in v0.13.78
func (genSymbolValsWithPos *GenSymbolValsWithPos) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type GenSymbolValsWithPosConfig ¶ added in v0.13.78
type GenSymbolValsWithPosConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
TargetComponents []string `yaml:"targetComponents" json:"targetComponents"`
StrType string `yaml:"genType" json:"genType"`
Type GenSymbolValsWithPosType `yaml:"-" json:"-"`
ValMapping string `yaml:"valMapping" json:"valMapping"`
ValMappingVM *sgc7game.ValMapping2 `yaml:"-" json:"-"`
IsUseSource bool `yaml:"isUseSource" json:"isUseSource"`
IsAlwaysGen bool `yaml:"isAlwaysGen" json:"isAlwaysGen"`
DefaultVal int `yaml:"defaultVal" json:"defaultVal"`
MaxVal int `yaml:"maxVal" json:"maxVal"`
MinVal int `yaml:"minVal" json:"minVal"`
}
GenSymbolValsWithPosConfig - configuration for GenSymbolValsWithPos
func (*GenSymbolValsWithPosConfig) SetLinkComponent ¶ added in v0.13.78
func (cfg *GenSymbolValsWithPosConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenSymbolValsWithPosType ¶ added in v0.13.78
type GenSymbolValsWithPosType int
const ( GSVWPTypeAdd GenSymbolValsWithPosType = 0 GSVWPTypeMask GenSymbolValsWithPosType = 1 GSVWPTypeAddWithIntMapping GenSymbolValsWithPosType = 2 )
type GenSymbolValsWithSymbol ¶ added in v0.13.89
type GenSymbolValsWithSymbol struct {
*BasicComponent `json:"-"`
Config *GenSymbolValsWithSymbolConfig `json:"config"`
}
func (*GenSymbolValsWithSymbol) Init ¶ added in v0.13.89
func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) Init(fn string, pool *GamePropertyPool) error
Init -
func (*GenSymbolValsWithSymbol) InitEx ¶ added in v0.13.89
func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*GenSymbolValsWithSymbol) NewComponentData ¶ added in v0.13.332
func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) NewComponentData() IComponentData
NewComponentData -
func (*GenSymbolValsWithSymbol) NewStats2 ¶ added in v0.13.334
func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*GenSymbolValsWithSymbol) OnAsciiGame ¶ added in v0.13.89
func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*GenSymbolValsWithSymbol) OnPlayGame ¶ added in v0.13.89
func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*GenSymbolValsWithSymbol) OnStats2 ¶ added in v0.13.334
func (genSymbolValsWithSymbol *GenSymbolValsWithSymbol) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
type GenSymbolValsWithSymbolConfig ¶ added in v0.13.89
type GenSymbolValsWithSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type GenSymbolValsWithSymbolType `yaml:"-" json:"-"`
Symbols []string `yaml:"symbols" json:"symbols"`
SymbolCodes []int `yaml:"-" json:"-"`
Weight string `yaml:"weight" json:"weight"`
WeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
DefaultVal int `yaml:"defaultVal" json:"defaultVal"`
IsUseSource bool `yaml:"isUseSource" json:"isUseSource"`
IsAlwaysGen bool `yaml:"isAlwaysGen" json:"isAlwaysGen"`
}
GenSymbolValsWithSymbolConfig - configuration for GenSymbolValsWithSymbol
func (*GenSymbolValsWithSymbolConfig) SetLinkComponent ¶ added in v0.13.89
func (cfg *GenSymbolValsWithSymbolConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenSymbolValsWithSymbolData ¶ added in v0.13.332
type GenSymbolValsWithSymbolData struct {
BasicComponentData
GenVals []int
}
func (*GenSymbolValsWithSymbolData) BuildPBComponentData ¶ added in v0.13.332
func (genSymbolValsWithSymbolData *GenSymbolValsWithSymbolData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*GenSymbolValsWithSymbolData) Clone ¶ added in v0.13.332
func (genSymbolValsWithSymbolData *GenSymbolValsWithSymbolData) Clone() IComponentData
Clone
func (*GenSymbolValsWithSymbolData) GetValEx ¶ added in v0.13.332
func (genSymbolValsWithSymbolData *GenSymbolValsWithSymbolData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*GenSymbolValsWithSymbolData) OnNewGame ¶ added in v0.13.332
func (genSymbolValsWithSymbolData *GenSymbolValsWithSymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type GenSymbolValsWithSymbolType ¶ added in v0.13.89
type GenSymbolValsWithSymbolType int
const ( GSVWSTypeNormal GenSymbolValsWithSymbolType = 0 GSVWSTypeNonClear GenSymbolValsWithSymbolType = 1 )
type GenTropiCoolSPSymbols ¶ added in v0.13.782
type GenTropiCoolSPSymbols struct {
*BasicComponent `json:"-"`
Config *GenTropiCoolSPSymbolsConfig `json:"config"`
}
func (*GenTropiCoolSPSymbols) Init ¶ added in v0.13.782
func (gen *GenTropiCoolSPSymbols) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*GenTropiCoolSPSymbols) InitEx ¶ added in v0.13.782
func (gen *GenTropiCoolSPSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*GenTropiCoolSPSymbols) NewComponentData ¶ added in v0.13.782
func (gen *GenTropiCoolSPSymbols) NewComponentData() IComponentData
NewComponentData - return base component data
func (*GenTropiCoolSPSymbols) OnAsciiGame ¶ added in v0.13.782
func (gen *GenTropiCoolSPSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - no-op
func (*GenTropiCoolSPSymbols) OnPlayGame ¶ added in v0.13.782
func (gen *GenTropiCoolSPSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder: do nothing
type GenTropiCoolSPSymbolsConfig ¶ added in v0.13.782
type GenTropiCoolSPSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
SpBonusSymbol string `yaml:"spBonusSymbol" json:"spBonusSymbol"`
SpBonusSymbolCode int `yaml:"-" json:"-"`
SpSymbols []string `yaml:"SpSymbols" json:"SpSymbols"`
SpSymbolCodes []int `yaml:"-" json:"-"`
GenGigaSymbols2 string `yaml:"genGigaSymbols2" json:"genGigaSymbols2"`
Symbols []string `yaml:"symbols" json:"symbols"`
SymbolCodes []int `yaml:"-" json:"-"`
GenTropiCoolSPSymbols string `yaml:"genTropiCoolSPSymbols" json:"genTropiCoolSPSymbols"`
SymbolWeight string `yaml:"symbolWeight" json:"symbolWeight"`
SymbolWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
MapSpSymbolCodes map[int][]int `yaml:"-" json:"-"`
}
GenTropiCoolSPSymbolsConfig - placeholder configuration
func (*GenTropiCoolSPSymbolsConfig) SetLinkComponent ¶ added in v0.13.782
func (cfg *GenTropiCoolSPSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type GenTropiCoolSPSymbolsData ¶ added in v0.13.782
type GenTropiCoolSPSymbolsData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*GenTropiCoolSPSymbolsData) BuildPBComponentData ¶ added in v0.13.782
func (gcd *GenTropiCoolSPSymbolsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*GenTropiCoolSPSymbolsData) Clone ¶ added in v0.13.782
func (gcd *GenTropiCoolSPSymbolsData) Clone() IComponentData
Clone
func (*GenTropiCoolSPSymbolsData) OnNewGame ¶ added in v0.13.782
func (gcd *GenTropiCoolSPSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type GetComponentValType ¶ added in v0.13.332
type GetComponentValType int
const ( GCVTypeNormal GetComponentValType = 0 GCVTypeMin GetComponentValType = 1 GCVTypeMax GetComponentValType = 2 )
type HistoryComponentData ¶ added in v0.13.39
type HistoryComponentData struct {
Component IComponent
ForeachIndex int
}
type HoldAndRespinReels ¶ added in v0.13.614
type HoldAndRespinReels struct {
*BasicComponent `json:"-"`
Config *HoldAndRespinReelsConfig `json:"config"`
}
func (*HoldAndRespinReels) Init ¶ added in v0.13.614
func (har *HoldAndRespinReels) Init(fn string, pool *GamePropertyPool) error
Init -
func (*HoldAndRespinReels) InitEx ¶ added in v0.13.614
func (har *HoldAndRespinReels) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*HoldAndRespinReels) NewComponentData ¶ added in v0.13.614
func (har *HoldAndRespinReels) NewComponentData() IComponentData
NewComponentData -
func (*HoldAndRespinReels) OnAsciiGame ¶ added in v0.13.614
func (har *HoldAndRespinReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame
func (*HoldAndRespinReels) OnPlayGame ¶ added in v0.13.614
func (har *HoldAndRespinReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*HoldAndRespinReels) ProcControllers ¶ added in v0.13.614
func (har *HoldAndRespinReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type HoldAndRespinReelsConfig ¶ added in v0.13.614
type HoldAndRespinReelsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type HoldAndRespinReelsType `yaml:"-" json:"-"`
ReelSetsWeight string `yaml:"reelSetWeight" json:"reelSetWeight"`
ReelSetsWeightVW *sgc7game.ValWeights2 `json:"-"`
HoldReels []bool `yaml:"holdReels" json:"holdReels"`
ReelSet string `yaml:"reelSet" json:"reelSet"`
MapControllers map[string][]*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
}
HoldAndRespinReelsConfig - configuration for HoldAndRespinReels
func (*HoldAndRespinReelsConfig) SetLinkComponent ¶ added in v0.13.614
func (cfg *HoldAndRespinReelsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type HoldAndRespinReelsData ¶ added in v0.13.614
type HoldAndRespinReelsData struct {
BasicComponentData
ReelSetIndex int // The index of the currently selected reelset
}
func (*HoldAndRespinReelsData) BuildPBComponentData ¶ added in v0.13.614
func (harData *HoldAndRespinReelsData) BuildPBComponentData() proto.Message
BuildPBComponentData returns a protobuf message representing this component's data. Note: we intentionally reuse sgc7pb.WeightReelsData to carry BasicComponentData and ReelSetIndex to avoid adding a new proto message for this small payload. If semantic separation is required in the future, introduce a dedicated proto message for HoldAndRespinReelsData.
func (*HoldAndRespinReelsData) Clone ¶ added in v0.13.614
func (harData *HoldAndRespinReelsData) Clone() IComponentData
Clone
func (*HoldAndRespinReelsData) GetValEx ¶ added in v0.13.614
func (harData *HoldAndRespinReelsData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*HoldAndRespinReelsData) OnNewGame ¶ added in v0.13.614
func (harData *HoldAndRespinReelsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type HoldAndRespinReelsType ¶ added in v0.13.614
type HoldAndRespinReelsType int
const ( HARTypeKeepReels HoldAndRespinReelsType = 0 // keep reels HARTypeResetReels HoldAndRespinReelsType = 1 // reset reels HARTypeRerollReels HoldAndRespinReelsType = 2 // reroll reels )
type HoldAndWin ¶ added in v0.13.530
type HoldAndWin struct {
*BasicComponent `json:"-"`
Config *HoldAndWinConfig `json:"config"`
}
func (*HoldAndWin) Init ¶ added in v0.13.530
func (holdAndWin *HoldAndWin) Init(fn string, pool *GamePropertyPool) error
Init -
func (*HoldAndWin) InitEx ¶ added in v0.13.530
func (holdAndWin *HoldAndWin) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*HoldAndWin) NewComponentData ¶ added in v0.13.530
func (holdAndWin *HoldAndWin) NewComponentData() IComponentData
NewComponentData -
func (*HoldAndWin) OnAsciiGame ¶ added in v0.13.530
func (holdAndWin *HoldAndWin) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*HoldAndWin) OnPlayGame ¶ added in v0.13.530
func (holdAndWin *HoldAndWin) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*HoldAndWin) ProcControllers ¶ added in v0.13.530
func (holdAndWin *HoldAndWin) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type HoldAndWinConfig ¶ added in v0.13.530
type HoldAndWinConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type HoldAndWinType `yaml:"-" json:"-"`
StrWeight string `yaml:"weight" json:"weight"`
WeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
StrSPWeight string `yaml:"spWeight" json:"spWeight"`
SPWeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
DefaultCoinSymbolCode int `yaml:"-" json:"-"`
IgnoreSymbols []string `yaml:"ignoreSymbols" json:"ignoreSymbols"`
IgnoreSymbolCodes []int `yaml:"-" json:"-"`
MinHeight int `yaml:"minHeight" json:"minHeight"`
MaxHeight int `yaml:"maxHeight" json:"maxHeight"`
MapCoinWeight map[string]string `yaml:"mapCoinWeight" json:"mapCoinWeight"`
MapCoinWeightVW2 map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
MapAwards map[string][]*Award `yaml:"controllers" json:"controllers"`
}
HoldAndWinConfig - configuration for HoldAndWin
func (*HoldAndWinConfig) SetLinkComponent ¶ added in v0.13.530
func (cfg *HoldAndWinConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent configures a link from this component to another component by name. Supported link keys are "next" and "jump".
type HoldAndWinData ¶ added in v0.13.530
type HoldAndWinData struct {
BasicComponentData
Pos []int
Height int
}
HoldAndWinData holds per-player/per-session runtime state for the component. It embeds BasicComponentData for common state and tracks positions and current height.
func (*HoldAndWinData) AddPos ¶ added in v0.13.530
func (holdAndWinData *HoldAndWinData) AddPos(x int, y int)
AddPos appends the provided coordinate to the internal positions list.
func (*HoldAndWinData) AddPosEx ¶ added in v0.13.530
func (holdAndWinData *HoldAndWinData) AddPosEx(x int, y int)
AddPosEx adds the coordinate only if it is not already present.
func (*HoldAndWinData) BuildPBComponentData ¶ added in v0.13.530
func (holdAndWinData *HoldAndWinData) BuildPBComponentData() proto.Message
BuildPBComponentData converts component data into its protobuf representation.
func (*HoldAndWinData) ClearPos ¶ added in v0.13.599
func (holdAndWinData *HoldAndWinData) ClearPos()
ClearPos removes all recorded positions.
func (*HoldAndWinData) Clone ¶ added in v0.13.530
func (holdAndWinData *HoldAndWinData) Clone() IComponentData
Clone creates and returns a deep copy of the HoldAndWinData.
func (*HoldAndWinData) GetPos ¶ added in v0.13.530
func (holdAndWinData *HoldAndWinData) GetPos() []int
GetPos returns a copy of the interleaved positions slice [x0,y0,x1,y1,...].
func (*HoldAndWinData) GetValEx ¶ added in v0.13.545
func (holdAndWinData *HoldAndWinData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx returns extended component values by key. Supported keys include CVHeight.
func (*HoldAndWinData) HasPos ¶ added in v0.13.530
func (holdAndWinData *HoldAndWinData) HasPos(x int, y int) bool
HasPos reports whether the given (x,y) coordinate has been recorded.
func (*HoldAndWinData) OnNewGame ¶ added in v0.13.530
func (holdAndWinData *HoldAndWinData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame is called when a new game session starts and delegates to BasicComponentData.
func (*HoldAndWinData) OnNewStep ¶ added in v0.13.530
func (holdAndWinData *HoldAndWinData) OnNewStep()
OnNewStep resets step-scoped fields before processing a new play step.
type HoldAndWinType ¶ added in v0.13.530
type HoldAndWinType int
HoldAndWinType enumerates supported variants of hold-and-win mechanics. Use parseHoldAndWinType to convert a textual type into this enum.
const ( HAWTypeNormal HoldAndWinType = 0 // normal HAWTypeCollectorAndHeightLevel HoldAndWinType = 1 // Collector And Height Level )
type IComponent ¶
type IComponent interface {
// Init -
Init(fn string, pool *GamePropertyPool) error
// InitEx -
InitEx(cfg any, pool *GamePropertyPool) error
// OnGameInited - on game inited
OnGameInited(components *ComponentList) error
// OnPlayGame - on playgame
OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin,
cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
// OnAsciiGame - outpur to asciigame
OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
// NewComponentData -
NewComponentData() IComponentData
// EachUsedResults -
EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
// ProcRespinOnStepEnd - 现在只有respin需要特殊处理结束,如果多层respin嵌套时,只要新的有next,就不会继续结束respin
ProcRespinOnStepEnd(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, canRemove bool) (string, error)
// GetName -
GetName() string
// IsRespin -
IsRespin() bool
// IsForeach -
IsForeach() bool
// NewStats2 -
NewStats2(parent string) *stats2.Feature
// OnStats2 - 除respin外,其它component都是在onPlayGame后调用;respin会在onStepEnd这个环节调用,而且是遍历Respin队列
OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
// IsNeedOnStepEndStats2 - 除respin外,如果也有component也需要在stepEnd调用的话,这里需要返回true
IsNeedOnStepEndStats2() bool
// GetAllLinkComponents - get all link components
GetAllLinkComponents() []string
// GetNextLinkComponents - get next link components
GetNextLinkComponents() []string
// GetChildLinkComponents - get child link components
GetChildLinkComponents() []string
// CanTriggerWithScene -
CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, stake *sgc7game.Stake, icd IComponentData) (bool, []*sgc7game.Result)
// ProcControllers -
ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
// IsMask -
IsMask() bool
// SetMask -
SetMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, mask []bool) error
// SetMaskVal -
SetMaskVal(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, index int, mask bool) error
// SetMaskOnlyTrue -
SetMaskOnlyTrue(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, mask []bool) error
// EachSymbols - each symbols
EachSymbols(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, ps sgc7game.IPlayerState, stake *sgc7game.Stake,
prs []*sgc7game.PlayResult, cd IComponentData) error
// AddPos -
AddPos(cd IComponentData, x int, y int)
// OnPlayGameWithSet - on playgame with a set
OnPlayGameWithSet(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin,
cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData, set int) (string, error)
// ClearData -
ClearData(icd IComponentData, bForceNow bool)
// InitPlayerState -
// 2 种调用时机,一个是玩家第一次初始化时,这时 bet 为 0,gameProp 和 plugin 为 nil
// 另外一个是玩家下注时,这时 bet、gameProp、plugin 都有效
InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ps *PlayerState, betMethod int, bet int) error
// NewPlayerState - new IComponentPS
NewPlayerState() IComponentPS
// OnUpdateDataWithPlayerState -
OnUpdateDataWithPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, ps *PlayerState, betMethod int, bet int, cd IComponentData)
ChgReelsCollector(icd IComponentData, ps *PlayerState, betMethod int, bet int, reelsData []int)
}
func NewAddSymbols ¶ added in v0.13.47
func NewAddSymbols(name string) IComponent
func NewAdjacentPayTrigger ¶ added in v0.13.305
func NewAdjacentPayTrigger(name string) IComponent
func NewAlignTropiCoolSPGrid ¶ added in v0.13.711
func NewAlignTropiCoolSPGrid(name string) IComponent
func NewBasicReels ¶
func NewBasicReels(name string) IComponent
func NewBasicReels2 ¶ added in v0.13.691
func NewBasicReels2(name string) IComponent
func NewBomb ¶ added in v0.13.447
func NewBomb(name string) IComponent
func NewBurstSymbols ¶ added in v0.13.202
func NewBurstSymbols(name string) IComponent
func NewCPCore ¶ added in v0.13.782
func NewCPCore(name string) IComponent
func NewCalculator ¶ added in v0.13.743
func NewCalculator(name string) IComponent
func NewCascadingRegulator ¶ added in v0.13.578
func NewCascadingRegulator(name string) IComponent
func NewCatchSymbols ¶ added in v0.13.202
func NewCatchSymbols(name string) IComponent
func NewCheckSymbolVals ¶ added in v0.13.89
func NewCheckSymbolVals(name string) IComponent
func NewCheckVal ¶ added in v0.13.273
func NewCheckVal(name string) IComponent
func NewChgSymbol ¶ added in v0.10.273
func NewChgSymbol(name string) IComponent
func NewChgSymbolVals ¶ added in v0.13.89
func NewChgSymbolVals(name string) IComponent
func NewChgSymbols ¶ added in v0.13.89
func NewChgSymbols(name string) IComponent
func NewChgSymbols2 ¶ added in v0.13.515
func NewChgSymbols2(name string) IComponent
func NewChgSymbolsInReels ¶ added in v0.13.568
func NewChgSymbolsInReels(name string) IComponent
func NewClusterTrigger ¶ added in v0.13.8
func NewClusterTrigger(name string) IComponent
func NewCollector ¶
func NewCollector(name string) IComponent
func NewCollector2 ¶ added in v0.13.603
func NewCollector2(name string) IComponent
func NewCollectorPayTrigger ¶ added in v0.13.722
func NewCollectorPayTrigger(name string) IComponent
NewCollectorPayTrigger creates a new CollectorPayTrigger component instance.
func NewComponentTrigger ¶ added in v0.12.233
func NewComponentTrigger(name string) IComponent
func NewComponentValTrigger ¶ added in v0.12.236
func NewComponentValTrigger(name string) IComponent
func NewControllerWorker ¶ added in v0.13.197
func NewControllerWorker(name string) IComponent
func NewDropDownSymbols ¶ added in v0.13.17
func NewDropDownSymbols(name string) IComponent
func NewDropDownSymbols2 ¶ added in v0.13.609
func NewDropDownSymbols2(name string) IComponent
func NewDropDownTropiCoolSPGrid ¶ added in v0.13.709
func NewDropDownTropiCoolSPGrid(name string) IComponent
func NewDropSymbols ¶ added in v0.13.743
func NewDropSymbols(name string) IComponent
func NewFeatureBar ¶ added in v0.13.447
func NewFeatureBar(name string) IComponent
func NewFeatureBar2 ¶ added in v0.13.508
func NewFeatureBar2(name string) IComponent
func NewFeatureEmitter ¶ added in v0.13.763
func NewFeatureEmitter(name string) IComponent
func NewFeaturePick ¶ added in v0.13.525
func NewFeaturePick(name string) IComponent
func NewFixSymbols ¶ added in v0.10.350
func NewFixSymbols(name string) IComponent
func NewFlowDownSymbols ¶ added in v0.13.530
func NewFlowDownSymbols(name string) IComponent
func NewGenGigaSymbol ¶ added in v0.13.78
func NewGenGigaSymbol(name string) IComponent
func NewGenGigaSymbols2 ¶ added in v0.13.782
func NewGenGigaSymbols2(name string) IComponent
func NewGenMask ¶ added in v0.13.630
func NewGenMask(name string) IComponent
func NewGenPositionCollection ¶ added in v0.13.414
func NewGenPositionCollection(name string) IComponent
func NewGenPositionCollectionWithSymbol ¶ added in v0.13.749
func NewGenPositionCollectionWithSymbol(name string) IComponent
func NewGenSPGrid ¶ added in v0.13.705
func NewGenSPGrid(name string) IComponent
func NewGenSymbolCollection ¶ added in v0.13.735
func NewGenSymbolCollection(name string) IComponent
func NewGenSymbolVals ¶ added in v0.13.189
func NewGenSymbolVals(name string) IComponent
func NewGenSymbolVals2 ¶ added in v0.13.502
func NewGenSymbolVals2(name string) IComponent
func NewGenSymbolValsInReels ¶ added in v0.13.769
func NewGenSymbolValsInReels(name string) IComponent
NewGenSymbolValsInReels - factory
func NewGenSymbolValsWithPos ¶ added in v0.13.78
func NewGenSymbolValsWithPos(name string) IComponent
func NewGenSymbolValsWithSymbol ¶ added in v0.13.89
func NewGenSymbolValsWithSymbol(name string) IComponent
func NewGenTropiCoolSPSymbols ¶ added in v0.13.782
func NewGenTropiCoolSPSymbols(name string) IComponent
func NewHoldAndRespinReels ¶ added in v0.13.614
func NewHoldAndRespinReels(name string) IComponent
func NewHoldAndWin ¶ added in v0.13.530
func NewHoldAndWin(name string) IComponent
NewHoldAndWin creates a new HoldAndWin component instance with the provided name.
func NewInitTropiCoolSPGrid ¶ added in v0.13.705
func NewInitTropiCoolSPGrid(name string) IComponent
func NewIntValMapping ¶ added in v0.13.57
func NewIntValMapping(name string) IComponent
func NewJackpot ¶ added in v0.13.261
func NewJackpot(name string) IComponent
func NewLinesTrigger ¶ added in v0.12.264
func NewLinesTrigger(name string) IComponent
func NewMask ¶ added in v0.10.285
func NewMask(name string) IComponent
func NewMaskBranch ¶ added in v0.12.170
func NewMaskBranch(name string) IComponent
func NewMergePositionCollection ¶ added in v0.13.502
func NewMergePositionCollection(name string) IComponent
func NewMergeSPGrid ¶ added in v0.13.767
func NewMergeSPGrid(name string) IComponent
func NewMergeSymbol ¶ added in v0.12.155
func NewMergeSymbol(name string) IComponent
func NewMoveReel ¶ added in v0.12.155
func NewMoveReel(name string) IComponent
func NewMoveSymbol ¶ added in v0.12.148
func NewMoveSymbol(name string) IComponent
func NewMoveSymbols2 ¶ added in v0.13.464
func NewMoveSymbols2(name string) IComponent
func NewMultiRespin ¶ added in v0.10.279
func NewMultiRespin(name string) IComponent
func NewMultiWeightAwards ¶ added in v0.12.170
func NewMultiWeightAwards(name string) IComponent
func NewOverlaySymbol ¶
func NewOverlaySymbol(name string) IComponent
func NewPiggyBank ¶ added in v0.13.47
func NewPiggyBank(name string) IComponent
func NewPositionCollection ¶ added in v0.13.89
func NewPositionCollection(name string) IComponent
func NewQueueBranch ¶ added in v0.13.19
func NewQueueBranch(name string) IComponent
func NewRandomMoveSymbols ¶ added in v0.13.414
func NewRandomMoveSymbols(name string) IComponent
func NewReRollReel ¶ added in v0.12.156
func NewReRollReel(name string) IComponent
func NewRebuildReelIndex ¶ added in v0.13.178
func NewRebuildReelIndex(name string) IComponent
func NewRebuildSymbols ¶ added in v0.13.189
func NewRebuildSymbols(name string) IComponent
func NewReelModifier ¶ added in v0.12.250
func NewReelModifier(name string) IComponent
func NewReelTrigger ¶ added in v0.13.261
func NewReelTrigger(name string) IComponent
func NewReelsCollector ¶ added in v0.13.530
func NewReelsCollector(name string) IComponent
func NewRefillSymbols ¶ added in v0.13.17
func NewRefillSymbols(name string) IComponent
func NewRefillSymbols2 ¶ added in v0.13.694
func NewRefillSymbols2(name string) IComponent
func NewRefillTropiCoolSPGrid ¶ added in v0.13.711
func NewRefillTropiCoolSPGrid(name string) IComponent
func NewRemoveSymbols ¶ added in v0.13.17
func NewRemoveSymbols(name string) IComponent
NewRemoveSymbols constructs a RemoveSymbols component with the given name.
func NewReplaceReel ¶ added in v0.12.147
func NewReplaceReel(name string) IComponent
func NewReplaceReelWithMask ¶ added in v0.13.39
func NewReplaceReelWithMask(name string) IComponent
func NewReplaceSymbol ¶ added in v0.10.285
func NewReplaceSymbol(name string) IComponent
func NewReplaceSymbolGroup ¶ added in v0.13.17
func NewReplaceSymbolGroup(name string) IComponent
func NewRespin ¶ added in v0.10.273
func NewRespin(name string) IComponent
func NewRollNumber ¶ added in v0.13.197
func NewRollNumber(name string) IComponent
func NewRollSymbol ¶ added in v0.13.17
func NewRollSymbol(name string) IComponent
func NewScatterTrigger ¶ added in v0.12.264
func NewScatterTrigger(name string) IComponent
func NewStringValMapping ¶ added in v0.13.743
func NewStringValMapping(name string) IComponent
func NewSumSymbolVals ¶ added in v0.13.447
func NewSumSymbolVals(name string) IComponent
func NewSymbolCollection2 ¶ added in v0.13.21
func NewSymbolCollection2(name string) IComponent
func NewSymbolExpander ¶ added in v0.13.644
func NewSymbolExpander(name string) IComponent
NewSymbolExpander constructs a new SymbolExpander component instance with the provided name.
