Documentation
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Index ¶
- func Check(err error) bool
- func Debug(a ...interface{})
- func Debugc(fn func() string)
- func Debugf(format string, a ...interface{})
- func Debugs(a interface{})
- func Error(a ...interface{})
- func Errorc(fn func() string)
- func Errorf(format string, a ...interface{})
- func Errors(a interface{})
- func Fatal(a ...interface{})
- func Fatalc(fn func() string)
- func Fatalf(format string, a ...interface{})
- func Fatals(a interface{})
- func Info(a ...interface{})
- func Infoc(fn func() string)
- func Infof(format string, a ...interface{})
- func Infos(a interface{})
- func Main(cx *conte.Xt, c *cli.Context) (err error)
- func Trace(a ...interface{})
- func Tracec(fn func() string)
- func Tracef(format string, a ...interface{})
- func Traces(a interface{})
- func Warn(a ...interface{})
- func Warnc(fn func() string)
- func Warnf(format string, a ...interface{})
- func Warns(a interface{})
- type NodeGUI
- func (ng *NodeGUI) GetAppWidget() (a *p9.App)
- func (ng *NodeGUI) Page(title string, widget p9.Widgets) func(gtx l.Context) l.Dimensions
- func (ng *NodeGUI) PageTopBarButton(name string, index int, ico *[]byte) func(gtx l.Context) l.Dimensions
- func (ng *NodeGUI) Run() (err error)
- func (ng *NodeGUI) RunStatusButton() func(gtx l.Context) l.Dimensions
- func (ng *NodeGUI) SideBarButton(title, page string, index int) func(gtx l.Context) l.Dimensions
- func (ng *NodeGUI) StatusBarButton(name string, index int, ico *[]byte) func(gtx l.Context) l.Dimensions
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type NodeGUI ¶
type NodeGUI struct {
// contains filtered or unexported fields
}
func (*NodeGUI) GetAppWidget ¶
func (*NodeGUI) Page ¶
Page renders a page. Note that the widgets you give it should be written wrapped in functions if the fluent declarations are used for values inside the ng parent type, as they are computed then at declaration and not at the time of execution.
func (*NodeGUI) PageTopBarButton ¶
func (*NodeGUI) RunStatusButton ¶
func (ng *NodeGUI) RunStatusButton() func(gtx l.Context) l.Dimensions
func (*NodeGUI) SideBarButton ¶
func (*NodeGUI) StatusBarButton ¶
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