Documentation
¶
Index ¶
- Variables
- type BulletStatsReturn
- type ChatMessageReturn
- type Controller
- func (c Controller) CheckNewDemo(ctx *gin.Context)
- func (c Controller) GetAllFromUser(ctx *gin.Context)
- func (c *Controller) GetCompetitives(ctx *gin.Context)
- func (c *Controller) GetDeathMatchs(ctx *gin.Context)
- func (c *Controller) GetHeatMaps(ctx *gin.Context)
- func (c Controller) GetLastAnalyzed(ctx *gin.Context)
- func (c *Controller) GetPatterns(ctx *gin.Context)
- func (c *Controller) GetStats(ctx *gin.Context)
- func (c Controller) Upload(ctx *gin.Context)
- func (c Controller) UploadByURL(ctx *gin.Context)
- type DemoReturn
- type FrameReturn
- type GetAllFromUserQuery
- type GetAllFromUserReturn
- type GetCompetitivesQuery
- type GetCompetitivesReturn
- type GetLastAnalyzedReturn
- type GetPatternsReturn
- type GrenadeReturn
- type HeatMapDmgReturn
- type HeatMapKillReturn
- type HeatMapReturn
- type MarksPerRoundReturn
- type MarksReturn
- type MatrixKillsReturn
- type PlayerCardReturn
- type PlayerPositionReturn
- type PlayerStatsReturn
- type RoundReturn
- type ScoreFactsReturn
- type TeamReturn
- type UploadPost
- type UploadURLGet
- type WeaponMarksReturn
Constants ¶
This section is empty.
Variables ¶
var ErrBadFileName = errors.New("bad filename")
ErrBadFileName bad filename
var ErrBadGameConVars = errors.New("bad game con vars")
ErrBadGameConVars bad game con vars
var ErrNoTokenSent = errors.New("no token sent")
ErrNoTokenSent no token sent
Functions ¶
This section is empty.
Types ¶
type BulletStatsReturn ¶
type BulletStatsReturn struct {
BulletNumber int `json:"bulletNumber"`
NbrBulletFired int64 `json:"nbrBulletFired"`
NbrBulletHit int64 `json:"nbrBulletHit"`
NbrBulletHitHS int64 `json:"nbrBulletHitHS"`
NbrBulletKill int64 `json:"nbrBulletKill"`
CumulativeDeltaX float64 `json:"cumulativeDeltaX"`
CumulativeDeltaY float64 `json:"cumulativeDeltaY"`
}
BulletStatsReturn bullet stats returned to the front
type ChatMessageReturn ¶
type ChatMessageReturn struct {
Sender *string `json:"sender"`
SideSender *int `json:"sideSender"`
Message *string `json:"message"`
IsChatAll *bool `json:"ischatAll"`
}
ChatMessageReturn global struct for ChatMessage returned
type Controller ¶
type Controller struct {
LoggerBack *custlogger.Logger
// contains filtered or unexported fields
}
Controller controller of the demos
func NewController ¶
func NewController( logBack *custlogger.Logger, c *democlassifier.DemoClassifier, di *downloaderinfo.DownloaderInfo, adm *analyzerdeathmatch.AnalyzerDeathMatch, a *analyzer.Analyzer, analyzerVersion int64, keyAPI string, ) Controller
NewController Retourne une instance du controller
func (Controller) CheckNewDemo ¶
func (c Controller) CheckNewDemo(ctx *gin.Context)
CheckNewDemo check if a new demo is available
func (Controller) GetAllFromUser ¶
func (c Controller) GetAllFromUser(ctx *gin.Context)
GetAllFromUser return all the demo of the user
func (*Controller) GetCompetitives ¶
func (c *Controller) GetCompetitives(ctx *gin.Context)
GetCompetitives return the stats of the competitives games
func (*Controller) GetDeathMatchs ¶
func (c *Controller) GetDeathMatchs(ctx *gin.Context)
GetDeathMatchs return the stats of the DM
func (*Controller) GetHeatMaps ¶
func (c *Controller) GetHeatMaps(ctx *gin.Context)
GetHeatMaps return the heatmaps of one map for a specific player
func (Controller) GetLastAnalyzed ¶
func (c Controller) GetLastAnalyzed(ctx *gin.Context)
GetLastAnalyzed return all the last demos analyzed
func (*Controller) GetPatterns ¶
func (c *Controller) GetPatterns(ctx *gin.Context)
GetPatterns return the patterns for a specific player
func (*Controller) GetStats ¶