func NewSymbolModifier ¶ added in v0.12.230
func NewSymbolModifier(name string) IComponent
func NewSymbolMulti ¶
func NewSymbolMulti(name string) IComponent
func NewSymbolVal ¶
func NewSymbolVal(name string) IComponent
func NewSymbolVal2 ¶
func NewSymbolVal2(name string) IComponent
func NewSymbolValWins ¶
func NewSymbolValWins(name string) IComponent
func NewSymbolValsSP ¶ added in v0.13.597
func NewSymbolValsSP(name string) IComponent
NewSymbolValsSP constructs a SymbolValsSP component with the provided name.
func NewTreasureChest ¶ added in v0.13.460
func NewTreasureChest(name string) IComponent
func NewTropiCoolExchange ¶ added in v0.13.782
func NewTropiCoolExchange(name string) IComponent
func NewTropiCoolSPBonus ¶ added in v0.13.782
func NewTropiCoolSPBonus(name string) IComponent
func NewWaysTrigger ¶ added in v0.12.264
func NewWaysTrigger(name string) IComponent
func NewWeightBranch ¶ added in v0.13.17
func NewWeightBranch(name string) IComponent
func NewWeightReels ¶ added in v0.12.264
func NewWeightReels(name string) IComponent
func NewWeightReels2 ¶ added in v0.13.402
func NewWeightReels2(name string) IComponent
func NewWinResultLimiter ¶ added in v0.13.578
func NewWinResultLimiter(name string) IComponent
func NewWinResultModifier ¶ added in v0.13.244
func NewWinResultModifier(name string) IComponent
func NewWinResultModifierEx ¶ added in v0.13.414
func NewWinResultModifierEx(name string) IComponent
NewWinResultModifierEx creates a new WinResultModifierEx instance with the provided name and default priority.
func NewWinResultMulti ¶ added in v0.13.8
func NewWinResultMulti(name string) IComponent
type IComponentConfig ¶ added in v0.12.278
type IComponentData ¶
type IComponentData interface {
// OnNewGame -
OnNewGame(gameProp *GameProperty, component IComponent)
// BuildPBComponentData
BuildPBComponentData() proto.Message
// Clone
Clone() IComponentData
// GetValEx -
GetValEx(key string, getType GetComponentValType) (int, bool)
// GetStrVal -
GetStrVal(key string) (string, bool)
// GetConfigVal -
GetConfigVal(key string) string
// SetConfigVal -
SetConfigVal(key string, val string)
// GetConfigIntVal -
GetConfigIntVal(key string) (int, bool)
// SetConfigIntVal -
SetConfigIntVal(key string, val int)
// ChgConfigIntVal -
ChgConfigIntVal(key string, off int) int
// ClearConfigIntVal -
ClearConfigIntVal(key string)
// GetResults -
GetResults() []int
// GetOutput -
GetOutput() int
// GetStringOutput -
GetStringOutput() string
// GetSymbols -
GetSymbols() []int
// AddSymbol -
AddSymbol(symbolCode int)
// GetPos -
GetPos() []int
// HasPos -
HasPos(x int, y int) bool
// AddPos -
AddPos(x int, y int)
// ClearPos -
ClearPos()
// GetLastRespinNum -
GetLastRespinNum() int
// GetCurRespinNum -
GetCurRespinNum() int
// IsRespinEnding -
IsRespinEnding() bool
// IsRespinStarted -
IsRespinStarted() bool
// AddTriggerRespinAward -
AddTriggerRespinAward(award *Award)
// AddRespinTimes -
AddRespinTimes(num int)
// TriggerRespin
TriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams)
// PushTriggerRespin -
PushTriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, num int)
// GetMask -
GetMask() []bool
// ChgMask -
ChgMask(curMask int, val bool) bool
PutInMoney(coins int)
ChgReelsCollector(reelsData []int)
SetSymbolCodes(symbolCodes []int)
GetSymbolCodes() []int
ClearSymbolCodes()
AddSymbolCodes(symbolCodes []int)
}
type IComponentPS ¶ added in v0.13.519
type IFeatureLevel ¶ added in v0.13.192
type IFeatureLevel interface {
// Init -
Init()
// OnStepEnd -
OnStepEnd(gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult)
// CountLevel -
CountLevel() int
}
func NewEmptyFeatureLevel ¶ added in v0.13.192
func NewEmptyFeatureLevel(bet int) IFeatureLevel
type IRNG ¶ added in v0.13.135
type IRNG interface {
// Clone -
Clone() IRNG
// OnNewGame -
OnNewGame(betMode int, plugin sgc7plugin.IPlugin) error
// GetCurRNG -
GetCurRNG(betMode int, gameProp *GameProperty, curComponent IComponent, cd IComponentData, fl IFeatureLevel) (bool, int, sgc7plugin.IPlugin, string)
// OnChoiceBranch -
OnChoiceBranch(betMode int, curComponent IComponent, branchName string) error
// OnStepEnd -
OnStepEnd(betMode int, gp *GameParams, pr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) error
}
func NewBasicRNG ¶ added in v0.13.135
func NewBasicRNG() IRNG
func NewSimpleRNG ¶ added in v0.13.235
type InitTropiCoolSPGrid ¶ added in v0.13.705
type InitTropiCoolSPGrid struct {
*BasicComponent `json:"-"`
Config *InitTropiCoolSPGridConfig `json:"config"`
}
func (*InitTropiCoolSPGrid) Init ¶ added in v0.13.705
func (gen *InitTropiCoolSPGrid) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*InitTropiCoolSPGrid) InitEx ¶ added in v0.13.705
func (gen *InitTropiCoolSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*InitTropiCoolSPGrid) NewComponentData ¶ added in v0.13.782
func (gen *InitTropiCoolSPGrid) NewComponentData() IComponentData
func (*InitTropiCoolSPGrid) OnAsciiGame ¶ added in v0.13.705
func (gen *InitTropiCoolSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op)
func (*InitTropiCoolSPGrid) OnPlayGame ¶ added in v0.13.705
func (gen *InitTropiCoolSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - minimal implementation: does nothing but advance
type InitTropiCoolSPGridConfig ¶ added in v0.13.705
type InitTropiCoolSPGridConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MaxNumber int `yaml:"maxNumber" json:"maxNumber"`
SPGrid string `yaml:"spGrid" json:"spGrid"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
GigaSymbols []string `yaml:"gigSymbols" json:"gigSymbols"`
GigaSymbolCodes []int `yaml:"-" json:"-"`
SPSymbols []string `yaml:"spSymbols" json:"spSymbols"`
SPSymbolCodes []int `yaml:"-" json:"-"`
Weight string `yaml:"weight" json:"weight"`
WeightVM *sgc7game.ValWeights2 `yaml:"-" json:"-"`
GigaWeight string `yaml:"gigaWeight" json:"gigaWeight"`
GigaWeightVM *sgc7game.ValWeights2 `yaml:"-" json:"-"`
EmptySymbol string `yaml:"emptySymbol" json:"emptySymbol"`
EmptySymbolCode int `yaml:"-" json:"-"`
SpBonusSymbol string `yaml:"spBonusSymbol" json:"spBonusSymbol"`
SpBonusSymbolCode int `yaml:"-" json:"-"`
SpBonusSymbolCode2 int `yaml:"-" json:"-"`
MapGigaSymbolCodes map[int][]int `yaml:"-" json:"-"`
MapControls map[string][]*Award `yaml:"-" json:"-"`
}
InitTropiCoolSPGridConfig - configuration for InitTropiCoolSPGrid
func (*InitTropiCoolSPGridConfig) SetLinkComponent ¶ added in v0.13.705
func (cfg *InitTropiCoolSPGridConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type InitTropiCoolSPGridData ¶ added in v0.13.782
type InitTropiCoolSPGridData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*InitTropiCoolSPGridData) Clone ¶ added in v0.13.782
func (itcdpg *InitTropiCoolSPGridData) Clone() IComponentData
func (*InitTropiCoolSPGridData) OnNewGame ¶ added in v0.13.782
func (itcdpg *InitTropiCoolSPGridData) OnNewGame(gameProp *GameProperty, component IComponent)
type IntValMapping ¶ added in v0.13.57
type IntValMapping struct {
*BasicComponent `json:"-"`
Config *IntValMappingConfig `json:"config"`
}
func (*IntValMapping) Init ¶ added in v0.13.57
func (intValMapping *IntValMapping) Init(fn string, pool *GamePropertyPool) error
Init -
func (*IntValMapping) InitEx ¶ added in v0.13.57
func (intValMapping *IntValMapping) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*IntValMapping) NewComponentData ¶ added in v0.13.746
func (intValMapping *IntValMapping) NewComponentData() IComponentData
NewComponentData -
func (*IntValMapping) OnAsciiGame ¶ added in v0.13.57
func (intValMapping *IntValMapping) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*IntValMapping) OnPlayGame ¶ added in v0.13.57
func (intValMapping *IntValMapping) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*IntValMapping) ProcControllers ¶ added in v0.13.746
func (intValMapping *IntValMapping) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type IntValMappingConfig ¶ added in v0.13.57
type IntValMappingConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ValMapping string `yaml:"valMapping" json:"valMapping"`
ValMappingVM *sgc7game.ValMapping2 `yaml:"-" json:"-"`
InputVal int `yaml:"inputVal" json:"inputVal"`
ComponentOutput string `yaml:"componentOutput" json:"componentOutput"`
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
}
IntValMappingConfig - configuration for IntValMapping
func (*IntValMappingConfig) SetLinkComponent ¶ added in v0.13.57
func (cfg *IntValMappingConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type IntValMappingData ¶ added in v0.13.746
type IntValMappingData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*IntValMappingData) BuildPBComponentData ¶ added in v0.13.746
func (svmd *IntValMappingData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*IntValMappingData) ChgConfigIntVal ¶ added in v0.13.746
func (svmd *IntValMappingData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*IntValMappingData) Clone ¶ added in v0.13.746
func (svmd *IntValMappingData) Clone() IComponentData
Clone
func (*IntValMappingData) OnNewGame ¶ added in v0.13.746
func (svmd *IntValMappingData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type Jackpot ¶ added in v0.13.261
type Jackpot struct {
*BasicComponent `json:"-"`
Config *JackpotConfig `json:"config"`
}
func (*Jackpot) GetWinMulti ¶ added in v0.13.261
func (jackpot *Jackpot) GetWinMulti(basicCD *BasicComponentData) int
func (*Jackpot) GetWins ¶ added in v0.13.261
func (jackpot *Jackpot) GetWins(basicCD *BasicComponentData) int
func (*Jackpot) Init ¶ added in v0.13.261
func (jackpot *Jackpot) Init(fn string, pool *GamePropertyPool) error
Init -
func (*Jackpot) InitEx ¶ added in v0.13.261
func (jackpot *Jackpot) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*Jackpot) NewComponentData ¶ added in v0.13.261
func (jackpot *Jackpot) NewComponentData() IComponentData
NewComponentData -
func (*Jackpot) OnAsciiGame ¶ added in v0.13.261
func (jackpot *Jackpot) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*Jackpot) OnPlayGame ¶ added in v0.13.261
func (jackpot *Jackpot) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*Jackpot) OnStats2 ¶ added in v0.13.321
func (jackpot *Jackpot) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*Jackpot) ProcControllers ¶ added in v0.13.763
func (jackpot *Jackpot) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type JackpotConfig ¶ added in v0.13.261
type JackpotConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
BetTypeString string `yaml:"betType" json:"betType"` // bet or totalBet or noPay
BetType BetType `yaml:"-" json:"-"` // bet or totalBet or noPay
Wins int `yaml:"wins" json:"wins"` // wins
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
}
JackpotConfig - configuration for Jackpot
func (*JackpotConfig) SetLinkComponent ¶ added in v0.13.261
func (cfg *JackpotConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type JackpotData ¶ added in v0.13.261
type JackpotData struct {
BasicComponentData
Wins int
WinMulti int
}
func (*JackpotData) BuildPBComponentData ¶ added in v0.13.261
func (jackpotData *JackpotData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*JackpotData) Clone ¶ added in v0.13.261
func (jackpotData *JackpotData) Clone() IComponentData
Clone
func (*JackpotData) GetValEx ¶ added in v0.13.336
func (jackpotData *JackpotData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*JackpotData) OnNewGame ¶ added in v0.13.261
func (jackpotData *JackpotData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type JsonMgr ¶ added in v0.13.164
type JsonMgr struct {
// contains filtered or unexported fields
}
func (*JsonMgr) LoadComponent ¶ added in v0.13.164
func (*JsonMgr) RegLoadComponent ¶ added in v0.13.164
func (mgr *JsonMgr) RegLoadComponent(typename string, loader FuncLoadComponentInJson)
type LinesTrigger ¶ added in v0.12.264
type LinesTrigger struct {
*BasicComponent `json:"-"`
Config *LinesTriggerConfig `json:"config"`
}
func (*LinesTrigger) CanTriggerWithScene ¶ added in v0.13.39
func (linesTrigger *LinesTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, stake *sgc7game.Stake, icd IComponentData) (bool, []*sgc7game.Result)
CanTriggerWithScene -
func (*LinesTrigger) GetAllLinkComponents ¶ added in v0.13.39
func (linesTrigger *LinesTrigger) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*LinesTrigger) GetNextLinkComponents ¶ added in v0.13.99
func (linesTrigger *LinesTrigger) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*LinesTrigger) GetWinMulti ¶ added in v0.12.278
func (linesTrigger *LinesTrigger) GetWinMulti(basicCD *BasicComponentData) int
func (*LinesTrigger) Init ¶ added in v0.12.264
func (linesTrigger *LinesTrigger) Init(fn string, pool *GamePropertyPool) error
Init -
func (*LinesTrigger) InitEx ¶ added in v0.12.264
func (linesTrigger *LinesTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*LinesTrigger) NewComponentData ¶ added in v0.12.264
func (linesTrigger *LinesTrigger) NewComponentData() IComponentData
NewComponentData -
func (*LinesTrigger) NewStats2 ¶ added in v0.13.103
func (linesTrigger *LinesTrigger) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*LinesTrigger) OnAsciiGame ¶ added in v0.12.264
func (linesTrigger *LinesTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*LinesTrigger) OnPlayGame ¶ added in v0.12.264
func (linesTrigger *LinesTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*LinesTrigger) OnStats2 ¶ added in v0.13.103
func (linesTrigger *LinesTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*LinesTrigger) ProcControllers ¶ added in v0.13.376
func (linesTrigger *LinesTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type LinesTriggerConfig ¶ added in v0.12.264
type LinesTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"` // like scatter
SymbolCodes []int `yaml:"-" json:"-"` // like scatter
Type string `yaml:"type" json:"type"` // like scatters
TriggerType SymbolTriggerType `yaml:"-" json:"-"` // SymbolTriggerType
BetTypeString string `yaml:"betType" json:"betType"` // bet or totalBet or noPay
BetType BetType `yaml:"-" json:"-"` // bet or totalBet or noPay
OSMulTypeString string `yaml:"symbolValsMulti" json:"symbolValsMulti"` // OtherSceneMultiType
OSMulType OtherSceneMultiType `yaml:"-" json:"-"` // OtherSceneMultiType
MinNum int `yaml:"minNum" json:"minNum"` // like 3,countscatter 或 countscatterInArea 或 checkLines 或 checkWays 时生效
WildSymbols []string `yaml:"wildSymbols" json:"wildSymbols"` // wild etc
WildSymbolCodes []int `yaml:"-" json:"-"` // wild symbolCode
StrCheckWinType string `yaml:"checkWinType" json:"checkWinType"` // left2right or right2left or all
CheckWinType CheckWinType `yaml:"-" json:"-"` //
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
LineData string `yaml:"linedata" json:"linedata"` // linedata
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
ForceToNext bool `yaml:"forceToNext" json:"forceToNext"` // 如果触发,默认跳转jump to,这里可以强制走next分支
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
TargetMask string `yaml:"targetMask" json:"targetMask"` // 如果是scatter这一组判断,可以把结果传递给一个mask
IsReverse bool `yaml:"isReverse" json:"isReverse"` // 如果isReverse,表示判定为否才触发
PiggyBankComponent string `yaml:"piggyBankComponent" json:"piggyBankComponent"` // piggyBank component
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // 将结果给到一个 positionCollection
IsAddRespinMode bool `yaml:"isAddRespinMode" json:"isAddRespinMode"` // 是否是增加respinNum模式,默认是增加triggerNum模式
RespinNum int `yaml:"respinNum" json:"respinNum"` // respin number
RespinNumWeight string `yaml:"respinNumWeight" json:"respinNumWeight"` // respin number weight
RespinNumWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"` // respin number weight
RespinNumWithScatterNum map[int]int `yaml:"respinNumWithScatterNum" json:"respinNumWithScatterNum"` // respin number with scatter number
RespinNumWeightWithScatterNum map[int]string `yaml:"respinNumWeightWithScatterNum" json:"respinNumWeightWithScatterNum"` // respin number weight with scatter number
RespinNumWeightWithScatterNumVW map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"` // respin number weight with scatter number
SetWinSymbols []string `yaml:"setWinSymbols" json:"setWinSymbols"`
}
LinesTriggerConfig - configuration for LinesTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理
func (*LinesTriggerConfig) SetLinkComponent ¶ added in v0.12.278
func (cfg *LinesTriggerConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type LinesTriggerData ¶ added in v0.12.264
type LinesTriggerData struct {
BasicComponentData
NextComponent string
SymbolNum int
WildNum int
RespinNum int
Wins int
WinMulti int
SymbolCodes []int
}
func (*LinesTriggerData) BuildPBComponentData ¶ added in v0.12.264
func (linesTriggerData *LinesTriggerData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*LinesTriggerData) Clone ¶ added in v0.13.170
func (linesTriggerData *LinesTriggerData) Clone() IComponentData
Clone
func (*LinesTriggerData) GetSymbolCodes ¶ added in v0.13.596
func (linesTriggerData *LinesTriggerData) GetSymbolCodes() []int
func (*LinesTriggerData) GetValEx ¶ added in v0.13.336
func (linesTriggerData *LinesTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*LinesTriggerData) OnNewGame ¶ added in v0.12.264
func (linesTriggerData *LinesTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*LinesTriggerData) SetSymbolCodes ¶ added in v0.13.596
func (linesTriggerData *LinesTriggerData) SetSymbolCodes(symbolCodes []int)
type Mask ¶ added in v0.10.285
type Mask struct {
*BasicComponent `json:"-"`
Config *MaskConfig `json:"config"`
}
func (*Mask) EachUsedResults ¶ added in v0.10.285
func (mask *Mask) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*Mask) Init ¶ added in v0.10.285
func (mask *Mask) Init(fn string, pool *GamePropertyPool) error
Init -
func (*Mask) InitEx ¶ added in v0.12.33
func (mask *Mask) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*Mask) NewComponentData ¶ added in v0.10.285
func (mask *Mask) NewComponentData() IComponentData
NewComponentData -
func (*Mask) OnAsciiGame ¶ added in v0.10.285
func (mask *Mask) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*Mask) OnPlayGame ¶ added in v0.10.285
func (mask *Mask) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*Mask) ProcMask ¶ added in v0.10.297
func (mask *Mask) ProcMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult, gp *GameParams, targetScene string)
onMaskChg -
func (*Mask) SetMask ¶ added in v0.12.155
func (mask *Mask) SetMask(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, arrMask []bool) error
SetMask -
func (*Mask) SetMaskOnlyTrue ¶ added in v0.12.267
func (mask *Mask) SetMaskOnlyTrue(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, arrMask []bool) error
SetMaskOnlyTrue -
func (*Mask) SetMaskVal ¶ added in v0.12.170
func (mask *Mask) SetMaskVal(plugin sgc7plugin.IPlugin, gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, index int, val bool) error
SetMaskVal -
type MaskBranch ¶ added in v0.12.170
type MaskBranch struct {
*BasicComponent `json:"-"`
Config *MaskBranchConfig `json:"config"`
}
func (*MaskBranch) Init ¶ added in v0.12.170
func (maskBranch *MaskBranch) Init(fn string, pool *GamePropertyPool) error
Init -
func (*MaskBranch) InitEx ¶ added in v0.12.170
func (maskBranch *MaskBranch) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*MaskBranch) OnAsciiGame ¶ added in v0.12.170
func (maskBranch *MaskBranch) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*MaskBranch) OnPlayGame ¶ added in v0.12.170
func (maskBranch *MaskBranch) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type MaskBranchConfig ¶ added in v0.12.170
type MaskBranchConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Mask string `yaml:"mask" json:"mask"` // mask
Nodes []*MaskBranchNode `yaml:"nodes" json:"nodes"` // 可以不用配置全,如果没有配置的,就跳转默认的next
}
MaskBranchConfig - configuration for MaskBranch
type MaskBranchNode ¶ added in v0.12.170
type MaskBranchNode struct {
MaskVal []bool `yaml:"mask" json:"mask"`
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
}
MaskBranchNode -
type MaskConfig ¶ added in v0.10.285
type MaskConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Num int `yaml:"num" json:"num"`
IgnoreFalse bool `yaml:"ignoreFalse" json:"ignoreFalse"`
InitMask []bool `yaml:"initMask" json:"initMask"`
PerMaskAwards []*Award `yaml:"perMaskAwards" json:"perMaskAwards"`
MapSPMaskAwards map[int][]*Award `yaml:"mapSPMaskAwards" json:"mapSPMaskAwards"` // -1表示全满的奖励
}
MaskConfig - configuration for Mask
func (*MaskConfig) SetLinkComponent ¶ added in v0.13.39
func (cfg *MaskConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type MaskData ¶ added in v0.10.285
type MaskData struct {
BasicComponentData
Num int
Vals []bool
NewChged int
NewVals []bool
}
func (*MaskData) BuildPBComponentData ¶ added in v0.10.285
BuildPBComponentData
func (*MaskData) OnNewGame ¶ added in v0.10.285
func (maskData *MaskData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type MergePositionCollection ¶ added in v0.13.502
type MergePositionCollection struct {
*BasicComponent `json:"-"`
Config *MergePositionCollectionConfig `json:"config"`
}
MergePositionCollection - 也是一个非常特殊的组件,symbol集合
func (*MergePositionCollection) GetAllLinkComponents ¶ added in v0.13.502
func (mergePositionCollection *MergePositionCollection) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*MergePositionCollection) Init ¶ added in v0.13.502
func (mergePositionCollection *MergePositionCollection) Init(fn string, pool *GamePropertyPool) error
Init -
func (*MergePositionCollection) InitEx ¶ added in v0.13.502
func (mergePositionCollection *MergePositionCollection) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*MergePositionCollection) NewComponentData ¶ added in v0.13.502
func (mergePositionCollection *MergePositionCollection) NewComponentData() IComponentData
NewComponentData -
func (*MergePositionCollection) OnAsciiGame ¶ added in v0.13.502
func (mergePositionCollection *MergePositionCollection) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*MergePositionCollection) OnPlayGame ¶ added in v0.13.502
func (mergePositionCollection *MergePositionCollection) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type MergePositionCollectionConfig ¶ added in v0.13.502
type MergePositionCollectionConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
SrcSymbols []string `yaml:"srcSymbols" json:"srcSymbols"` // srcSymbols
SrcSymbolCodes []int `yaml:"-" json:"-"` // srcSymbols
SrcComponents []string `yaml:"srcComponents" json:"srcComponents"` // srcComponents
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // outputToComponent
IsClearOutput bool `yaml:"isClearOutput" json:"isClearOutput"` // isClearOutput
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
}
MergePositionCollectionConfig - configuration for MergePositionCollection feature
func (*MergePositionCollectionConfig) SetLinkComponent ¶ added in v0.13.502
func (cfg *MergePositionCollectionConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type MergePositionCollectionData ¶ added in v0.13.502
type MergePositionCollectionData struct {
BasicComponentData
Pos []int
}
func (*MergePositionCollectionData) AddPos ¶ added in v0.13.502
func (mergePositionCollectionData *MergePositionCollectionData) AddPos(x int, y int)
AddPos -
func (*MergePositionCollectionData) BuildPBComponentData ¶ added in v0.13.502
func (mergePositionCollectionData *MergePositionCollectionData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*MergePositionCollectionData) ClearPos ¶ added in v0.13.599
func (mergePositionCollectionData *MergePositionCollectionData) ClearPos()
ClearPos -
func (*MergePositionCollectionData) Clone ¶ added in v0.13.502
func (mergePositionCollectionData *MergePositionCollectionData) Clone() IComponentData
Clone
func (*MergePositionCollectionData) GetPos ¶ added in v0.13.502
func (mergePositionCollectionData *MergePositionCollectionData) GetPos() []int
GetPos -
func (*MergePositionCollectionData) HasPos ¶ added in v0.13.502
func (mergePositionCollectionData *MergePositionCollectionData) HasPos(x int, y int) bool
HasPos -
func (*MergePositionCollectionData) OnNewGame ¶ added in v0.13.502
func (mergePositionCollectionData *MergePositionCollectionData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type MergeSPGrid ¶ added in v0.13.767
type MergeSPGrid struct {
*BasicComponent `json:"-"`
Config *MergeSPGridConfig `json:"config"`
}
func (*MergeSPGrid) Init ¶ added in v0.13.767
func (gen *MergeSPGrid) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*MergeSPGrid) InitEx ¶ added in v0.13.767
func (gen *MergeSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - init from config object
func (*MergeSPGrid) OnAsciiGame ¶ added in v0.13.767
func (gen *MergeSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op)
func (*MergeSPGrid) OnPlayGame ¶ added in v0.13.767
func (gen *MergeSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder: does nothing but advance
func (*MergeSPGrid) ProcControllers ¶ added in v0.13.767
func (gen *MergeSPGrid) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
ProcControllers -
type MergeSPGridConfig ¶ added in v0.13.767
type MergeSPGridConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Source1 string `yaml:"source1" json:"source1"`
Source2 string `yaml:"source2" json:"source2"`
Formula string `yaml:"formula" json:"formula"`
Output string `yaml:"output" json:"output"`
MapControllers map[string][]*Award `yaml:"controllers" json:"controllers"`
// contains filtered or unexported fields
}
MergeSPGridConfig is a placeholder configuration for MergeSPGrid
func (*MergeSPGridConfig) SetLinkComponent ¶ added in v0.13.767
func (cfg *MergeSPGridConfig) SetLinkComponent(link string, componentName string)
type MergeSPGridCore ¶ added in v0.13.767
type MergeSPGridCore struct {
// contains filtered or unexported fields
}
MergeSPGridCore - MergeSPGrid核心
func NewMergeSPGridCore ¶ added in v0.13.767
func NewMergeSPGridCore(code string) (*MergeSPGridCore, error)
func (*MergeSPGridCore) CalcVal ¶ added in v0.13.767
func (cc *MergeSPGridCore) CalcVal(source []int) (int, error)
func (*MergeSPGridCore) SetScript ¶ added in v0.13.767
func (cc *MergeSPGridCore) SetScript(code string) error
type MergeSymbol ¶ added in v0.12.155
type MergeSymbol struct {
*BasicComponent `json:"-"`
Config *MergeSymbolConfig `json:"config"`
}
func (*MergeSymbol) Init ¶ added in v0.12.155
func (mergeSymbol *MergeSymbol) Init(fn string, pool *GamePropertyPool) error
Init -
func (*MergeSymbol) InitEx ¶ added in v0.12.155
func (mergeSymbol *MergeSymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*MergeSymbol) OnAsciiGame ¶ added in v0.12.155
func (mergeSymbol *MergeSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*MergeSymbol) OnPlayGame ¶ added in v0.12.155
func (mergeSymbol *MergeSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type MergeSymbolConfig ¶ added in v0.12.155
type MergeSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
