Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( // TeamRoles maps clients to their respective team's Discord role. TeamRoles = map[string]string{ "lighthouse": "sigmaprime", "prysm": "prysmatic", "lodestar": "chainsafe", "nimbus": "nimbus", "teku": "teku", "grandine": "grandine", "nethermind": "nethermind", "nimbusel": "nimbus", "besu": "besu", "geth": "geth", "reth": "reth", "erigon": "erigon", "ethereumjs": "ethereumjs", } // AdminRoles maps admin roles to their respective Discord role. AdminRoles = map[string]string{ "ef": "ef", "admin": "admin", "mod": "mod", } // Pre-production clients. PreProductionClients = map[string]bool{ "ethereumjs": true, "nimbusel": true, "erigonTwo": true, } // ClientsWithBuildArgs is a map of clients that support build arguments and their default values. ClientsWithBuildArgs = map[string]struct { BuildArgs string HasBuildArgs bool }{ "lighthouse": { HasBuildArgs: true, }, } )
Functions ¶
This section is empty.
Types ¶
type ClientType ¶
type ClientType string
ClientType represents the type of client.
const ( ClientTypeAll ClientType = ".*" ClientTypeCL ClientType = "consensus" ClientTypeEL ClientType = "execution" )
Define the client types.
func (ClientType) String ¶
func (c ClientType) String() string
String returns the string representation of a client type.
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