func (c *Controller) GetStats(ctx *gin.Context)
GetStats return the stats of one game
func (Controller) UploadByURL ¶
func (c Controller) UploadByURL(ctx *gin.Context)
UploadByURL enable user to upload dedmo by url (from faceit/esea in example)
type DemoReturn ¶
type DemoReturn struct {
ID *string `json:"id"`
Downloaded *bool `json:"downloaded"`
VersionAnalyzer *int64 `json:"versionAnalyzer"`
Date *time.Time `json:"date"`
MapName *string `json:"mapName"`
Name *string `json:"name"`
Score *[]int `json:"score"`
EndState model.EndState `json:"endState"`
Teams []*TeamReturn `json:"teams"`
Rounds []*RoundReturn `json:"rounds"`
BestMarks *MarksReturn `json:"bestMarks"`
BaddestMarks *MarksReturn `json:"baddestMarks"`
MatrixFlashs *HeatMapReturn `json:"matrixFlashs"`
MatrixKills *HeatMapReturn `json:"matrixKills"`
AverageRank *int `json:"averageRank"`
}
DemoReturn global struct for demo returned
type FrameReturn ¶
type FrameReturn struct {
NumFrame *int `json:"numFrame"`
PlayersCard []*PlayerCardReturn `json:"playersCard"`
PlayersPositions []*PlayerPositionReturn `json:"playersPositions"`
Grenades []*GrenadeReturn `json:"grenades"`
BombLastPosDownX *float64 `json:"bombLastPosDownX"`
BombLastPosDownY *float64 `json:"bombLastPosDownY"`
BombLastPosDownZ *float64 `json:"bombLastPosDownZ"`
PlayerCarrierSteamID *string `json:"playerCarrierSteamID"`
Timer *string `json:"timer"`
BombPlanted *bool `json:"bombPlanted"`
Events []byte `json:"events"`
}
FrameReturn global struct for frame returned
type GetAllFromUserQuery ¶
type GetAllFromUserQuery struct {
Limit int `form:"limit"`
Offset int `form:"offset"`
Sources *[]model.DemoSource `form:"sources[]"`
Maps *[]string `form:"maps[]"`
Won *bool `form:"won"`
DateFrom *int64 `form:"selectedDateStart"`
DateTo *int64 `form:"selectedDateEnd"`
}
GetAllFromUserQuery filters for the resume of the demos
type GetAllFromUserReturn ¶
type GetAllFromUserReturn struct {
Demos []DemoReturn `json:"demos"`
NbrDemosToAnalyze int `json:"nbrDemosToAnalyze"`
}
GetAllFromUserReturn struct returned when calling GetAllFromUser
type GetCompetitivesQuery ¶
type GetCompetitivesQuery struct {
Limit int `form:"limit"`
Offset int `form:"offset"`
Sources *[]model.DemoSource `form:"sources[]"`
Maps *[]string `form:"maps[]"`
Won *bool `form:"won"`
DateFrom *int64 `form:"selectedDateStart"`
DateTo *int64 `form:"selectedDateEnd"`
}
GetCompetitivesQuery filters for the resume of the demos
type GetCompetitivesReturn ¶
type GetCompetitivesReturn []*progression.WeaponsStatsTimeFrameReturn
GetCompetitivesReturn stats returned
type GetLastAnalyzedReturn ¶
type GetLastAnalyzedReturn struct {
Demos []DemoReturn `json:"demos"`
}
GetLastAnalyzedReturn struct returned when calling GetLastAnalyzed
type GetPatternsReturn ¶
type GetPatternsReturn struct {
BulletStats []*BulletStatsReturn `json:"bulletStats"`
PerfectPattern []*BulletStatsReturn `json:"perfectPattern"`
MarkPattern float64 `json:"markPattern"`
WeaponType string `json:"weaponType"`
}
GetPatternsReturn weapon pattern returned to the front
type GrenadeReturn ¶
type GrenadeReturn struct {
ID *string `json:"id"`
State *int `json:"state"`
PositionX *float64 `json:"positionX"`
PositionY *float64 `json:"positionY"`
PositionZ *float64 `json:"positionZ"`
Fire *[]float64 `json:"fire"`
GrenadeType *int `json:"grenadeType"`
}
GrenadeReturn global struct for GrenadeReturn returned
type HeatMapDmgReturn ¶
type HeatMapDmgReturn struct {
DurationSinceRoundBegan *float64 `json:"durationSinceRoundBegan"`
WeaponShooter *common.EquipmentType `json:"weaponShooter"`
SteamIDShooter *string `json:"steamIDShooter"`
SideShooter *int `json:"sideShooter"`
ShooterPosX *float64 `json:"shooterPosX"`