SrcScene []string `yaml:"srcScene" json:"srcScene"` // 2个scene,mask false表示用0,true表示用1
TargetMask string `yaml:"targetMask" json:"targetMask"` // mask
EmptyOtherSceneVal int `yaml:"emptyOtherSceneVal" json:"emptyOtherSceneVal"` // 如果要合并otherscene时,某一个otherscene不存在时,就用这个作默认值
}
MergeSymbolConfig - configuration for MergeSymbol
type MoveData ¶ added in v0.12.148
type MoveData struct {
Src *SelectPosData `yaml:"src" json:"src"`
Target *SelectPosData `yaml:"target" json:"target"`
MoveType string `yaml:"moveType" json:"moveType"`
TargetSymbol string `yaml:"targetSymbol" json:"targetSymbol"`
TargetSymbolCode int `yaml:"-" json:"-"`
OverrideSrc bool `yaml:"overrideSrc" json:"overrideSrc"`
OverrideTarget bool `yaml:"overrideTarget" json:"overrideTarget"`
OverridePath bool `yaml:"overridePath" json:"overridePath"`
}
type MoveReel ¶ added in v0.12.155
type MoveReel struct {
*BasicComponent `json:"-"`
Config *MoveReelConfig `json:"config"`
}
func (*MoveReel) Init ¶ added in v0.12.155
func (moveReel *MoveReel) Init(fn string, pool *GamePropertyPool) error
Init -
func (*MoveReel) InitEx ¶ added in v0.12.155
func (moveReel *MoveReel) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*MoveReel) OnAsciiGame ¶ added in v0.12.155
func (moveReel *MoveReel) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*MoveReel) OnPlayGame ¶ added in v0.12.155
func (moveReel *MoveReel) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type MoveReelConfig ¶ added in v0.12.155
type MoveReelConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MoveReelIndex []int `yaml:"moveReelIndex" json:"moveReelIndex"` // 每个轴的移动幅度,-1是上移
EmptyOtherSceneVal int `yaml:"emptyOtherSceneVal" json:"emptyOtherSceneVal"` // 如果要移动otherscene时,这个是移出去以后的默认值
}
MoveReelConfig - configuration for MoveReel
type MoveSymbol ¶ added in v0.12.148
type MoveSymbol struct {
*BasicComponent `json:"-"`
Config *MoveSymbolConfig `json:"config"`
}
func (*MoveSymbol) Init ¶ added in v0.12.148
func (moveSymbol *MoveSymbol) Init(fn string, pool *GamePropertyPool) error
Init -
func (*MoveSymbol) InitEx ¶ added in v0.12.148
func (moveSymbol *MoveSymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*MoveSymbol) NewComponentData ¶ added in v0.13.204
func (moveSymbol *MoveSymbol) NewComponentData() IComponentData
NewComponentData -
func (*MoveSymbol) OnAsciiGame ¶ added in v0.12.148
func (moveSymbol *MoveSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*MoveSymbol) OnPlayGame ¶ added in v0.12.148
func (moveSymbol *MoveSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type MoveSymbolConfig ¶ added in v0.12.148
type MoveSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MoveData []*MoveData `yaml:"moveData" json:"moveData"`
}
MoveSymbolConfig - configuration for MoveSymbol
func (*MoveSymbolConfig) SetLinkComponent ¶ added in v0.12.278
func (cfg *MoveSymbolConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type MoveSymbolData ¶ added in v0.13.204
type MoveSymbolData struct {
BasicComponentData
Pos [][]int
}
func (*MoveSymbolData) AddPos ¶ added in v0.13.204
func (moveSymbolData *MoveSymbolData) AddPos(x int, y int)
AddPos -
func (*MoveSymbolData) AddPosEx ¶ added in v0.13.204
func (moveSymbolData *MoveSymbolData) AddPosEx(x int, y int)
AddPosEx -
func (*MoveSymbolData) BuildPBComponentData ¶ added in v0.13.204
func (moveSymbolData *MoveSymbolData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*MoveSymbolData) ClearPos ¶ added in v0.13.599
func (moveSymbolData *MoveSymbolData) ClearPos()
ClearPos -
func (*MoveSymbolData) Clone ¶ added in v0.13.204
func (moveSymbolData *MoveSymbolData) Clone() IComponentData
Clone
func (*MoveSymbolData) GetPos ¶ added in v0.13.204
func (moveSymbolData *MoveSymbolData) GetPos() []int
GetPos -
func (*MoveSymbolData) HasPos ¶ added in v0.13.204
func (moveSymbolData *MoveSymbolData) HasPos(x int, y int) bool
HasPos -
func (*MoveSymbolData) OnNewGame ¶ added in v0.13.204
func (moveSymbolData *MoveSymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*MoveSymbolData) OnNewStep ¶ added in v0.13.204
func (moveSymbolData *MoveSymbolData) OnNewStep()
OnNewStep -
type MoveSymbols2 ¶ added in v0.13.464
type MoveSymbols2 struct {
*BasicComponent `json:"-"`
Config *MoveSymbols2Config `json:"config"`
}
func (*MoveSymbols2) Init ¶ added in v0.13.464
func (moveSymbol2 *MoveSymbols2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*MoveSymbols2) InitEx ¶ added in v0.13.464
func (moveSymbol2 *MoveSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*MoveSymbols2) NewComponentData ¶ added in v0.13.464
func (moveSymbol2 *MoveSymbols2) NewComponentData() IComponentData
NewComponentData -
func (*MoveSymbols2) OnAsciiGame ¶ added in v0.13.464
func (moveSymbol2 *MoveSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*MoveSymbols2) OnPlayGame ¶ added in v0.13.464
func (moveSymbol2 *MoveSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*MoveSymbols2) ProcControllers ¶ added in v0.13.464
func (moveSymbol2 *MoveSymbols2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type MoveSymbols2Config ¶ added in v0.13.464
type MoveSymbols2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Type MoveSymbols2Type `yaml:"-" json:"-"`
StrType string `yaml:"type" json:"type"`
SrcSymbols []string `yaml:"srcSymbols" json:"srcSymbols"`
SrcSymbolCodes []int `yaml:"-" json:"-"`
SrcPositionCollections []string `json:"srcPositionCollections"`
FillSymbol string `json:"fillSymbol"`
FillSymbolCode int `json:"-"`
RemoveSymbol string `json:"removeSymbol"`
RemoveSymbolCode int `json:"-"`
Controllers []*Award `yaml:"controllers" json:"controllers"`
}
MoveSymbols2Config - configuration for MoveSymbols2
func (*MoveSymbols2Config) SetLinkComponent ¶ added in v0.13.464
func (cfg *MoveSymbols2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type MoveSymbols2Data ¶ added in v0.13.464
type MoveSymbols2Data struct {
BasicComponentData
Pos [][]int
}
func (*MoveSymbols2Data) AddPos ¶ added in v0.13.464
func (moveSymbols2Data *MoveSymbols2Data) AddPos(x int, y int)
AddPos -
func (*MoveSymbols2Data) AddPosEx ¶ added in v0.13.464
func (moveSymbols2Data *MoveSymbols2Data) AddPosEx(x int, y int)
AddPosEx -
func (*MoveSymbols2Data) BuildPBComponentData ¶ added in v0.13.464
func (moveSymbols2Data *MoveSymbols2Data) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*MoveSymbols2Data) ClearPos ¶ added in v0.13.599
func (moveSymbols2Data *MoveSymbols2Data) ClearPos()
ClearPos -
func (*MoveSymbols2Data) Clone ¶ added in v0.13.464
func (moveSymbols2Data *MoveSymbols2Data) Clone() IComponentData
Clone
func (*MoveSymbols2Data) GetPos ¶ added in v0.13.464
func (moveSymbols2Data *MoveSymbols2Data) GetPos() []int
GetPos -
func (*MoveSymbols2Data) HasPos ¶ added in v0.13.464
func (moveSymbols2Data *MoveSymbols2Data) HasPos(x int, y int) bool
HasPos -
func (*MoveSymbols2Data) OnNewGame ¶ added in v0.13.464
func (moveSymbols2Data *MoveSymbols2Data) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*MoveSymbols2Data) OnNewStep ¶ added in v0.13.464
func (moveSymbols2Data *MoveSymbols2Data) OnNewStep()
OnNewStep -
type MoveSymbols2Type ¶ added in v0.13.464
type MoveSymbols2Type int
const ( MS2TypeLeft MoveSymbols2Type = 0 // left MS2TypeRight MoveSymbols2Type = 1 // right )
type MultiRespin ¶ added in v0.10.279
type MultiRespin struct {
*BasicComponent `json:"-"`
Config *MultiRespinConfig `json:"config"`
}
func (*MultiRespin) Init ¶ added in v0.10.279
func (multiRespin *MultiRespin) Init(fn string, pool *GamePropertyPool) error
Init -
func (*MultiRespin) InitEx ¶ added in v0.12.33
func (multiRespin *MultiRespin) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*MultiRespin) OnAsciiGame ¶ added in v0.10.279
func (multiRespin *MultiRespin) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*MultiRespin) OnPlayGame ¶ added in v0.10.279
func (multiRespin *MultiRespin) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type MultiRespinConfig ¶ added in v0.10.279
type MultiRespinConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
RespinData []*RespinDataConfig `yaml:"respinData" json:"respinData"` // wait player select
TargetSymbolNum string `yaml:"targetSymbolNum" json:"targetSymbolNum"` // 这里可以用到一个前面记下的tagSymbolNum值
IsUseTriggerRespin2 bool `yaml:"isUseTriggerRespin2" json:"isUseTriggerRespin2"` // 给true就用triggerRespin2
}
BasicWinsConfig - configuration for BasicWins
type MultiWeightAwards ¶ added in v0.12.170
type MultiWeightAwards struct {
*BasicComponent `json:"-"`
Config *MultiWeightAwardsConfig `json:"config"`
}
func (*MultiWeightAwards) Init ¶ added in v0.12.170
func (multiWeightAwards *MultiWeightAwards) Init(fn string, pool *GamePropertyPool) error
Init -
func (*MultiWeightAwards) InitEx ¶ added in v0.12.170
func (multiWeightAwards *MultiWeightAwards) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*MultiWeightAwards) NewComponentData ¶ added in v0.12.170
func (multiWeightAwards *MultiWeightAwards) NewComponentData() IComponentData
NewComponentData -
func (*MultiWeightAwards) OnAsciiGame ¶ added in v0.12.170
func (multiWeightAwards *MultiWeightAwards) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*MultiWeightAwards) OnPlayGame ¶ added in v0.12.170
func (multiWeightAwards *MultiWeightAwards) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type MultiWeightAwardsConfig ¶ added in v0.12.170
type MultiWeightAwardsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Nodes []*MultiWeightAwardsNode `yaml:"nodes" json:"nodes"`
InitMask string `yaml:"initMask" json:"initMask"` // 用这个来初始化,true表示需要开奖
ReverseInitMask bool `yaml:"reverseInitMask" json:"reverseInitMask"` // reverse the target mask
TargetMask string `yaml:"targetMask" json:"targetMask"` // 用这个来初始化,true表示需要开奖
ReverseTargetMask bool `yaml:"reverseTargetMask" json:"reverseTargetMask"` // reverse the target mask
}
MultiWeightAwardsConfig - configuration for MultiWeightAwards feature
type MultiWeightAwardsData ¶ added in v0.12.170
type MultiWeightAwardsData struct {
BasicComponentData
HasGot []bool
}
func (*MultiWeightAwardsData) BuildPBComponentData ¶ added in v0.12.170
func (multiWeightAwardsData *MultiWeightAwardsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*MultiWeightAwardsData) Clone ¶ added in v0.13.170
func (multiWeightAwardsData *MultiWeightAwardsData) Clone() IComponentData
Clone
func (*MultiWeightAwardsData) OnNewGame ¶ added in v0.12.170
func (multiWeightAwardsData *MultiWeightAwardsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type MultiWeightAwardsNode ¶ added in v0.12.170
type MultiWeightAwardsNode struct {
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
Weight string `yaml:"weight" json:"weight"` //
VW *sgc7game.ValWeights2 `yaml:"-" json:"-"` //
}
type OperateType ¶ added in v0.12.236
type OperateType int
const ( OTEqual OperateType = 0 // == OTGreaterEqual OperateType = 1 // >= OTLessEqual OperateType = 2 // <= OTGreater OperateType = 3 // > OTLess OperateType = 4 // < OTNotEqual OperateType = 5 // != )
func ParseOperateType ¶ added in v0.12.236
func ParseOperateType(str string) OperateType
type OtherSceneFeature ¶ added in v0.10.285
type OtherSceneFeature struct {
Type int
Config *OtherSceneFeatureConfig
}
func NewOtherSceneFeature ¶ added in v0.10.285
func NewOtherSceneFeature(cfg *OtherSceneFeatureConfig) *OtherSceneFeature
type OtherSceneFeatureConfig ¶ added in v0.10.285
type OtherSceneFeatureConfig struct {
Type string `yaml:"type" json:"type"`
}
func (*OtherSceneFeatureConfig) GetType ¶ added in v0.10.285
func (cfg *OtherSceneFeatureConfig) GetType() int
type OtherSceneMultiType ¶ added in v0.13.137
type OtherSceneMultiType int
const ( OSMTNone OtherSceneMultiType = 0 OSMTAdd OtherSceneMultiType = 1 // 每个位置用加来计算总倍数 OSMTMul OtherSceneMultiType = 2 // 每个位置用乘来计算总倍数 OSMTPowOf2Add OtherSceneMultiType = 3 // 每个位置用2的次方之和来计算总倍数 OSMTPowOf2Mul OtherSceneMultiType = 4 // 每个位置用2的次方之积来计算总倍数 )
func ParseOtherSceneMultiType ¶ added in v0.13.137
func ParseOtherSceneMultiType(str string) OtherSceneMultiType
type OverlaySymbol ¶
type OverlaySymbol struct {
*BasicComponent `json:"-"`
Config *OverlaySymbolConfig `json:"config"`
SymbolCode int `json:"-"`
MapPosition *sgc7game.ValMapping2 `json:"-"`
}
func (*OverlaySymbol) EachUsedResults ¶
func (overlaySymbol *OverlaySymbol) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*OverlaySymbol) Init ¶
func (overlaySymbol *OverlaySymbol) Init(fn string, pool *GamePropertyPool) error
Init -
func (*OverlaySymbol) InitEx ¶ added in v0.12.33
func (overlaySymbol *OverlaySymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*OverlaySymbol) NewComponentData ¶
func (overlaySymbol *OverlaySymbol) NewComponentData() IComponentData
NewComponentData -
func (*OverlaySymbol) OnAsciiGame ¶
func (overlaySymbol *OverlaySymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*OverlaySymbol) OnPlayGame ¶
func (overlaySymbol *OverlaySymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type OverlaySymbolConfig ¶
type OverlaySymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbol string `yaml:"symbol" json:"symbol"`
MapPosition string `yaml:"mapPosition" json:"mapPosition"`
DefaultLevel int `yaml:"defaultLevel" json:"defaultLevel"`
Collector string `yaml:"collector" json:"collector"`
}
OverlaySymbolConfig - configuration for OverlaySymbol feature
type OverlaySymbolData ¶
type OverlaySymbolData struct {
BasicComponentData
CurLevel int
}
func (*OverlaySymbolData) BuildPBComponentData ¶
func (overlaySymbolData *OverlaySymbolData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*OverlaySymbolData) Clone ¶ added in v0.13.170
func (overlaySymbolData *OverlaySymbolData) Clone() IComponentData
Clone
func (*OverlaySymbolData) OnNewGame ¶
func (overlaySymbolData *OverlaySymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type PiggyBank ¶ added in v0.13.47
type PiggyBank struct {
*BasicComponent `json:"-"`
Config *PiggyBankConfig `json:"config"`
}
func (*PiggyBank) GetWinMulti ¶ added in v0.13.47
func (piggyBank *PiggyBank) GetWinMulti(basicCD *BasicComponentData) int
func (*PiggyBank) Init ¶ added in v0.13.47
func (piggyBank *PiggyBank) Init(fn string, pool *GamePropertyPool) error
Init -
func (*PiggyBank) InitEx ¶ added in v0.13.47
func (piggyBank *PiggyBank) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*PiggyBank) NewComponentData ¶ added in v0.13.47
func (piggyBank *PiggyBank) NewComponentData() IComponentData
NewComponentData -
func (*PiggyBank) OnAsciiGame ¶ added in v0.13.47
func (piggyBank *PiggyBank) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*PiggyBank) OnPlayGame ¶ added in v0.13.47
func (piggyBank *PiggyBank) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*PiggyBank) OnStats2 ¶ added in v0.13.366
func (piggyBank *PiggyBank) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
type PiggyBankConfig ¶ added in v0.13.47
type PiggyBankConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
StrType string `yaml:"type" json:"type"` // 如何初始化winmulti
Type PiggyBankType `yaml:"-" json:"-"` // 如何初始化winmulti
}
PiggyBankConfig - configuration for PiggyBank
func (*PiggyBankConfig) SetLinkComponent ¶ added in v0.13.47
func (cfg *PiggyBankConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type PiggyBankData ¶ added in v0.13.47
type PiggyBankData struct {
BasicComponentData
SavedMoney int
Wins int
WinMulti int
}
func (*PiggyBankData) BuildPBComponentData ¶ added in v0.13.47
func (piggyBankData *PiggyBankData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*PiggyBankData) Clone ¶ added in v0.13.170
func (piggyBankData *PiggyBankData) Clone() IComponentData
Clone
func (*PiggyBankData) GetValEx ¶ added in v0.13.336
func (piggyBankData *PiggyBankData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*PiggyBankData) OnNewGame ¶ added in v0.13.47
func (piggyBankData *PiggyBankData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type PiggyBankType ¶ added in v0.13.186
type PiggyBankType int
const ( PiggyBankTypeNone PiggyBankType = 0 PiggyBankTypeSumSymbolVals PiggyBankType = 1 PiggyBankTypeAddSumSymbolVals PiggyBankType = 2 PiggyBankTypeSumEmptyWithSymbolVals PiggyBankType = 3 )
type PlayerState ¶ added in v0.13.519
type PlayerState struct {
MapBetMothodPub map[int]*BetMethodPS
MapBetMothodPri map[int]*BetMethodPS
}
PlayerState - player state
func NewPlayerState ¶ added in v0.13.519
func NewPlayerState() *PlayerState
func (*PlayerState) Clone ¶ added in v0.13.519
func (ps *PlayerState) Clone() sgc7game.IPlayerState
func (*PlayerState) GetBetMethodPub ¶ added in v0.13.519
func (ps *PlayerState) GetBetMethodPub(betMethod int) *BetMethodPS
func (*PlayerState) GetCurGameMod ¶ added in v0.13.519
func (ps *PlayerState) GetCurGameMod() string
GetCurGameMod - get current game module
func (*PlayerState) GetPrivate ¶ added in v0.13.519
func (ps *PlayerState) GetPrivate() any
GetPrivate - get player private state
func (*PlayerState) GetPrivateJson ¶ added in v0.13.519
func (ps *PlayerState) GetPrivateJson() string
GetPrivateJson - set player private state
func (*PlayerState) GetPublic ¶ added in v0.13.519
func (ps *PlayerState) GetPublic() any
GetPublic - get player public state
func (*PlayerState) GetPublicJson ¶ added in v0.13.519
func (ps *PlayerState) GetPublicJson() string
GetPublicJson - set player public state
func (*PlayerState) OnOutput ¶ added in v0.13.586
func (ps *PlayerState) OnOutput()
func (*PlayerState) Rebuild ¶ added in v0.13.521
func (ps *PlayerState) Rebuild()
func (*PlayerState) SetCurGameMod ¶ added in v0.13.519
func (ps *PlayerState) SetCurGameMod(gamemod string)
SetCurGameMod - set current game module
func (*PlayerState) SetPrivate ¶ added in v0.13.519
func (ps *PlayerState) SetPrivate(pri any) error
SetPrivate - set player private state
func (*PlayerState) SetPrivateJson ¶ added in v0.13.519
func (ps *PlayerState) SetPrivateJson(pri string) error
SetPrivateJson - set player private state
func (*PlayerState) SetPublic ¶ added in v0.13.519
func (ps *PlayerState) SetPublic(pub any) error
SetPublic - set player public state
func (*PlayerState) SetPublicJson ¶ added in v0.13.519
func (ps *PlayerState) SetPublicJson(pub string) error
SetPublicJson - set player public state
type PosComponentData ¶ added in v0.13.175
type PosComponentData struct {
Pos []int
}
func (*PosComponentData) Add ¶ added in v0.13.176
func (posdata *PosComponentData) Add(x, y int)
func (*PosComponentData) Clear ¶ added in v0.13.175
func (posdata *PosComponentData) Clear()
func (*PosComponentData) Clone ¶ added in v0.13.175
func (posdata *PosComponentData) Clone() PosComponentData
func (*PosComponentData) Has ¶ added in v0.13.175
func (posdata *PosComponentData) Has(target *PosComponentData) bool
func (*PosComponentData) MergePosList ¶ added in v0.13.176
func (posdata *PosComponentData) MergePosList(pos []int)
type PosPool ¶ added in v0.13.722
type PosPool struct {
// contains filtered or unexported fields
}
func NewPosPool ¶ added in v0.13.722
type PositionCollection ¶ added in v0.13.89
type PositionCollection struct {
*BasicComponent `json:"-"`
Config *PositionCollectionConfig `json:"config"`
}
PositionCollection - 也是一个非常特殊的组件,symbol集合
func (*PositionCollection) AddPos ¶ added in v0.13.89
func (positionCollection *PositionCollection) AddPos(icd IComponentData, x int, y int)
AddPos -
func (*PositionCollection) ClearData ¶ added in v0.13.502
func (positionCollection *PositionCollection) ClearData(icd IComponentData, bForceNow bool)
ClearData -
func (*PositionCollection) GetAllLinkComponents ¶ added in v0.13.89
func (positionCollection *PositionCollection) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*PositionCollection) GetChildLinkComponents ¶ added in v0.13.99
func (positionCollection *PositionCollection) GetChildLinkComponents() []string
GetChildLinkComponents - get next link components
func (*PositionCollection) Init ¶ added in v0.13.89
func (positionCollection *PositionCollection) Init(fn string, pool *GamePropertyPool) error
Init -
func (*PositionCollection) InitEx ¶ added in v0.13.89
func (positionCollection *PositionCollection) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*PositionCollection) IsForeach ¶ added in v0.13.99
func (positionCollection *PositionCollection) IsForeach() bool
IsForeach -
func (*PositionCollection) NewComponentData ¶ added in v0.13.89
func (positionCollection *PositionCollection) NewComponentData() IComponentData
NewComponentData -
func (*PositionCollection) OnAsciiGame ¶ added in v0.13.89
func (positionCollection *PositionCollection) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*PositionCollection) OnGameInited ¶ added in v0.13.89
func (positionCollection *PositionCollection) OnGameInited(components *ComponentList) error
OnGameInited - on game inited
func (*PositionCollection) OnPlayGame ¶ added in v0.13.89
func (positionCollection *PositionCollection) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type PositionCollectionConfig ¶ added in v0.13.89
type PositionCollectionConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"` // type
Type PositionCollectionType `yaml:"-" json:"-"` // type
IsNeedClear bool `yaml:"isNeedClear" json:"isNeedClear"` // isNeedClear
InitPositions []int `yaml:"initPositions" json:"initPositions"` // 初始化
ForeachComponent string `yaml:"foreachComponent" json:"foreachComponent"` // foreach
Children []string `yaml:"-" json:"-"` //
}
PositionCollectionConfig - configuration for PositionCollection feature
func (*PositionCollectionConfig) SetLinkComponent ¶ added in v0.13.89
func (cfg *PositionCollectionConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type PositionCollectionData ¶ added in v0.13.89
type PositionCollectionData struct {
BasicComponentData
Pos []int
// contains filtered or unexported fields
}
func (*PositionCollectionData) AddPos ¶ added in v0.13.89
func (positionCollectionData *PositionCollectionData) AddPos(x int, y int)
AddPos -
func (*PositionCollectionData) BuildPBComponentData ¶ added in v0.13.89
func (positionCollectionData *PositionCollectionData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*PositionCollectionData) ClearPos ¶ added in v0.13.599
func (positionCollectionData *PositionCollectionData) ClearPos()
ClearPos -
func (*PositionCollectionData) Clone ¶ added in v0.13.170
func (positionCollectionData *PositionCollectionData) Clone() IComponentData
Clone
func (*PositionCollectionData) GetPos ¶ added in v0.13.89
func (positionCollectionData *PositionCollectionData) GetPos() []int
GetPos -
func (*PositionCollectionData) HasPos ¶ added in v0.13.89
func (positionCollectionData *PositionCollectionData) HasPos(x int, y int) bool
HasPos -
func (*PositionCollectionData) OnNewGame ¶ added in v0.13.89
func (positionCollectionData *PositionCollectionData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type PositionCollectionType ¶ added in v0.13.89
type PositionCollectionType int
const ( PCTypeNormal PositionCollectionType = 0 PCTypeNonRepeatable PositionCollectionType = 1 )
type QueueBranch ¶ added in v0.13.19
type QueueBranch struct {
*BasicComponent `json:"-"`
Config *QueueBranchConfig `json:"config"`
}
func (*QueueBranch) GetAllLinkComponents ¶ added in v0.13.39
func (queueBranch *QueueBranch) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*QueueBranch) GetNextLinkComponents ¶ added in v0.13.99
func (queueBranch *QueueBranch) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*QueueBranch) Init ¶ added in v0.13.19
func (queueBranch *QueueBranch) Init(fn string, pool *GamePropertyPool) error
Init -
func (*QueueBranch) InitEx ¶ added in v0.13.19
func (queueBranch *QueueBranch) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*QueueBranch) NewComponentData ¶ added in v0.13.27
func (queueBranch *QueueBranch) NewComponentData() IComponentData
NewComponentData -
func (*QueueBranch) OnAsciiGame ¶ added in v0.13.19
func (queueBranch *QueueBranch) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*QueueBranch) OnPlayGame ¶ added in v0.13.19
func (queueBranch *QueueBranch) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type QueueBranchConfig ¶ added in v0.13.19
type QueueBranchConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"`
}
QueueBranchConfig - configuration for QueueBranch
func (*QueueBranchConfig) SetLinkComponent ¶ added in v0.13.25
func (cfg *QueueBranchConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type QueueBranchData ¶ added in v0.13.19
type QueueBranchData struct {
BasicComponentData
Queue int
TriggerNum int
}
func (*QueueBranchData) BuildPBComponentData ¶ added in v0.13.19
func (queueBranchData *QueueBranchData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*QueueBranchData) ChgConfigIntVal ¶ added in v0.13.67
func (queueBranchData *QueueBranchData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*QueueBranchData) Clone ¶ added in v0.13.170
func (queueBranchData *QueueBranchData) Clone() IComponentData
Clone
func (*QueueBranchData) GetValEx ¶ added in v0.13.336
func (queueBranchData *QueueBranchData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*QueueBranchData) OnNewGame ¶ added in v0.13.19
func (queueBranchData *QueueBranchData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*QueueBranchData) SetConfigIntVal ¶ added in v0.13.67
func (queueBranchData *QueueBranchData) SetConfigIntVal(key string, val int)
SetConfigIntVal -
type RTPConfig ¶
type RTPConfig struct {
Modules []*RTPSymbolModule `yaml:"modules"`
HitRateFeatures []*RTPHitRateFeature `yaml:"hitRateFeatures"`
}
type RTPHitRateFeature ¶
type RTPSymbolFeature ¶
type RTPSymbolModule ¶
type RTPSymbolModule struct {
Name string `yaml:"name"`
Components []string `yaml:"components"`
Features []*RTPSymbolFeature `yaml:"features"`
}
type RandomMoveSymbols ¶ added in v0.13.414
type RandomMoveSymbols struct {
*BasicComponent `json:"-"`
Config *RandomMoveSymbolsConfig `json:"config"`
}
func (*RandomMoveSymbols) Init ¶ added in v0.13.414
func (randomMoveSymbols *RandomMoveSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*RandomMoveSymbols) InitEx ¶ added in v0.13.414
func (randomMoveSymbols *RandomMoveSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*RandomMoveSymbols) IsNeedOnStepEndStats2 ¶ added in v0.13.467
func (moveSymbol *RandomMoveSymbols) IsNeedOnStepEndStats2() bool
IsNeedOnStepEndStats2 - 除respin外,如果也有component也需要在stepEnd调用的话,这里需要返回true
func (*RandomMoveSymbols) NewComponentData ¶ added in v0.13.414
func (moveSymbol *RandomMoveSymbols) NewComponentData() IComponentData
NewComponentData -
func (*RandomMoveSymbols) NewStats2 ¶ added in v0.13.467
func (moveSymbol *RandomMoveSymbols) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*RandomMoveSymbols) OnAsciiGame ¶ added in v0.13.414
func (moveSymbol *RandomMoveSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*RandomMoveSymbols) OnPlayGame ¶ added in v0.13.414
func (randomMoveSymbols *RandomMoveSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*RandomMoveSymbols) OnStats2 ¶ added in v0.13.467
