Documentation
¶
Index ¶
- func GetDarken(update ColorUpdate) float32
- func GetLighten(update ColorUpdate) float32
- func IsSpecifiedColor(colorDescriptor ColorDescriptor) bool
- type BackgroundColorRoleDescriptors
- type BackgroundColorRoles
- type BasicColorRoleDescriptors
- type BasicColorRoles
- type BasicTheme
- type ColorDescriptor
- func CoalesceColor(ptr, def ColorDescriptor) ColorDescriptor
- func ColorLerp(start, stop ColorDescriptor, fraction float32) ColorDescriptor
- func SpecificColor(color graphics.Color) ColorDescriptor
- func TakeOrElseColor(colorDescriptor, defaultColor ColorDescriptor) ColorDescriptor
- func ThemeRoleColor(colorRole ColorRole) ColorDescriptor
- type ColorRole
- type ColorRoleDescriptors
- type ColorRoles
- type ColorRolesDescriptors
- type ColorUpdate
- type ColorUpdateActions
- type ColorUpdateTyped
- type ErrorColorRoleDescriptors
- type ErrorColorRoles
- type GradientConfig
- type GradientDirection
- type GradientStop
- type InverseColorRoleDescriptors
- type InverseColorRoles
- type LerpColorUpdate
- type LerpColorUpdateParams
- type M3ColorRoles
- type OpacityLevel
- type OutlineColorRoleDescriptors
- type OutlineColorRoles
- type PrimaryColorRoleDescriptors
- type PrimaryColorRoles
- type ResolvableColor
- type ScrimColorRoleDescriptors
- type ScrimColorRoles
- type SecondaryColorRoleDescriptors
- type SecondaryColorRoles
- type SurfaceColorRoleDescriptors
- type SurfaceColorRoles
- type TertiaryColorRoleDescriptors
- type TertiaryColorRoles
- type Theme
- type ThemeBasicColorReaderFunc
- type ThemeColor
- type ThemeColorHelper
- type ThemeColorReaderFunc
- type ThemeColorResolver
- type ThemeManager
- type TokenColor
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetDarken ¶
func GetDarken(update ColorUpdate) float32
func GetLighten ¶
func GetLighten(update ColorUpdate) float32
func IsSpecifiedColor ¶
func IsSpecifiedColor(colorDescriptor ColorDescriptor) bool
Types ¶
type BackgroundColorRoleDescriptors ¶
type BackgroundColorRoleDescriptors struct {
Background ColorDescriptor
OnBackground ColorDescriptor
}
type BackgroundColorRoles ¶
type BasicColorRoleDescriptors ¶
type BasicColorRoleDescriptors struct {
BasicBg ColorDescriptor
BasicFg ColorDescriptor
BasicContrastBg ColorDescriptor
BasicContrastFg ColorDescriptor
}
Roles for Original Gioui Matrial Theme Palette
type BasicColorRoles ¶
type BasicColorRoles interface {
BasicBg() ColorRole
BasicFg() ColorRole
BasicContrastBg() ColorRole
BasicContrastFg() ColorRole
}
Roles for Original Gioui Matrial Theme Palette
type BasicTheme ¶
type ColorDescriptor ¶
type ColorDescriptor interface {
AppendUpdate(update ColorUpdate) ColorDescriptor
SetOpacity(opacity OpacityLevel) ColorDescriptor
Lighten(percentage float32) ColorDescriptor
Darken(percentage float32) ColorDescriptor
Compare(other ColorDescriptor) bool
Updates() []ColorUpdate
}
var ColorUnspecified ColorDescriptor = &colorDescriptor{ color: graphics.ColorUnspecified, isColor: true, }
func CoalesceColor ¶
func CoalesceColor(ptr, def ColorDescriptor) ColorDescriptor
func ColorLerp ¶
func ColorLerp(start, stop ColorDescriptor, fraction float32) ColorDescriptor
func SpecificColor ¶
func SpecificColor(color graphics.Color) ColorDescriptor
func TakeOrElseColor ¶
func TakeOrElseColor(colorDescriptor, defaultColor ColorDescriptor) ColorDescriptor
func ThemeRoleColor ¶
func ThemeRoleColor(colorRole ColorRole) ColorDescriptor
type ColorRoleDescriptors ¶
type ColorRoleDescriptors struct {
ColorRolesDescriptors
BasicColorRoleDescriptors
}
func NewColorRoleDescriptors ¶
func NewColorRoleDescriptors() ColorRoleDescriptors
type ColorRoles ¶
type ColorRoles interface {
M3ColorRoles
BasicColorRoles
}
type ColorRolesDescriptors ¶
type ColorRolesDescriptors struct {
PrimaryRoles PrimaryColorRoleDescriptors
SecondaryRoles SecondaryColorRoleDescriptors
TertiaryRoles TertiaryColorRoleDescriptors
SurfaceRoles SurfaceColorRoleDescriptors
