Documentation
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Index ¶
- Constants
- func GetCondition(conditions []metav1.Condition, conditionType string) *metav1.Condition
- func IsConditionFalse(conditions []metav1.Condition, conditionType string) bool
- func IsConditionTrue(conditions []metav1.Condition, conditionType string) bool
- func IsDegraded(conditions []metav1.Condition) bool
- func IsProgressing(conditions []metav1.Condition) bool
- func IsReady(conditions []metav1.Condition) bool
- func IsTerminating(conditions []metav1.Condition) bool
- type ConditionManager
- func (cm *ConditionManager) SetCondition(conditions *[]metav1.Condition, conditionType string, ...)
- func (cm *ConditionManager) SetDegradedCondition(conditions *[]metav1.Condition, degraded bool, reason, message string)
- func (cm *ConditionManager) SetLargeDataDelegatedCondition(conditions *[]metav1.Condition, delegated bool, reason, message string)
- func (cm *ConditionManager) SetProgressingCondition(conditions *[]metav1.Condition, progressing bool, reason, message string)
- func (cm *ConditionManager) SetReadyCondition(conditions *[]metav1.Condition, ready bool, reason, message string)
- func (cm *ConditionManager) SetTerminatingCondition(conditions *[]metav1.Condition, terminating bool, reason, message string)
- func (cm *ConditionManager) TransitionConditions(conditions *[]metav1.Condition, targetState string, reason, message string)
- func (cm *ConditionManager) UpdateGeneration(generation int64)
Constants ¶
const ( // Universal conditions (all resources) ConditionReady = "Ready" // Resource is ready for use ConditionProgressing = "Progressing" // Resource is progressing towards ready state ConditionDegraded = "Degraded" // Resource is degraded but still operational ConditionTerminating = "Terminating" // Resource is being terminated // Template-specific conditions ConditionValidated = "Validated" // Template/spec validation passed ConditionTemplateResolved = "TemplateResolved" // Template reference resolved successfully // Data handling conditions ConditionLargeDataDelegated = "LargeDataDelegated" // Large input/output delegated to engram/impulse // Story-specific conditions ConditionCompiled = "Compiled" // Story compiled and ready for execution // Execution-specific conditions ConditionScheduled = "Scheduled" // StepRun scheduled for execution ConditionResolvedInputs = "ResolvedInputs" // StoryRun inputs resolved successfully ConditionStepsCompleted = "StepsCompleted" // All steps completed // Impulse-specific conditions ConditionListening = "Listening" // Impulse is listening for triggers ConditionStoryResolved = "StoryResolved" // Story reference resolved successfully // Transport-specific conditions ConditionTransportReady = "TransportReady" // Transport is configured and ready )
Standard condition types for all bobrapet resources
const ( // Success reasons ReasonValidationPassed = "ValidationPassed" ReasonTemplateResolved = "TemplateResolved" ReasonStoryResolved = "StoryResolved" ReasonCompiled = "Compiled" ReasonScheduled = "Scheduled" ReasonListening = "Listening" ReasonCompleted = "Completed" ReasonLargeDataDelegated = "LargeDataDelegated" // Error reasons ReasonValidationFailed = "ValidationFailed" ReasonTemplateNotFound = "TemplateNotFound" ReasonTemplateResolutionFailed = "TemplateResolutionFailed" ReasonStoryNotFound = "StoryNotFound" ReasonStoryReferenceInvalid = "StoryReferenceInvalid" ReasonCompilationFailed = "CompilationFailed" ReasonSchedulingFailed = "SchedulingFailed" ReasonExecutionFailed = "ExecutionFailed" ReasonReferenceNotFound = "ReferenceNotFound" ReasonInvalidConfiguration = "InvalidConfiguration" ReasonDeploymentReady = "DeploymentReady" // Progressing reasons ReasonValidating = "Validating" ReasonResolvingTemplate = "ResolvingTemplate" ReasonResolvingStory = "ResolvingStory" ReasonCompiling = "Compiling" ReasonStartingExecution = "StartingExecution" ReasonProcessingSteps = "ProcessingSteps" // Terminating reasons ReasonDeletionRequested = "DeletionRequested" ReasonCleaningUp = "CleaningUp" ReasonInputTooLarge = "InputTooLarge" ReasonOutputTooLarge = "OutputTooLarge" // Transport-specific reasons ReasonTransportReady = "TransportReady" ReasonTransportFailed = "TransportFailed" ReasonReconciling = "Reconciling" )
Standard condition reasons
Variables ¶
This section is empty.
Functions ¶
func GetCondition ¶
GetCondition returns a condition by type
func IsConditionFalse ¶
IsConditionFalse returns true if the condition is False
func IsConditionTrue ¶
IsConditionTrue returns true if the condition is True
func IsDegraded ¶
IsDegraded returns true if the Degraded condition is True
func IsProgressing ¶
IsProgressing returns true if the Progressing condition is True
func IsTerminating ¶
IsTerminating returns true if the Terminating condition is True
Types ¶
type ConditionManager ¶
type ConditionManager struct {
// contains filtered or unexported fields
}
ConditionManager provides standard condition management
func NewConditionManager ¶
func NewConditionManager(generation int64) *ConditionManager
NewConditionManager creates a new condition manager
func (*ConditionManager) SetCondition ¶
func (cm *ConditionManager) SetCondition( conditions *[]metav1.Condition, conditionType string, status metav1.ConditionStatus, reason, message string, )
SetCondition sets a condition on the conditions slice
func (*ConditionManager) SetDegradedCondition ¶
func (cm *ConditionManager) SetDegradedCondition( conditions *[]metav1.Condition, degraded bool, reason, message string, )
SetDegradedCondition sets the Degraded condition
func (*ConditionManager) SetLargeDataDelegatedCondition ¶
func (cm *ConditionManager) SetLargeDataDelegatedCondition( conditions *[]metav1.Condition, delegated bool, reason, message string, )
SetLargeDataDelegatedCondition sets the LargeDataDelegated condition
func (*ConditionManager) SetProgressingCondition ¶
func (cm *ConditionManager) SetProgressingCondition( conditions *[]metav1.Condition, progressing bool, reason, message string, )
SetProgressingCondition sets the Progressing condition
func (*ConditionManager) SetReadyCondition ¶
func (cm *ConditionManager) SetReadyCondition(conditions *[]metav1.Condition, ready bool, reason, message string)
SetReadyCondition sets the Ready condition
func (*ConditionManager) SetTerminatingCondition ¶
func (cm *ConditionManager) SetTerminatingCondition( conditions *[]metav1.Condition, terminating bool, reason, message string, )
SetTerminatingCondition sets the Terminating condition
func (*ConditionManager) TransitionConditions ¶
func (cm *ConditionManager) TransitionConditions( conditions *[]metav1.Condition, targetState string, reason, message string, )
TransitionConditions handles standard resource state transitions
func (*ConditionManager) UpdateGeneration ¶
func (cm *ConditionManager) UpdateGeneration(generation int64)
UpdateGeneration updates the generation for condition tracking