func (moveSymbol *RandomMoveSymbols) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*RandomMoveSymbols) ProcControllers ¶ added in v0.13.422
func (randomMoveSymbols *RandomMoveSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type RandomMoveSymbolsConfig ¶ added in v0.13.414
type RandomMoveSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Type RandomMoveSymbolsType `yaml:"-" json:"-"`
StrType string `yaml:"type" json:"type"`
TargetSymbols []string `yaml:"targetSymbols" json:"targetSymbols"`
TargetSymbolCodes []int `yaml:"-" json:"-"`
IgnoreSymbols []string `yaml:"ignoreSymbols" json:"ignoreSymbols"`
IgnoreSymbolCodes []int `yaml:"-" json:"-"`
ReelsWeight string `yaml:"reelsWeight" json:"reelsWeight"`
ReelsWeightVW2 *sgc7game.ValWeights2 `yaml:"-" json:"-"`
TargetPositionCollection string `yaml:"targetPositionCollection" json:"targetPositionCollection"`
Controllers []*Award `yaml:"controllers" json:"controllers"`
}
RandomMoveSymbolsConfig - configuration for RandomMoveSymbols
func (*RandomMoveSymbolsConfig) SetLinkComponent ¶ added in v0.13.414
func (cfg *RandomMoveSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type RandomMoveSymbolsData ¶ added in v0.13.414
type RandomMoveSymbolsData struct {
BasicComponentData
Pos [][]int
}
func (*RandomMoveSymbolsData) AddPos ¶ added in v0.13.414
func (randomMoveSymbolsData *RandomMoveSymbolsData) AddPos(x int, y int)
AddPos -
func (*RandomMoveSymbolsData) AddPosEx ¶ added in v0.13.414
func (randomMoveSymbolsData *RandomMoveSymbolsData) AddPosEx(x int, y int)
AddPosEx -
func (*RandomMoveSymbolsData) BuildPBComponentData ¶ added in v0.13.414
func (randomMoveSymbolsData *RandomMoveSymbolsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*RandomMoveSymbolsData) ClearPos ¶ added in v0.13.599
func (randomMoveSymbolsData *RandomMoveSymbolsData) ClearPos()
ClearPos -
func (*RandomMoveSymbolsData) Clone ¶ added in v0.13.414
func (randomMoveSymbolsData *RandomMoveSymbolsData) Clone() IComponentData
Clone
func (*RandomMoveSymbolsData) GetPos ¶ added in v0.13.414
func (randomMoveSymbolsData *RandomMoveSymbolsData) GetPos() []int
GetPos -
func (*RandomMoveSymbolsData) HasPos ¶ added in v0.13.414
func (randomMoveSymbolsData *RandomMoveSymbolsData) HasPos(x int, y int) bool
HasPos -
func (*RandomMoveSymbolsData) OnNewGame ¶ added in v0.13.414
func (randomMoveSymbolsData *RandomMoveSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*RandomMoveSymbolsData) OnNewStep ¶ added in v0.13.414
func (randomMoveSymbolsData *RandomMoveSymbolsData) OnNewStep()
OnNewStep -
type RandomMoveSymbolsType ¶ added in v0.13.414
type RandomMoveSymbolsType int
const ( RMSTypeNormal RandomMoveSymbolsType = 0 // normal RMSTypeReels RandomMoveSymbolsType = 1 // reels )
type ReRollReel ¶ added in v0.12.156
type ReRollReel struct {
*BasicComponent `json:"-"`
Config *ReRollReelConfig `json:"config"`
}
func (*ReRollReel) Init ¶ added in v0.12.156
func (reRollReel *ReRollReel) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ReRollReel) InitEx ¶ added in v0.12.156
func (reRollReel *ReRollReel) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ReRollReel) OnAsciiGame ¶ added in v0.12.156
func (reRollReel *ReRollReel) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ReRollReel) OnPlayGame ¶ added in v0.12.156
func (reRollReel *ReRollReel) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type ReRollReelConfig ¶ added in v0.12.156
type ReRollReelConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
}
ReRollReelConfig - configuration for ReRollReel
type RebuildReelIndex ¶ added in v0.13.178
type RebuildReelIndex struct {
*BasicComponent `json:"-"`
Config *RebuildReelIndexConfig `json:"config"`
}
func (*RebuildReelIndex) Init ¶ added in v0.13.178
func (rebuildReelIndex *RebuildReelIndex) Init(fn string, pool *GamePropertyPool) error
Init -
func (*RebuildReelIndex) InitEx ¶ added in v0.13.178
func (rebuildReelIndex *RebuildReelIndex) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*RebuildReelIndex) OnAsciiGame ¶ added in v0.13.178
func (rebuildReelIndex *RebuildReelIndex) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*RebuildReelIndex) OnPlayGame ¶ added in v0.13.178
func (rebuildReelIndex *RebuildReelIndex) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type RebuildReelIndexConfig ¶ added in v0.13.178
type RebuildReelIndexConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"` // type
Type RebuildReelIndexType `yaml:"-" json:"-"` // type
}
RebuildReelIndexConfig - configuration for RebuildReelIndex feature
func (*RebuildReelIndexConfig) SetLinkComponent ¶ added in v0.13.178
func (cfg *RebuildReelIndexConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type RebuildReelIndexType ¶ added in v0.13.178
type RebuildReelIndexType int
const ( RebuildReelIndexTypeCircle RebuildReelIndexType = 0 // circle RebuildReelIndexTypeRandom RebuildReelIndexType = 1 // random )
type RebuildSymbols ¶ added in v0.13.189
type RebuildSymbols struct {
*BasicComponent `json:"-"`
Config *RebuildSymbolsConfig `json:"config"`
}
func (*RebuildSymbols) Init ¶ added in v0.13.189
func (rebuildSymbols *RebuildSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*RebuildSymbols) InitEx ¶ added in v0.13.189
func (rebuildSymbols *RebuildSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*RebuildSymbols) OnAsciiGame ¶ added in v0.13.189
func (rebuildSymbols *RebuildSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*RebuildSymbols) OnPlayGame ¶ added in v0.13.189
func (rebuildSymbols *RebuildSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type RebuildSymbolsConfig ¶ added in v0.13.189
type RebuildSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"` // type
Type RebuildSymbolsType `yaml:"-" json:"-"` // type
Symbols []string `yaml:"symbols" json:"symbols"`
SymbolCodes []int `yaml:"-" json:"-"`
}
RebuildSymbolsConfig - configuration for RebuildSymbols feature
func (*RebuildSymbolsConfig) SetLinkComponent ¶ added in v0.13.189
func (cfg *RebuildSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type RebuildSymbolsType ¶ added in v0.13.189
type RebuildSymbolsType int
const ( RebuildSymbolsTypeCircle RebuildSymbolsType = 0 // circle RebuildSymbolsTypeRandom RebuildSymbolsType = 1 // random )
type ReelModifier ¶ added in v0.12.250
type ReelModifier struct {
*BasicComponent `json:"-"`
Config *ReelModifierConfig `json:"config"`
}
func (*ReelModifier) Init ¶ added in v0.12.250
func (reelModifier *ReelModifier) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ReelModifier) InitEx ¶ added in v0.12.250
func (reelModifier *ReelModifier) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ReelModifier) OnAsciiGame ¶ added in v0.12.250
func (reelModifier *ReelModifier) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ReelModifier) OnPlayGame ¶ added in v0.12.250
func (reelModifier *ReelModifier) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type ReelModifierConfig ¶ added in v0.12.250
type ReelModifierConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Reel string `yaml:"reel" json:"reel"` // 用这个轮子roll
ReelData *sgc7game.ReelsData `yaml:"-" json:"-"` // 用这个轮子roll
Mask string `yaml:"mask" json:"mask"` // 如果mask不为空,则用这个mask的1来roll,可以配置 isReverse 来roll 0
IsReverse bool `yaml:"isReverse" json:"isReverse"` // 如果isReverse,表示roll 0
HoldSymbols []string `yaml:"holdSymbols" json:"holdSymbols"` // 这些符号保留
HoldSymbolCodes []int `yaml:"-" json:"-"`
Triggers []string `yaml:"triggers" json:"triggers"` // 替换完轮子后需要保证所有trigger返回true
}
ReelModifierConfig - configuration for ReelModifier feature
type ReelTrigger ¶ added in v0.13.261
type ReelTrigger struct {
*BasicComponent `json:"-"`
Config *ReelTriggerConfig `json:"config"`
}
func (*ReelTrigger) GetAllLinkComponents ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*ReelTrigger) GetNextLinkComponents ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*ReelTrigger) Init ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ReelTrigger) InitEx ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ReelTrigger) NewComponentData ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) NewComponentData() IComponentData
NewComponentData -
func (*ReelTrigger) NewStats2 ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*ReelTrigger) OnAsciiGame ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ReelTrigger) OnPlayGame ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
func (*ReelTrigger) OnStats2 ¶ added in v0.13.261
func (reelTrigger *ReelTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
type ReelTriggerConfig ¶ added in v0.13.261
type ReelTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"` // symbols
SymbolCodes []int `yaml:"-" json:"-"` // symbol codes
StrType string `yaml:"type" json:"type"` // ReelTriggerType
Type ReelTriggerType `yaml:"-" json:"-"` // ReelTriggerType
WildSymbols []string `yaml:"wildSymbols" json:"wildSymbols"` // wild etc
WildSymbolCodes []int `yaml:"-" json:"-"` // wild symbolCode
MinSymbolNum int `yaml:"minSymbolNum" json:"minSymbolNum"` // minSymbolNum
TargetMask string `yaml:"targetMask" json:"targetMask"` // 可以把结果传递给一个mask
MapBranchs map[int]*BranchNode `yaml:"mapBranchs" json:"mapBranchs"` // mapBranchs
IsCheckEmptySymbol bool `yaml:"isCheckEmptySymbol" json:"isCheckEmptySymbol"` //
}
ReelTriggerConfig - configuration for ReelTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理
func (*ReelTriggerConfig) SetLinkComponent ¶ added in v0.13.261
func (cfg *ReelTriggerConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ReelTriggerData ¶ added in v0.13.261
type ReelTriggerData struct {
BasicComponentData
NextComponent string
Masks []bool
Number int
SymbolCode int
}
func (*ReelTriggerData) BuildPBComponentData ¶ added in v0.13.261
func (reelTriggerData *ReelTriggerData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*ReelTriggerData) Clone ¶ added in v0.13.261
func (reelTriggerData *ReelTriggerData) Clone() IComponentData
Clone
func (*ReelTriggerData) GetValEx ¶ added in v0.13.490
func (reelTriggerData *ReelTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*ReelTriggerData) OnNewGame ¶ added in v0.13.261
func (reelTriggerData *ReelTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type ReelTriggerType ¶ added in v0.13.261
type ReelTriggerType int
const ( RTTypeRow ReelTriggerType = 0 // row RTTypeColumn ReelTriggerType = 1 // column RTTypeRowNumber ReelTriggerType = 2 // row number RTTypeColumnNumber ReelTriggerType = 3 // column number RTTypeFullScreen ReelTriggerType = 4 // full screen )
type ReelsCollector ¶ added in v0.13.530
type ReelsCollector struct {
*BasicComponent `json:"-"`
Config *ReelsCollectorConfig `json:"config"`
}
func (*ReelsCollector) ChgReelsCollector ¶ added in v0.13.531
func (reelsCollector *ReelsCollector) ChgReelsCollector(icd IComponentData, ps *PlayerState, betMethod int, bet int, reelsData []int)
func (*ReelsCollector) Init ¶ added in v0.13.530
func (reelsCollector *ReelsCollector) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ReelsCollector) InitEx ¶ added in v0.13.530
func (reelsCollector *ReelsCollector) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ReelsCollector) InitPlayerState ¶ added in v0.13.530
func (reelsCollector *ReelsCollector) InitPlayerState(pool *GamePropertyPool, gameProp *GameProperty, plugin sgc7plugin.IPlugin, ps *PlayerState, betMethod int, bet int) error
InitPlayerState -
func (*ReelsCollector) NewComponentData ¶ added in v0.13.530
func (reelsCollector *ReelsCollector) NewComponentData() IComponentData
NewComponentData -
func (*ReelsCollector) OnAsciiGame ¶ added in v0.13.530
func (reelsCollector *ReelsCollector) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ReelsCollector) OnPlayGame ¶ added in v0.13.530
func (reelsCollector *ReelsCollector) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ips sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*ReelsCollector) ProcControllers ¶ added in v0.13.530
func (reelsCollector *ReelsCollector) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type ReelsCollectorConfig ¶ added in v0.13.530
type ReelsCollectorConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrTriggerType string `yaml:"triggerType" json:"triggerType"` // triggerType
TriggerType ReelsCollectorTriggerType `yaml:"-" json:"-"` // triggerType
MaxVal int `yaml:"maxVal" json:"maxVal"` // maxVal
IsPlayerState bool `yaml:"IsPlayerState" json:"IsPlayerState"` // IsPlayerState
OutputMask string `yaml:"outputMask" json:"outputMask"` // outputMask
MapAwards map[string][]*Award `yaml:"mapAwards" json:"mapAwards"` // 新的奖励系统
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
}
ReelsCollectorConfig - configuration for ReelsCollector
func (*ReelsCollectorConfig) SetLinkComponent ¶ added in v0.13.530
func (cfg *ReelsCollectorConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ReelsCollectorData ¶ added in v0.13.530
type ReelsCollectorData struct {
BasicComponentData
Collectors []int
LastTriggerIndex []int
// contains filtered or unexported fields
}
func (*ReelsCollectorData) BuildPBComponentData ¶ added in v0.13.530
func (reelsCollectorData *ReelsCollectorData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*ReelsCollectorData) ChgReelsCollector ¶ added in v0.13.531
func (reelsCollectorData *ReelsCollectorData) ChgReelsCollector(reelsData []int)
func (*ReelsCollectorData) Clone ¶ added in v0.13.530
func (reelsCollectorData *ReelsCollectorData) Clone() IComponentData
Clone
func (*ReelsCollectorData) GetValEx ¶ added in v0.13.531
func (reelsCollectorData *ReelsCollectorData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*ReelsCollectorData) OnNewGame ¶ added in v0.13.530
func (reelsCollectorData *ReelsCollectorData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type ReelsCollectorPS ¶ added in v0.13.530
type ReelsCollectorPS struct {
Collectors []int `json:"collectors"` // collectors
LastTriggerIndex []int `json:"lastTriggerIndex"` // lastTriggerIndex
}
func (*ReelsCollectorPS) Clone ¶ added in v0.13.530
func (ps *ReelsCollectorPS) Clone() IComponentPS
Clone
func (*ReelsCollectorPS) GetPrivateJson ¶ added in v0.13.530
func (ps *ReelsCollectorPS) GetPrivateJson() string
GetPrivateJson
func (*ReelsCollectorPS) GetPublicJson ¶ added in v0.13.530
func (ps *ReelsCollectorPS) GetPublicJson() string
GetPublicJson
func (*ReelsCollectorPS) SetPrivateJson ¶ added in v0.13.530
func (ps *ReelsCollectorPS) SetPrivateJson(str string) error
SetPrivateJson
func (*ReelsCollectorPS) SetPublicJson ¶ added in v0.13.530
func (ps *ReelsCollectorPS) SetPublicJson(str string) error
SetPublicJson
type ReelsCollectorTriggerType ¶ added in v0.13.530
type ReelsCollectorTriggerType int
const ( RCTTypeNormal ReelsCollectorTriggerType = 0 // normal RCTTypeLeft ReelsCollectorTriggerType = 1 // left RCTTypeRight ReelsCollectorTriggerType = 2 // right RCTTypeLoopLeft ReelsCollectorTriggerType = 3 // loopleft RCTTypeLoopRight ReelsCollectorTriggerType = 4 // loopright )
type RefillSymbols ¶ added in v0.13.17
type RefillSymbols struct {
*BasicComponent `json:"-"`
Config *RefillSymbolsConfig `json:"config"`
}
func (*RefillSymbols) EachUsedResults ¶ added in v0.13.17
func (refillSymbols *RefillSymbols) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*RefillSymbols) Init ¶ added in v0.13.17
func (refillSymbols *RefillSymbols) Init(fn string, pool *GamePropertyPool) error
Init -
func (*RefillSymbols) InitEx ¶ added in v0.13.17
func (refillSymbols *RefillSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*RefillSymbols) OnAsciiGame ¶ added in v0.13.17
func (refillSymbols *RefillSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*RefillSymbols) OnPlayGame ¶ added in v0.13.17
func (refillSymbols *RefillSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type RefillSymbols2 ¶ added in v0.13.694
type RefillSymbols2 struct {
*BasicComponent `json:"-"`
Config *RefillSymbols2Config `json:"config"`
}
func (*RefillSymbols2) EachUsedResults ¶ added in v0.13.694
func (refillSymbols2 *RefillSymbols2) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*RefillSymbols2) Init ¶ added in v0.13.694
func (refillSymbols2 *RefillSymbols2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*RefillSymbols2) InitEx ¶ added in v0.13.694
func (refillSymbols2 *RefillSymbols2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*RefillSymbols2) NewComponentData ¶ added in v0.13.743
func (refillSymbols2 *RefillSymbols2) NewComponentData() IComponentData
NewComponentData -
func (*RefillSymbols2) OnAsciiGame ¶ added in v0.13.694
func (refillSymbols2 *RefillSymbols2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*RefillSymbols2) OnPlayGame ¶ added in v0.13.694
func (refillSymbols2 *RefillSymbols2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
playgame
type RefillSymbols2Config ¶ added in v0.13.694
type RefillSymbols2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
IsNeedProcSymbolVals bool `yaml:"isNeedProcSymbolVals" json:"isNeedProcSymbolVals"` // 是否需要同时处理symbolVals
EmptySymbolVal int `yaml:"emptySymbolVal" json:"emptySymbolVal"` // 空的symbolVal是什么
DefaultSymbolVal int `yaml:"defaultSymbolVal" json:"defaultSymbolVal"` // 重新填充的symbolVal是什么
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // 输出到哪个组件
Height int `yaml:"height" json:"height"` // 重新填充的symbolVal是什么
MaskX string `yaml:"maskX" json:"maskX"` // maskX
MaskY string `yaml:"maskY" json:"maskY"` // maskY
CollectorPay string `yaml:"collectorPay" json:"collectorPay"` // collectorPay
CPCore string `yaml:"cpCore" json:"cpCore"` // cpCore
}
RefillSymbols2Config - configuration for RefillSymbols2
func (*RefillSymbols2Config) SetLinkComponent ¶ added in v0.13.694
func (cfg *RefillSymbols2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type RefillSymbols2Data ¶ added in v0.13.743
type RefillSymbols2Data struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*RefillSymbols2Data) BuildPBComponentData ¶ added in v0.13.743
func (rs2d *RefillSymbols2Data) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*RefillSymbols2Data) ChgConfigIntVal ¶ added in v0.13.743
func (rs2d *RefillSymbols2Data) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*RefillSymbols2Data) Clone ¶ added in v0.13.743
func (rs2d *RefillSymbols2Data) Clone() IComponentData
Clone
func (*RefillSymbols2Data) GetValEx ¶ added in v0.13.743
func (rs2d *RefillSymbols2Data) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*RefillSymbols2Data) OnNewGame ¶ added in v0.13.743
func (rs2d *RefillSymbols2Data) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type RefillSymbolsConfig ¶ added in v0.13.17
type RefillSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
IsNeedProcSymbolVals bool `yaml:"isNeedProcSymbolVals" json:"isNeedProcSymbolVals"` // 是否需要同时处理symbolVals
EmptySymbolVal int `yaml:"emptySymbolVal" json:"emptySymbolVal"` // 空的symbolVal是什么
DefaultSymbolVal int `yaml:"defaultSymbolVal" json:"defaultSymbolVal"` // 重新填充的symbolVal是什么
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // 输出到哪个组件
}
RefillSymbolsConfig - configuration for RefillSymbols
func (*RefillSymbolsConfig) SetLinkComponent ¶ added in v0.13.25
func (cfg *RefillSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type RefillTropiCoolSPGrid ¶ added in v0.13.711
type RefillTropiCoolSPGrid struct {
*BasicComponent `json:"-"`
Config *RefillTropiCoolSPGridConfig `json:"config"`
}
func (*RefillTropiCoolSPGrid) Init ¶ added in v0.13.711
func (gen *RefillTropiCoolSPGrid) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*RefillTropiCoolSPGrid) InitEx ¶ added in v0.13.711
func (gen *RefillTropiCoolSPGrid) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*RefillTropiCoolSPGrid) OnAsciiGame ¶ added in v0.13.711
func (gen *RefillTropiCoolSPGrid) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op)
func (*RefillTropiCoolSPGrid) OnPlayGame ¶ added in v0.13.711
func (gen *RefillTropiCoolSPGrid) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - generate SPGrid and optionally apply refill (gravity to bottom)
type RefillTropiCoolSPGridConfig ¶ added in v0.13.711
type RefillTropiCoolSPGridConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MaxNumber int `yaml:"maxNumber" json:"maxNumber"`
SPGrid string `yaml:"spGrid" json:"spGrid"`
BlankSymbol string `yaml:"blankSymbol" json:"blankSymbol"`
BlankSymbolCode int `yaml:"-" json:"-"`
GigaSymbols []string `yaml:"gigSymbols" json:"gigSymbols"`
GigaSymbolCodes []int `yaml:"-" json:"-"`
TargetGigaSymbolCodes map[int](map[int]int) `yaml:"-" json:"-"` // key: symbolCode, value: size->symbolCode
SPSymbols []string `yaml:"spSymbols" json:"spSymbols"`
SPSymbolCodes []int `yaml:"-" json:"-"`
Weight string `yaml:"weight" json:"weight"`
WeightVM *sgc7game.ValWeights2 `yaml:"-" json:"-"`
GigaWeight string `yaml:"gigaWeight" json:"gigaWeight"`
GigaWeightVM *sgc7game.ValWeights2 `yaml:"-" json:"-"`
EmptySymbol string `yaml:"emptySymbol" json:"emptySymbol"`
EmptySymbolCode int `yaml:"-" json:"-"`
SpBonusSymbol string `yaml:"spBonusSymbol" json:"spBonusSymbol"`
SpBonusSymbolCode int `yaml:"-" json:"-"`
InitTropiCoolSPGrid string `yaml:"initTropiCoolSPGrid" json:"initTropiCoolSPGrid"`
MapControls map[string][]*Award `yaml:"-" json:"-"`
}
RefillTropiCoolSPGridConfig - configuration for RefillTropiCoolSPGrid
func (*RefillTropiCoolSPGridConfig) SetLinkComponent ¶ added in v0.13.711
func (cfg *RefillTropiCoolSPGridConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type RemoveSymbols ¶ added in v0.13.17
type RemoveSymbols struct {
*BasicComponent `json:"-"`
Config *RemoveSymbolsConfig `json:"config"`
}
RemoveSymbols implements the removeSymbols component behavior. It holds a reference to its configuration and a BasicComponent instance for common component behavior.
func (*RemoveSymbols) EachUsedResults ¶ added in v0.13.17
func (removeSymbols *RemoveSymbols) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults is required by the component interface but not used by removeSymbols; it is intentionally a no-op here.
func (*RemoveSymbols) GetAllLinkComponents ¶ added in v0.13.39
func (removeSymbols *RemoveSymbols) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*RemoveSymbols) GetNextLinkComponents ¶ added in v0.13.99
func (removeSymbols *RemoveSymbols) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*RemoveSymbols) Init ¶ added in v0.13.17
func (removeSymbols *RemoveSymbols) Init(fn string, pool *GamePropertyPool) error
Init reads a YAML file from disk and initializes the component configuration using InitEx. It is a convenience wrapper used when configurations are stored in files.
func (*RemoveSymbols) InitEx ¶ added in v0.13.17
func (removeSymbols *RemoveSymbols) InitEx(cfg any, pool *GamePropertyPool) error
InitEx initializes the component from a parsed configuration object. It performs symbol code resolution using the provided GamePropertyPool and prepares awards and other derived config fields.
func (*RemoveSymbols) NewComponentData ¶ added in v0.13.17
func (removeSymbols *RemoveSymbols) NewComponentData() IComponentData
NewComponentData returns a new, zeroed RemoveSymbolsData instance. The runtime will call this to allocate per-play component data.
func (*RemoveSymbols) OnAsciiGame ¶ added in v0.13.17
func (removeSymbols *RemoveSymbols) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, cd IComponentData) error
OnAsciiGame outputs a textual representation of the primary scene affected by this component to aid debugging and development. It expects a *RemoveSymbolsData as component data and will safely no-op if UsedScenes is empty.
func (*RemoveSymbols) OnPlayGame ¶ added in v0.13.17
func (removeSymbols *RemoveSymbols) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) (string, error)
OnPlayGame is the component entry point executed for a play step. It applies the configured removal behavior (basic or adjacentPay) to the target GameScene(s), processes controllers/awards and returns the next component to execute (or an ErrComponentDoNothing error when no change occurred).
func (*RemoveSymbols) ProcControllers ¶ added in v0.13.376
func (removeSymbols *RemoveSymbols) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
ProcControllers executes configured award controllers after removal is performed. It's called by OnPlayGame after the scene changes are applied.
type RemoveSymbolsConfig ¶ added in v0.13.17
type RemoveSymbolsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type RemoveSymbolsType `yaml:"-" json:"-"`
AddedSymbol string `yaml:"addedSymbol" json:"addedSymbol"`
AddedSymbolCode int `yaml:"-" json:"-"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
TargetComponents []string `yaml:"targetComponents" json:"targetComponents"` // 这些组件的中奖会需要参与remove
SourcePositionCollection []string `yaml:"sourcePositionCollection" json:"sourcePositionCollection"` // 源位置集合
IgnoreSymbols []string `yaml:"ignoreSymbols" json:"ignoreSymbols"` // 忽略的symbol
IgnoreSymbolCodes []int `yaml:"-" json:"-"` // 忽略的symbol
IsNeedProcSymbolVals bool `yaml:"isNeedProcSymbolVals" json:"isNeedProcSymbolVals"` // 是否需要同时处理symbolVals
EmptySymbolVal int `yaml:"emptySymbolVal" json:"emptySymbolVal"` // 空的symbolVal是什么
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // outputToComponent
GenGigaSymbols2 string `yaml:"genGigaSymbols2" json:"genGigaSymbols2"`
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
}
RemoveSymbolsConfig is the YAML/JSON configuration for a removeSymbols component. It defines targets, ignored symbols, output wiring and additional behavior flags.
func (*RemoveSymbolsConfig) SetLinkComponent ¶ added in v0.13.25
func (cfg *RemoveSymbolsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent sets a named downstream component link. Supported link values are "next" (default next component) and "jump" (jump target).
type RemoveSymbolsData ¶ added in v0.13.17
type RemoveSymbolsData struct {
BasicComponentData
RemovedNum int
AvgHeight int // average removed symbol height; fixed-point: 100==1.0
X int
Y int
}
RemoveSymbolsData holds runtime data for a removeSymbols component. It embeds BasicComponentData and tracks how many symbols were removed in the current step and the average height of removed symbols (AvgHeight). AvgHeight is stored as an int fixed-point value where 100 represents 1.0.
func (*RemoveSymbolsData) BuildPBComponentData ¶ added in v0.13.17
func (removeSymbolsData *RemoveSymbolsData) BuildPBComponentData() proto.Message
BuildPBComponentData builds the protobuf representation of this component data for serialization or transport.
func (*RemoveSymbolsData) Clone ¶ added in v0.13.170
func (removeSymbolsData *RemoveSymbolsData) Clone() IComponentData
Clone creates a shallow copy of RemoveSymbolsData suitable for storing as independent component data on cloned branches.
func (*RemoveSymbolsData) GetValEx ¶ added in v0.13.336
func (removeSymbolsData *RemoveSymbolsData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx returns the integer value associated with the provided key for this component data. It supports "CVAvgHeight" to expose the calculated average remove height.