InverseRoles InverseColorRoleDescriptors
BackgroundColorRoles BackgroundColorRoleDescriptors
OutlineRoles OutlineColorRoleDescriptors
ErrorRoles ErrorColorRoleDescriptors
ScrimRoles ScrimColorRoleDescriptors
}
type ColorUpdate ¶
type ColorUpdate interface {
Action() ColorUpdateActions
Value() any
Compare(other ColorUpdate) bool
// contains filtered or unexported methods
}
type ColorUpdateActions ¶
type ColorUpdateActions int
const ( SetOpacityColorUpdateAction ColorUpdateActions = iota LightenColorUpdateAction DarkenColorUpdateAction LerpColorUpdateAction )
type ColorUpdateTyped ¶
type ColorUpdateTyped[T comparable] struct { // contains filtered or unexported fields }
func Darken ¶
func Darken(percentage float32) *ColorUpdateTyped[float32]
func Lighten ¶
func Lighten(percentage float32) *ColorUpdateTyped[float32]
func SetOpacity ¶
func SetOpacity(value OpacityLevel) *ColorUpdateTyped[OpacityLevel]
func (ColorUpdateTyped[T]) Action ¶
func (u ColorUpdateTyped[T]) Action() ColorUpdateActions
func (ColorUpdateTyped[T]) Any ¶
func (u ColorUpdateTyped[T]) Any() ColorUpdate
func (ColorUpdateTyped[T]) Compare ¶
func (u ColorUpdateTyped[T]) Compare(other ColorUpdate) bool
func (ColorUpdateTyped[T]) CompareTyped ¶
func (u ColorUpdateTyped[T]) CompareTyped(other ColorUpdateTyped[T]) bool
func (ColorUpdateTyped[T]) Value ¶
func (u ColorUpdateTyped[T]) Value() T
type ErrorColorRoleDescriptors ¶
type ErrorColorRoleDescriptors struct {
Error ColorDescriptor
OnError ColorDescriptor
Container ColorDescriptor
OnContainer ColorDescriptor
}
type ErrorColorRoles ¶
type GradientConfig ¶
type GradientConfig struct {
// Stops define the color points in the gradient
Stops []GradientStop
// Direction specifies how the gradient flows
Direction GradientDirection
}
GradientConfig defines a theme-aware gradient All colors are ColorDescriptors that will be resolved at runtime, allowing gradients to adapt when themes change
func DiagonalGradient ¶
func DiagonalGradient(stops []GradientStop) GradientConfig
DiagonalGradient creates a top-left to bottom-right gradient
func HorizontalGradient ¶
func HorizontalGradient(stops []GradientStop) GradientConfig
HorizontalGradient creates a left-to-right gradient
func NewGradientConfig ¶
func NewGradientConfig(stops []GradientStop, direction GradientDirection) GradientConfig
NewGradientConfig creates a new gradient configuration
func VerticalGradient ¶
func VerticalGradient(stops []GradientStop) GradientConfig
VerticalGradient creates a top-to-bottom gradient
type GradientDirection ¶
type GradientDirection int
GradientDirection specifies the direction of a gradient
const ( // GradientVertical creates a top-to-bottom gradient GradientVertical GradientDirection = iota // GradientHorizontal creates a left-to-right gradient GradientHorizontal // GradientDiagonal creates a top-left to bottom-right gradient GradientDiagonal )
type GradientStop ¶
type GradientStop struct {
// Position in the gradient from 0.0 (start) to 1.0 (end)
Position float32
// Color descriptor for this stop, will be resolved at runtime
Color ColorDescriptor
}
GradientStop represents a color point in a gradient
type InverseColorRoleDescriptors ¶
type InverseColorRoleDescriptors struct {
Surface ColorDescriptor
OnSurface ColorDescriptor
Primary ColorDescriptor
}
type InverseColorRoles ¶
type LerpColorUpdate ¶
type LerpColorUpdate struct {
// contains filtered or unexported fields
}
func LerpColor ¶
func LerpColor(stop ColorDescriptor, fraction float32) LerpColorUpdate
func (LerpColorUpdate) Action ¶
func (u LerpColorUpdate) Action() ColorUpdateActions
func (LerpColorUpdate) Compare ¶
func (u LerpColorUpdate) Compare(other ColorUpdate) bool
func (LerpColorUpdate) Value ¶
func (u LerpColorUpdate) Value() any
type LerpColorUpdateParams ¶
type LerpColorUpdateParams struct {
Stop ColorDescriptor
Fraction float32
}
func GetLerp ¶
func GetLerp(update ColorUpdate) LerpColorUpdateParams
type M3ColorRoles ¶