ShooterPosY *float64 `json:"shooterPosY"`
ActiveWeaponVictim *common.EquipmentType `json:"activeWeaponVictim"`
SteamIDVictim *string `json:"steamIDVictim"`
SideVictim *int `json:"sideVictim"`
VictimPosX *float64 `json:"victimPosX"`
VictimPosY *float64 `json:"victimPosY"`
Dmg *int `json:"dmg"`
}
HeatMapDmgReturn heat map of a shoot
type HeatMapKillReturn ¶
type HeatMapKillReturn struct {
DurationSinceRoundBegan *float64 `json:"durationSinceRoundBegan"`
WeaponKiller *common.EquipmentType `json:"weaponKiller"`
SteamIDKiller *string `json:"steamIDKiller"`
SideKiller *int `json:"sideKiller"`
KillerPosX *float64 `json:"killerPosX"`
KillerPosY *float64 `json:"killerPosY"`
ActiveWeaponVictim *common.EquipmentType `json:"activeWeaponVictim"`
SteamIDVictim *string `json:"steamIDVictim"`
SideVictim *int `json:"sideVictim"`
VictimPosX *float64 `json:"victimPosX"`
VictimPosY *float64 `json:"victimPosY"`
}
HeatMapKillReturn heat map of a kill
type HeatMapReturn ¶
type HeatMapReturn struct {
Data []map[string]interface{} `json:"data"`
Keys []string `json:"keys"`
}
HeatMapReturn heatmap for nivo.rock
type MarksPerRoundReturn ¶
type MarksPerRoundReturn struct {
SteamID *string `json:"steamID"`
Side *int `json:"side"`
ConstTeam *int `json:"constTeam"`
Accuracy *float64 `json:"accuracy"`
HS *float64 `json:"hs"`
FirstBulletAccuracy *float64 `json:"firstBulletAccuracy"`
FirstBulletHS *float64 `json:"firstBulletHS"`
NbrBulletsFired *int `json:"nbrBulletsFired"`
NbrBulletsHit *int `json:"nbrBulletsHit"`
NbrBulletsHS *int `json:"nbrBulletsHS"`
NbrFirstBulletsFired *int `json:"nbrFirstBulletsFired"`
NbrFirstBulletsHit *int `json:"nbrFirstBulletsHit"`
NbrFirstBulletsHS *int `json:"nbrFirstBulletsHS"`
UtilityDamage *int `json:"utilityDamage"`
Damage *int `json:"damage"`
AverageVelocityShoots *int `json:"averageVelocityShoots"`
AverageDeltaXCrossHair *int `json:"averageDeltaXCrossHair"`
AverageDeltaYCrossHair *int `json:"averageDeltaYCrossHair"`
NbrDeaths *int `json:"nbrDeaths"`
NbrKills *int `json:"nbrKills"`
}
MarksPerRoundReturn marks returned when requesting
type MarksReturn ¶
type MarksReturn struct {
Accuracy *float64 `json:"accuracy"`
HS *float64 `json:"hs"`
FirstBulletAccuracy *float64 `json:"firstBulletAccuracy"`
FirstBulletHS *float64 `json:"firstBulletHS"`
NbrBulletsFired *int `json:"nbrBulletsFired"`
NbrBulletsHit *int `json:"nbrBulletsHit"`
NbrBulletsHS *int `json:"nbrBulletsHS"`
NbrFirstBulletsFired *int `json:"nbrFirstBulletsFired"`
NbrFirstBulletsHit *int `json:"nbrFirstBulletsHit"`
NbrFirstBulletsHS *int `json:"nbrFirstBulletsHS"`
UtilityDamage *int `json:"utilityDamage"`
Damage *int `json:"damage"`
GrenadesValueDeath *float64 `json:"grenadesValueDeath"`
AverageVelocityShoots *int `json:"averageVelocityShoots"`
AverageDeltaXCrossHair *int `json:"averageDeltaXCrossHair"`
AverageDeltaYCrossHair *int `json:"averageDeltaYCrossHair"`
NbrDeaths *int `json:"nbrDeaths"`
NbrKills *int `json:"nbrKills"`
WeaponsMarks []*WeaponMarksReturn `json:"weaponsMarks"`
}
MarksReturn marks returned when requesting
type MatrixKillsReturn ¶
type MatrixKillsReturn struct {
KilledSteamID *string `json:"killedSteamID"`
KilledUsername *string `json:"killedUsername"`
NbrKills *int `json:"nbrKills"`
}
MatrixKillsReturn matrixKills when requesting
type PlayerCardReturn ¶
type PlayerCardReturn struct {
IsAlive *bool `json:"isAlive"`
IsConnected *bool `json:"isConnected"`
IsControllingBot *bool `json:"isControllingBot"`
Side *int `json:"side"`
PrimaryWeapon *string `json:"primaryWeapon"`
Pistol *string `json:"pistol"`
Grenades []string `json:"grenades"`
HasC4 *bool `json:"hasC4"`
PlayerName *string `json:"playerName"`
SteamID *string `json:"steamID"`