func (*RemoveSymbolsData) OnNewGame ¶ added in v0.13.17
func (removeSymbolsData *RemoveSymbolsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame is called when a new game starts and allows the component data to initialize or reset any per-game state.
type RemoveSymbolsType ¶ added in v0.13.305
type RemoveSymbolsType int
RemoveSymbolsType enumerates different removal behaviors supported by the removeSymbols component.
const ( RSTypeBasic RemoveSymbolsType = 0 RSTypeAdjacentPay RemoveSymbolsType = 1 )
type ReplaceReel ¶ added in v0.12.147
type ReplaceReel struct {
*BasicComponent `json:"-"`
Config *ReplaceReelConfig `json:"config"`
}
func (*ReplaceReel) Init ¶ added in v0.12.147
func (replaceReel *ReplaceReel) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ReplaceReel) InitEx ¶ added in v0.12.147
func (replaceReel *ReplaceReel) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ReplaceReel) OnAsciiGame ¶ added in v0.12.147
func (replaceReel *ReplaceReel) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ReplaceReel) OnPlayGame ¶ added in v0.12.147
func (replaceReel *ReplaceReel) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type ReplaceReelConfig ¶ added in v0.12.147
type ReplaceReelConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MapReels map[int]string `yaml:"mapReels" json:"mapReels"`
MapReelsCode map[int]int `yaml:"-" json:"-"`
}
ReplaceReelConfig - configuration for ReplaceReel
type ReplaceReelWithMask ¶ added in v0.13.39
type ReplaceReelWithMask struct {
*BasicComponent `json:"-"`
Config *ReplaceReelWithMaskConfig `json:"config"`
}
func (*ReplaceReelWithMask) Init ¶ added in v0.13.39
func (replaceReelWithMask *ReplaceReelWithMask) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ReplaceReelWithMask) InitEx ¶ added in v0.13.39
func (replaceReelWithMask *ReplaceReelWithMask) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ReplaceReelWithMask) OnAsciiGame ¶ added in v0.13.39
func (replaceReel *ReplaceReelWithMask) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ReplaceReelWithMask) OnPlayGame ¶ added in v0.13.39
func (replaceReelWithMask *ReplaceReelWithMask) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type ReplaceReelWithMaskConfig ¶ added in v0.13.39
type ReplaceReelWithMaskConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbol string `yaml:"symbol" json:"symbol"`
SymbolCode int `yaml:"-" json:"-"`
Mask string `yaml:"mask" json:"mask"`
IgnoreSymbols []string `yaml:"ignoreSymbols" json:"ignoreSymbols"`
IgnoreSymbolCodes []int `yaml:"-" json:"-"`
}
ReplaceReelWithMaskConfig - configuration for ReplaceReelWithMask
func (*ReplaceReelWithMaskConfig) SetLinkComponent ¶ added in v0.13.39
func (cfg *ReplaceReelWithMaskConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ReplaceSymbol ¶ added in v0.10.285
type ReplaceSymbol struct {
*BasicComponent `json:"-"`
Config *ReplaceSymbolConfig `json:"config"`
}
func (*ReplaceSymbol) Init ¶ added in v0.10.285
func (replaceSymbol *ReplaceSymbol) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ReplaceSymbol) InitEx ¶ added in v0.12.33
func (replaceSymbol *ReplaceSymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ReplaceSymbol) OnAsciiGame ¶ added in v0.10.285
func (replaceSymbol *ReplaceSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ReplaceSymbol) OnPlayGame ¶ added in v0.10.285
func (replaceSymbol *ReplaceSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type ReplaceSymbolConfig ¶ added in v0.10.285
type ReplaceSymbolConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"`
Chg2SymbolInReels []string `yaml:"chg2SymbolInReels" json:"chg2SymbolInReels"`
MapChg2SymbolInReels map[int]string `yaml:"mapChg2SymbolInReels" json:"mapChg2SymbolInReels"`
Mask string `yaml:"mask" json:"mask"`
SymbolCodes []int `yaml:"-" json:"-"`
MapChg2SymbolCodeInReels map[int]int `yaml:"-" json:"-"`
}
ReplaceSymbolConfig - configuration for ReplaceSymbol
type ReplaceSymbolGroup ¶ added in v0.13.17
type ReplaceSymbolGroup struct {
*BasicComponent `json:"-"`
Config *ReplaceSymbolGroupConfig `json:"config"`
}
func (*ReplaceSymbolGroup) Init ¶ added in v0.13.17
func (replaceSymbolGroup *ReplaceSymbolGroup) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ReplaceSymbolGroup) InitEx ¶ added in v0.13.17
func (replaceSymbolGroup *ReplaceSymbolGroup) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ReplaceSymbolGroup) OnAsciiGame ¶ added in v0.13.17
func (replaceSymbolGroup *ReplaceSymbolGroup) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ReplaceSymbolGroup) OnPlayGame ¶ added in v0.13.17
func (replaceSymbolGroup *ReplaceSymbolGroup) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type ReplaceSymbolGroupConfig ¶ added in v0.13.17
type ReplaceSymbolGroupConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
SrcSymbols []string `yaml:"srcSymbols" json:"srcSymbols"`
SrcSymbolCodes []int `yaml:"-" json:"-"`
TargetSymbols []string `yaml:"targetSymbols" json:"targetSymbols"`
TargetSymbolCodes []int `yaml:"-" json:"-"`
Mask string `yaml:"mask" json:"mask"`
}
ReplaceSymbolGroupConfig - configuration for ReplaceSymbolGroup
func (*ReplaceSymbolGroupConfig) SetLinkComponent ¶ added in v0.13.25
func (cfg *ReplaceSymbolGroupConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type Respin ¶ added in v0.10.273
type Respin struct {
*BasicComponent `json:"-"`
Config *RespinConfig `json:"config"`
}
func (*Respin) ClearData ¶ added in v0.13.593
func (respin *Respin) ClearData(icd IComponentData, bForceNow bool)
ClearData -
func (*Respin) EachUsedResults ¶ added in v0.10.273
func (respin *Respin) EachUsedResults(pr *sgc7game.PlayResult, pbComponentData *anypb.Any, oneach FuncOnEachUsedResult)
EachUsedResults -
func (*Respin) GetAllLinkComponents ¶ added in v0.13.39
GetAllLinkComponents - get all link components
func (*Respin) GetChildLinkComponents ¶ added in v0.13.99
GetChildLinkComponents - get child link components
func (*Respin) Init ¶ added in v0.10.273
func (respin *Respin) Init(fn string, pool *GamePropertyPool) error
Init -
func (*Respin) InitEx ¶ added in v0.12.33
func (respin *Respin) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*Respin) NewComponentData ¶ added in v0.10.273
func (respin *Respin) NewComponentData() IComponentData
NewComponentData -
func (*Respin) OnAsciiGame ¶ added in v0.10.273
func (respin *Respin) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*Respin) OnPlayGame ¶ added in v0.10.273
func (respin *Respin) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*Respin) OnStats2 ¶ added in v0.13.99
func (respin *Respin) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*Respin) ProcRespinOnStepEnd ¶ added in v0.13.99
func (respin *Respin) ProcRespinOnStepEnd(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, cd IComponentData, canRemove bool) (string, error)
ProcRespinOnStepEnd - 现在只有respin需要特殊处理结束,如果多层respin嵌套时,只要新的有next,就不会继续结束respin
type RespinConfig ¶ added in v0.10.273
type RespinConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
MainComponent string `yaml:"mainComponent" json:"mainComponent"`
}
RespinConfig - configuration for Respin
func (*RespinConfig) SetLinkComponent ¶ added in v0.12.278
func (cfg *RespinConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type RespinData ¶ added in v0.10.273
type RespinData struct {
BasicComponentData
LastRespinNum int
CurRespinNum int
CurAddRespinNum int
RetriggerAddRespinNum int // 再次触发时增加的次数
TotalCoinWin int64
LastTriggerNum int // 剩余的触发次数,respin有2种模式,一种是直接增加免费次数,一种是累积整体触发次数
CurTriggerNum int // 当前已经触发次数
Awards []*Award // 当前已经触发次数
TriggerRespinNum []int // 配合LastTriggerNum用的respin次数,-1表示用当前的RetriggerAddRespinNum,否则就是具体值
// contains filtered or unexported fields
}
func (*RespinData) AddRespinTimes ¶ added in v0.13.39
func (respinData *RespinData) AddRespinTimes(num int)
AddRespinTimes -
func (*RespinData) AddTriggerRespinAward ¶ added in v0.13.39
func (respinData *RespinData) AddTriggerRespinAward(award *Award)
AddTriggerRespinAward -
func (*RespinData) BuildPBComponentData ¶ added in v0.10.273
func (respinData *RespinData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*RespinData) ChgConfigIntVal ¶ added in v0.13.89
func (respinData *RespinData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*RespinData) Clone ¶ added in v0.13.170
func (respinData *RespinData) Clone() IComponentData
Clone
func (*RespinData) GetCurRespinNum ¶ added in v0.13.578
func (respinData *RespinData) GetCurRespinNum() int
GetCurRespinNum -
func (*RespinData) GetLastRespinNum ¶ added in v0.13.39
func (respinData *RespinData) GetLastRespinNum() int
GetLastRespinNum -
func (*RespinData) GetValEx ¶ added in v0.13.336
func (respinData *RespinData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*RespinData) IsRespinEnding ¶ added in v0.13.39
func (respinData *RespinData) IsRespinEnding() bool
IsEnding -
func (*RespinData) IsRespinStarted ¶ added in v0.13.39
func (respinData *RespinData) IsRespinStarted() bool
IsStarted -
func (*RespinData) OnNewGame ¶ added in v0.10.273
func (respinData *RespinData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*RespinData) PushTriggerRespin ¶ added in v0.13.39
func (respinData *RespinData) PushTriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, num int)
PushTrigger -
func (*RespinData) ResetRespinTimes ¶ added in v0.13.286
func (respinData *RespinData) ResetRespinTimes(num int)
ResetRespinTimes -
func (*RespinData) SetConfigIntVal ¶ added in v0.13.160
func (respinData *RespinData) SetConfigIntVal(key string, val int)
SetConfigIntVal -
func (*RespinData) TriggerRespin ¶ added in v0.13.39
func (respinData *RespinData) TriggerRespin(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams)
OnTriggerRespin
type RespinDataCmdParam ¶ added in v0.10.279
type RespinDataConfig ¶ added in v0.10.279
type RespinDataConfig struct {
RespinNum int `yaml:"respinNum" json:"respinNum"` // respin number
RespinNumWeight string `yaml:"respinNumWeight" json:"respinNumWeight"` // respin number weight
RespinNumWithScatterNum map[int]int `yaml:"respinNumWithScatterNum" json:"respinNumWithScatterNum"` // respin number with scatter number
RespinNumWeightWithScatterNum map[int]string `yaml:"respinNumWeightWithScatterNum" json:"respinNumWeightWithScatterNum"` // respin number weight with scatter number
RespinComponent string `yaml:"respinComponent" json:"respinComponent"` // like fg-spin
Cmd string `yaml:"cmd" json:"cmd"` // cmd
}
RespinDataConfig - configuration for MultiRespin
type RespinLevelConfig ¶ added in v0.10.323
type RespinLevelConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
LastRespinNum int `yaml:"lastRespinNum" json:"lastRespinNum"` // 倒数第几局开始
MaxCoinWins int `yaml:"maxCoinWins" json:"maxCoinWins"` // 如果最大获奖低于这个
JumpComponent string `yaml:"jumpComponent" json:"jumpComponent"` // 跳转到这个component
}
RespinLevelConfig - configuration for Respin Level
type RngData ¶ added in v0.13.433
type RngData struct {
Script string `yaml:"script"`
FO2 *ForceOutcome2 `yaml:"-"`
}
type RngLib ¶ added in v0.13.433
type RngLib struct {
MapRNGs map[string]*RngData `yaml:"rngs"`
// contains filtered or unexported fields
}
func LoadRngLib ¶ added in v0.13.433
type RollNumber ¶ added in v0.13.197
type RollNumber struct {
*BasicComponent `json:"-"`
Config *RollNumberConfig `json:"config"`
}
func (*RollNumber) Init ¶ added in v0.13.197
func (rollNumber *RollNumber) Init(fn string, pool *GamePropertyPool) error
Init -
func (*RollNumber) InitEx ¶ added in v0.13.197
func (rollNumber *RollNumber) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*RollNumber) NewComponentData ¶ added in v0.13.197
func (rollNumber *RollNumber) NewComponentData() IComponentData
NewComponentData -
func (*RollNumber) NewStats2 ¶ added in v0.13.391
func (rollNumber *RollNumber) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*RollNumber) OnAsciiGame ¶ added in v0.13.197
func (rollNumber *RollNumber) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*RollNumber) OnPlayGame ¶ added in v0.13.197
func (rollNumber *RollNumber) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*RollNumber) OnStats2 ¶ added in v0.13.391
func (rollNumber *RollNumber) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*RollNumber) ProcControllers ¶ added in v0.13.376
func (rollNumber *RollNumber) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type RollNumberConfig ¶ added in v0.13.197
type RollNumberConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Weight string `yaml:"weight" json:"weight"`
WeightVW *sgc7game.ValWeights2 `json:"-"`
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
MapValAwards map[int][]*Award `yaml:"mapValAwards" json:"mapValAwards"` // 新的奖励系统
ForceVal int `yaml:"forceVal" json:"forceVal"`
}
RollNumberConfig - configuration for RollNumber
func (*RollNumberConfig) SetLinkComponent ¶ added in v0.13.197
func (cfg *RollNumberConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type RollNumberData ¶ added in v0.13.197
type RollNumberData struct {
BasicComponentData
Number int
}
func (*RollNumberData) BuildPBComponentData ¶ added in v0.13.197
func (rollNumberData *RollNumberData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*RollNumberData) ChgConfigIntVal ¶ added in v0.13.376
func (rollNumberData *RollNumberData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*RollNumberData) Clone ¶ added in v0.13.197
func (rollNumberData *RollNumberData) Clone() IComponentData
Clone
func (*RollNumberData) GetOutput ¶ added in v0.13.381
func (rollNumberData *RollNumberData) GetOutput() int
GetOutput -
func (*RollNumberData) GetValEx ¶ added in v0.13.336
func (rollNumberData *RollNumberData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*RollNumberData) OnNewGame ¶ added in v0.13.197
func (rollNumberData *RollNumberData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*RollNumberData) SetConfigIntVal ¶ added in v0.13.376
func (rollNumberData *RollNumberData) SetConfigIntVal(key string, val int)
SetConfigIntVal - CCVValueNum的set和chg逻辑不太一样,等于的时候不会触发任何的 controllers
type RollSymbol ¶ added in v0.13.17
type RollSymbol struct {
*BasicComponent `json:"-"`
Config *RollSymbolConfig `json:"config"`
}
RollSymbol is the runtime component implementation. It composes BasicComponent for common behavior and holds a typed Config pointer.
func (*RollSymbol) Init ¶ added in v0.13.17
func (rollSymbol *RollSymbol) Init(fn string, pool *GamePropertyPool) error
Init loads the component configuration from a YAML file and calls InitEx with the parsed configuration. The filename should be the path to a YAML file describing RollSymbolConfig.
func (*RollSymbol) InitEx ¶ added in v0.13.17
func (rollSymbol *RollSymbol) InitEx(cfg any, pool *GamePropertyPool) error
InitEx initializes the RollSymbol from an already-parsed config object (typically produced by parsing YAML/JSON). It validates the cfg type, loads weight resources, and performs any additional configuration initialization.
func (*RollSymbol) NewComponentData ¶ added in v0.13.39
func (rollSymbol *RollSymbol) NewComponentData() IComponentData
NewComponentData -
func (*RollSymbol) OnAsciiGame ¶ added in v0.13.17
func (rollSymbol *RollSymbol) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame outputs the component runtime result to the ASCII game printer (useful for debugging / CLI visualization). It prints the list of generated symbol names using the default paytable mapping.
func (*RollSymbol) OnPlayGame ¶ added in v0.13.17
func (rollSymbol *RollSymbol) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame is the core execution method invoked when the component should produce symbol rolls for a single play. It populates RollSymbolData.SymbolCodes and optionally registers generated symbols into a target collection for other components to consume.
type RollSymbolConfig ¶ added in v0.13.17
type RollSymbolConfig struct {
// BasicComponentConfig contains common config fields such as Name
// and link information used by BasicComponent logic.
BasicComponentConfig `yaml:",inline" json:",inline"`
// SymbolNum is the default number of symbols to roll/generate.
SymbolNum int `yaml:"symbolNum" json:"symbolNum"`
// SymbolNumComponent optionally points to another component whose
// output overrides SymbolNum at runtime.
SymbolNumComponent string `json:"symbolNumComponent"`
// Weight identifies the symbol weight resource used to randomly
// choose symbols (referencing a ValWeights2 configuration).
Weight string `yaml:"weight" json:"weight"`
// WeightVW is the loaded weight data (populated in InitEx).
WeightVW *sgc7game.ValWeights2 `json:"-"`
// SrcSymbolCollection allows limiting weights to symbols present
// in a given collection at runtime.
SrcSymbolCollection string `yaml:"srcSymbolCollection" json:"srcSymbolCollection"`
// IgnoreSymbolCollection lists symbols to exclude from the weight
// selection.
IgnoreSymbolCollection string `yaml:"ignoreSymbolCollection" json:"ignoreSymbolCollection"`
// TargetSymbolCollection, if set, receives the generated symbols
// so other components can use them.
TargetSymbolCollection string `yaml:"targetSymbolCollection" json:"targetSymbolCollection"`
}
RollSymbolConfig defines the static configuration for a RollSymbol component. Fields are populated from YAML/JSON configuration and consumed during InitEx and OnPlayGame.
func (*RollSymbolConfig) SetLinkComponent ¶ added in v0.13.39
func (cfg *RollSymbolConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent SetLinkComponent sets linked component names (currently only "next" is supported and is stored in DefaultNextComponent).
type RollSymbolData ¶ added in v0.13.17
type RollSymbolData struct {
BasicComponentData
// SymbolCodes is the sequence of symbol integer codes produced
// by the component during OnPlayGame.
SymbolCodes []int
}
RollSymbolData holds the runtime data for a RollSymbol component. It embeds BasicComponentData to inherit common component state and includes the list of generated SymbolCodes for the current play.
func (*RollSymbolData) BuildPBComponentData ¶ added in v0.13.17
func (rollSymbolData *RollSymbolData) BuildPBComponentData() proto.Message
BuildPBComponentData converts runtime data into the protobuf representation used for serialization or inter-service communication.
func (*RollSymbolData) Clone ¶ added in v0.13.170
func (rollSymbolData *RollSymbolData) Clone() IComponentData
Clone creates a deep copy of RollSymbolData. It is used when the component system needs a fresh copy of component data (for example between parallel plays or for snapshotting state).
func (*RollSymbolData) GetValEx ¶ added in v0.13.336
func (rollSymbolData *RollSymbolData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx returns extended integer values for this component data identified by key. RollSymbol currently does not expose any extended values, so it returns false.
func (*RollSymbolData) OnNewGame ¶ added in v0.13.17
func (rollSymbolData *RollSymbolData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame resets or initializes runtime data when a new game starts. It forwards to the embedded BasicComponentData.OnNewGame implementation.
type SPCNode ¶ added in v0.13.99
func ParseStepParentChildren ¶ added in v0.13.99
func ParseStepParentChildren(lst *ComponentList, start string) (*SPCNode, error)
func (*SPCNode) CountComponentNum ¶ added in v0.13.99
func (*SPCNode) CountParentNum ¶ added in v0.13.99
func (*SPCNode) GetComponents ¶ added in v0.13.99
func (*SPCNode) IsChildren ¶ added in v0.13.99
func (*SPCNode) IsInChildren ¶ added in v0.13.99
func (*SPCNode) IsInNormal ¶ added in v0.13.99
type SPGridStack ¶ added in v0.13.706
type SPGridStack struct {
Width int
Height int
Stack *SceneStack
}
type ScatterTrigger ¶ added in v0.12.264
type ScatterTrigger struct {
*BasicComponent `json:"-"`
Config *ScatterTriggerConfig `json:"config"`
}
func (*ScatterTrigger) CanTriggerWithScene ¶ added in v0.13.39
func (scatterTrigger *ScatterTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, stake *sgc7game.Stake, icd IComponentData) (bool, []*sgc7game.Result)
CanTriggerWithScene -
func (*ScatterTrigger) GetAllLinkComponents ¶ added in v0.13.39
func (scatterTrigger *ScatterTrigger) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*ScatterTrigger) GetHeight ¶ added in v0.13.344
func (scatterTrigger *ScatterTrigger) GetHeight(basicCD *BasicComponentData) int
func (*ScatterTrigger) GetNextLinkComponents ¶ added in v0.13.99
func (scatterTrigger *ScatterTrigger) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*ScatterTrigger) GetWinMulti ¶ added in v0.12.278
func (scatterTrigger *ScatterTrigger) GetWinMulti(basicCD *BasicComponentData) int
func (*ScatterTrigger) Init ¶ added in v0.12.264
func (scatterTrigger *ScatterTrigger) Init(fn string, pool *GamePropertyPool) error
Init -
func (*ScatterTrigger) InitEx ¶ added in v0.12.264
func (scatterTrigger *ScatterTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*ScatterTrigger) NewComponentData ¶ added in v0.12.264
func (scatterTrigger *ScatterTrigger) NewComponentData() IComponentData
NewComponentData -
func (*ScatterTrigger) NewStats2 ¶ added in v0.13.103
func (scatterTrigger *ScatterTrigger) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*ScatterTrigger) OnAsciiGame ¶ added in v0.12.264
func (scatterTrigger *ScatterTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*ScatterTrigger) OnPlayGame ¶ added in v0.12.264
func (scatterTrigger *ScatterTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*ScatterTrigger) OnStats2 ¶ added in v0.13.103
func (scatterTrigger *ScatterTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*ScatterTrigger) ProcControllers ¶ added in v0.13.376
func (scatterTrigger *ScatterTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type ScatterTriggerConfig ¶ added in v0.12.264
type ScatterTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"` // like scatter
SymbolCodes []int `yaml:"-" json:"-"` // like scatter
Type string `yaml:"type" json:"type"` // like scatters
TriggerType SymbolTriggerType `yaml:"-" json:"-"` // SymbolTriggerType
BetTypeString string `yaml:"betType" json:"betType"` // bet or totalBet or noPay
BetType BetType `yaml:"-" json:"-"` // bet or totalBet or noPay
OSMulTypeString string `yaml:"symbolValsMulti" json:"symbolValsMulti"` // OtherSceneMultiType
OSMulType OtherSceneMultiType `yaml:"-" json:"-"` // OtherSceneMultiType
MinNum int `yaml:"minNum" json:"minNum"` // like 3,countscatter 或 countscatterInArea 或 checkLines 或 checkWays 时生效
MaxNum int `yaml:"maxNum" json:"maxNum"` // like 3,countscatter 或 countscatterInArea 或 checkLines 或 checkWays 时生效
WildSymbols []string `yaml:"wildSymbols" json:"wildSymbols"` // wild etc
WildSymbolCodes []int `yaml:"-" json:"-"` // wild symbolCode
PosArea []int `yaml:"posArea" json:"posArea"` // 只在countscatterInArea时生效,[minx,maxx,miny,maxy],当x,y分别符合双闭区间才合法
CountScatterPayAs string `yaml:"countScatterPayAs" json:"countScatterPayAs"` // countscatter时,按什么符号赔付
SymbolCodeCountScatterPayAs int `yaml:"-" json:"-"` // countscatter时,按什么符号赔付
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
Height int `yaml:"Height" json:"Height"` // Height
MaxHeight int `yaml:"MaxHeight" json:"MaxHeight"` // MaxHeight
IsReversalHeight bool `yaml:"isReversalHeight" json:"isReversalHeight"` // isReversalHeight
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
PiggyBankComponent string `yaml:"piggyBankComponent" json:"piggyBankComponent"` // piggyBank component
ForceToNext bool `yaml:"forceToNext" json:"forceToNext"` // 如果触发,默认跳转jump to,这里可以强制走next分支
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
TargetMask string `yaml:"targetMask" json:"targetMask"` // 如果是scatter这一组判断,可以把结果传递给一个mask
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // 将结果给到一个 positionCollection
ReelsCollector string `yaml:"reelsCollector" json:"reelsCollector"`
IsReverse bool `yaml:"isReverse" json:"isReverse"` // 如果isReverse,表示判定为否才触发
IsAddRespinMode bool `yaml:"isAddRespinMode" json:"isAddRespinMode"` // 是否是增加respinNum模式,默认是增加triggerNum模式
RespinComponent string `yaml:"respinComponent" json:"respinComponent"` // respin component
RespinNum int `yaml:"respinNum" json:"respinNum"` // respin number
RespinNumWeight string `yaml:"respinNumWeight" json:"respinNumWeight"` // respin number weight
RespinNumWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"` // respin number weight
RespinNumWithScatterNum map[int]int `yaml:"respinNumWithScatterNum" json:"respinNumWithScatterNum"` // respin number with scatter number
RespinNumWeightWithScatterNum map[int]string `yaml:"respinNumWeightWithScatterNum" json:"respinNumWeightWithScatterNum"` // respin number weight with scatter number
RespinNumWeightWithScatterNumVW map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"` // respin number weight with scatter number
MapAwards map[int][]*Award `yaml:"mapAwards" json:"mapAwards"` // 新的奖励系统
SetWinSymbols []string `yaml:"setWinSymbols" json:"setWinSymbols"`
}
ScatterTriggerConfig - configuration for ScatterTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理
func (*ScatterTriggerConfig) SetLinkComponent ¶ added in v0.12.278
func (cfg *ScatterTriggerConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type ScatterTriggerData ¶ added in v0.12.264
type ScatterTriggerData struct {
BasicComponentData
NextComponent string
SymbolNum int
WildNum int
RespinNum int
Wins int
WinMulti int
SymbolCodes []int
}
func (*ScatterTriggerData) BuildPBComponentData ¶ added in v0.12.264
func (scatterTriggerData *ScatterTriggerData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*ScatterTriggerData) Clone ¶ added in v0.13.170
func (scatterTriggerData *ScatterTriggerData) Clone() IComponentData
Clone
func (*ScatterTriggerData) GetSymbolCodes ¶ added in v0.13.596
func (scatterTriggerData *ScatterTriggerData) GetSymbolCodes() []int
func (*ScatterTriggerData) GetValEx ¶ added in v0.13.336
func (scatterTriggerData *ScatterTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*ScatterTriggerData) OnNewGame ¶ added in v0.12.264
func (scatterTriggerData *ScatterTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*ScatterTriggerData) SetSymbolCodes ¶ added in v0.13.596
func (scatterTriggerData *ScatterTriggerData) SetSymbolCodes(symbolCodes []int)
type SceneStack ¶ added in v0.12.272
type SceneStack struct {
Scenes []*SceneStackData
IsOtherScene bool
}
SceneStack holds a slice of SceneStackData and a flag indicating whether this stack is used for "other scenes" (IsOtherScene=true) or the main scenes. Many helper methods may push/pop or restore scenes from cached PlayResult values when the stack is temporarily empty.
func NewSceneStack ¶ added in v0.12.272
func NewSceneStack(isOtherScene bool) *SceneStack
NewSceneStack constructs a SceneStack. Pass isOtherScene=true to create a stack that operates on OtherScenes (used for auxiliary scene types).
func (*SceneStack) GetPreTopScene ¶ added in v0.13.419
func (stack *SceneStack) GetPreTopScene(curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *SceneStackData
GetPreTopScene returns the scene just below the top. If the stack has at least two entries, it returns the second-from-top element. If the stack has exactly one entry and prs is provided, it inserts a pre-scene from the last PlayResult (with the same side-effects as GetTopScene) so the pre-top becomes available. Returns nil if no pre-top scene can be determined.
func (*SceneStack) GetPreTopSceneEx ¶ added in v0.13.419
func (stack *SceneStack) GetPreTopSceneEx(curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *sgc7game.GameScene
GetPreTopSceneEx is like GetPreTopScene but returns the GameScene instance directly.
