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Types ¶
type Storage ¶
type Storage interface {
// Get returns the state, if the state does not exist, return nil.
Get() (*v1.DeprecatedState, error)
// Apply updates the state if already exists, or create a new state.
Apply(state *v1.DeprecatedState) error
}
Storage is used to provide the state storage for a set of real resources belonging to a specified stack, which is determined by the combination of project name, stack name and workspace name.
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