Health *int `json:"health"`
Armor *int `json:"armor"`
HasHelmet *bool `json:"hasHelmet"`
HasDefuseKit *bool `json:"hasDefuseKit"`
Money *int `json:"money"`
}
PlayerCardReturn global struct for playerCard returned
type PlayerPositionReturn ¶
type PlayerPositionReturn struct {
IsAlive *bool `json:"isAlive"`
NbrShoots *int `json:"nbrShoots"`
IsDefusing *bool `json:"isDefusing"`
IsPlanting *bool `json:"isPlanting"`
Side *int `json:"side"`
SteamID *string `json:"steamID"`
PositionX *float64 `json:"positionX"`
PositionY *float64 `json:"positionY"`
PositionZ *float64 `json:"positionZ"`
ViewDirectionX *float64 `json:"viewDirectionX"`
}
PlayerPositionReturn global struct for playerPosition returned
type PlayerStatsReturn ¶
type PlayerStatsReturn struct {
ID *uint `json:"id"`
SteamID *string `json:"steamID"`
ScoreFacts *ScoreFactsReturn `json:"scoreFacts"`
MVPsFacts *int `json:"MVPsFacts"`
Marks *MarksReturn `json:"marks"`
Rank *int `json:"rank"`
Username *string `json:"username"`
LinkAvatar *string `json:"linkAvatar"`
Color *common.Color `json:"color"`
Kills *int `json:"kills"`
Deaths *int `json:"deaths"`
Assists *int `json:"assists"`
Duels *HeatMapReturn `json:"duels"`
}
PlayerStatsReturn player returned when requesting
type RoundReturn ¶
type RoundReturn struct {
NumRound *int `json:"numRound"`
Frames []*FrameReturn `json:"frames"`
ChatMessage []*ChatMessageReturn `json:"chatMessages"`
SideWin *int `json:"sideWin"`
ScoreFactsPerRound []*ScoreFactsReturn `json:"scoreFactsPerRound"`
MarksPerRound []*MarksPerRoundReturn `json:"marksPerRound"`
HeatMapKills []*HeatMapKillReturn `json:"heatMapKills"`
HeatMapDmgs []*HeatMapDmgReturn `json:"heatMapDmgs"`
}
RoundReturn global struct for round returned
type ScoreFactsReturn ¶
type ScoreFactsReturn struct {
NumRound *int `json:"numRound"`
SteamID *string `json:"steamID"`
RatioScore *float64 `json:"ratioScore"`
TotalScore *float64 `json:"totalScore"`
DamageScore *float64 `json:"damageScore"`
KillScore *float64 `json:"killScore"`
AssistKillScore *float64 `json:"assistKillScore"`
DeathScore *float64 `json:"deathScore"`
DropScore *float64 `json:"dropScore"`
FlashScore *float64 `json:"flashScore"`
RevangedScore *float64 `json:"revangedScore"`
BombDefuseScore *float64 `json:"bombDefuseScore"`
BombPlantedScore *float64 `json:"bombPlantedScore"`
}
ScoreFactsReturn score returned when requesting
type TeamReturn ¶
type TeamReturn struct {
Score *int `json:"score"`
Players []*PlayerStatsReturn `json:"players"`
Duels *HeatMapReturn `json:"duels"`
}
TeamReturn team returned when requesting
type UploadPost ¶
type UploadPost struct {
LastModified int64 `form:"lastModified" binding:"required"`
}
UploadPost data about the demo uploaded
type UploadURLGet ¶
type UploadURLGet struct {
URL *string `json:"url" binding:"required"`
}
UploadURLGet struct to get url from payload
type WeaponMarksReturn ¶
type WeaponMarksReturn struct {
Accuracy *float64 `json:"accuracy"`
HS *float64 `json:"hs"`
FirstBulletAccuracy *float64 `json:"firstBulletAccuracy"`
FirstBulletHS *float64 `json:"firstBulletHS"`
NbrBulletsFired *int `json:"nbrBulletsFired"`
NbrBulletsHit *int `json:"nbrBulletsHit"`
NbrBulletsHS *int `json:"nbrBulletsHS"`
NbrFirstBulletsFired *int `json:"nbrFirstBulletsFired"`
NbrFirstBulletsHit *int `json:"nbrFirstBulletsHit"`
NbrFirstBulletsHS *int `json:"nbrFirstBulletsHS"`
Damage *int `json:"damage"`
AverageVelocityShoots *int `json:"averageVelocityShoots"`
AverageDeltaXCrossHair *int `json:"averageDeltaXCrossHair"`
AverageDeltaYCrossHair *int `json:"averageDeltaYCrossHair"`
NbrDeaths *int `json:"nbrDeaths"`
NbrKills *int `json:"nbrKills"`
}
WeaponMarksReturn weaponMarks returned when requesting