func (*SceneStack) GetTargetScene3 ¶ added in v0.12.272
func (stack *SceneStack) GetTargetScene3(gameProp *GameProperty, basicCfg *BasicComponentConfig, si int, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *sgc7game.GameScene
GetTargetScene3 searches the stack from top to bottom for the first component whose name appears in the configured target lists in BasicComponentConfig (TargetScenes3 or TargetOtherScenes3 depending on IsOtherScene). If none match, it falls back to the current top scene (restoring from prs if needed) and returns that scene's GameScene.
func (*SceneStack) GetTopSPGridEx ¶ added in v0.13.711
func (stack *SceneStack) GetTopSPGridEx(spgrid string, curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *sgc7game.GameScene
func (*SceneStack) GetTopScene ¶ added in v0.12.272
func (stack *SceneStack) GetTopScene(curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *SceneStackData
GetTopScene returns the top SceneStackData. If the stack is empty, it attempts to restore a scene from the last entry in prs and pushes that scene onto the stack. In that restoration path, it also appends the restored scene into curpr.Scenes or curpr.OtherScenes (side-effect). Returns nil if neither the stack nor prs provides a scene.
func (*SceneStack) GetTopSceneEx ¶ added in v0.13.419
func (stack *SceneStack) GetTopSceneEx(curpr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) *sgc7game.GameScene
GetTopSceneEx is like GetTopScene but returns the GameScene instance directly. It shares the same restoration side-effects when the stack is empty.
func (*SceneStack) Has ¶ added in v0.12.272
func (stack *SceneStack) Has(scene string) bool
Has reports whether a scene with the given component name exists in the stack. Comparison is by exact string equality of the Component field.
func (*SceneStack) InsertPreScene ¶ added in v0.13.419
func (stack *SceneStack) InsertPreScene(scene string, gs *sgc7game.GameScene)
InsertPreScene inserts a SceneStackData just before the current top of the stack. If the stack has N elements, the new element will be placed at index N-1 (i.e., immediately below the top). Note: calling this when the stack is empty will cause an index error; callers should ensure the stack length if necessary.
func (*SceneStack) Pop ¶ added in v0.12.272
func (stack *SceneStack) Pop() *SceneStackData
Pop removes and returns the top SceneStackData. Returns nil if the stack is empty.
func (*SceneStack) PopTo ¶ added in v0.12.272
func (stack *SceneStack) PopTo(scene string)
PopTo truncates the stack so that the top becomes the first occurrence of the provided component name (searching from the top down). If the component is not found, the stack remains unchanged.
func (*SceneStack) Push ¶ added in v0.12.272
func (stack *SceneStack) Push(scene string, gs *sgc7game.GameScene)
Push pushes a new SceneStackData onto the stack. 'scene' is the component name associated with the GameScene 'gs'.
func (*SceneStack) TruncateTo ¶ added in v0.13.663
func (stack *SceneStack) TruncateTo(num int)
TruncateTo reduces the stack to at most 'num' entries. If num <= 0 the stack is cleared. If num >= current length, no-op.
type SceneStackData ¶ added in v0.12.272
SceneStackData pairs a component name (or placeholder) with a GameScene instance. Component is the logical owner/identifier of the scene; Scene holds the concrete scene data.
type ScriptCore ¶
func NewScriptCore ¶
func NewScriptCore(gameProp *GameProperty) (*ScriptCore, error)
type SelectPosData ¶ added in v0.12.148
type SimpleRNG ¶ added in v0.13.235
type SimpleRNG struct {
// contains filtered or unexported fields
}
func (*SimpleRNG) GetCurRNG ¶ added in v0.13.235
func (rng *SimpleRNG) GetCurRNG(curBetMode int, gameProp *GameProperty, curComponent IComponent, cd IComponentData, fl IFeatureLevel) (bool, int, sgc7plugin.IPlugin, string)
GetCurRNG -
func (*SimpleRNG) IsIterateEnding ¶ added in v0.13.235
func (*SimpleRNG) IsNeedIterate ¶ added in v0.13.235
func (*SimpleRNG) OnChoiceBranch ¶ added in v0.13.277
func (rng *SimpleRNG) OnChoiceBranch(curBetMode int, curComponent IComponent, branchName string) error
OnChoiceBranch -
func (*SimpleRNG) OnNewGame ¶ added in v0.13.235
func (rng *SimpleRNG) OnNewGame(curBetMode int, plugin sgc7plugin.IPlugin) error
OnNewGame -
func (*SimpleRNG) OnStepEnd ¶ added in v0.13.322
func (rng *SimpleRNG) OnStepEnd(curBetMode int, gp *GameParams, pr *sgc7game.PlayResult, prs []*sgc7game.PlayResult) error
OnStepEnd -
type StringValMapping ¶ added in v0.13.743
type StringValMapping struct {
*BasicComponent `json:"-"`
Config *StringValMappingConfig `json:"config"`
}
func (*StringValMapping) Init ¶ added in v0.13.743
func (svm *StringValMapping) Init(fn string, pool *GamePropertyPool) error
Init - read yaml configuration file
func (*StringValMapping) InitEx ¶ added in v0.13.743
func (svm *StringValMapping) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - init with parsed config
func (*StringValMapping) NewComponentData ¶ added in v0.13.743
func (svm *StringValMapping) NewComponentData() IComponentData
NewComponentData -
func (*StringValMapping) OnAsciiGame ¶ added in v0.13.743
func (svm *StringValMapping) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - show info
func (*StringValMapping) OnPlayGame ¶ added in v0.13.743
func (svm *StringValMapping) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder: maps input int -> string and set StrOutput
func (*StringValMapping) ProcControllers ¶ added in v0.13.743
func (svm *StringValMapping) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type StringValMappingConfig ¶ added in v0.13.743
type StringValMappingConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ValMapping string `yaml:"valMapping" json:"valMapping"`
ValMappingVM *sgc7game.ValMapping2 `yaml:"-" json:"-"`
InputVal int `yaml:"inputVal" json:"inputVal"`
ComponentOutput string `yaml:"componentOutput" json:"componentOutput"`
Controllers []*Award `yaml:"controllers" json:"controllers"` // 新的奖励系统
}
StringValMappingConfig placeholder for mapping int -> string
func (*StringValMappingConfig) SetLinkComponent ¶ added in v0.13.743
func (cfg *StringValMappingConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent - set only "next" support
type StringValMappingData ¶ added in v0.13.743
type StringValMappingData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*StringValMappingData) BuildPBComponentData ¶ added in v0.13.743
func (svmd *StringValMappingData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*StringValMappingData) ChgConfigIntVal ¶ added in v0.13.743
func (svmd *StringValMappingData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal -
func (*StringValMappingData) Clone ¶ added in v0.13.743
func (svmd *StringValMappingData) Clone() IComponentData
Clone
func (*StringValMappingData) OnNewGame ¶ added in v0.13.743
func (svmd *StringValMappingData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type SumSymbolVals ¶ added in v0.13.447
type SumSymbolVals struct {
*BasicComponent `json:"-"`
Config *SumSymbolValsConfig `json:"config"`
}
SumSymbolVals is a component that sums symbol values from a scene according to a configured predicate. The result is stored in SumSymbolValsData.Number and can be used by downstream components.
func (*SumSymbolVals) Init ¶ added in v0.13.447
func (sumSymbolVals *SumSymbolVals) Init(fn string, pool *GamePropertyPool) error
Init loads configuration from a YAML file and delegates to InitEx.
func (*SumSymbolVals) InitEx ¶ added in v0.13.447
func (sumSymbolVals *SumSymbolVals) InitEx(cfg any, pool *GamePropertyPool) error
InitEx initializes the component from an already-unmarshaled config object. This method performs type assertion and sets up internal fields such as parsed Type and initializes any Awards.
func (*SumSymbolVals) NewComponentData ¶ added in v0.13.451
func (sumSymbolVals *SumSymbolVals) NewComponentData() IComponentData
NewComponentData -
func (*SumSymbolVals) OnAsciiGame ¶ added in v0.13.447
func (sumSymbolVals *SumSymbolVals) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*SumSymbolVals) OnPlayGame ¶ added in v0.13.447
func (sumSymbolVals *SumSymbolVals) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*SumSymbolVals) ProcControllers ¶ added in v0.13.482
func (sumSymbolVals *SumSymbolVals) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
ProcControllers triggers any configured awards/controllers after the component has evaluated. It delegates to gameProp.procAwards if awards are present in configuration.
type SumSymbolValsConfig ¶ added in v0.13.447
type SumSymbolValsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type SumSymbolValsType `yaml:"-" json:"-"`
Value int `yaml:"value" json:"value"`
Min int `yaml:"min" json:"min"`
Max int `yaml:"max" json:"max"`
SourceComponent string `yaml:"sourceComponent" json:"sourceComponent"`
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
}
SumSymbolValsConfig is the YAML/JSON configuration structure for a SumSymbolVals component. It includes the comparison type (StrType), numeric parameters (Value, Min, Max), the source component name to read positions from, and optional awards to trigger when evaluated.
func (*SumSymbolValsConfig) SetLinkComponent ¶ added in v0.13.447
func (cfg *SumSymbolValsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent implements BasicComponentConfig's link wiring helper. Currently SumSymbolVals supports linking the "next" component which sets DefaultNextComponent used by the framework.
type SumSymbolValsData ¶ added in v0.13.447
type SumSymbolValsData struct {
BasicComponentData
Number int
}
SumSymbolValsData holds runtime data for a SumSymbolVals component. It embeds BasicComponentData and stores the computed Number (the sum).
func (*SumSymbolValsData) BuildPBComponentData ¶ added in v0.13.447
func (sumSymbolValsData *SumSymbolValsData) BuildPBComponentData() proto.Message
BuildPBComponentData converts the component data into its protobuf representation for serialization across the system.
func (*SumSymbolValsData) Clone ¶ added in v0.13.447
func (sumSymbolValsData *SumSymbolValsData) Clone() IComponentData
Clone creates a deep copy of SumSymbolValsData for use in new play result contexts. This is required by the component framework to keep component data isolated between plays.
func (*SumSymbolValsData) GetOutput ¶ added in v0.13.447
func (rollNumberData *SumSymbolValsData) GetOutput() int
GetOutput returns the numeric output value for ascii or other renderers.
func (*SumSymbolValsData) GetValEx ¶ added in v0.13.447
func (sumSymbolValsData *SumSymbolValsData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx returns named integer outputs exposed by this component's data. Supported keys are CVNumber and CVOutputInt, both returning the computed Number (sum) value. The boolean indicates whether the key was handled.
func (*SumSymbolValsData) OnNewGame ¶ added in v0.13.447
func (sumSymbolValsData *SumSymbolValsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame implements the IComponentData lifecycle hook. It forwards to BasicComponentData.OnNewGame to initialize embedded fields.
type SumSymbolValsType ¶ added in v0.13.447
type SumSymbolValsType int
SumSymbolValsType represents the comparison type used when deciding whether a symbol value should be counted in the sum. It covers equality, inequality and range membership forms.
const ( SSVTypeNone SumSymbolValsType = 0 // none SSVTypeEqu SumSymbolValsType = 1 // == SSVTypeGreaterEqu SumSymbolValsType = 2 // >= SSVTypeLessEqu SumSymbolValsType = 3 // <= SSVTypeGreater SumSymbolValsType = 4 // > SSVTypeLess SumSymbolValsType = 5 // < SSVTypeInAreaLR SumSymbolValsType = 6 // In [min, max] SSVTypeInAreaR SumSymbolValsType = 7 // In (min, max] SSVTypeInAreaL SumSymbolValsType = 8 // In [min, max) SSVTypeInArea SumSymbolValsType = 9 // In (min, max) )
type SymbolCollection2 ¶ added in v0.13.21
type SymbolCollection2 struct {
*BasicComponent `json:"-"`
Config *SymbolCollection2Config `json:"config"`
}
SymbolCollection2 - 也是一个非常特殊的组件,symbol集合
func (*SymbolCollection2) EachSymbols ¶ added in v0.13.39
func (symbolCollection2 *SymbolCollection2) EachSymbols(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, cd IComponentData) error
EachSymbols - foreach symbols
func (*SymbolCollection2) GetAllLinkComponents ¶ added in v0.13.39
func (symbolCollection2 *SymbolCollection2) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*SymbolCollection2) GetChildLinkComponents ¶ added in v0.13.99
func (symbolCollection2 *SymbolCollection2) GetChildLinkComponents() []string
GetChildLinkComponents - get next link components
func (*SymbolCollection2) Init ¶ added in v0.13.21
func (symbolCollection2 *SymbolCollection2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*SymbolCollection2) InitEx ¶ added in v0.13.21
func (symbolCollection2 *SymbolCollection2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*SymbolCollection2) IsForeach ¶ added in v0.13.99
func (symbolCollection2 *SymbolCollection2) IsForeach() bool
IsForeach -
func (*SymbolCollection2) NewComponentData ¶ added in v0.13.21
func (symbolCollection2 *SymbolCollection2) NewComponentData() IComponentData
NewComponentData -
func (*SymbolCollection2) NewStats2 ¶ added in v0.13.115
func (symbolCollection2 *SymbolCollection2) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*SymbolCollection2) OnAsciiGame ¶ added in v0.13.21
func (symbolCollection2 *SymbolCollection2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*SymbolCollection2) OnGameInited ¶ added in v0.13.39
func (symbolCollection2 *SymbolCollection2) OnGameInited(components *ComponentList) error
OnGameInited - on game inited
func (*SymbolCollection2) OnPlayGame ¶ added in v0.13.21
func (symbolCollection2 *SymbolCollection2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*SymbolCollection2) OnStats2 ¶ added in v0.13.115
func (symbolCollection2 *SymbolCollection2) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
type SymbolCollection2Config ¶ added in v0.13.21
type SymbolCollection2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ForeachComponent string `yaml:"foreachComponent" json:"foreachComponent"` // foreach
MaxSymbolNum int `yaml:"maxSymbolNum" json:"maxSymbolNum"` // 0表示不限制
InitSymbols []string `yaml:"initSymbols" json:"initSymbols"` // 初始化symbols
InitSymbolCodes []int `yaml:"-" json:"-"` // 初始化symbols
Children []string `yaml:"-" json:"-"` //
}
SymbolCollection2Config - configuration for SymbolCollection2 feature
func (*SymbolCollection2Config) SetLinkComponent ¶ added in v0.13.21
func (cfg *SymbolCollection2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type SymbolCollection2Data ¶ added in v0.13.21
type SymbolCollection2Data struct {
BasicComponentData
SymbolCodes []int
TotalCoinWin int64
TotalCashWin int64
}
func (*SymbolCollection2Data) AddSymbol ¶ added in v0.13.39
func (symbolCollection2Data *SymbolCollection2Data) AddSymbol(symbolCode int)
AddSymbol -
func (*SymbolCollection2Data) AddSymbolCodes ¶ added in v0.13.735
func (symbolCollection2Data *SymbolCollection2Data) AddSymbolCodes(symbolCodes []int)
func (*SymbolCollection2Data) BuildPBComponentData ¶ added in v0.13.21
func (symbolCollection2Data *SymbolCollection2Data) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*SymbolCollection2Data) ClearSymbolCodes ¶ added in v0.13.735
func (symbolCollection2Data *SymbolCollection2Data) ClearSymbolCodes()
func (*SymbolCollection2Data) Clone ¶ added in v0.13.170
func (symbolCollection2Data *SymbolCollection2Data) Clone() IComponentData
Clone
func (*SymbolCollection2Data) GetSymbolCodes ¶ added in v0.13.732
func (symbolCollection2Data *SymbolCollection2Data) GetSymbolCodes() []int
GetSymbolCodes -
func (*SymbolCollection2Data) GetSymbols ¶ added in v0.13.39
func (symbolCollection2Data *SymbolCollection2Data) GetSymbols() []int
GetSymbols -
func (*SymbolCollection2Data) OnNewGame ¶ added in v0.13.21
func (symbolCollection2Data *SymbolCollection2Data) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*SymbolCollection2Data) SetSymbolCodes ¶ added in v0.13.735
func (symbolCollection2Data *SymbolCollection2Data) SetSymbolCodes(symbolCodes []int)
type SymbolExpander ¶ added in v0.13.644
type SymbolExpander struct {
*BasicComponent `json:"-"`
Config *SymbolExpanderConfig `json:"config"`
}
SymbolExpander is a lowcode component that expands specific symbols along a column (reel) in a scene. When expansion happens it may trigger configured controllers (MapAwards) and optionally jump to another component.
func (*SymbolExpander) Init ¶ added in v0.13.644
func (se *SymbolExpander) Init(fn string, pool *GamePropertyPool) error
Init loads YAML configuration from a file and delegates to InitEx. The configuration file is expected to match SymbolExpanderConfig.
func (*SymbolExpander) InitEx ¶ added in v0.13.644
func (se *SymbolExpander) InitEx(cfg any, pool *GamePropertyPool) error
InitEx initializes the SymbolExpander from an already-unmarshaled config object. It performs the following steps:
- asserts cfg is a *SymbolExpanderConfig
- validates the provided GamePropertyPool and paytables
- converts Symbol/IgnoreSymbol names to internal integer codes
- initializes award controllers if present
Returns an error when configuration or pool data is invalid.
func (*SymbolExpander) OnAsciiGame ¶ added in v0.13.644
func (se *SymbolExpander) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame outputs an ASCII representation of the scene after the expander runs. Only the first used scene in component data is printed. This is primarily a debugging helper and will silently return if the provided component data is of an unexpected type.
func (*SymbolExpander) OnPlayGame ¶ added in v0.13.644
func (se *SymbolExpander) OnPlayGame(gameProp *GameProperty, pr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame performs the expansion logic on the target scene.
Behavior summary:
- finds the target scene via GetTargetScene3
- for each column (axis) checks if the column contains any expandable symbol codes (SymbolCodes)
- determines the first row (starty) from top that is neither expandable nor ignored; from that row downwards replaces symbols with the expandable symbol code (sc)
- clones the scene lazily (only when a change is required)
- records which symbol cores were expanded and triggers controllers
- adds the new scene to PlayResult and returns the next component to run
func (*SymbolExpander) ProcControllers ¶ added in v0.13.644
func (se *SymbolExpander) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, pr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
ProcControllers executes controllers configured for the provided string value (strVal). It looks up awards in the component's MapAwards and calls gameProp.procAwards to apply them.
type SymbolExpanderConfig ¶ added in v0.13.644
type SymbolExpanderConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"`
SymbolCodes []int `yaml:"-" json:"-"`
IgnoreSymbols []string `yaml:"ignoreSymbols" json:"ignoreSymbols"`
IgnoreSymbolCodes []int `yaml:"-" json:"-"`
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
MapAwards map[string][]*Award `yaml:"controllers" json:"controllers"`
}
SymbolExpanderConfig holds configuration for the SymbolExpander component.
Fields populated from YAML/JSON:
- Symbols: list of symbol names that should be treated as "expandable".
- IgnoreSymbols: list of symbol names that should be ignored when deciding expansion boundaries. Typically a superset of Symbols is acceptable.
Internal fields (SymbolCodes, IgnoreSymbolCodes) are filled during InitEx by mapping symbol names to integer codes from the game's paytables.
func (*SymbolExpanderConfig) SetLinkComponent ¶ added in v0.13.644
func (cfg *SymbolExpanderConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent SetLinkComponent implements BasicComponentConfig style linking for SymbolExpanderConfig. Supported links are:
- "next": set DefaultNextComponent
- "jump": set JumpToComponent
type SymbolModifier ¶ added in v0.12.230
type SymbolModifier struct {
*BasicComponent `json:"-"`
Config *SymbolModifierConfig `json:"config"`
}
func (*SymbolModifier) Init ¶ added in v0.12.230
func (symbolModifier *SymbolModifier) Init(fn string, pool *GamePropertyPool) error
Init -
func (*SymbolModifier) InitEx ¶ added in v0.12.230
func (symbolModifier *SymbolModifier) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*SymbolModifier) OnAsciiGame ¶ added in v0.12.230
func (symbolModifier *SymbolModifier) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*SymbolModifier) OnPlayGame ¶ added in v0.12.230
func (symbolModifier *SymbolModifier) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type SymbolModifierConfig ¶ added in v0.12.230
type SymbolModifierConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"`
SymbolCodes []int `yaml:"-" json:"-"`
TargetSymbols []string `yaml:"targetSymbols" json:"targetSymbols"`
TargetSymbolCodes []int `yaml:"-" json:"-"`
Triggers []string `yaml:"triggers" json:"triggers"` // 替换完图标后需要保证所有trigger返回true
MinNum int `yaml:"minNum" json:"minNum"` // 至少换几个,如果小于等于0,就表示要全部换
PosArea []int `yaml:"posArea" json:"posArea"` // 只在countscatterInArea时生效,[minx,maxx,miny,maxy],当x,y分别符合双闭区间才合法
}
SymbolModifierConfig - configuration for SymbolModifier feature
type SymbolMulti ¶
type SymbolMulti struct {
*BasicComponent `json:"-"`
Config *SymbolMultiConfig `json:"config"`
SymbolCodes []int `json:"-"`
WeightMulti *sgc7game.ValWeights2 `json:"-"`
MapWeightMulti map[string]*sgc7game.ValWeights2 `json:"-"`
OtherSceneFeature *OtherSceneFeature `json:"-"`
}
func (*SymbolMulti) Init ¶
func (symbolMulti *SymbolMulti) Init(fn string, pool *GamePropertyPool) error
Init -
func (*SymbolMulti) InitEx ¶ added in v0.12.33
func (symbolMulti *SymbolMulti) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*SymbolMulti) OnAsciiGame ¶
func (symbolMulti *SymbolMulti) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*SymbolMulti) OnPlayGame ¶
func (symbolMulti *SymbolMulti) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type SymbolMultiConfig ¶
type SymbolMultiConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbol string `yaml:"symbol" json:"-"` // 弃用,用symbols
Symbols []string `yaml:"symbols" json:"symbols"` // 这些符号可以有倍数
WeightMulti string `yaml:"weightMulti" json:"weightMulti"` // 倍数权重
StaticMulti int `yaml:"staticMulti" json:"staticMulti"` // 恒定倍数
MapWeightMulti map[string]string `yaml:"mapWeightMulti" json:"mapWeightMulti"` // 可以配置多套权重
ValUsed string `yaml:"valUsed" json:"valUsed"` // 用这个值来确定使用的权重
OtherSceneFeature *OtherSceneFeatureConfig `yaml:"otherSceneFeature" json:"otherSceneFeature"`
}
SymbolMultiConfig - configuration for SymbolMulti feature
type SymbolTriggerType ¶ added in v0.12.147
type SymbolTriggerType int
const ( STTypeUnknow SymbolTriggerType = 0 // 非法 STTypeLines SymbolTriggerType = 1 // 线中奖判断,一定是判断全部线,且读paytable来判断是否可以中奖 STTypeWays SymbolTriggerType = 2 // ways中奖判断,且读paytable来判断是否可以中奖 STTypeScatters SymbolTriggerType = 3 // scatter中奖判断,且读paytable来判断是否可以中奖 STTypeCountScatter SymbolTriggerType = 4 // scatter判断,需要传入minnum,不读paytable STTypeCountScatterInArea SymbolTriggerType = 5 // 区域内的scatter判断,需要传入minnum,不读paytable STTypeCheckLines SymbolTriggerType = 6 // 线判断,一定是判断全部线,需要传入minnum,不读paytable STTypeCheckWays SymbolTriggerType = 7 // ways判断,需要传入minnum,不读paytable STTypeCluster SymbolTriggerType = 8 // cluster,且读paytable来判断是否可以中奖 STTypeReelScatters SymbolTriggerType = 9 // scatter中奖判断,且一轴上只算1个scatter,且读paytable来判断是否可以中奖 STTypeCountScatterReels SymbolTriggerType = 10 // scatter中奖判断,且一轴上只算1个scatter,不读paytable STTypeAdjacentPay SymbolTriggerType = 11 // adjacentPay,且读paytable来判断是否可以中奖 )
func ParseSymbolTriggerType ¶ added in v0.12.147
func ParseSymbolTriggerType(str string) SymbolTriggerType
type SymbolVal ¶
type SymbolVal struct {
*BasicComponent `json:"-"`
Config *SymbolValConfig `json:"config"`
SymbolCode int `json:"-"`
WeightVal *sgc7game.ValWeights2 `json:"-"`
OtherSceneFeature *OtherSceneFeature `json:"-"`
}
func (*SymbolVal) GetWeightVal ¶ added in v0.12.244
func (symbolVal *SymbolVal) GetWeightVal(gameProp *GameProperty, basicCD *BasicComponentData) *sgc7game.ValWeights2
func (*SymbolVal) Init ¶
func (symbolVal *SymbolVal) Init(fn string, pool *GamePropertyPool) error
Init -
func (*SymbolVal) InitEx ¶ added in v0.12.33
func (symbolVal *SymbolVal) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*SymbolVal) OnAsciiGame ¶
func (symbolVal *SymbolVal) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*SymbolVal) OnPlayGame ¶
func (symbolVal *SymbolVal) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type SymbolVal2 ¶
type SymbolVal2 struct {
*BasicComponent `json:"-"`
Config *SymbolVal2Config `json:"config"`
SymbolCode int `json:"-"`
WeightsVal []*sgc7game.ValWeights2 `json:"-"`
WeightSet *sgc7game.ValWeights2 `json:"-"`
OtherSceneFeature *OtherSceneFeature `json:"-"`
}
func (*SymbolVal2) Init ¶
func (symbolVal2 *SymbolVal2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*SymbolVal2) InitEx ¶ added in v0.12.33
func (symbolVal2 *SymbolVal2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*SymbolVal2) OnAsciiGame ¶
func (symbolVal2 *SymbolVal2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*SymbolVal2) OnPlayGame ¶
func (symbolVal2 *SymbolVal2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type SymbolVal2Config ¶
type SymbolVal2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbol string `yaml:"symbol" json:"symbol"`
WeightSet string `yaml:"weightSet" json:"weightSet"`
WeightsVal []string `yaml:"weightsVal" json:"weightsVal"`
DefaultVal int `yaml:"defaultVal" json:"defaultVal"`
RNGSet string `yaml:"RNGSet" json:"RNGSet"`
OtherSceneFeature *OtherSceneFeatureConfig `yaml:"otherSceneFeature" json:"otherSceneFeature"`
}
SymbolVal2Config - configuration for SymbolVal2 feature
type SymbolValConfig ¶
type SymbolValConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbol string `yaml:"symbol" json:"symbol"`
WeightVal string `yaml:"weightVal" json:"weightVal"`
DefaultVal int `yaml:"defaultVal" json:"defaultVal"`
OtherSceneFeature *OtherSceneFeatureConfig `yaml:"otherSceneFeature" json:"otherSceneFeature"`
EmptyOtherSceneVal int `yaml:"emptyOtherSceneVal" json:"emptyOtherSceneVal"` // 如果配置了otherscene,那么当otherscene里的某个位置为这个值时,才新赋值
}
SymbolValConfig - configuration for SymbolMulti feature
type SymbolValWins ¶
type SymbolValWins struct {
*BasicComponent `json:"-"`
Config *SymbolValWinsConfig `json:"config"`
}
func (*SymbolValWins) GetWinMulti ¶ added in v0.13.39
func (svw *SymbolValWins) GetWinMulti(basicCD *BasicComponentData) int
GetWinMulti returns the effective multiplier to apply to coin values. It first consults runtime overrides in BasicComponentData, and falls back to the configured WinMulti.
func (*SymbolValWins) Init ¶
func (svw *SymbolValWins) Init(fn string, pool *GamePropertyPool) error
Init reads YAML config from file and initializes the component. It unmarshals into SymbolValWinsConfig and delegates to InitEx.
func (*SymbolValWins) InitEx ¶ added in v0.12.33
func (svw *SymbolValWins) InitEx(cfg any, pool *GamePropertyPool) error
InitEx initializes the component from an already-parsed config object. It resolves symbol names to codes using the provided GamePropertyPool and performs basic validation.
