vector3

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v0.30.0 Latest Latest
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Published: Jun 29, 2025 License: MIT Imports: 6 Imported by: 0

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Constants

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Variables

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Functions

This section is empty.

Types

type AddToArrayNodeData added in v0.27.0

type AddToArrayNodeData[T vector.Number] struct {
	Amount nodes.Output[vector3.Vector[T]]
	Array  nodes.Output[[]vector3.Vector[T]]
}

func (AddToArrayNodeData[T]) Out added in v0.27.0

type ArrayFromComponentsNodeData added in v0.25.0

type ArrayFromComponentsNodeData[T vector.Number] struct {
	X nodes.Output[[]T]
	Y nodes.Output[[]T]
	Z nodes.Output[[]T]
}

func (ArrayFromComponentsNodeData[T]) Out added in v0.25.0

type ArrayFromNodesNodeData added in v0.25.0

type ArrayFromNodesNodeData[T vector.Number] struct {
	In []nodes.Output[vector3.Vector[T]]
}

func (ArrayFromNodesNodeData[T]) Out added in v0.25.0

type Distance added in v0.27.0

type Distance[T vector.Number] struct {
	A nodes.Output[vector3.Vector[T]]
	B nodes.Output[vector3.Vector[T]]
}

Returns a single float, representing the distance between A and B

func (Distance[T]) Float64 added in v0.27.0

func (d Distance[T]) Float64() nodes.StructOutput[float64]

func (Distance[T]) Int added in v0.27.0

func (d Distance[T]) Int() nodes.StructOutput[int]

type Distances added in v0.27.0

type Distances[T vector.Number] struct {
	A nodes.Output[[]vector3.Vector[T]]
	B nodes.Output[[]vector3.Vector[T]]
}

Returns an array of floats, representing distance(a[i], b[i])

func (Distances[T]) Distances added in v0.27.0

func (d Distances[T]) Distances() nodes.StructOutput[[]float64]

type DistancesToArray added in v0.27.0

type DistancesToArray[T vector.Number] struct {
	In    nodes.Output[vector3.Vector[T]]
	Array nodes.Output[[]vector3.Vector[T]]
}

Returns an array of floats, representing the distance between A to every element in B

func (DistancesToArray[T]) Distances added in v0.27.0

func (d DistancesToArray[T]) Distances() nodes.StructOutput[[]float64]

type DistancesToNodes added in v0.27.0

type DistancesToNodes[T vector.Number] struct {
	In    nodes.Output[vector3.Vector[T]]
	Nodes []nodes.Output[vector3.Vector[T]]
}

Returns an array of floats, representing the distance between A to every node connected to B

func (DistancesToNodes[T]) Distances added in v0.27.0

func (d DistancesToNodes[T]) Distances() nodes.StructOutput[[]float64]

type Dot added in v0.25.0

type Dot struct {
	A nodes.Output[vector3.Float64]
	B nodes.Output[vector3.Float64]
}

func (Dot) Dot added in v0.25.0

func (cn Dot) Dot() nodes.StructOutput[float64]

func (Dot) DotDescription added in v0.25.0

func (cn Dot) DotDescription() string

type Double added in v0.25.0

type Double[T vector.Number] struct {
	In nodes.Output[vector3.Vector[T]]
}

func (Double[T]) Float64 added in v0.25.0

func (cn Double[T]) Float64() nodes.StructOutput[vector3.Vector[float64]]

func (Double[T]) Int added in v0.25.0

func (cn Double[T]) Int() nodes.StructOutput[vector3.Vector[int]]

type Half added in v0.25.0

type Half[T vector.Number] struct {
	In nodes.Output[vector3.Vector[T]]
}

func (Half[T]) Float64 added in v0.25.0

func (cn Half[T]) Float64() nodes.StructOutput[vector3.Vector[float64]]

func (Half[T]) Int added in v0.25.0

func (cn Half[T]) Int() nodes.StructOutput[vector3.Vector[int]]

type Inverse added in v0.27.1

type Inverse[T vector.Number] struct {
	Vector nodes.Output[vector3.Vector[T]]
}

func (Inverse[T]) Additive added in v0.27.1

func (cn Inverse[T]) Additive() nodes.StructOutput[vector3.Vector[float64]]

