Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type Player ¶
type Player struct {
// contains filtered or unexported fields
}
func NewRecordPlayer ¶
func (*Player) Resume ¶
func (p *Player) Resume()
Resume the playback of the sequence of events observed after initial sync
func (*Player) WaitForCacheSync ¶
Fill the API with the initial list of objects
type TestEnv ¶
type TestEnv struct {
// contains filtered or unexported fields
}
func (*TestEnv) ClientConfig ¶
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