func (*SymbolValWins) NewComponentData ¶ added in v0.12.250
func (svw *SymbolValWins) NewComponentData() IComponentData
NewComponentData - NewComponentData creates a fresh SymbolValWinsData instance for use by the runtime when a new player/session/component instance is created.
func (*SymbolValWins) NewStats2 ¶ added in v0.13.103
func (svw *SymbolValWins) NewStats2(parent string) *stats2.Feature
NewStats2 - NewStats2 builds a stats2.Feature that describes which metrics this component will emit. It returns a feature that reports wins and an integer value (used for win multipliers).
func (*SymbolValWins) OnAsciiGame ¶
func (svw *SymbolValWins) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*SymbolValWins) OnPlayGame ¶
func (svw *SymbolValWins) OnPlayGame(gameProp *GameProperty, pr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame executes the component logic for a single play step. Behavior summary:
- locate the target scene (gs) and other scene (os)
- depending on Type (normal/collector/reelcollector) determine multiplier and collector positions
- scan the other scene for coin values (optionally filtered by coin symbols)
- if any values found, create RTCoins results (one per multiplier) with appropriate Pos, CoinWin and CashWin and add them to PlayResult
It returns the next component name and an error (ErrComponentDoNothing if nothing was produced).
func (*SymbolValWins) OnStats2 ¶ added in v0.13.103
func (svw *SymbolValWins) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
type SymbolValWinsConfig ¶
type SymbolValWinsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
BetTypeString string `yaml:"betType" json:"betType"` // bet or totalBet or noPay
BetType BetType `yaml:"-" json:"-"` // bet or totalBet or noPay
WinMulti int `yaml:"winMulti" json:"winMulti"` // bet or totalBet
Symbols []string `yaml:"symbols" json:"symbols"` // like collect
SymbolCodes []int `yaml:"-" json:"-"` //
StrType string `yaml:"type" json:"type"`
Type SymbolValWinsType `yaml:"-" json:"-"`
CoinSymbols []string `yaml:"coinSymbols" json:"coinSymbols"` // coin symbols
CoinSymbolCodes []int `yaml:"-" json:"-"` // coin symbols
}
SymbolValWinsConfig describes the YAML/JSON configuration for a SymbolValWins component. It embeds BasicComponentConfig and adds fields to select symbol sets, coin symbols and behavior type.
func (*SymbolValWinsConfig) SetLinkComponent ¶ added in v0.13.89
func (cfg *SymbolValWinsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type SymbolValWinsData ¶ added in v0.12.250
type SymbolValWinsData struct {
BasicComponentData
// SymbolNum is the count of symbol positions that contributed value
SymbolNum int
// Wins is the total coin value accumulated by this component
Wins int
}
SymbolValWinsData stores runtime state for a SymbolValWins component. It extends BasicComponentData and records the number of collected symbols and the total coin wins produced by the component during a step/session.
func (*SymbolValWinsData) BuildPBComponentData ¶ added in v0.12.250
func (symbolValWinsData *SymbolValWinsData) BuildPBComponentData() proto.Message
BuildPBComponentData serializes runtime data into the protobuf message used for debugging or telemetry. The returned message is of type sgc7pb.SymbolValWinsData and includes base component data as well as SymbolNum and Wins.
func (*SymbolValWinsData) Clone ¶ added in v0.13.170
func (symbolValWinsData *SymbolValWinsData) Clone() IComponentData
Clone produces a deep-ish copy of the component data. It clones the embedded BasicComponentData and copies primitive fields.
func (*SymbolValWinsData) GetValEx ¶ added in v0.13.336
func (symbolValWinsData *SymbolValWinsData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx returns extra integer values from the component data by key. Supported keys:
- SVWDVSymbolNum -> number of contributing symbols
- SVWDVWins -> total coin wins produced
- CVResultNum, CVWinResultNum -> number of used results
func (*SymbolValWinsData) OnNewGame ¶ added in v0.12.250
func (symbolValWinsData *SymbolValWinsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame is called when a new game session starts. It forwards to BasicComponentData.OnNewGame to initialize base fields.
type SymbolValWinsType ¶ added in v0.13.89
type SymbolValWinsType int
SymbolValWinsType enumerates the variant types for SymbolValWins behavior. It controls how collector symbols are interpreted when computing wins.
type SymbolValsSP ¶ added in v0.13.597
type SymbolValsSP struct {
*BasicComponent `json:"-"`
Config *SymbolValsSPConfig `json:"config"`
}
SymbolValsSP is a component that inspects the main GameScene and a corresponding OtherScene to implement "multi" and "collect" mechanics. It produces modified scenes/other-scenes and records positional information in SymbolValsSPData.
func (*SymbolValsSP) Init ¶ added in v0.13.597
func (symbolValsSP *SymbolValsSP) Init(fn string, pool *GamePropertyPool) error
Init - Init reads a YAML file at fn and unmarshals it into the component configuration then delegates to InitEx.
func (*SymbolValsSP) InitEx ¶ added in v0.13.597
func (symbolValsSP *SymbolValsSP) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - InitEx initializes the component from an already-unmarshaled config object. It resolves symbol names to symbol codes using pool.DefaultPaytables and validates required fields.
func (*SymbolValsSP) NewComponentData ¶ added in v0.13.597
func (symbolValsSP *SymbolValsSP) NewComponentData() IComponentData
NewComponentData returns a fresh SymbolValsSPData instance for use in a new play. This satisfies the component factory contract.
func (*SymbolValsSP) OnAsciiGame ¶ added in v0.13.597
func (symbolValsSP *SymbolValsSP) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame outputs the scene and other-scene modified by this component to the ASCII game output for debugging/visualization. It uses indices recorded in SymbolValsSPData. This method is best effort and returns nil when there is nothing to output.
func (*SymbolValsSP) OnPlayGame ¶ added in v0.13.597
func (symbolValsSP *SymbolValsSP) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame OnPlayGame is the main entry point invoked during a play. It expects icd to be a *SymbolValsSPData. It reads the current Scene and OtherScene from gameProp stacks, runs procNormal, triggers configured controllers and finalizes the step. If no multi or collect is triggered, it will return ErrComponentDoNothing.
func (*SymbolValsSP) ProcControllers ¶ added in v0.13.597
func (symbolValsSP *SymbolValsSP) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
ProcControllers executes award controllers registered under the provided label (strVal). This allows configuration to trigger custom award logic on <trigger>/<multi>/<collect> events.
type SymbolValsSPCollectType ¶ added in v0.13.600
type SymbolValsSPCollectType int
SymbolValsSPCollectType defines the collect behavior used when collect symbols are present. Sequence means only the first collect position is used; normal will use all collect positions.
const ( SVSPCollectTypeNormal SymbolValsSPCollectType = 0 // normal SVSPCollectTypeSequence SymbolValsSPCollectType = 1 // sequence )
type SymbolValsSPConfig ¶ added in v0.13.597
type SymbolValsSPConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type SymbolValsSPType `yaml:"-" json:"-"`
// CoinSymbols are the symbols considered "coin" in the OtherScene.
CoinSymbols []string `yaml:"coinSymbols" json:"coinSymbols"`
CoinSymbolCodes []int `yaml:"-" json:"-"`
// MultiSymbols are symbols that produce multiplier effects using
// values from OtherScene.
MultiSymbols []string `yaml:"multiSymbols" json:"multiSymbols"`
MultiSymbolCodes []int `yaml:"-" json:"-"`
StrMultiType string `yaml:"multiType" json:"multiType"`
MultiType SymbolValsSPMultiType `yaml:"-" json:"-"`
MultiTargetSymbol string `yaml:"multiTargetSymbol" json:"multiTargetSymbol"`
MultiTargetSymbolCode int `yaml:"-" json:"-"`
// CollectSymbols are symbols that will collect coin values into
// a target position when present.
CollectSymbols []string `yaml:"collectSymbols" json:"collectSymbols"`
CollectSymbolCodes []int `yaml:"-" json:"-"`
CollectTargetSymbol string `yaml:"collectTargetSymbol" json:"collectTargetSymbol"`
CollectTargetSymbolCode int `yaml:"-" json:"-"`
CollectCoinSymbol string `yaml:"collectCoinSymbol" json:"collectCoinSymbol"`
CollectCoinSymbolCode int `yaml:"-" json:"-"`
CollectMultiSymbol string `yaml:"collectMultiSymbol" json:"collectMultiSymbol"`
CollectMultiSymbolCode int `yaml:"-" json:"-"`
StrCollectType string `yaml:"collectType" json:"collectType"`
CollectType SymbolValsSPCollectType `yaml:"-" json:"-"`
// MapAwards maps controller labels to award lists executed on triggers
// like <trigger>, <multi>, <collect>.
MapAwards map[string][]*Award `yaml:"controllers" json:"controllers"`
}
SymbolValsSPConfig - configuration for SymbolValsSP SymbolValsSPConfig is the YAML/JSON-backed configuration for the SymbolValsSP component. Human friendly fields (strings, symbol names) are provided and later resolved to integer symbol codes during InitEx (stored in fields with Code suffix).
func (*SymbolValsSPConfig) SetLinkComponent ¶ added in v0.13.597
func (cfg *SymbolValsSPConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent SetLinkComponent sets named link components. Currently supports "next" to set the default next component name in the chain.
type SymbolValsSPData ¶ added in v0.13.597
type SymbolValsSPData struct {
BasicComponentData
// Pos stores positions in the form [x,y, x,y, -1, x,y,...]. -1 is a
// separator inserted by newLine when a logical group changes (for
// example between multi and collect results).
Pos []int
// UsedScenes and UsedOtherScenes store indices into PlayResult Scenes
// and OtherScenes that were added during processing. They are used
// by OnAsciiGame for display. -1 separators may appear in these slices.
UsedScenes []int // 使用的场景, -1分隔
MultiSymbolNum int // number of multi symbols detected
MultiCoinSymbolNum int // number of coin symbols affected by multi
Multi int // computed multiplier value
CollectSymbolNum int // number of collect symbols detected
CollectCoinSymbolNum int // number of coin symbols collected
CollectCoin int // total coin amount collected
}
SymbolValsSPData holds per-play state for the SymbolValsSP component. It tracks positions (Pos), scenes used, and counters produced by the multi and collect processing so later components or output can access the produced values.
func (*SymbolValsSPData) AddPos ¶ added in v0.13.597
func (symbolValsSPData *SymbolValsSPData) AddPos(x int, y int)
AddPos -
func (*SymbolValsSPData) AddPosEx ¶ added in v0.13.597
func (symbolValsSPData *SymbolValsSPData) AddPosEx(x int, y int)
AddPosEx -
func (*SymbolValsSPData) BuildPBComponentData ¶ added in v0.13.597
func (symbolValsSPData *SymbolValsSPData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*SymbolValsSPData) ClearPos ¶ added in v0.13.599
func (symbolValsSPData *SymbolValsSPData) ClearPos()
ClearPos -
func (*SymbolValsSPData) Clone ¶ added in v0.13.597
func (symbolValsSPData *SymbolValsSPData) Clone() IComponentData
Clone
func (*SymbolValsSPData) GetPos ¶ added in v0.13.597
func (symbolValsSPData *SymbolValsSPData) GetPos() []int
GetPos -
func (*SymbolValsSPData) HasPos ¶ added in v0.13.597
func (symbolValsSPData *SymbolValsSPData) HasPos(x int, y int) bool
HasPos -
func (*SymbolValsSPData) OnNewGame ¶ added in v0.13.597
func (symbolValsSPData *SymbolValsSPData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame - OnNewGame resets per-game state by delegating to BasicComponentData.OnNewGame.
type SymbolValsSPMultiType ¶ added in v0.13.597
type SymbolValsSPMultiType int
SymbolValsSPMultiType defines how the multi (multiplier) logic should be processed. Values affect procMulti.
const ( SVSPMultiTypeNormal SymbolValsSPMultiType = 0 // normal SVSPMultiTypeRound SymbolValsSPMultiType = 1 // round )
type SymbolValsSPType ¶ added in v0.13.597
type SymbolValsSPType int
SymbolValsSPType defines the runtime variant of the SymbolValsSP component. Currently only a normal type is supported. This type is used to switch behavior in OnPlayGame.
const (
SVSPTypeNormal SymbolValsSPType = 0 // normal
)
type SymbolViewer ¶ added in v0.13.650
type SymbolViewer struct {
MapSymbols map[int]*SymbolViewerData
}
SymbolViewer is a helper for mapping symbol code -> presentation data.
Note: an alias "SymbolsViewer" is provided below for backwards compatibility with code that references the old exported name.
type SymbolViewerData ¶
SymbolViewerData holds presentation data for a symbol.
type SymbolsViewer ¶
type SymbolsViewer = SymbolViewer
SymbolsViewer is an alias for SymbolViewer to keep compatibility with existing callers that expect the older name.
func LoadSymbolsViewer ¶
func LoadSymbolsViewer(fn string) (*SymbolsViewer, error)
LoadSymbolsViewer loads a symbols viewer from an Excel file. Required column:
- code (int)
Optional columns:
- symbol, output, color
The header matching is case-insensitive and trimmed.
func NewSymbolViewerFromPaytables ¶ added in v0.12.36
func NewSymbolViewerFromPaytables(paytables *sgc7game.PayTables) *SymbolsViewer
NewSymbolViewerFromPaytables builds a SymbolViewer from game PayTables. It uses the symbol string as the default Output and assigns a default color when none is provided.
type TreasureChest ¶ added in v0.13.460
type TreasureChest struct {
*BasicComponent `json:"-"`
Config *TreasureChestConfig `json:"config"`
}
func (*TreasureChest) Init ¶ added in v0.13.460
func (treasureChest *TreasureChest) Init(fn string, pool *GamePropertyPool) error
Init -
func (*TreasureChest) InitEx ¶ added in v0.13.460
func (treasureChest *TreasureChest) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*TreasureChest) NewComponentData ¶ added in v0.13.460
func (treasureChest *TreasureChest) NewComponentData() IComponentData
NewComponentData -
func (*TreasureChest) NewStats2 ¶ added in v0.13.460
func (treasureChest *TreasureChest) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*TreasureChest) OnAsciiGame ¶ added in v0.13.460
func (treasureChest *TreasureChest) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*TreasureChest) OnPlayGame ¶ added in v0.13.460
func (treasureChest *TreasureChest) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*TreasureChest) OnStats2 ¶ added in v0.13.460
func (treasureChest *TreasureChest) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*TreasureChest) ProcControllers ¶ added in v0.13.468
func (treasureChest *TreasureChest) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type TreasureChestConfig ¶ added in v0.13.460
type TreasureChestConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"`
Type TreasureChestType `yaml:"-" json:"-"`
StrWeight string `yaml:"weight" json:"weight"` // weight
Weight *sgc7game.ValWeights2 `yaml:"-" json:"-"`
FragmentNum int `yaml:"fragmentNum" json:"fragmentNum"` // fragmentNum
OpenNum int `yaml:"openNum" json:"openNum"`
TotalNum int `yaml:"totalNum" json:"totalNum"`
MapBranchs map[int]string `yaml:"mapBranchs" json:"mapBranchs"`
MapControllers map[int][]*Award `yaml:"mapControllers" json:"mapControllers"`
Controllers []*Award `yaml:"controllers" json:"controllers"`
}
TreasureChestConfig - configuration for TreasureChest
func (*TreasureChestConfig) SetLinkComponent ¶ added in v0.13.460
func (cfg *TreasureChestConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type TreasureChestData ¶ added in v0.13.460
type TreasureChestData struct {
BasicComponentData
Selected []int
}
func (*TreasureChestData) BuildPBComponentData ¶ added in v0.13.460
func (treasureChestData *TreasureChestData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*TreasureChestData) Clone ¶ added in v0.13.460
func (treasureChestData *TreasureChestData) Clone() IComponentData
Clone
func (*TreasureChestData) GetValEx ¶ added in v0.13.475
func (treasureChestData *TreasureChestData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*TreasureChestData) OnNewGame ¶ added in v0.13.460
func (treasureChestData *TreasureChestData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type TreasureChestType ¶ added in v0.13.460
type TreasureChestType int
const ( TreasureChestTypeFragmentCollection TreasureChestType = 0 TreasureChestTypeSumValue TreasureChestType = 1 )
type TropiCoolExchange ¶ added in v0.13.782
type TropiCoolExchange struct {
*BasicComponent `json:"-"`
Config *TropiCoolExchangeConfig `json:"config"`
}
func (*TropiCoolExchange) Init ¶ added in v0.13.782
func (gen *TropiCoolExchange) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*TropiCoolExchange) InitEx ¶ added in v0.13.782
func (gen *TropiCoolExchange) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*TropiCoolExchange) NewComponentData ¶ added in v0.13.782
func (gen *TropiCoolExchange) NewComponentData() IComponentData
NewComponentData - return base component data
func (*TropiCoolExchange) OnAsciiGame ¶ added in v0.13.782
func (gen *TropiCoolExchange) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - output to asciigame (no-op)
func (*TropiCoolExchange) OnPlayGame ¶ added in v0.13.782
func (gen *TropiCoolExchange) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder: no-op component
type TropiCoolExchangeConfig ¶ added in v0.13.782
type TropiCoolExchangeConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
RowSymbol string `yaml:"rowSymbol" json:"rowSymbol"`
RowSymbolCode int `yaml:"-" json:"-"`
ColSymbol string `yaml:"colSymbol" json:"colSymbol"`
ColSymbolCode int `yaml:"-" json:"-"`
GenGigaSymbols2 string `yaml:"genGigaSymbols2" json:"genGigaSymbols2"`
Weight string `yaml:"weight" json:"weight"`
WeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"`
SymbolCodes []int `yaml:"-" json:"-"`
WildSymbol string `yaml:"wildSymbol" json:"wildSymbol"`
WildSymbolCode int `yaml:"-" json:"-"`
}
TropiCoolExchangeConfig - placeholder configuration for TropiCoolExchange
func (*TropiCoolExchangeConfig) SetLinkComponent ¶ added in v0.13.782
func (cfg *TropiCoolExchangeConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type TropiCoolSPBonus ¶ added in v0.13.782
type TropiCoolSPBonus struct {
*BasicComponent `json:"-"`
Config *TropiCoolSPBonusConfig `json:"config"`
}
func (*TropiCoolSPBonus) Init ¶ added in v0.13.782
func (gen *TropiCoolSPBonus) Init(fn string, pool *GamePropertyPool) error
Init - load from file
func (*TropiCoolSPBonus) InitEx ¶ added in v0.13.782
func (gen *TropiCoolSPBonus) InitEx(cfg any, pool *GamePropertyPool) error
InitEx - initialize from config object
func (*TropiCoolSPBonus) NewComponentData ¶ added in v0.13.782
func (gen *TropiCoolSPBonus) NewComponentData() IComponentData
NewComponentData - return base component data
func (*TropiCoolSPBonus) OnAsciiGame ¶ added in v0.13.782
func (gen *TropiCoolSPBonus) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - no-op
func (*TropiCoolSPBonus) OnPlayGame ¶ added in v0.13.782
func (gen *TropiCoolSPBonus) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame - placeholder: do nothing
type TropiCoolSPBonusConfig ¶ added in v0.13.782
type TropiCoolSPBonusConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
SpBonusSymbol string `yaml:"spBonusSymbol" json:"spBonusSymbol"`
SpBonusSymbolCode int `yaml:"-" json:"-"`
SpBonusSymbolCode2 int `yaml:"-" json:"-"`
SpSymbols []string `yaml:"spSymbols" json:"spSymbols"`
SpSymbolCodes []int `yaml:"-" json:"-"`
GenGigaSymbols2 string `yaml:"genGigaSymbols2" json:"genGigaSymbols2"`
HoldSymbols []string `yaml:"holdSymbols" json:"holdSymbols"`
HoldSymbolCodes []int `yaml:"-" json:"-"`
}
TropiCoolSPBonusConfig - placeholder configuration
func (*TropiCoolSPBonusConfig) SetLinkComponent ¶ added in v0.13.782
func (cfg *TropiCoolSPBonusConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type TropiCoolSPBonusData ¶ added in v0.13.782
type TropiCoolSPBonusData struct {
BasicComponentData
// contains filtered or unexported fields
}
func (*TropiCoolSPBonusData) BuildPBComponentData ¶ added in v0.13.782
func (cd *TropiCoolSPBonusData) BuildPBComponentData() proto.Message
BuildPBComponentData - build protobuf data
func (*TropiCoolSPBonusData) Clone ¶ added in v0.13.782
func (cd *TropiCoolSPBonusData) Clone() IComponentData
Clone - shallow clone
func (*TropiCoolSPBonusData) OnNewGame ¶ added in v0.13.782
func (cd *TropiCoolSPBonusData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame - reset state
type TropiCoolSPData ¶ added in v0.13.782
type WaysTrigger ¶ added in v0.12.264
type WaysTrigger struct {
*BasicComponent `json:"-"`
Config *WaysTriggerConfig `json:"config"`
}
func (*WaysTrigger) CanTriggerWithScene ¶ added in v0.13.39
func (waysTrigger *WaysTrigger) CanTriggerWithScene(gameProp *GameProperty, gs *sgc7game.GameScene, curpr *sgc7game.PlayResult, stake *sgc7game.Stake, icd IComponentData) (bool, []*sgc7game.Result)
CanTriggerWithScene -
func (*WaysTrigger) GetAllLinkComponents ¶ added in v0.13.39
func (waysTrigger *WaysTrigger) GetAllLinkComponents() []string
GetAllLinkComponents - get all link components
func (*WaysTrigger) GetNextLinkComponents ¶ added in v0.13.99
func (waysTrigger *WaysTrigger) GetNextLinkComponents() []string
GetNextLinkComponents - get next link components
func (*WaysTrigger) GetWinMulti ¶ added in v0.12.278
func (waysTrigger *WaysTrigger) GetWinMulti(basicCD *BasicComponentData) int
func (*WaysTrigger) Init ¶ added in v0.12.264
func (waysTrigger *WaysTrigger) Init(fn string, pool *GamePropertyPool) error
Init -
func (*WaysTrigger) InitEx ¶ added in v0.12.264
func (waysTrigger *WaysTrigger) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*WaysTrigger) NewComponentData ¶ added in v0.12.264
func (waysTrigger *WaysTrigger) NewComponentData() IComponentData
NewComponentData -
func (*WaysTrigger) NewStats2 ¶ added in v0.13.103
func (waysTrigger *WaysTrigger) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*WaysTrigger) OnAsciiGame ¶ added in v0.12.264
func (waysTrigger *WaysTrigger) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*WaysTrigger) OnPlayGame ¶ added in v0.12.264
func (waysTrigger *WaysTrigger) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*WaysTrigger) OnStats2 ¶ added in v0.13.103
func (waysTrigger *WaysTrigger) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
func (*WaysTrigger) ProcControllers ¶ added in v0.13.502
func (waysTrigger *WaysTrigger) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type WaysTriggerConfig ¶ added in v0.12.264
type WaysTriggerConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
Symbols []string `yaml:"symbols" json:"symbols"` // like scatter
SymbolCodes []int `yaml:"-" json:"-"` // like scatter
Type string `yaml:"type" json:"type"` // like scatters
TriggerType SymbolTriggerType `yaml:"-" json:"-"` // SymbolTriggerType
BetTypeString string `yaml:"betType" json:"betType"` // bet or totalBet or noPay
BetType BetType `yaml:"-" json:"-"` // bet or totalBet or noPay
OSMulTypeString string `yaml:"symbolValsMulti" json:"symbolValsMulti"` // OtherSceneMultiType
OSMulType OtherSceneMultiType `yaml:"-" json:"-"` // OtherSceneMultiType
MinNum int `yaml:"minNum" json:"minNum"` // like 3,countscatter 或 countscatterInArea 或 checkLines 或 checkWays 时生效
WildSymbols []string `yaml:"wildSymbols" json:"wildSymbols"` // wild etc
WildSymbolCodes []int `yaml:"-" json:"-"` // wild symbolCode
StrCheckWinType string `yaml:"checkWinType" json:"checkWinType"` // left2right or right2left or all
CheckWinType CheckWinType `yaml:"-" json:"-"` //
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
JumpToComponent string `yaml:"jumpToComponent" json:"jumpToComponent"` // jump to
ForceToNext bool `yaml:"forceToNext" json:"forceToNext"` // 如果触发,默认跳转jump to,这里可以强制走next分支
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
TargetMask string `yaml:"targetMask" json:"targetMask"` // 如果是scatter这一组判断,可以把结果传递给一个mask
IsReverse bool `yaml:"isReverse" json:"isReverse"` // 如果isReverse,表示判定为否才触发
PiggyBankComponent string `yaml:"piggyBankComponent" json:"piggyBankComponent"` // piggyBank component
OutputToComponent string `yaml:"outputToComponent" json:"outputToComponent"` // 将结果给到一个 positionCollection
IsAddRespinMode bool `yaml:"isAddRespinMode" json:"isAddRespinMode"` // 是否是增加respinNum模式,默认是增加triggerNum模式
RespinNum int `yaml:"respinNum" json:"respinNum"` // respin number
RespinNumWeight string `yaml:"respinNumWeight" json:"respinNumWeight"` // respin number weight
RespinNumWeightVW *sgc7game.ValWeights2 `yaml:"-" json:"-"` // respin number weight
RespinNumWithScatterNum map[int]int `yaml:"respinNumWithScatterNum" json:"respinNumWithScatterNum"` // respin number with scatter number
RespinNumWeightWithScatterNum map[int]string `yaml:"respinNumWeightWithScatterNum" json:"respinNumWeightWithScatterNum"` // respin number weight with scatter number
RespinNumWeightWithScatterNumVW map[int]*sgc7game.ValWeights2 `yaml:"-" json:"-"` // respin number weight with scatter number
SetWinSymbols []string `yaml:"setWinSymbols" json:"setWinSymbols"`
GenGigaSymbols2 string `yaml:"genGigaSymbols2" json:"genGigaSymbols2"`
RowMask string `yaml:"rowMask" json:"rowMask"`
SpGrid string `yaml:"spGrid" json:"spGrid"`
IsWildColMultiAdd bool `yaml:"isWildColMultiAdd" json:"isWildColMultiAdd"`
}
WaysTriggerConfig - configuration for WaysTrigger 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理
func (*WaysTriggerConfig) SetLinkComponent ¶ added in v0.12.278
func (cfg *WaysTriggerConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type WaysTriggerData ¶ added in v0.12.264
type WaysTriggerData struct {
BasicComponentData
NextComponent string
SymbolNum int
WildNum int
RespinNum int
Wins int
WinMulti int
SymbolCodes []int
}
func (*WaysTriggerData) BuildPBComponentData ¶ added in v0.12.264
func (waysTriggerData *WaysTriggerData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*WaysTriggerData) Clone ¶ added in v0.13.170
func (waysTriggerData *WaysTriggerData) Clone() IComponentData
Clone
func (*WaysTriggerData) GetSymbolCodes ¶ added in v0.13.596
func (waysTriggerData *WaysTriggerData) GetSymbolCodes() []int
func (*WaysTriggerData) GetValEx ¶ added in v0.13.336
func (waysTriggerData *WaysTriggerData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*WaysTriggerData) OnNewGame ¶ added in v0.12.264
func (waysTriggerData *WaysTriggerData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
func (*WaysTriggerData) SetSymbolCodes ¶ added in v0.13.596
func (waysTriggerData *WaysTriggerData) SetSymbolCodes(symbolCodes []int)
type WeightBranch ¶ added in v0.13.17
type WeightBranch struct {
*BasicComponent `json:"-"`
Config *WeightBranchConfig `json:"config"`
}
func (*WeightBranch) GetAllLinkComponents ¶ added in v0.13.99
func (weightBranch *WeightBranch) GetAllLinkComponents() []string
GetAllLinkComponents returns all branch keys configured for this component. The returned slice is not guaranteed to be in any particular order.
func (*WeightBranch) GetNextLinkComponents ¶ added in v0.13.99
func (weightBranch *WeightBranch) GetNextLinkComponents() []string
GetNextLinkComponents returns all next component names referenced by branches. Results may include empty strings for branches without a configured jump.
func (*WeightBranch) Init ¶ added in v0.13.17
func (weightBranch *WeightBranch) Init(fn string, pool *GamePropertyPool) error
Init initializes the WeightBranch from a YAML file specified by fn. It loads the configuration and delegates to InitEx.