type M3ColorRoles interface {
PrimaryRoles() PrimaryColorRoles
SecondaryRoles() SecondaryColorRoles
TertiaryRoles() TertiaryColorRoles
SurfaceRoles() SurfaceColorRoles
InverseRoles() InverseColorRoles
BackgroundColorRoles() BackgroundColorRoles
OutlineRoles() OutlineColorRoles
ErrorRoles() ErrorColorRoles
ScrimRoles() ScrimColorRoles
}
type OpacityLevel ¶
type OpacityLevel = token.OpacityLevel
func GetOpacity ¶
func GetOpacity(update ColorUpdate) OpacityLevel
type OutlineColorRoleDescriptors ¶
type OutlineColorRoleDescriptors struct {
Outline ColorDescriptor
OutlineVariant ColorDescriptor
}
type OutlineColorRoles ¶
type PrimaryColorRoleDescriptors ¶
type PrimaryColorRoleDescriptors struct {
Primary ColorDescriptor
OnPrimary ColorDescriptor
Container ColorDescriptor
OnContainer ColorDescriptor
Fixed ColorDescriptor
OnFixed ColorDescriptor
FixedVariant ColorDescriptor
OnFixedVariant ColorDescriptor
}
type PrimaryColorRoles ¶
type ResolvableColor ¶
type ResolvableColor interface {
ResolveColorDescriptor(colorDesc ColorDescriptor) ThemeColor
}
type ScrimColorRoleDescriptors ¶
type ScrimColorRoleDescriptors struct {
Scrim ColorDescriptor
Shadow ColorDescriptor
}
type ScrimColorRoles ¶
type SecondaryColorRoleDescriptors ¶
type SecondaryColorRoleDescriptors struct {
Secondary ColorDescriptor
OnSecondary ColorDescriptor
Container ColorDescriptor
OnContainer ColorDescriptor
Fixed ColorDescriptor
OnFixed ColorDescriptor
FixedVariant ColorDescriptor
OnFixedVariant ColorDescriptor
}
type SecondaryColorRoles ¶
type SurfaceColorRoleDescriptors ¶
type SurfaceColorRoleDescriptors struct {
Surface ColorDescriptor
OnSurface ColorDescriptor
Variant ColorDescriptor
OnVariant ColorDescriptor
Dim ColorDescriptor
Bright ColorDescriptor
ContainerLowest ColorDescriptor
ContainerLow ColorDescriptor
Container ColorDescriptor
ContainerHigh ColorDescriptor
ContainerHighest ColorDescriptor
}
type SurfaceColorRoles ¶
type SurfaceColorRoles interface {
Surface() ColorRole
OnSurface() ColorRole
SurfaceVariant() ColorRole
OnSurfaceVariant() ColorRole
SurfaceDim() ColorRole
SurfaceBright() ColorRole
SurfaceContainerLowest() ColorRole
SurfaceContainerLow() ColorRole
SurfaceContainer() ColorRole
SurfaceContainerHigh() ColorRole
SurfaceContainerHighest() ColorRole
}
type TertiaryColorRoleDescriptors ¶
type TertiaryColorRoleDescriptors struct {
Tertiary ColorDescriptor
OnTertiary ColorDescriptor
Container ColorDescriptor
OnContainer ColorDescriptor
Fixed ColorDescriptor
OnFixed ColorDescriptor
FixedVariant ColorDescriptor
OnFixedVariant ColorDescriptor
}
type TertiaryColorRoles ¶
type ThemeBasicColorReaderFunc ¶
type ThemeBasicColorReaderFunc func(theme *BasicTheme) ThemeColor
type ThemeColor ¶
type ThemeColor interface {
AsHex() string
AsNRGBA() color.NRGBA
SetOpacity(opacity OpacityLevel) ThemeColor
AsTokenColor() TokenColor
// contains filtered or unexported methods
}
func ThemeColorFromColor ¶
func ThemeColorFromColor(color color.Color) ThemeColor
func ThemeColorFromGraphicsColor ¶
func ThemeColorFromGraphicsColor(color graphics.Color) ThemeColor
func ThemeColorFromNRGBA ¶
func ThemeColorFromNRGBA(color color.NRGBA) ThemeColor
func ThemeColorFromTokenColor ¶
func ThemeColorFromTokenColor(color TokenColor) ThemeColor
type ThemeColorHelper ¶
type ThemeColorHelper interface {
ColorSelector() *ColorRoleDescriptors
SpecificColor(color graphics.Color) ColorDescriptor
UnspecifiedColor() ColorDescriptor
}
var ColorHelper ThemeColorHelper = nil
type ThemeColorReaderFunc ¶
type ThemeColorReaderFunc func(theme *Theme) ThemeColor
type ThemeColorResolver ¶
type ThemeColorResolver interface {
ResolveColorDescriptor(colorDesc ColorDescriptor) ThemeColor
}
type ThemeManager ¶
type ThemeManager interface {
Material3ThemeInit(gtx layout.Context) layout.Context
ThemeColorResolver
// contains filtered or unexported methods
}
Runtime
type TokenColor ¶
Source Files
¶
Click to show internal directories.
Click to hide internal directories.