Documentation
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Index ¶
- Variables
- type Node
- func (x *Node) ClearBool()
- func (x *Node) ClearBytes()
- func (x *Node) ClearDouble()
- func (x *Node) ClearFixed32()
- func (x *Node) ClearFixed64()
- func (x *Node) ClearFloat()
- func (x *Node) ClearInt32()
- func (x *Node) ClearInt64()
- func (x *Node) ClearNested()
- func (x *Node) ClearSfixed32()
- func (x *Node) ClearSfixed64()
- func (x *Node) ClearSint32()
- func (x *Node) ClearSint64()
- func (x *Node) ClearString()
- func (x *Node) ClearUint32()
- func (x *Node) ClearUint64()
- func (x *Node) GetBool() bool
- func (x *Node) GetBytes() []byte
- func (x *Node) GetDouble() float64
- func (x *Node) GetFixed32() uint32
- func (x *Node) GetFixed64() uint64
- func (x *Node) GetFloat() float32
- func (x *Node) GetInt32() int32
- func (x *Node) GetInt64() int64
- func (x *Node) GetNested() *Node
- func (x *Node) GetSfixed32() int32
- func (x *Node) GetSfixed64() int64
- func (x *Node) GetSint32() int32
- func (x *Node) GetSint64() int64
- func (x *Node) GetString() string
- func (x *Node) GetUint32() uint32
- func (x *Node) GetUint64() uint64
- func (x *Node) HasBool() bool
- func (x *Node) HasBytes() bool
- func (x *Node) HasDouble() bool
- func (x *Node) HasFixed32() bool
- func (x *Node) HasFixed64() bool
- func (x *Node) HasFloat() bool
- func (x *Node) HasInt32() bool
- func (x *Node) HasInt64() bool
- func (x *Node) HasNested() bool
- func (x *Node) HasSfixed32() bool
- func (x *Node) HasSfixed64() bool
- func (x *Node) HasSint32() bool
- func (x *Node) HasSint64() bool
- func (x *Node) HasString() bool
- func (x *Node) HasUint32() bool
- func (x *Node) HasUint64() bool
- func (*Node) ProtoMessage()
- func (x *Node) ProtoReflect() protoreflect.Message
- func (x *Node) Reset()
- func (x *Node) SetBool(v bool)
- func (x *Node) SetBytes(v []byte)
- func (x *Node) SetDouble(v float64)
- func (x *Node) SetFixed32(v uint32)
- func (x *Node) SetFixed64(v uint64)
- func (x *Node) SetFloat(v float32)
- func (x *Node) SetInt32(v int32)
- func (x *Node) SetInt64(v int64)
- func (x *Node) SetNested(v *Node)
- func (x *Node) SetSfixed32(v int32)
- func (x *Node) SetSfixed64(v int64)
- func (x *Node) SetSint32(v int32)
- func (x *Node) SetSint64(v int64)
- func (x *Node) SetString(v string)
- func (x *Node) SetUint32(v uint32)
- func (x *Node) SetUint64(v uint64)
- func (x *Node) String() string
- type Node_builder
Constants ¶
This section is empty.
Variables ¶
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var File_internal_testprotos_lazy_lazy_opaque_lazy_tree_opaque_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type Node ¶
type Node struct {
// Deprecated: Do not use. This will be deleted in the near future.
XXX_lazyUnmarshalInfo protoimpl.LazyUnmarshalInfo
XXX_raceDetectHookData protoimpl.RaceDetectHookData
XXX_presence [1]uint32
// contains filtered or unexported fields
}
func (*Node) ClearBytes ¶
func (x *Node) ClearBytes()
func (*Node) ClearDouble ¶
func (x *Node) ClearDouble()
func (*Node) ClearFixed32 ¶
func (x *Node) ClearFixed32()
func (*Node) ClearFixed64 ¶
func (x *Node) ClearFixed64()
func (*Node) ClearFloat ¶
func (x *Node) ClearFloat()
func (*Node) ClearInt32 ¶
func (x *Node) ClearInt32()
func (*Node) ClearInt64 ¶
func (x *Node) ClearInt64()
func (*Node) ClearNested ¶
func (x *Node) ClearNested()
func (*Node) ClearSfixed32 ¶
func (x *Node) ClearSfixed32()
func (*Node) ClearSfixed64 ¶
func (x *Node) ClearSfixed64()
func (*Node) ClearSint32 ¶
func (x *Node) ClearSint32()
func (*Node) ClearSint64 ¶
func (x *Node) ClearSint64()
func (*Node) ClearString ¶
func (x *Node) ClearString()
func (*Node) ClearUint32 ¶
func (x *Node) ClearUint32()
func (*Node) ClearUint64 ¶
func (x *Node) ClearUint64()
func (*Node) GetFixed32 ¶
func (*Node) GetFixed64 ¶
func (*Node) GetSfixed32 ¶
func (*Node) GetSfixed64 ¶
func (*Node) HasFixed32 ¶
func (*Node) HasFixed64 ¶
func (*Node) HasSfixed32 ¶
func (*Node) HasSfixed64 ¶
func (*Node) ProtoMessage ¶
func (*Node) ProtoMessage()
func (*Node) ProtoReflect ¶
func (x *Node) ProtoReflect() protoreflect.Message
func (*Node) SetFixed32 ¶
func (*Node) SetFixed64 ¶
func (*Node) SetSfixed32 ¶
func (*Node) SetSfixed64 ¶
type Node_builder ¶
type Node_builder struct {
Nested *Node
Int32 *int32
Int64 *int64
Uint32 *uint32
Uint64 *uint64
Sint32 *int32
Sint64 *int64
Fixed32 *uint32
Fixed64 *uint64
Sfixed32 *int32
Sfixed64 *int64
Float *float32
Double *float64
Bool *bool
String *string
Bytes []byte
// contains filtered or unexported fields
}
func (Node_builder) Build ¶
func (b0 Node_builder) Build() *Node
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