func (Inverse[T]) AdditiveInt added in v0.27.1

func (cn Inverse[T]) AdditiveInt() nodes.StructOutput[vector3.Vector[int]]

func (Inverse[T]) Multiplicative added in v0.27.1

func (cn Inverse[T]) Multiplicative() nodes.StructOutput[vector3.Vector[float64]]

func (Inverse[T]) MultiplicativeInt added in v0.27.1

func (cn Inverse[T]) MultiplicativeInt() nodes.StructOutput[vector3.Vector[int]]

type Length added in v0.25.0

type Length[T vector.Number] struct {
	In nodes.Output[vector3.Vector[T]]
}

func (Length[T]) Float64 added in v0.25.0

func (cn Length[T]) Float64() nodes.StructOutput[float64]

func (Length[T]) Int added in v0.25.0

func (cn Length[T]) Int() nodes.StructOutput[int]

type NewNodeData

type NewNodeData[T vector.Number] struct {
	X nodes.Output[T]
	Y nodes.Output[T]
	Z nodes.Output[T]
}

func (NewNodeData[T]) Out added in v0.23.0

func (cn NewNodeData[T]) Out() nodes.StructOutput[vector3.Vector[T]]

type Normalize added in v0.30.0

type Normalize struct {
	In nodes.Output[vector3.Float64]
}

func (Normalize) NormalizeDescription added in v0.30.0

func (cn Normalize) NormalizeDescription() string

func (Normalize) Normalized added in v0.30.0

func (cn Normalize) Normalized() nodes.StructOutput[vector3.Float64]

type NormalizeArray added in v0.30.0

type NormalizeArray struct {
	In nodes.Output[[]vector3.Float64]
}

func (NormalizeArray) Normalized added in v0.30.0

func (cn NormalizeArray) Normalized() nodes.StructOutput[[]vector3.Float64]

type Scale added in v0.25.0

type Scale[T vector.Number] struct {
	Vector nodes.Output[vector3.Vector[T]] `description:"The vector to scale"`
	Amount nodes.Output[float64]           `description:"The amount the scale by (defaults to 1.0)"`
}

func (Scale[T]) Float64 added in v0.25.0

func (cn Scale[T]) Float64() nodes.StructOutput[vector3.Vector[float64]]

func (Scale[T]) Int added in v0.25.0

func (cn Scale[T]) Int() nodes.StructOutput[vector3.Vector[int]]

type Select added in v0.25.0

type Select[T vector.Number] struct {
	In nodes.Output[vector3.Vector[T]]
}

func (Select[T]) X added in v0.25.0

func (node Select[T]) X() nodes.StructOutput[T]

func (Select[T]) Y added in v0.25.0

func (node Select[T]) Y() nodes.StructOutput[T]

func (Select[T]) Z added in v0.25.0

func (node Select[T]) Z() nodes.StructOutput[T]

type SelectArray added in v0.25.0

type SelectArray[T vector.Number] struct {
	In nodes.Output[[]vector3.Vector[T]]
}

func (SelectArray[T]) X added in v0.25.0

func (node SelectArray[T]) X() nodes.StructOutput[[]T]

func (SelectArray[T]) Y added in v0.25.0

func (node SelectArray[T]) Y() nodes.StructOutput[[]T]

func (SelectArray[T]) Z added in v0.25.0

func (node SelectArray[T]) Z() nodes.StructOutput[[]T]

type Subtract added in v0.30.0

type Subtract[T vector.Number] struct {
	A nodes.Output[vector3.Vector[T]]
	B nodes.Output[vector3.Vector[T]]
}

func (Subtract[T]) Out added in v0.30.0

func (d Subtract[T]) Out() nodes.StructOutput[vector3.Vector[T]]

type SubtractToArrayNodeData added in v0.30.0

type SubtractToArrayNodeData[T vector.Number] struct {
	Amount nodes.Output[vector3.Vector[T]]
	Array  nodes.Output[[]vector3.Vector[T]]
}

func (SubtractToArrayNodeData[T]) Out added in v0.30.0

type SumNodeData

type SumNodeData[T vector.Number] struct {
	Values []nodes.Output[vector3.Vector[T]]
}

func (SumNodeData[T]) Out added in v0.23.0

func (cn SumNodeData[T]) Out() nodes.StructOutput[vector3.Vector[T]]

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