particle

package
v1.0.1 Latest Latest
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Published: Jul 30, 2026 License: MIT Imports: 5 Imported by: 0

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Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type BlockBreak

type BlockBreak struct {
	Block world.Block
	// contains filtered or unexported fields
}

func (BlockBreak) Spawn

func (BlockBreak) Spawn(*world.World, mgl64.Vec3)

type BlockForceField

type BlockForceField struct {
	// contains filtered or unexported fields
}

func (BlockForceField) Spawn

func (BlockForceField) Spawn(*world.World, mgl64.Vec3)

type BoneMeal

type BoneMeal struct {
	Area bool
	// contains filtered or unexported fields
}

func (BoneMeal) Spawn

func (BoneMeal) Spawn(*world.World, mgl64.Vec3)

type DragonEggTeleport

type DragonEggTeleport struct {
	Diff cube.Pos
	// contains filtered or unexported fields
}

func (DragonEggTeleport) Spawn

func (DragonEggTeleport) Spawn(*world.World, mgl64.Vec3)

type Dust

type Dust struct {
	Colour color.RGBA
	// contains filtered or unexported fields
}

func (Dust) Spawn

func (Dust) Spawn(*world.World, mgl64.Vec3)

type DustPlume

type DustPlume struct {
	// contains filtered or unexported fields
}

func (DustPlume) Spawn

func (DustPlume) Spawn(*world.World, mgl64.Vec3)

type Effect

type Effect struct {
	Colour color.RGBA
	// contains filtered or unexported fields
}

func (Effect) Spawn

func (Effect) Spawn(*world.World, mgl64.Vec3)

type EggSmash

type EggSmash struct {
	// contains filtered or unexported fields
}

func (EggSmash) Spawn

func (EggSmash) Spawn(*world.World, mgl64.Vec3)

type EndermanTeleport

type EndermanTeleport struct {
	// contains filtered or unexported fields
}

func (EndermanTeleport) Spawn

func (EndermanTeleport) Spawn(*world.World, mgl64.Vec3)

type EntityFlame

type EntityFlame struct {
	// contains filtered or unexported fields
}

func (EntityFlame) Spawn

func (EntityFlame) Spawn(*world.World, mgl64.Vec3)

type Evaporate

type Evaporate struct {
	// contains filtered or unexported fields
}

func (Evaporate) Spawn

func (Evaporate) Spawn(*world.World, mgl64.Vec3)

type Flame

type Flame struct {
	Colour color.RGBA
	// contains filtered or unexported fields
}

func (Flame) Spawn

func (Flame) Spawn(*world.World, mgl64.Vec3)

type HugeExplosion

type HugeExplosion struct {
	// contains filtered or unexported fields
}

func (HugeExplosion) Spawn

func (HugeExplosion) Spawn(*world.World, mgl64.Vec3)

type Lava

type Lava struct {
	// contains filtered or unexported fields
}

func (Lava) Spawn

func (Lava) Spawn(*world.World, mgl64.Vec3)

type LavaDrip

type LavaDrip struct {
	// contains filtered or unexported fields
}

func (LavaDrip) Spawn

func (LavaDrip) Spawn(*world.World, mgl64.Vec3)

type Note

type Note struct {
	Instrument sound.Instrument

	Pitch int
	// contains filtered or unexported fields
}

func (Note) Spawn

func (Note) Spawn(*world.World, mgl64.Vec3)

type PunchBlock

type PunchBlock struct {
	Block world.Block

	Face cube.Face
	// contains filtered or unexported fields
}

func (PunchBlock) Spawn

func (PunchBlock) Spawn(*world.World, mgl64.Vec3)

type SnowballPoof

type SnowballPoof struct {
	// contains filtered or unexported fields
}

func (SnowballPoof) Spawn

func (SnowballPoof) Spawn(*world.World, mgl64.Vec3)

type Splash

type Splash struct {
	Colour color.RGBA
	// contains filtered or unexported fields
}

func (Splash) Spawn

func (Splash) Spawn(*world.World, mgl64.Vec3)

type WaterDrip

type WaterDrip struct {
	// contains filtered or unexported fields
}

func (WaterDrip) Spawn

func (WaterDrip) Spawn(*world.World, mgl64.Vec3)

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