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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type NewArray ¶
type NewArray = nodes.Struct[NewArrayNodeData]
type NewArrayNodeData ¶
type NewArrayNodeData struct {
X nodes.Output[[]float64]
Y nodes.Output[[]float64]
Z nodes.Output[[]float64]
}
func (NewArrayNodeData) Out ¶ added in v0.23.0
func (snd NewArrayNodeData) Out() nodes.StructOutput[[]vector3.Float64]
type NewNodeData ¶
func (NewNodeData[T]) Out ¶ added in v0.23.0
func (cn NewNodeData[T]) Out() nodes.StructOutput[vector3.Vector[T]]
type ShiftArrayNode ¶
type ShiftArrayNode = nodes.Struct[ShiftArrayNodeData[float64]]
type ShiftArrayNodeData ¶
type ShiftArrayNodeData[T vector.Number] struct { Array nodes.Output[[]vector3.Vector[T]] Amount nodes.Output[vector3.Vector[T]] }
func (ShiftArrayNodeData[T]) Out ¶ added in v0.23.0
func (cn ShiftArrayNodeData[T]) Out() nodes.StructOutput[[]vector3.Vector[T]]
type SumNodeData ¶
func (SumNodeData[T]) Out ¶ added in v0.23.0
func (cn SumNodeData[T]) Out() nodes.StructOutput[vector3.Vector[T]]
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