func (*WeightBranch) InitEx ¶ added in v0.13.17
func (weightBranch *WeightBranch) InitEx(cfg any, pool *GamePropertyPool) error
InitEx initializes the WeightBranch from an already-parsed configuration object. It validates the configuration and loads the referenced weight table into Config.WeightVW.
func (*WeightBranch) NewComponentData ¶ added in v0.13.73
func (weightBranch *WeightBranch) NewComponentData() IComponentData
NewComponentData creates a new empty WeightBranchData for runtime use.
func (*WeightBranch) NewStats2 ¶ added in v0.13.407
func (weightBranch *WeightBranch) NewStats2(parent string) *stats2.Feature
NewStats2 returns a new stats feature describing this component's statistics.
func (*WeightBranch) OnAsciiGame ¶ added in v0.13.17
func (weightBranch *WeightBranch) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame renders debugging/ascii output for this component. It returns an error when icd is not the expected type.
func (*WeightBranch) OnPlayGame ¶ added in v0.13.17
func (weightBranch *WeightBranch) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame processes a play through this component. It selects a branch based on configuration, player selection, or forced branch, executes controllers and determines the next component to jump to.
func (*WeightBranch) OnStats2 ¶ added in v0.13.407
func (weightBranch *WeightBranch) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2 collects runtime stats for this component into the provided cache.
func (*WeightBranch) ProcControllers ¶ added in v0.13.376
func (weightBranch *WeightBranch) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
ProcControllers executes branch-linked controller awards for the given string value.
type WeightBranchConfig ¶ added in v0.13.17
type WeightBranchConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ForceBranch string `yaml:"forceBranch" json:"forceBranch"`
Weight string `yaml:"weight" json:"weight"`
WeightVW *sgc7game.ValWeights2 `json:"-"`
MapBranchs map[string]*BranchNode `yaml:"mapBranchs" json:"mapBranchs"` // 可以不用配置全,如果没有配置的,就跳转默认的next
ForceTriggerOnce []string `yaml:"forceTriggerOnce" json:"forceTriggerOnce"`
IsNeedPlayerSelect bool `yaml:"isNeedPlayerSelect" json:"isNeedPlayerSelect"`
}
WeightBranchConfig is the configuration for a WeightBranch component. It specifies the weight table name, optional forced branch, mapping of branches to target components and other behavior such as ForceTriggerOnce.
func (*WeightBranchConfig) SetLinkComponent ¶ added in v0.13.70
func (cfg *WeightBranchConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent SetLinkComponent links a branch key (or "next") to a component name. Use "next" to set the default next component; otherwise the link is treated as a branch value and stored in MapBranchs.
type WeightBranchData ¶ added in v0.13.17
type WeightBranchData struct {
BasicComponentData
Value string
WeightVW *sgc7game.ValWeights2
IgnoreBranches []string
}
WeightBranchData represents runtime state for a WeightBranch component. It embeds BasicComponentData and stores the currently selected branch value, an optional per-instance ValWeights2 (WeightVW) and a list of branches to ignore when ForceTriggerOnce is configured.
func (*WeightBranchData) BuildPBComponentData ¶ added in v0.13.17
func (weightBranchData *WeightBranchData) BuildPBComponentData() proto.Message
BuildPBComponentData builds the protobuf representation of this component data.
func (*WeightBranchData) ChgConfigIntVal ¶ added in v0.13.376
func (weightBranchData *WeightBranchData) ChgConfigIntVal(key string, off int) int
ChgConfigIntVal changes an integer config by offset and returns the new value. When CCVClearForceTriggerOnceCache is changed it clears per-data ignore list.
func (*WeightBranchData) Clone ¶ added in v0.13.170
func (weightBranchData *WeightBranchData) Clone() IComponentData
Clone returns a copy of the WeightBranchData suitable for per-play storage.
func (*WeightBranchData) GetStrVal ¶ added in v0.13.273
func (weightBranchData *WeightBranchData) GetStrVal(key string) (string, bool)
GetStrVal returns a string configuration or runtime value by key. Supports CSVValue which maps to the currently selected branch Value.
func (*WeightBranchData) GetValEx ¶ added in v0.13.336
func (weightBranchData *WeightBranchData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx returns an integer configuration or runtime value by key. Currently not used by WeightBranch and returns (0,false).
func (*WeightBranchData) OnNewGame ¶ added in v0.13.17
func (weightBranchData *WeightBranchData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame resets per-game state for the component data. It is called when a new game/play begins so cached per-data state is cleared.
func (*WeightBranchData) SetConfigIntVal ¶ added in v0.13.376
func (weightBranchData *WeightBranchData) SetConfigIntVal(key string, val int)
SetConfigIntVal applies an integer configuration change to the component data. Special handling: when CCVClearForceTriggerOnceCache is set it clears per-data caches.
func (*WeightBranchData) SetConfigVal ¶ added in v0.13.344
func (weightBranchData *WeightBranchData) SetConfigVal(key string, val string)
SetConfigVal applies a string configuration change to the component data. When the weight configuration is changed it clears any cached per-data WeightVW.
type WeightReels ¶ added in v0.12.264
type WeightReels struct {
*BasicComponent `json:"-"`
Config *WeightReelsConfig `json:"config"`
}
func (*WeightReels) Init ¶ added in v0.12.264
func (weightReels *WeightReels) Init(fn string, pool *GamePropertyPool) error
Init -
func (*WeightReels) InitEx ¶ added in v0.12.264
func (weightReels *WeightReels) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*WeightReels) NewComponentData ¶ added in v0.12.264
func (weightReels *WeightReels) NewComponentData() IComponentData
NewComponentData -
func (*WeightReels) OnAsciiGame ¶ added in v0.12.264
func (weightReels *WeightReels) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*WeightReels) OnPlayGame ¶ added in v0.12.264
func (weightReels *WeightReels) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*WeightReels) ProcControllers ¶ added in v0.13.382
func (weightReels *WeightReels) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type WeightReels2 ¶ added in v0.13.402
type WeightReels2 struct {
*BasicComponent `json:"-"`
Config *WeightReels2Config `json:"config"`
}
func (*WeightReels2) Init ¶ added in v0.13.402
func (weightReels2 *WeightReels2) Init(fn string, pool *GamePropertyPool) error
Init -
func (*WeightReels2) InitEx ¶ added in v0.13.402
func (weightReels2 *WeightReels2) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*WeightReels2) NewComponentData ¶ added in v0.13.402
func (weightReels2 *WeightReels2) NewComponentData() IComponentData
NewComponentData -
func (*WeightReels2) OnAsciiGame ¶ added in v0.13.402
func (weightReels2 *WeightReels2) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*WeightReels2) OnPlayGame ¶ added in v0.13.402
func (weightReels2 *WeightReels2) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*WeightReels2) ProcControllers ¶ added in v0.13.402
func (weightReels2 *WeightReels2) ProcControllers(gameProp *GameProperty, plugin sgc7plugin.IPlugin, curpr *sgc7game.PlayResult, gp *GameParams, val int, strVal string)
OnProcControllers -
type WeightReels2Config ¶ added in v0.13.402
type WeightReels2Config struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ReelSetsWeight string `yaml:"reelSetWeight" json:"reelSetWeight"`
ReelSetsWeightVW *sgc7game.ValWeights2 `json:"-"`
IsExpandReel bool `yaml:"isExpandReel" json:"isExpandReel"`
MapAwards map[string][]*Award `yaml:"mapAwards" json:"mapAwards"` // 新的奖励系统
}
BasicReelsConfig - configuration for WeightReels
func (*WeightReels2Config) SetLinkComponent ¶ added in v0.13.402
func (cfg *WeightReels2Config) SetLinkComponent(link string, componentName string)
SetLinkComponent
type WeightReels2Data ¶ added in v0.13.402
type WeightReels2Data struct {
BasicComponentData
ReelSetIndex int // The index of the currently selected reelset
}
func (*WeightReels2Data) BuildPBComponentData ¶ added in v0.13.402
func (weightReels2Data *WeightReels2Data) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*WeightReels2Data) Clone ¶ added in v0.13.402
func (weightReels2Data *WeightReels2Data) Clone() IComponentData
Clone
func (*WeightReels2Data) GetValEx ¶ added in v0.13.402
func (weightReels2Data *WeightReels2Data) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*WeightReels2Data) OnNewGame ¶ added in v0.13.402
func (weightReels2Data *WeightReels2Data) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type WeightReelsConfig ¶ added in v0.12.264
type WeightReelsConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
ReelSetsWeight string `yaml:"reelSetWeight" json:"reelSetWeight"`
ReelSetsWeightVW *sgc7game.ValWeights2 `json:"-"`
IsExpandReel bool `yaml:"isExpandReel" json:"isExpandReel"`
Awards []*Award `yaml:"awards" json:"awards"` // 新的奖励系统
}
BasicReelsConfig - configuration for WeightReels
func (*WeightReelsConfig) SetLinkComponent ¶ added in v0.12.278
func (cfg *WeightReelsConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type WeightReelsData ¶ added in v0.12.264
type WeightReelsData struct {
BasicComponentData
ReelSetIndex int // The index of the currently selected reelset
}
func (*WeightReelsData) BuildPBComponentData ¶ added in v0.12.264
func (weightReelsData *WeightReelsData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*WeightReelsData) Clone ¶ added in v0.13.170
func (weightReelsData *WeightReelsData) Clone() IComponentData
Clone
func (*WeightReelsData) GetValEx ¶ added in v0.13.336
func (weightReelsData *WeightReelsData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*WeightReelsData) OnNewGame ¶ added in v0.12.264
func (weightReelsData *WeightReelsData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type WeightResults ¶ added in v0.13.235
type WeightResults struct {
Results []*sgc7game.PlayResult
Weight int
}
func SpinWithSeed ¶ added in v0.13.235
func SpinWithSeed(game *Game, ips sgc7game.IPlayerState, seed int, stake *sgc7game.Stake) ([]*WeightResults, error)
type WinResultLimiter ¶ added in v0.13.578
type WinResultLimiter struct {
*BasicComponent `json:"-"`
Config *WinResultLimiterConfig `json:"config"`
}
WinResultLimiter is a component that limits win results according to configured rules.
func (*WinResultLimiter) Init ¶ added in v0.13.578
func (w *WinResultLimiter) Init(fn string, pool *GamePropertyPool) error
Init loads a YAML configuration file and initializes the component. Init reads the file from fn and unmarshals it into a WinResultLimiterConfig before calling InitEx.
func (*WinResultLimiter) InitEx ¶ added in v0.13.578
func (winResultLimiter *WinResultLimiter) InitEx(cfg any, pool *GamePropertyPool) error
InitEx initializes the component from a parsed configuration object. InitEx validates the cfg type and sets internal fields required for operation.
func (*WinResultLimiter) NewComponentData ¶ added in v0.13.578
func (winResultModifier *WinResultLimiter) NewComponentData() IComponentData
NewComponentData creates and returns a fresh WinResultLimiterData instance.
func (*WinResultLimiter) OnAsciiGame ¶ added in v0.13.578
func (winResultModifier *WinResultLimiter) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame outputs component information for ASCII game mode. OnAsciiGame prints the ending wins to stdout for legacy ASCII output.
func (*WinResultLimiter) OnPlayGame ¶ added in v0.13.578
func (winResultLimiter *WinResultLimiter) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame is the runtime entry used during play to apply limiter logic to a PlayResult. OnPlayGame dispatches to the configured limiter behavior for the current step.
type WinResultLimiterConfig ¶ added in v0.13.578
type WinResultLimiterConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"` // type
Type WinResultLimiterType `yaml:"-" json:"-"` // type
SrcComponents []string `yaml:"srcComponents" json:"srcComponents"` // srcComponents
}
WinResultLimiterConfig is the configuration for the WinResultLimiter component. It is parsed from YAML/JSON and controls limiter behavior.
func (*WinResultLimiterConfig) SetLinkComponent ¶ added in v0.13.578
func (cfg *WinResultLimiterConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent sets a link between components such as the "next" component. If link is "next", the DefaultNextComponent field is updated.
type WinResultLimiterData ¶ added in v0.13.578
type WinResultLimiterData struct {
BasicComponentData
Wins int
}
WinResultLimiterData holds runtime data for the WinResultLimiter component. It embeds BasicComponentData and tracks the total wins calculated by the limiter.
func (*WinResultLimiterData) BuildPBComponentData ¶ added in v0.13.578
func (winResultLimiterData *WinResultLimiterData) BuildPBComponentData() proto.Message
BuildPBComponentData builds a protobuf message representing the component data.
func (*WinResultLimiterData) Clone ¶ added in v0.13.578
func (winResultLimiterData *WinResultLimiterData) Clone() IComponentData
Clone creates a deep copy of the component data and returns the clone.
func (*WinResultLimiterData) GetValEx ¶ added in v0.13.578
func (winResultLimiterData *WinResultLimiterData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx returns named values exposed by this component data. Supported keys: CVWins -> returns the accumulated wins for the limiter.
func (*WinResultLimiterData) OnNewGame ¶ added in v0.13.578
func (winResultLimiterData *WinResultLimiterData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame calls BasicComponentData.OnNewGame to initialize component data at the start of a new game.
type WinResultLimiterType ¶ added in v0.13.578
type WinResultLimiterType int
const (
WRLTypeMaxOnLine WinResultLimiterType = 0
)
type WinResultModifier ¶ added in v0.13.244
type WinResultModifier struct {
*BasicComponent `json:"-"`
Config *WinResultModifierConfig `json:"config"`
}
func (*WinResultModifier) GetWinMulti ¶ added in v0.13.244
func (winResultModifier *WinResultModifier) GetWinMulti(basicCD *BasicComponentData) int
func (*WinResultModifier) Init ¶ added in v0.13.244
func (winResultModifier *WinResultModifier) Init(fn string, pool *GamePropertyPool) error
Init -
func (*WinResultModifier) InitEx ¶ added in v0.13.244
func (winResultModifier *WinResultModifier) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*WinResultModifier) NewComponentData ¶ added in v0.13.244
func (winResultModifier *WinResultModifier) NewComponentData() IComponentData
NewComponentData -
func (*WinResultModifier) OnAsciiGame ¶ added in v0.13.244
func (winResultModifier *WinResultModifier) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*WinResultModifier) OnPlayGame ¶ added in v0.13.244
func (winResultModifier *WinResultModifier) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
type WinResultModifierConfig ¶ added in v0.13.244
type WinResultModifierConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"` // type
Type WinResultModifierType `yaml:"-" json:"-"` // type
SourceComponents []string `yaml:"sourceComponents" json:"sourceComponents"` // target components
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
WinDivisor int `yaml:"winDivisor" json:"winDivisor"` // winDivisor
TargetSymbols []string `yaml:"targetSymbols" json:"targetSymbols"` // targetSymbols
TargetSymbolCodes []int `yaml:"-" json:"-"` // target SymbolCodes
}
WinResultModifierConfig - configuration for WinResultModifier 需要特别注意,当判断scatter时,symbols里的符号会当作同一个符号来处理
func (*WinResultModifierConfig) SetLinkComponent ¶ added in v0.13.244
func (cfg *WinResultModifierConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type WinResultModifierData ¶ added in v0.13.244
type WinResultModifierData struct {
BasicComponentData
Wins int
WinMulti int
}
func (*WinResultModifierData) BuildPBComponentData ¶ added in v0.13.244
func (winResultModifierData *WinResultModifierData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*WinResultModifierData) Clone ¶ added in v0.13.244
func (winResultModifierData *WinResultModifierData) Clone() IComponentData
Clone
func (*WinResultModifierData) GetValEx ¶ added in v0.13.336
func (winResultModifierData *WinResultModifierData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*WinResultModifierData) OnNewGame ¶ added in v0.13.244
func (winResultModifierData *WinResultModifierData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
type WinResultModifierEx ¶ added in v0.13.414
type WinResultModifierEx struct {
*BasicComponent `json:"-"`
Config *WinResultModifierExConfig `json:"config"`
}
WinResultModifierEx is a component that modifies win results based on configured symbol mappings and multiplier logic.
It embeds BasicComponent and holds a typed configuration pointer.
func (*WinResultModifierEx) Init ¶ added in v0.13.414
func (winResultModifierEx *WinResultModifierEx) Init(fn string, pool *GamePropertyPool) error
Init loads YAML configuration from the given filename and initializes the component. It is a convenience wrapper around InitEx that reads the file content and unmarshals it into the component config structure.
func (*WinResultModifierEx) InitEx ¶ added in v0.13.414
func (winResultModifierEx *WinResultModifierEx) InitEx(cfg any, pool *GamePropertyPool) error
InitEx initializes the component from an already-unmarshaled configuration object (typically *WinResultModifierExConfig). It validates configuration values and resolves symbol codes from the paytable pool.
func (*WinResultModifierEx) NewComponentData ¶ added in v0.13.414
func (winResultModifierEx *WinResultModifierEx) NewComponentData() IComponentData
NewComponentData creates a fresh instance of WinResultModifierExData used to track per-game and per-step state for this component.
func (*WinResultModifierEx) OnAsciiGame ¶ added in v0.13.414
func (winResultModifierEx *WinResultModifierEx) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame outputs component debug information to the asciigame system.
OnAsciiGame is intended for human-readable debugging of component behavior and prints the current multiplier and accumulated wins.
func (*WinResultModifierEx) OnPlayGame ¶ added in v0.13.414
func (winResultModifierEx *WinResultModifierEx) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
OnPlayGame applies the configured win-modification logic to the current PlayResult. It inspects results produced by configured source components and adjusts CoinWin, CashWin and OtherMul according to the mapping and modifier type.
OnPlayGame returns the name of the next component (or empty) and an error indicating whether any modification was applied. If no modification took place it returns ErrComponentDoNothing.
type WinResultModifierExConfig ¶ added in v0.13.414
type WinResultModifierExConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
StrType string `yaml:"type" json:"type"` // type
Type WinResultModifierType `yaml:"-" json:"-"` // type
SourceComponents []string `yaml:"sourceComponents" json:"sourceComponents"` // target components
MapTargetSymbols map[string]int `yaml:"mapTargetSymbols" json:"mapTargetSymbols"` // mapTargetSymbols
MapTargetSymbolCodes map[int]int `yaml:"-" json:"-"` // MapTargetSymbolCodes
}
WinResultModifierExConfig - configuration for WinResultModifierEx
WinResultModifierExConfig describes how a WinResultModifierEx component is configured via YAML/JSON. It includes the component base config, the type string, source components that will be inspected, and a mapping from target symbol names to multiplier values.
func (*WinResultModifierExConfig) SetLinkComponent ¶ added in v0.13.414
func (cfg *WinResultModifierExConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent SetLinkComponent sets link-based connections for the component.
The function supports the "next" link which sets the default next component name. This mirrors the behavior used by other components and is called by the builder when wiring components together.
type WinResultModifierExData ¶ added in v0.13.414
type WinResultModifierExData struct {
BasicComponentData
Wins int
WinMulti int
}
WinResultModifierExData holds runtime state for a WinResultModifierEx component.
It embeds BasicComponentData and tracks accumulated wins and the applied win multiplier for the current step.
func (*WinResultModifierExData) BuildPBComponentData ¶ added in v0.13.414
func (winResultModifierDataEx *WinResultModifierExData) BuildPBComponentData() proto.Message
BuildPBComponentData converts the component data into its protobuf representation used for telemetry or RPC.
BuildPBComponentData returns a proto.Message representing the current WinResultModifierExData.
func (*WinResultModifierExData) Clone ¶ added in v0.13.414
func (winResultModifierDataEx *WinResultModifierExData) Clone() IComponentData
Clone creates a deep copy of WinResultModifierExData and returns it as the IComponentData interface.
Clone is used when component data must be duplicated (for example, when creating snapshots or copying state between game contexts).
func (*WinResultModifierExData) GetValEx ¶ added in v0.13.414
func (winResultModifierDataEx *WinResultModifierExData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx retrieves a named integer value from the component data.
For WinResultModifierExData the supported key is "CVWins" which returns the accumulated wins. The function returns the value and a boolean indicating whether the key was found.
func (*WinResultModifierExData) OnNewGame ¶ added in v0.13.414
func (winResultModifierDataEx *WinResultModifierExData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame initializes per-game state for WinResultModifierExData.
OnNewGame forwards to BasicComponentData.OnNewGame and performs any WinResultModifierEx-specific initialization required at the start of a new game.
type WinResultModifierType ¶ added in v0.13.244
type WinResultModifierType int
const ( WRMTypeExistSymbol WinResultModifierType = 0 WRMTypeAddSymbolMulti WinResultModifierType = 1 WRMTypeMulSymbolMulti WinResultModifierType = 2 WRMTypeSymbolMultiOnWays WinResultModifierType = 3 WRMTypeDivide WinResultModifierType = 4 WRMTypeMultiply WinResultModifierType = 5 )
type WinResultMulti ¶ added in v0.13.8
type WinResultMulti struct {
*BasicComponent `json:"-"`
Config *WinResultMultiConfig `json:"config"`
}
func (*WinResultMulti) GetWinMulti ¶ added in v0.13.8
func (winResultMulti *WinResultMulti) GetWinMulti(basicCD *BasicComponentData) int
func (*WinResultMulti) Init ¶ added in v0.13.8
func (winResultMulti *WinResultMulti) Init(fn string, pool *GamePropertyPool) error
Init -
func (*WinResultMulti) InitEx ¶ added in v0.13.8
func (winResultMulti *WinResultMulti) InitEx(cfg any, pool *GamePropertyPool) error
InitEx -
func (*WinResultMulti) NewComponentData ¶ added in v0.13.8
func (winResultMulti *WinResultMulti) NewComponentData() IComponentData
NewComponentData -
func (*WinResultMulti) NewStats2 ¶ added in v0.13.391
func (winResultMulti *WinResultMulti) NewStats2(parent string) *stats2.Feature
NewStats2 -
func (*WinResultMulti) OnAsciiGame ¶ added in v0.13.8
func (winResultMulti *WinResultMulti) OnAsciiGame(gameProp *GameProperty, pr *sgc7game.PlayResult, lst []*sgc7game.PlayResult, mapSymbolColor *asciigame.SymbolColorMap, icd IComponentData) error
OnAsciiGame - outpur to asciigame
func (*WinResultMulti) OnPlayGame ¶ added in v0.13.8
func (winResultMulti *WinResultMulti) OnPlayGame(gameProp *GameProperty, curpr *sgc7game.PlayResult, gp *GameParams, plugin sgc7plugin.IPlugin, cmd string, param string, ps sgc7game.IPlayerState, stake *sgc7game.Stake, prs []*sgc7game.PlayResult, icd IComponentData) (string, error)
playgame
func (*WinResultMulti) OnStats2 ¶ added in v0.13.391
func (winResultMulti *WinResultMulti) OnStats2(icd IComponentData, s2 *stats2.Cache, gameProp *GameProperty, gp *GameParams, pr *sgc7game.PlayResult, isOnStepEnd bool)
OnStats2
type WinResultMultiConfig ¶ added in v0.13.8
type WinResultMultiConfig struct {
BasicComponentConfig `yaml:",inline" json:",inline"`
TargetComponents []string `yaml:"targetComponents" json:"targetComponents"` // target components
WinMulti int `yaml:"winMulti" json:"winMulti"` // winMulti,最后的中奖倍数,默认为1
}
WinResultMultiConfig - configuration for WinResultMulti
func (*WinResultMultiConfig) SetLinkComponent ¶ added in v0.13.8
func (cfg *WinResultMultiConfig) SetLinkComponent(link string, componentName string)
SetLinkComponent
type WinResultMultiData ¶ added in v0.13.8
type WinResultMultiData struct {
BasicComponentData
Wins int
WinMulti int
}
func (*WinResultMultiData) BuildPBComponentData ¶ added in v0.13.8
func (winResultMultiData *WinResultMultiData) BuildPBComponentData() proto.Message
BuildPBComponentData
func (*WinResultMultiData) Clone ¶ added in v0.13.170
func (winResultMultiData *WinResultMultiData) Clone() IComponentData
Clone
func (*WinResultMultiData) GetValEx ¶ added in v0.13.336
func (winResultMultiData *WinResultMultiData) GetValEx(key string, getType GetComponentValType) (int, bool)
GetValEx -
func (*WinResultMultiData) OnNewGame ¶ added in v0.13.8
func (winResultMultiData *WinResultMultiData) OnNewGame(gameProp *GameProperty, component IComponent)
OnNewGame -
Source Files
¶
- addsymbols.go
- adjacentpaytrigger.go
- aligntropicoolspgrid.go
- analyze.go
- award.go
- awardsweights.go
- basedef.go
- basiccomponent.go
- basiccomponentdata.go
- basicgamemod.go
- basicreels.go
- basicreels2.go
- basicrng.go
- bomb.go
- burstsymbols.go
- calculator.go
- calculatorcore.go
- callstack.go
- cascadingregulator.go
- catchsymbols.go
- cel.go
- checksymbolvals.go
- checkval.go
- chgsymbol.go
- chgsymbols.go
- chgsymbols2.go
- chgsymbolsinreels.go
- chgsymbolvals.go
- clustertrigger.go
- collector.go
- collector2.go
- collectorpaytrigger.go
- componentcfgval.go
- componentdatapos.go
- componentlist.go
- componentmgr.go
- componenttrigger.go
- componentvaltrigger.go
- config.go
- controllerworker.go
- cpcore.go
- dropdownsymbols.go
- dropdownsymbols2.go
- dropdowntropicoolspgrid.go
- dropsymbols.go
- emptyfeaturelevel.go
- err.go
- featurebar.go
- featurebar2.go
- featureemitter.go
- featurepick.go
- fixsymbols.go
- flowdownsymbols.go
- forceoutcome.go
- forceoutcome2.go
- game.go
- gengigasymbol.go
- gengigasymbols2.go
- genmask.go
- genpositioncollection.go
- genpositioncollectionwithsymbol.go
- genspgrid.go
- gensymbolcollection.go
- gensymbolvals.go
- gensymbolvals2.go
- gensymbolvalsinreels.go
- gensymbolvalswithpos.go
- gensymbolvalswithsymbol.go
- gentropicoolspsymbols.go
- holdandrespinreels.go
- holdandwin.go
- icomponent.go
- icomponentcfg.go
- icomponentdata.go
- icomponentps.go
- ifeaturelevel.go
- inittropicoolspgrid.go
- intvalmapping.go
- irng.go
- jackpot.go
- json.go
- json2.go
- jsondata.go
- jsonmgr.go
- jsonutils.go
- linestrigger.go
- mask.go
- maskbranch.go
- mergepositioncollection.go
- mergespgrid.go
- mergespgridcore.go
- mergesymbol.go
- movereel.go
- movesymbol.go
- movesymbols2.go
- multirespin.go
- multiweightawards.go
- otherscenefeature.go
- overlaysymbol.go
- parsheetutils.go
- pbutils.go
- piggybank.go
- playerstate.go
- positioncollection.go
- pospool.go
- property.go
- proppool.go
- queuebranch.go
- randommovesymbols.go
- rebuildreelindex.go
- rebuildsymbols.go
- reelmodifier.go
- reelsCollector.go
- reeltrigger.go
- refillsymbols.go
- refillsymbols2.go
- refilltropicoolspgrid.go
- removesymbols.go
- replacereel.go
- replacereelwithmask.go
- replacesymbol.go
- replacesymbolgroup.go
- rerollreel.go
- respin.go
- rnglib.go
- rollnumber.go
- rollsymbol.go
- rtp.go
- scattertrigger.go
- scenestack.go
- simplerng.go
- stats2.go
- stringvalmapping.go
- sumsymbolvals.go
- symbolcollection2.go
- symbolexpander.go
- symbolmodifier.go
- symbolmulti.go
- symbolval.go
- symbolval2.go
- symbolvalssp.go
- symbolvalwins.go
- symbolviewer.go
- treasurechest.go
- tropicoolexchange.go
- tropicoolspbonus.go
- utils.go
- utils2.go
- waystrigger.go
- weightbranch.go
- weightreels.go
- weightreels2.go
- winresultlimiter.go
- winresultmodifier.go
- winresultmodifierex.go
- winresultmulti.go